From 8b164173ac51ccc9e3ce747bd0b0ee76dacb50c8 Mon Sep 17 00:00:00 2001
From: ALEXTANG <574809918@qq.com>
Date: Tue, 4 Apr 2023 12:48:54 +0800
Subject: [PATCH] GameModules
GameModules
---
.../Editor/Inspector/FsmComponentInspector.cs | 4 +-
...gerModule.EnvironmentInformationWindow.cs} | 2 +-
...dule.EnvironmentInformationWindow.cs.meta} | 0
...buggerModule.GraphicsInformationWindow.cs} | 2 +-
...rModule.GraphicsInformationWindow.cs.meta} | 0
...ule.InputAccelerationInformationWindow.cs} | 2 +-
...nputAccelerationInformationWindow.cs.meta} | 0
...erModule.InputCompassInformationWindow.cs} | 2 +-
...ule.InputCompassInformationWindow.cs.meta} | 0
...Module.InputGyroscopeInformationWindow.cs} | 2 +-
...e.InputGyroscopeInformationWindow.cs.meta} | 0
...rModule.InputLocationInformationWindow.cs} | 2 +-
...le.InputLocationInformationWindow.cs.meta} | 0
...erModule.InputSummaryInformationWindow.cs} | 2 +-
...ule.InputSummaryInformationWindow.cs.meta} | 0
...ggerModule.InputTouchInformationWindow.cs} | 2 +-
...odule.InputTouchInformationWindow.cs.meta} | 0
...t.LogNode.cs => DebuggerModule.LogNode.cs} | 2 +-
...cs.meta => DebuggerModule.LogNode.cs.meta} | 0
...ggerModule.MemoryPoolInformationWindow.cs} | 2 +-
...odule.MemoryPoolInformationWindow.cs.meta} | 0
...ebuggerModule.NetworkInformationWindow.cs} | 2 +-
...erModule.NetworkInformationWindow.cs.meta} | 0
...ggerModule.ObjectPoolInformationWindow.cs} | 2 +-
...odule.ObjectPoolInformationWindow.cs.meta} | 0
....cs => DebuggerModule.OperationsWindow.cs} | 2 +-
...> DebuggerModule.OperationsWindow.cs.meta} | 0
...> DebuggerModule.PathInformationWindow.cs} | 2 +-
...uggerModule.PathInformationWindow.cs.meta} | 0
...buggerModule.ProfilerInformationWindow.cs} | 2 +-
...rModule.ProfilerInformationWindow.cs.meta} | 0
...ebuggerModule.QualityInformationWindow.cs} | 2 +-
...erModule.QualityInformationWindow.cs.meta} | 0
....RuntimeMemoryInformationWindow.Sample.cs} | 2 +-
...imeMemoryInformationWindow.Sample.cs.meta} | 0
...rModule.RuntimeMemoryInformationWindow.cs} | 2 +-
...le.RuntimeMemoryInformationWindow.cs.meta} | 0
...dule.RuntimeMemorySummaryWindow.Record.cs} | 2 +-
...RuntimeMemorySummaryWindow.Record.cs.meta} | 0
...uggerModule.RuntimeMemorySummaryWindow.cs} | 2 +-
...Module.RuntimeMemorySummaryWindow.cs.meta} | 0
... DebuggerModule.SceneInformationWindow.cs} | 2 +-
...ggerModule.SceneInformationWindow.cs.meta} | 0
...DebuggerModule.ScreenInformationWindow.cs} | 2 +-
...gerModule.ScreenInformationWindow.cs.meta} | 0
...gerModule.ScrollableDebuggerWindowBase.cs} | 2 +-
...dule.ScrollableDebuggerWindowBase.cs.meta} | 0
...ow.cs => DebuggerModule.SettingsWindow.cs} | 92 +++++++++----------
... => DebuggerModule.SettingsWindow.cs.meta} | 0
...DebuggerModule.SystemInformationWindow.cs} | 2 +-
...gerModule.SystemInformationWindow.cs.meta} | 0
...> DebuggerModule.TimeInformationWindow.cs} | 2 +-
...uggerModule.TimeInformationWindow.cs.meta} | 0
.../DebuggerComponent.ConsoleWindow.cs | 2 +-
.../Debugger/DebuggerComponent.FpsCounter.cs | 2 +-
...DebuggerComponent.cs => DebuggerModule.cs} | 2 +-
...mponent.cs.meta => DebuggerModule.cs.meta} | 0
.../Fsm/{FsmComponent.cs => FsmModule.cs} | 4 +-
...FsmComponent.cs.meta => FsmModule.cs.meta} | 0
.../Runtime/GameFramework/RootModule.cs | 2 +-
Assets/TEngine/Runtime/GameModule.cs | 8 +-
61 files changed, 83 insertions(+), 83 deletions(-)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.EnvironmentInformationWindow.cs => DebuggerModule.EnvironmentInformationWindow.cs} (98%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.EnvironmentInformationWindow.cs.meta => DebuggerModule.EnvironmentInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.GraphicsInformationWindow.cs => DebuggerModule.GraphicsInformationWindow.cs} (99%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.GraphicsInformationWindow.cs.meta => DebuggerModule.GraphicsInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.InputAccelerationInformationWindow.cs => DebuggerModule.InputAccelerationInformationWindow.cs} (95%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.InputAccelerationInformationWindow.cs.meta => DebuggerModule.InputAccelerationInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.InputCompassInformationWindow.cs => DebuggerModule.InputCompassInformationWindow.cs} (95%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.InputCompassInformationWindow.cs.meta => DebuggerModule.InputCompassInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.InputGyroscopeInformationWindow.cs => DebuggerModule.InputGyroscopeInformationWindow.cs} (95%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.InputGyroscopeInformationWindow.cs.meta => DebuggerModule.InputGyroscopeInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.InputLocationInformationWindow.cs => DebuggerModule.InputLocationInformationWindow.cs} (96%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.InputLocationInformationWindow.cs.meta => DebuggerModule.InputLocationInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.InputSummaryInformationWindow.cs => DebuggerModule.InputSummaryInformationWindow.cs} (95%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.InputSummaryInformationWindow.cs.meta => DebuggerModule.InputSummaryInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.InputTouchInformationWindow.cs => DebuggerModule.InputTouchInformationWindow.cs} (95%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.InputTouchInformationWindow.cs.meta => DebuggerModule.InputTouchInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.LogNode.cs => DebuggerModule.LogNode.cs} (97%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.LogNode.cs.meta => DebuggerModule.LogNode.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.MemoryPoolInformationWindow.cs => DebuggerModule.MemoryPoolInformationWindow.cs} (98%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.MemoryPoolInformationWindow.cs.meta => DebuggerModule.MemoryPoolInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.NetworkInformationWindow.cs => DebuggerModule.NetworkInformationWindow.cs} (97%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.NetworkInformationWindow.cs.meta => DebuggerModule.NetworkInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.ObjectPoolInformationWindow.cs => DebuggerModule.ObjectPoolInformationWindow.cs} (98%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.ObjectPoolInformationWindow.cs.meta => DebuggerModule.ObjectPoolInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.OperationsWindow.cs => DebuggerModule.OperationsWindow.cs} (96%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.OperationsWindow.cs.meta => DebuggerModule.OperationsWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.PathInformationWindow.cs => DebuggerModule.PathInformationWindow.cs} (93%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.PathInformationWindow.cs.meta => DebuggerModule.PathInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.ProfilerInformationWindow.cs => DebuggerModule.ProfilerInformationWindow.cs} (97%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.ProfilerInformationWindow.cs.meta => DebuggerModule.ProfilerInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.QualityInformationWindow.cs => DebuggerModule.QualityInformationWindow.cs} (98%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.QualityInformationWindow.cs.meta => DebuggerModule.QualityInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.RuntimeMemoryInformationWindow.Sample.cs => DebuggerModule.RuntimeMemoryInformationWindow.Sample.cs} (95%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.RuntimeMemoryInformationWindow.Sample.cs.meta => DebuggerModule.RuntimeMemoryInformationWindow.Sample.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.RuntimeMemoryInformationWindow.cs => DebuggerModule.RuntimeMemoryInformationWindow.cs} (98%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.RuntimeMemoryInformationWindow.cs.meta => DebuggerModule.RuntimeMemoryInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.RuntimeMemorySummaryWindow.Record.cs => DebuggerModule.RuntimeMemorySummaryWindow.Record.cs} (94%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.RuntimeMemorySummaryWindow.Record.cs.meta => DebuggerModule.RuntimeMemorySummaryWindow.Record.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.RuntimeMemorySummaryWindow.cs => DebuggerModule.RuntimeMemorySummaryWindow.cs} (98%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.RuntimeMemorySummaryWindow.cs.meta => DebuggerModule.RuntimeMemorySummaryWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.SceneInformationWindow.cs => DebuggerModule.SceneInformationWindow.cs} (95%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.SceneInformationWindow.cs.meta => DebuggerModule.SceneInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.ScreenInformationWindow.cs => DebuggerModule.ScreenInformationWindow.cs} (98%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.ScreenInformationWindow.cs.meta => DebuggerModule.ScreenInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.ScrollableDebuggerWindowBase.cs => DebuggerModule.ScrollableDebuggerWindowBase.cs} (97%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.ScrollableDebuggerWindowBase.cs.meta => DebuggerModule.ScrollableDebuggerWindowBase.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.SettingsWindow.cs => DebuggerModule.SettingsWindow.cs} (65%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.SettingsWindow.cs.meta => DebuggerModule.SettingsWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.SystemInformationWindow.cs => DebuggerModule.SystemInformationWindow.cs} (97%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.SystemInformationWindow.cs.meta => DebuggerModule.SystemInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.TimeInformationWindow.cs => DebuggerModule.TimeInformationWindow.cs} (97%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/Component/{DebuggerComponent.TimeInformationWindow.cs.meta => DebuggerModule.TimeInformationWindow.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/{DebuggerComponent.cs => DebuggerModule.cs} (99%)
rename Assets/TEngine/Runtime/GameFramework/Debugger/{DebuggerComponent.cs.meta => DebuggerModule.cs.meta} (100%)
rename Assets/TEngine/Runtime/GameFramework/Fsm/{FsmComponent.cs => FsmModule.cs} (98%)
rename Assets/TEngine/Runtime/GameFramework/Fsm/{FsmComponent.cs.meta => FsmModule.cs.meta} (100%)
diff --git a/Assets/TEngine/Editor/Inspector/FsmComponentInspector.cs b/Assets/TEngine/Editor/Inspector/FsmComponentInspector.cs
index 32c18ca0..ea588427 100644
--- a/Assets/TEngine/Editor/Inspector/FsmComponentInspector.cs
+++ b/Assets/TEngine/Editor/Inspector/FsmComponentInspector.cs
@@ -2,7 +2,7 @@
namespace TEngine.Editor.Inspector
{
- [CustomEditor(typeof(FsmComponent))]
+ [CustomEditor(typeof(FsmModule))]
internal sealed class FsmComponentInspector : GameFrameworkInspector
{
public override void OnInspectorGUI()
@@ -15,7 +15,7 @@ namespace TEngine.Editor.Inspector
return;
}
- FsmComponent t = (FsmComponent)target;
+ FsmModule t = (FsmModule)target;
if (IsPrefabInHierarchy(t.gameObject))
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.EnvironmentInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.EnvironmentInformationWindow.cs
similarity index 98%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.EnvironmentInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.EnvironmentInformationWindow.cs
index 19ff23c8..8ae8cad0 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.EnvironmentInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.EnvironmentInformationWindow.cs
@@ -5,7 +5,7 @@ using UnityEngine.Rendering;
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class EnvironmentInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.EnvironmentInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.EnvironmentInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.EnvironmentInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.EnvironmentInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.GraphicsInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.GraphicsInformationWindow.cs
similarity index 99%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.GraphicsInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.GraphicsInformationWindow.cs
index 57514c27..85f018f3 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.GraphicsInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.GraphicsInformationWindow.cs
@@ -2,7 +2,7 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class GraphicsInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.GraphicsInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.GraphicsInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.GraphicsInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.GraphicsInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputAccelerationInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputAccelerationInformationWindow.cs
similarity index 95%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputAccelerationInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputAccelerationInformationWindow.cs
index 4281c589..07efbf3f 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputAccelerationInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputAccelerationInformationWindow.cs
@@ -2,7 +2,7 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class InputAccelerationInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputAccelerationInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputAccelerationInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputAccelerationInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputAccelerationInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputCompassInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputCompassInformationWindow.cs
similarity index 95%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputCompassInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputCompassInformationWindow.cs
index e2bb895c..039d76ef 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputCompassInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputCompassInformationWindow.cs
@@ -2,7 +2,7 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class InputCompassInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputCompassInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputCompassInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputCompassInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputCompassInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputGyroscopeInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputGyroscopeInformationWindow.cs
similarity index 95%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputGyroscopeInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputGyroscopeInformationWindow.cs
index 69b14ebc..30a33d3d 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputGyroscopeInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputGyroscopeInformationWindow.cs
@@ -2,7 +2,7 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class InputGyroscopeInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputGyroscopeInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputGyroscopeInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputGyroscopeInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputGyroscopeInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputLocationInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputLocationInformationWindow.cs
similarity index 96%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputLocationInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputLocationInformationWindow.cs
index c0083672..8d759539 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputLocationInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputLocationInformationWindow.cs
@@ -2,7 +2,7 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class InputLocationInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputLocationInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputLocationInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputLocationInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputLocationInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputSummaryInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputSummaryInformationWindow.cs
similarity index 95%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputSummaryInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputSummaryInformationWindow.cs
index 9307d068..3db8954d 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputSummaryInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputSummaryInformationWindow.cs
@@ -2,7 +2,7 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class InputSummaryInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputSummaryInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputSummaryInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputSummaryInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputSummaryInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputTouchInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputTouchInformationWindow.cs
similarity index 95%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputTouchInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputTouchInformationWindow.cs
index e43540a8..8e470821 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputTouchInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputTouchInformationWindow.cs
@@ -2,7 +2,7 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class InputTouchInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputTouchInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputTouchInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.InputTouchInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.InputTouchInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.LogNode.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.LogNode.cs
similarity index 97%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.LogNode.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.LogNode.cs
index 45cfba89..a546b14b 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.LogNode.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.LogNode.cs
@@ -3,7 +3,7 @@ using UnityEngine;
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
///
/// 日志记录结点。
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.LogNode.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.LogNode.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.LogNode.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.LogNode.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.MemoryPoolInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.MemoryPoolInformationWindow.cs
similarity index 98%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.MemoryPoolInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.MemoryPoolInformationWindow.cs
index 917b0ced..84a3498a 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.MemoryPoolInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.MemoryPoolInformationWindow.cs
@@ -4,7 +4,7 @@ using UnityEngine;
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class MemoryPoolPoolInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.MemoryPoolInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.MemoryPoolInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.MemoryPoolInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.MemoryPoolInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.NetworkInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.NetworkInformationWindow.cs
similarity index 97%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.NetworkInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.NetworkInformationWindow.cs
index 2ae456ef..0ed03d62 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.NetworkInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.NetworkInformationWindow.cs
@@ -2,7 +2,7 @@
//
// namespace TEngine
// {
-// public sealed partial class DebuggerComponent : GameFrameworkComponent
+// public sealed partial class DebuggerModule : GameFrameworkComponent
// {
// private sealed class NetworkInformationWindow : ScrollableDebuggerWindowBase
// {
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.NetworkInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.NetworkInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.NetworkInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.NetworkInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ObjectPoolInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ObjectPoolInformationWindow.cs
similarity index 98%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ObjectPoolInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ObjectPoolInformationWindow.cs
index faace2ef..8151d956 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ObjectPoolInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ObjectPoolInformationWindow.cs
@@ -2,7 +2,7 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class ObjectPoolInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ObjectPoolInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ObjectPoolInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ObjectPoolInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ObjectPoolInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.OperationsWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.OperationsWindow.cs
similarity index 96%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.OperationsWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.OperationsWindow.cs
index faa3c04f..872f9e28 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.OperationsWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.OperationsWindow.cs
@@ -2,7 +2,7 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class OperationsWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.OperationsWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.OperationsWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.OperationsWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.OperationsWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.PathInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.PathInformationWindow.cs
similarity index 93%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.PathInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.PathInformationWindow.cs
index 7e896ec0..dfada737 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.PathInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.PathInformationWindow.cs
@@ -3,7 +3,7 @@ using UnityEngine;
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class PathInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.PathInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.PathInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.PathInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.PathInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ProfilerInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ProfilerInformationWindow.cs
similarity index 97%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ProfilerInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ProfilerInformationWindow.cs
index eb6662ed..4def8f27 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ProfilerInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ProfilerInformationWindow.cs
@@ -5,7 +5,7 @@ using UnityEngine.Profiling;
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class ProfilerInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ProfilerInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ProfilerInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ProfilerInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ProfilerInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.QualityInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.QualityInformationWindow.cs
similarity index 98%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.QualityInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.QualityInformationWindow.cs
index ba78a67a..9f18e7b6 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.QualityInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.QualityInformationWindow.cs
@@ -2,7 +2,7 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class QualityInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.QualityInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.QualityInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.QualityInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.QualityInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemoryInformationWindow.Sample.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemoryInformationWindow.Sample.cs
similarity index 95%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemoryInformationWindow.Sample.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemoryInformationWindow.Sample.cs
index 2e541369..1c116325 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemoryInformationWindow.Sample.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemoryInformationWindow.Sample.cs
@@ -1,6 +1,6 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed partial class RuntimeMemoryInformationWindow : ScrollableDebuggerWindowBase where T : UnityEngine.Object
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemoryInformationWindow.Sample.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemoryInformationWindow.Sample.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemoryInformationWindow.Sample.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemoryInformationWindow.Sample.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemoryInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemoryInformationWindow.cs
similarity index 98%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemoryInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemoryInformationWindow.cs
index dc36640e..01625f2f 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemoryInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemoryInformationWindow.cs
@@ -7,7 +7,7 @@ using UnityEngine.Profiling;
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed partial class RuntimeMemoryInformationWindow : ScrollableDebuggerWindowBase where T : UnityEngine.Object
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemoryInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemoryInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemoryInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemoryInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemorySummaryWindow.Record.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemorySummaryWindow.Record.cs
similarity index 94%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemorySummaryWindow.Record.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemorySummaryWindow.Record.cs
index 4bd613fd..b8e01491 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemorySummaryWindow.Record.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemorySummaryWindow.Record.cs
@@ -1,6 +1,6 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed partial class RuntimeMemorySummaryWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemorySummaryWindow.Record.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemorySummaryWindow.Record.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemorySummaryWindow.Record.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemorySummaryWindow.Record.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemorySummaryWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemorySummaryWindow.cs
similarity index 98%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemorySummaryWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemorySummaryWindow.cs
index 9970aad9..d7a0c39a 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemorySummaryWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemorySummaryWindow.cs
@@ -7,7 +7,7 @@ using UnityEngine.Profiling;
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed partial class RuntimeMemorySummaryWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemorySummaryWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemorySummaryWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.RuntimeMemorySummaryWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.RuntimeMemorySummaryWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SceneInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SceneInformationWindow.cs
similarity index 95%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SceneInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SceneInformationWindow.cs
index fc4d918a..d572930b 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SceneInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SceneInformationWindow.cs
@@ -3,7 +3,7 @@ using UnityEngine.SceneManagement;
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class SceneInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SceneInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SceneInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SceneInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SceneInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ScreenInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ScreenInformationWindow.cs
similarity index 98%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ScreenInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ScreenInformationWindow.cs
index dfff26a9..90240103 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ScreenInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ScreenInformationWindow.cs
@@ -2,7 +2,7 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class ScreenInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ScreenInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ScreenInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ScreenInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ScreenInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ScrollableDebuggerWindowBase.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ScrollableDebuggerWindowBase.cs
similarity index 97%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ScrollableDebuggerWindowBase.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ScrollableDebuggerWindowBase.cs
index 8d034214..a51a583b 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ScrollableDebuggerWindowBase.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ScrollableDebuggerWindowBase.cs
@@ -2,7 +2,7 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private abstract class ScrollableDebuggerWindowBase : IDebuggerWindow
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ScrollableDebuggerWindowBase.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ScrollableDebuggerWindowBase.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.ScrollableDebuggerWindowBase.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.ScrollableDebuggerWindowBase.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SettingsWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SettingsWindow.cs
similarity index 65%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SettingsWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SettingsWindow.cs
index bffddfb0..2b3ede83 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SettingsWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SettingsWindow.cs
@@ -2,11 +2,11 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class SettingsWindow : ScrollableDebuggerWindowBase
{
- private DebuggerComponent m_DebuggerComponent = null;
+ private DebuggerModule _mDebuggerModule = null;
private SettingComponent m_SettingComponent = null;
private float m_LastIconX = 0f;
private float m_LastIconY = 0f;
@@ -18,8 +18,8 @@ namespace TEngine
public override void Initialize(params object[] args)
{
- m_DebuggerComponent = GameEntry.GetComponent();
- if (m_DebuggerComponent == null)
+ _mDebuggerModule = GameEntry.GetComponent();
+ if (_mDebuggerModule == null)
{
Log.Fatal("Debugger component is invalid.");
return;
@@ -38,53 +38,53 @@ namespace TEngine
m_LastWindowY = m_SettingComponent.GetFloat("Debugger.Window.Y", DefaultWindowRect.y);
m_LastWindowWidth = m_SettingComponent.GetFloat("Debugger.Window.Width", DefaultWindowRect.width);
m_LastWindowHeight = m_SettingComponent.GetFloat("Debugger.Window.Height", DefaultWindowRect.height);
- m_DebuggerComponent.WindowScale = m_LastWindowScale = m_SettingComponent.GetFloat("Debugger.Window.Scale", DefaultWindowScale);
- m_DebuggerComponent.IconRect = new Rect(m_LastIconX, m_LastIconY, DefaultIconRect.width, DefaultIconRect.height);
- m_DebuggerComponent.WindowRect = new Rect(m_LastWindowX, m_LastWindowY, m_LastWindowWidth, m_LastWindowHeight);
+ _mDebuggerModule.WindowScale = m_LastWindowScale = m_SettingComponent.GetFloat("Debugger.Window.Scale", DefaultWindowScale);
+ _mDebuggerModule.IconRect = new Rect(m_LastIconX, m_LastIconY, DefaultIconRect.width, DefaultIconRect.height);
+ _mDebuggerModule.WindowRect = new Rect(m_LastWindowX, m_LastWindowY, m_LastWindowWidth, m_LastWindowHeight);
}
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
- if (m_LastIconX != m_DebuggerComponent.IconRect.x)
+ if (m_LastIconX != _mDebuggerModule.IconRect.x)
{
- m_LastIconX = m_DebuggerComponent.IconRect.x;
- m_SettingComponent.SetFloat("Debugger.Icon.X", m_DebuggerComponent.IconRect.x);
+ m_LastIconX = _mDebuggerModule.IconRect.x;
+ m_SettingComponent.SetFloat("Debugger.Icon.X", _mDebuggerModule.IconRect.x);
}
- if (m_LastIconY != m_DebuggerComponent.IconRect.y)
+ if (m_LastIconY != _mDebuggerModule.IconRect.y)
{
- m_LastIconY = m_DebuggerComponent.IconRect.y;
- m_SettingComponent.SetFloat("Debugger.Icon.Y", m_DebuggerComponent.IconRect.y);
+ m_LastIconY = _mDebuggerModule.IconRect.y;
+ m_SettingComponent.SetFloat("Debugger.Icon.Y", _mDebuggerModule.IconRect.y);
}
- if (m_LastWindowX != m_DebuggerComponent.WindowRect.x)
+ if (m_LastWindowX != _mDebuggerModule.WindowRect.x)
{
- m_LastWindowX = m_DebuggerComponent.WindowRect.x;
- m_SettingComponent.SetFloat("Debugger.Window.X", m_DebuggerComponent.WindowRect.x);
+ m_LastWindowX = _mDebuggerModule.WindowRect.x;
+ m_SettingComponent.SetFloat("Debugger.Window.X", _mDebuggerModule.WindowRect.x);
}
- if (m_LastWindowY != m_DebuggerComponent.WindowRect.y)
+ if (m_LastWindowY != _mDebuggerModule.WindowRect.y)
{
- m_LastWindowY = m_DebuggerComponent.WindowRect.y;
- m_SettingComponent.SetFloat("Debugger.Window.Y", m_DebuggerComponent.WindowRect.y);
+ m_LastWindowY = _mDebuggerModule.WindowRect.y;
+ m_SettingComponent.SetFloat("Debugger.Window.Y", _mDebuggerModule.WindowRect.y);
}
- if (m_LastWindowWidth != m_DebuggerComponent.WindowRect.width)
+ if (m_LastWindowWidth != _mDebuggerModule.WindowRect.width)
{
- m_LastWindowWidth = m_DebuggerComponent.WindowRect.width;
- m_SettingComponent.SetFloat("Debugger.Window.Width", m_DebuggerComponent.WindowRect.width);
+ m_LastWindowWidth = _mDebuggerModule.WindowRect.width;
+ m_SettingComponent.SetFloat("Debugger.Window.Width", _mDebuggerModule.WindowRect.width);
}
- if (m_LastWindowHeight != m_DebuggerComponent.WindowRect.height)
+ if (m_LastWindowHeight != _mDebuggerModule.WindowRect.height)
{
- m_LastWindowHeight = m_DebuggerComponent.WindowRect.height;
- m_SettingComponent.SetFloat("Debugger.Window.Height", m_DebuggerComponent.WindowRect.height);
+ m_LastWindowHeight = _mDebuggerModule.WindowRect.height;
+ m_SettingComponent.SetFloat("Debugger.Window.Height", _mDebuggerModule.WindowRect.height);
}
- if (m_LastWindowScale != m_DebuggerComponent.WindowScale)
+ if (m_LastWindowScale != _mDebuggerModule.WindowScale)
{
- m_LastWindowScale = m_DebuggerComponent.WindowScale;
- m_SettingComponent.SetFloat("Debugger.Window.Scale", m_DebuggerComponent.WindowScale);
+ m_LastWindowScale = _mDebuggerModule.WindowScale;
+ m_SettingComponent.SetFloat("Debugger.Window.Scale", _mDebuggerModule.WindowScale);
}
}
@@ -102,7 +102,7 @@ namespace TEngine
GUILayout.BeginHorizontal();
{
- float width = m_DebuggerComponent.WindowRect.width;
+ float width = _mDebuggerModule.WindowRect.width;
GUILayout.Label("Width:", GUILayout.Width(60f));
if (GUILayout.RepeatButton("-", GUILayout.Width(30f)))
{
@@ -114,16 +114,16 @@ namespace TEngine
width++;
}
width = Mathf.Clamp(width, 100f, Screen.width - 20f);
- if (width != m_DebuggerComponent.WindowRect.width)
+ if (width != _mDebuggerModule.WindowRect.width)
{
- m_DebuggerComponent.WindowRect = new Rect(m_DebuggerComponent.WindowRect.x, m_DebuggerComponent.WindowRect.y, width, m_DebuggerComponent.WindowRect.height);
+ _mDebuggerModule.WindowRect = new Rect(_mDebuggerModule.WindowRect.x, _mDebuggerModule.WindowRect.y, width, _mDebuggerModule.WindowRect.height);
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
{
- float height = m_DebuggerComponent.WindowRect.height;
+ float height = _mDebuggerModule.WindowRect.height;
GUILayout.Label("Height:", GUILayout.Width(60f));
if (GUILayout.RepeatButton("-", GUILayout.Width(30f)))
{
@@ -135,16 +135,16 @@ namespace TEngine
height++;
}
height = Mathf.Clamp(height, 100f, Screen.height - 20f);
- if (height != m_DebuggerComponent.WindowRect.height)
+ if (height != _mDebuggerModule.WindowRect.height)
{
- m_DebuggerComponent.WindowRect = new Rect(m_DebuggerComponent.WindowRect.x, m_DebuggerComponent.WindowRect.y, m_DebuggerComponent.WindowRect.width, height);
+ _mDebuggerModule.WindowRect = new Rect(_mDebuggerModule.WindowRect.x, _mDebuggerModule.WindowRect.y, _mDebuggerModule.WindowRect.width, height);
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
{
- float scale = m_DebuggerComponent.WindowScale;
+ float scale = _mDebuggerModule.WindowScale;
GUILayout.Label("Scale:", GUILayout.Width(60f));
if (GUILayout.RepeatButton("-", GUILayout.Width(30f)))
{
@@ -156,9 +156,9 @@ namespace TEngine
scale += 0.01f;
}
scale = Mathf.Clamp(scale, 0.5f, 4f);
- if (scale != m_DebuggerComponent.WindowScale)
+ if (scale != _mDebuggerModule.WindowScale)
{
- m_DebuggerComponent.WindowScale = scale;
+ _mDebuggerModule.WindowScale = scale;
}
}
GUILayout.EndHorizontal();
@@ -167,42 +167,42 @@ namespace TEngine
{
if (GUILayout.Button("0.5x", GUILayout.Height(60f)))
{
- m_DebuggerComponent.WindowScale = 0.5f;
+ _mDebuggerModule.WindowScale = 0.5f;
}
if (GUILayout.Button("1.0x", GUILayout.Height(60f)))
{
- m_DebuggerComponent.WindowScale = 1f;
+ _mDebuggerModule.WindowScale = 1f;
}
if (GUILayout.Button("1.5x", GUILayout.Height(60f)))
{
- m_DebuggerComponent.WindowScale = 1.5f;
+ _mDebuggerModule.WindowScale = 1.5f;
}
if (GUILayout.Button("2.0x", GUILayout.Height(60f)))
{
- m_DebuggerComponent.WindowScale = 2f;
+ _mDebuggerModule.WindowScale = 2f;
}
if (GUILayout.Button("2.5x", GUILayout.Height(60f)))
{
- m_DebuggerComponent.WindowScale = 2.5f;
+ _mDebuggerModule.WindowScale = 2.5f;
}
if (GUILayout.Button("3.0x", GUILayout.Height(60f)))
{
- m_DebuggerComponent.WindowScale = 3f;
+ _mDebuggerModule.WindowScale = 3f;
}
if (GUILayout.Button("3.5x", GUILayout.Height(60f)))
{
- m_DebuggerComponent.WindowScale = 3.5f;
+ _mDebuggerModule.WindowScale = 3.5f;
}
if (GUILayout.Button("4.0x", GUILayout.Height(60f)))
{
- m_DebuggerComponent.WindowScale = 4f;
+ _mDebuggerModule.WindowScale = 4f;
}
}
GUILayout.EndHorizontal();
if (GUILayout.Button("Reset Layout", GUILayout.Height(30f)))
{
- m_DebuggerComponent.ResetLayout();
+ _mDebuggerModule.ResetLayout();
}
}
GUILayout.EndVertical();
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SettingsWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SettingsWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SettingsWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SettingsWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SystemInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SystemInformationWindow.cs
similarity index 97%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SystemInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SystemInformationWindow.cs
index 8759dc30..e2edee90 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SystemInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SystemInformationWindow.cs
@@ -2,7 +2,7 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class SystemInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SystemInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SystemInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.SystemInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.SystemInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.TimeInformationWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.TimeInformationWindow.cs
similarity index 97%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.TimeInformationWindow.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.TimeInformationWindow.cs
index d9a06f91..86ded78b 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.TimeInformationWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.TimeInformationWindow.cs
@@ -2,7 +2,7 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class TimeInformationWindow : ScrollableDebuggerWindowBase
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.TimeInformationWindow.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.TimeInformationWindow.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerComponent.TimeInformationWindow.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/Component/DebuggerModule.TimeInformationWindow.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerComponent.ConsoleWindow.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerComponent.ConsoleWindow.cs
index 8ff5e710..87e43ded 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerComponent.ConsoleWindow.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerComponent.ConsoleWindow.cs
@@ -4,7 +4,7 @@ using UnityEngine;
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
[Serializable]
private sealed class ConsoleWindow : IDebuggerWindow
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerComponent.FpsCounter.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerComponent.FpsCounter.cs
index c90a2343..c50e6063 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerComponent.FpsCounter.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerComponent.FpsCounter.cs
@@ -1,6 +1,6 @@
namespace TEngine
{
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
private sealed class FpsCounter
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerComponent.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerModule.cs
similarity index 99%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerComponent.cs
rename to Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerModule.cs
index 5849f479..634d4038 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerComponent.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerModule.cs
@@ -8,7 +8,7 @@ namespace TEngine
/// 调试器组件。
///
[DisallowMultipleComponent]
- public sealed partial class DebuggerComponent : GameFrameworkComponent
+ public sealed partial class DebuggerModule : GameFrameworkComponent
{
///
/// 默认调试器漂浮框大小。
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerComponent.cs.meta b/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerModule.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerComponent.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerModule.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/Fsm/FsmComponent.cs b/Assets/TEngine/Runtime/GameFramework/Fsm/FsmModule.cs
similarity index 98%
rename from Assets/TEngine/Runtime/GameFramework/Fsm/FsmComponent.cs
rename to Assets/TEngine/Runtime/GameFramework/Fsm/FsmModule.cs
index 1ceb2361..7b7d5e3e 100644
--- a/Assets/TEngine/Runtime/GameFramework/Fsm/FsmComponent.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Fsm/FsmModule.cs
@@ -5,10 +5,10 @@ using UnityEngine;
namespace TEngine
{
///
- /// 有限状态机组件。
+ /// 有限状态机模块。
///
[DisallowMultipleComponent]
- public sealed class FsmComponent : GameFrameworkComponent
+ public sealed class FsmModule : GameFrameworkComponent
{
private IFsmManager m_FsmManager = null;
diff --git a/Assets/TEngine/Runtime/GameFramework/Fsm/FsmComponent.cs.meta b/Assets/TEngine/Runtime/GameFramework/Fsm/FsmModule.cs.meta
similarity index 100%
rename from Assets/TEngine/Runtime/GameFramework/Fsm/FsmComponent.cs.meta
rename to Assets/TEngine/Runtime/GameFramework/Fsm/FsmModule.cs.meta
diff --git a/Assets/TEngine/Runtime/GameFramework/RootModule.cs b/Assets/TEngine/Runtime/GameFramework/RootModule.cs
index b0714e77..db9dec09 100644
--- a/Assets/TEngine/Runtime/GameFramework/RootModule.cs
+++ b/Assets/TEngine/Runtime/GameFramework/RootModule.cs
@@ -5,7 +5,7 @@ using TEngine.Localization;
namespace TEngine
{
///
- /// 基础组件。
+ /// 基础模块。
///
[DisallowMultipleComponent]
public sealed class RootModule : GameFrameworkComponent
diff --git a/Assets/TEngine/Runtime/GameModule.cs b/Assets/TEngine/Runtime/GameModule.cs
index b90c3a62..6b2e4a36 100644
--- a/Assets/TEngine/Runtime/GameModule.cs
+++ b/Assets/TEngine/Runtime/GameModule.cs
@@ -17,12 +17,12 @@ public class GameModule:MonoBehaviour
///
/// 获取调试模块。
///
- public static DebuggerComponent Debugger { get; private set; }
+ public static DebuggerModule Debugger { get; private set; }
///
/// 获取有限状态机模块。
///
- public static FsmComponent Fsm { get; private set; }
+ public static FsmModule Fsm { get; private set; }
///
/// 获取对象池模块。
@@ -52,8 +52,8 @@ public class GameModule:MonoBehaviour
public static void InitFrameWorkComponents()
{
Base = Get();
- Debugger = Get();
- Fsm = Get();
+ Debugger = Get();
+ Fsm = Get();
ObjectPool = Get();
Resource = Get();
Setting = Get();