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修复首次图集导入bug
修复首次图集导入bug
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@@ -397,6 +397,10 @@ public static class EditorSpriteSaveInfo
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atlas.Add(spriteList.ToArray());
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atlas.Add(spriteList.ToArray());
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AssetDatabase.CreateAsset(atlas, path);
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AssetDatabase.CreateAsset(atlas, path);
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if (File.Exists(pathv2))
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{
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AssetDatabase.DeleteAsset(pathv2);
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}
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File.Move(path, pathv2);
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File.Move(path, pathv2);
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AssetDatabase.Refresh();
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AssetDatabase.Refresh();
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}
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}
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@@ -413,6 +417,7 @@ public static class EditorSpriteSaveInfo
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Init();
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Init();
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List<string> needSaveAtlas = new List<string>();
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List<string> needSaveAtlas = new List<string>();
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m_tempAllASprites.Clear();
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m_tempAllASprites.Clear();
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m_allASprites.Clear();
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var findAssets = AssetDatabase.FindAssets("t:sprite", new[] { UIAtlasPath });
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var findAssets = AssetDatabase.FindAssets("t:sprite", new[] { UIAtlasPath });
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foreach (var findAsset in findAssets)
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foreach (var findAsset in findAssets)
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{
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{
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