diff --git a/Configs/Defines/Actor.xml b/Configs/Defines/Actor.xml deleted file mode 100644 index a3096203..00000000 --- a/Configs/Defines/Actor.xml +++ /dev/null @@ -1,36 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/Configs/Defines/BuffConfig.xml b/Configs/Defines/BuffConfig.xml deleted file mode 100644 index e7f4a904..00000000 --- a/Configs/Defines/BuffConfig.xml +++ /dev/null @@ -1,68 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/Configs/Defines/SkillConfig.xml b/Configs/Defines/SkillConfig.xml deleted file mode 100644 index 4c32766b..00000000 --- a/Configs/Defines/SkillConfig.xml +++ /dev/null @@ -1,25 +0,0 @@ - - 技能元素类型 - - - - - - 伤害类型 - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/Configs/Defines/__root__.xml b/Configs/Defines/__root__.xml deleted file mode 100644 index efa41cc3..00000000 --- a/Configs/Defines/__root__.xml +++ /dev/null @@ -1,23 +0,0 @@ - - - - - - - - - - client - server - editor - - - - 相对data目录 - 相对data目录 - 相对data目录 - - - - - \ No newline at end of file diff --git a/Configs/Excels/Buff配置表.xlsx b/Configs/Excels/Buff配置表.xlsx deleted file mode 100644 index c4993753..00000000 Binary files a/Configs/Excels/Buff配置表.xlsx and /dev/null differ diff --git a/Configs/Excels/__beans__.xlsx b/Configs/Excels/__beans__.xlsx deleted file mode 100644 index 69887b73..00000000 Binary files a/Configs/Excels/__beans__.xlsx and /dev/null differ diff --git a/Configs/Excels/__enums__.xlsx b/Configs/Excels/__enums__.xlsx deleted file mode 100644 index ab619b28..00000000 Binary files a/Configs/Excels/__enums__.xlsx and /dev/null differ diff --git a/Configs/Excels/__tables__.xlsx b/Configs/Excels/__tables__.xlsx deleted file mode 100644 index 5d23fa95..00000000 Binary files a/Configs/Excels/__tables__.xlsx and /dev/null differ diff --git a/Configs/Excels/怪物模型配置表.xlsx b/Configs/Excels/怪物模型配置表.xlsx deleted file mode 100644 index 735a206f..00000000 Binary files a/Configs/Excels/怪物模型配置表.xlsx and /dev/null differ diff --git a/Configs/Excels/怪物配置表.xlsx b/Configs/Excels/怪物配置表.xlsx deleted file mode 100644 index 25f51ee5..00000000 Binary files a/Configs/Excels/怪物配置表.xlsx and /dev/null differ diff --git a/Configs/Excels/技能配置表.xlsx b/Configs/Excels/技能配置表.xlsx deleted file mode 100644 index f7f0e3f7..00000000 Binary files a/Configs/Excels/技能配置表.xlsx and /dev/null differ diff --git a/Configs/Excels/文本配置表_客户端.xlsx b/Configs/Excels/文本配置表_客户端.xlsx deleted file mode 100644 index efd76968..00000000 Binary files a/Configs/Excels/文本配置表_客户端.xlsx and /dev/null differ diff --git a/Configs/Excels/模型配置表.xlsx b/Configs/Excels/模型配置表.xlsx deleted file mode 100644 index e7535906..00000000 Binary files a/Configs/Excels/模型配置表.xlsx and /dev/null differ diff --git a/Configs/Excels/道具配置表.xlsx b/Configs/Excels/道具配置表.xlsx deleted file mode 100644 index d04c11b4..00000000 Binary files a/Configs/Excels/道具配置表.xlsx and /dev/null differ diff --git a/Configs/GameConfig/Datas/__beans__.xlsx b/Configs/GameConfig/Datas/__beans__.xlsx new file mode 100644 index 00000000..0af4c6ac Binary files /dev/null and b/Configs/GameConfig/Datas/__beans__.xlsx differ diff --git a/Configs/GameConfig/Datas/__enums__.xlsx b/Configs/GameConfig/Datas/__enums__.xlsx new file mode 100644 index 00000000..ec60d067 Binary files /dev/null and b/Configs/GameConfig/Datas/__enums__.xlsx differ diff --git a/Configs/GameConfig/Datas/__tables__.xlsx b/Configs/GameConfig/Datas/__tables__.xlsx new file mode 100644 index 00000000..11e4ad23 Binary files /dev/null and b/Configs/GameConfig/Datas/__tables__.xlsx differ diff --git a/Configs/GameConfig/Datas/item.xlsx b/Configs/GameConfig/Datas/item.xlsx new file mode 100644 index 00000000..c463653e Binary files /dev/null and b/Configs/GameConfig/Datas/item.xlsx differ diff --git a/Configs/GameConfig/Defines/builtin.xml b/Configs/GameConfig/Defines/builtin.xml new file mode 100644 index 00000000..e535ff48 --- /dev/null +++ b/Configs/GameConfig/Defines/builtin.xml @@ -0,0 +1,17 @@ + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Configs/GameConfig/gen_code_bin_to_project.bat b/Configs/GameConfig/gen_code_bin_to_project.bat new file mode 100644 index 00000000..9d97b29e --- /dev/null +++ b/Configs/GameConfig/gen_code_bin_to_project.bat @@ -0,0 +1,14 @@ +set WORKSPACE=../.. +set LUBAN_DLL=%WORKSPACE%\Tools\Luban\Luban.dll +set CONF_ROOT=. +set DATA_OUTPATH=%WORKSPACE%/UnityProject/Assets/AssetRaw/Configs/bytes/ +set CODE_OUTPATH=%WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/ +dotnet %LUBAN_DLL% ^ + -t client ^ + -c cs-bin ^ + -d bin^ + --conf %CONF_ROOT%\luban.conf ^ + -x outputCodeDir=%CODE_OUTPATH% ^ + -x outputDataDir=%DATA_OUTPATH% +pause + diff --git a/Configs/GameConfig/gen_code_bin_to_server.bat b/Configs/GameConfig/gen_code_bin_to_server.bat new file mode 100644 index 00000000..86ac4cab --- /dev/null +++ b/Configs/GameConfig/gen_code_bin_to_server.bat @@ -0,0 +1,15 @@ +set WORKSPACE=../../ +set LUBAN_DLL=%WORKSPACE%/Tools/Luban/Luban.dll +set CONF_ROOT=. +set DATA_OUTPATH=%WORKSPACE%/Server/GameConfig +set CODE_OUTPATH=%WORKSPACE%/Server/Hotfix/Config/GameConfig + +dotnet %LUBAN_DLL% ^ + -t server^ + -c cs-bin ^ + -d bin^ + --conf %CONF_ROOT%\luban.conf ^ + -x outputCodeDir=%CODE_OUTPATH% ^ + -x outputDataDir=%DATA_OUTPATH% +pause + diff --git a/Configs/GameConfig/luban.conf b/Configs/GameConfig/luban.conf new file mode 100644 index 00000000..9bbac950 --- /dev/null +++ b/Configs/GameConfig/luban.conf @@ -0,0 +1,22 @@ +{ + "groups": + [ + {"names":["c"], "default":true}, + {"names":["s"], "default":true}, + {"names":["e"], "default":true} + ], + "schemaFiles": + [ + {"fileName":"Defines", "type":""}, + {"fileName":"Datas/__tables__.xlsx", "type":"table"}, + {"fileName":"Datas/__beans__.xlsx", "type":"bean"}, + {"fileName":"Datas/__enums__.xlsx", "type":"enum"} + ], + "dataDir": "Datas", + "targets": + [ + {"name":"server", "manager":"Tables", "groups":["s"], "topModule":"cfg"}, + {"name":"client", "manager":"Tables", "groups":["c"], "topModule":"cfg"}, + {"name":"all", "manager":"Tables", "groups":["c,s,e"], "topModule":"cfg"} + ] +} \ No newline at end of file diff --git a/Configs/gen_code_bin_to_project.bat b/Configs/gen_code_bin_to_project.bat deleted file mode 100644 index 43d5b643..00000000 --- a/Configs/gen_code_bin_to_project.bat +++ /dev/null @@ -1,21 +0,0 @@ -cd /d %~dp0 -set WORKSPACE=.. - -set GEN_CLIENT=%WORKSPACE%\Tools\Luban.ClientServer\Luban.ClientServer.exe -set CONF_ROOT=%WORKSPACE%\Configs -set DATA_OUTPUT=%ROOT_PATH%..\GenerateDatas -set CUSTOM_TEMP=%WORKSPACE%\Configs\CustomTemplate\CustomTemplate_Client - -xcopy %CUSTOM_TEMP%\ConfigSystem.cs %WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs /s /e /i /y - -%GEN_CLIENT% -j cfg --^ - -d %CONF_ROOT%\Defines\__root__.xml ^ - --input_data_dir %CONF_ROOT%\Excels^ - --output_code_dir %WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig ^ - --output_data_dir %WORKSPACE%/UnityProject/Assets/AssetRaw/Configs/bytes/ ^ - --gen_types code_cs_unity_bin,data_bin ^ - -s client - -echo ======== 生成配置文件结束 ======== - -pause \ No newline at end of file diff --git a/Configs/gen_code_bin_to_project_lazyload.bat b/Configs/gen_code_bin_to_project_lazyload.bat deleted file mode 100644 index fb2cceba..00000000 --- a/Configs/gen_code_bin_to_project_lazyload.bat +++ /dev/null @@ -1,40 +0,0 @@ -cd /d %~dp0 -set WORKSPACE=.. - -set GEN_CLIENT=%WORKSPACE%\Tools\Luban.ClientServer\Luban.ClientServer.exe -set CONF_ROOT=%WORKSPACE%\Configs -set DATA_OUTPUT=%ROOT_PATH%..\GenerateDatas -set CUSTOM_TEMP=%WORKSPACE%\Configs\CustomTemplate\CustomTemplate_Client_LazyLoad - -xcopy %CUSTOM_TEMP%\ConfigSystem.cs %WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs /s /e /i /y - -%GEN_CLIENT% --template_search_path %CONF_ROOT%\CustomTemplate\CustomTemplate_Client_LazyLoad -j cfg --^ - -d %CONF_ROOT%\Defines\__root__.xml ^ - --input_data_dir %CONF_ROOT%\Excels^ - --output_code_dir %WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig ^ - --output_data_dir %WORKSPACE%/UnityProject/Assets/AssetRaw/Configs/bytes/ ^ - --gen_types data_bin ^ - -s client - -%GEN_CLIENT% --template_search_path %CONF_ROOT%\CustomTemplate\CustomTemplate_Client_LazyLoad -j cfg --^ - -d %CONF_ROOT%\Defines\__root__.xml ^ - --input_data_dir %CONF_ROOT%\Excels^ - --output_code_dir %WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig ^ - --output_data_dir ..\GenerateDatas\bidx ^ - --gen_types code_cs_unity_bin,data_bidx ^ - -s client - -echo ======== 生成配置文件结束 ======== -set WORKSPACE=.. - -set "prefix=Idx_" - -for %%a in (%DATA_OUTPUT%\bidx\*) do ( - ren "%%a" "Idx_%%~nxa" -) - -echo ======== 所有文件已添加前缀 ======== - -xcopy %DATA_OUTPUT%\bidx\ %WORKSPACE%\UnityProject\Assets\AssetRaw\Configs\bidx\ /s /e /i /y - -pause \ No newline at end of file diff --git a/Configs/gen_code_bin_to_project_unitask.bat b/Configs/gen_code_bin_to_project_unitask.bat deleted file mode 100644 index 4c03d61c..00000000 --- a/Configs/gen_code_bin_to_project_unitask.bat +++ /dev/null @@ -1,21 +0,0 @@ -cd /d %~dp0 -set WORKSPACE=.. - -set GEN_CLIENT=%WORKSPACE%\Tools\Luban.ClientServer\Luban.ClientServer.exe -set CONF_ROOT=%WORKSPACE%\Configs -set DATA_OUTPUT=%ROOT_PATH%..\GenerateDatas -set CUSTOM_TEMP=%WORKSPACE%\Configs\CustomTemplate\CustomTemplate_Client_UniTask - -xcopy %CUSTOM_TEMP%\ConfigSystem.cs %WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs /s /e /i /y - -%GEN_CLIENT% --template_search_path %CONF_ROOT%\CustomTemplate\CustomTemplate_Client_UniTask -j cfg --^ - -d %CONF_ROOT%\Defines\__root__.xml ^ - --input_data_dir %CONF_ROOT%\Excels^ - --output_code_dir %WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig ^ - --output_data_dir %WORKSPACE%/UnityProject/Assets/AssetRaw/Configs/bytes/ ^ - --gen_types code_cs_unity_bin,data_bin ^ - -s client - -echo ======== 生成配置文件结束 ======== - -pause \ No newline at end of file diff --git a/Configs/gen_code_bin_to_server.bat b/Configs/gen_code_bin_to_server.bat deleted file mode 100644 index 5d01d66b..00000000 --- a/Configs/gen_code_bin_to_server.bat +++ /dev/null @@ -1,18 +0,0 @@ -cd /d %~dp0 -set WORKSPACE=.. - -set GEN_CLIENT=%WORKSPACE%\Tools\Luban.ClientServer\Luban.ClientServer.exe -set CONF_ROOT=%WORKSPACE%\Configs -set DATA_OUTPUT=%ROOT_PATH%..\GenerateDatas - -%GEN_CLIENT% --template_search_path %CONF_ROOT%\CustomTemplate\CustomTemplate_Server_Task -j cfg --^ - -d %CONF_ROOT%\Defines\__root__.xml ^ - --input_data_dir %CONF_ROOT%\Excels^ - --output_code_dir %WORKSPACE%/DotNet/Logic/src/Config/GameConfig ^ - --output_data_dir ..\DotNet\Config\GameConfig ^ - --gen_types code_cs_bin,data_bin ^ - -s server - -echo ======== 生成配置文件结束 ======== - -pause \ No newline at end of file diff --git a/Tools/Luban.ClientServer/about.txt b/Tools/Luban.ClientServer/about.txt deleted file mode 100644 index 564be2ec..00000000 --- a/Tools/Luban.ClientServer/about.txt +++ /dev/null @@ -1 +0,0 @@ -目前使用luban-classic,请自行导入 \ No newline at end of file diff --git a/Tools/Luban/about.txt b/Tools/Luban/about.txt new file mode 100644 index 00000000..73d5ea80 --- /dev/null +++ b/Tools/Luban/about.txt @@ -0,0 +1 @@ +使用luban-next, 请前往Tools/build-luban编译或者自行导入 \ No newline at end of file diff --git a/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib.meta b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib.meta new file mode 100644 index 00000000..f552196a --- /dev/null +++ b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 49afb8bbdbfbf014baadbaed2e2bebee +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/BeanBase.cs b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/BeanBase.cs new file mode 100644 index 00000000..39fc0ec6 --- /dev/null +++ b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/BeanBase.cs @@ -0,0 +1,8 @@ + +namespace Luban +{ + public abstract class BeanBase + { + public abstract int GetTypeId(); + } +} diff --git a/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/BeanBase.cs.meta b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/BeanBase.cs.meta new file mode 100644 index 00000000..7e53a804 --- /dev/null +++ b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/BeanBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 893ae545d065e534bbb7ec9df68e48fe +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/ByteBuf.cs b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/ByteBuf.cs new file mode 100644 index 00000000..54b56b13 --- /dev/null +++ b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/ByteBuf.cs @@ -0,0 +1,1568 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using System.Numerics; +using System.Runtime.CompilerServices; +using System.Text; + +namespace Luban +{ + + public enum EDeserializeError + { + OK, + NOT_ENOUGH, + EXCEED_SIZE, + // UNMARSHAL_ERR, + } + + public class SerializationException : Exception + { + public SerializationException() { } + public SerializationException(string msg) : base(msg) { } + + public SerializationException(string message, Exception innerException) : base(message, innerException) + { + } + } + + public readonly struct SegmentSaveState + { + public SegmentSaveState(int readerIndex, int writerIndex) + { + ReaderIndex = readerIndex; + WriterIndex = writerIndex; + } + + public int ReaderIndex { get; } + + public int WriterIndex { get; } + } + + public sealed class ByteBuf : ICloneable, IEquatable + { + public ByteBuf() + { + Bytes = Array.Empty(); + ReaderIndex = WriterIndex = 0; + } + + public ByteBuf(int capacity) + { + Bytes = capacity > 0 ? new byte[capacity] : Array.Empty(); + ReaderIndex = 0; + WriterIndex = 0; + } + + public ByteBuf(byte[] bytes) + { + Bytes = bytes; + ReaderIndex = 0; + WriterIndex = Capacity; + } + + public ByteBuf(byte[] bytes, int readIndex, int writeIndex) + { + Bytes = bytes; + ReaderIndex = readIndex; + WriterIndex = writeIndex; + } + + public ByteBuf(int capacity, Action releaser) : this(capacity) + { + _releaser = releaser; + } + + public static ByteBuf Wrap(byte[] bytes) + { + return new ByteBuf(bytes, 0, bytes.Length); + } + + public void Replace(byte[] bytes) + { + Bytes = bytes; + ReaderIndex = 0; + WriterIndex = Capacity; + } + + public void Replace(byte[] bytes, int beginPos, int endPos) + { + Bytes = bytes; + ReaderIndex = beginPos; + WriterIndex = endPos; + } + + public int ReaderIndex { get; set; } + + public int WriterIndex { get; set; } + + private readonly Action _releaser; + + public int Capacity => Bytes.Length; + + public int Size { get { return WriterIndex - ReaderIndex; } } + + public bool Empty => WriterIndex <= ReaderIndex; + + public bool NotEmpty => WriterIndex > ReaderIndex; + + + public void AddWriteIndex(int add) + { + WriterIndex += add; + } + + public void AddReadIndex(int add) + { + ReaderIndex += add; + } + +#pragma warning disable CA1819 // 属性不应返回数组 + public byte[] Bytes { get; private set; } +#pragma warning restore CA1819 // 属性不应返回数组 + + public byte[] CopyData() + { + var n = Remaining; + if (n > 0) + { + var arr = new byte[n]; + Buffer.BlockCopy(Bytes, ReaderIndex, arr, 0, n); + return arr; + } + else + { + return Array.Empty(); + } + } + + public int Remaining { get { return WriterIndex - ReaderIndex; } } + + public void DiscardReadBytes() + { + WriterIndex -= ReaderIndex; + Array.Copy(Bytes, ReaderIndex, Bytes, 0, WriterIndex); + ReaderIndex = 0; + } + + public int NotCompactWritable { get { return Capacity - WriterIndex; } } + + public void WriteBytesWithoutSize(byte[] bs) + { + WriteBytesWithoutSize(bs, 0, bs.Length); + } + + public void WriteBytesWithoutSize(byte[] bs, int offset, int len) + { + EnsureWrite(len); + Buffer.BlockCopy(bs, offset, Bytes, WriterIndex, len); + WriterIndex += len; + } + + public void Clear() + { + ReaderIndex = WriterIndex = 0; + } + + private const int MIN_CAPACITY = 16; + + private static int PropSize(int initSize, int needSize) + { + for (int i = Math.Max(initSize, MIN_CAPACITY); ; i <<= 1) + { + if (i >= needSize) + { + return i; + } + } + } + + private void EnsureWrite0(int size) + { + var needSize = WriterIndex + size - ReaderIndex; + if (needSize < Capacity) + { + WriterIndex -= ReaderIndex; + Array.Copy(Bytes, ReaderIndex, Bytes, 0, WriterIndex); + ReaderIndex = 0; + } + else + { + int newCapacity = PropSize(Capacity, needSize); + var newBytes = new byte[newCapacity]; + WriterIndex -= ReaderIndex; + Buffer.BlockCopy(Bytes, ReaderIndex, newBytes, 0, WriterIndex); + ReaderIndex = 0; + Bytes = newBytes; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void EnsureWrite(int size) + { + if (WriterIndex + size > Capacity) + { + EnsureWrite0(size); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void EnsureRead(int size) + { + if (ReaderIndex + size > WriterIndex) + { + throw new SerializationException(); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private bool CanRead(int size) + { + return (ReaderIndex + size <= WriterIndex); + } + + public void Append(byte x) + { + EnsureWrite(1); + Bytes[WriterIndex++] = x; + } + + public void WriteBool(bool b) + { + EnsureWrite(1); + Bytes[WriterIndex++] = (byte)(b ? 1 : 0); + } + + public bool ReadBool() + { + EnsureRead(1); + return Bytes[ReaderIndex++] != 0; + } + + public void WriteByte(byte x) + { + EnsureWrite(1); + Bytes[WriterIndex++] = x; + } + + public byte ReadByte() + { + EnsureRead(1); + return Bytes[ReaderIndex++]; + } + + + public void WriteShort(short x) + { + if (x >= 0) + { + if (x < 0x80) + { + EnsureWrite(1); + Bytes[WriterIndex++] = (byte)x; + return; + } + else if (x < 0x4000) + { + EnsureWrite(2); + Bytes[WriterIndex + 1] = (byte)x; + Bytes[WriterIndex] = (byte)((x >> 8) | 0x80); + WriterIndex += 2; + return; + } + } + EnsureWrite(3); + Bytes[WriterIndex] = 0xff; + Bytes[WriterIndex + 2] = (byte)x; + Bytes[WriterIndex + 1] = (byte)(x >> 8); + WriterIndex += 3; + } + + public short ReadShort() + { + EnsureRead(1); + int h = Bytes[ReaderIndex]; + if (h < 0x80) + { + ReaderIndex++; + return (short)h; + } + else if (h < 0xc0) + { + EnsureRead(2); + int x = ((h & 0x3f) << 8) | Bytes[ReaderIndex + 1]; + ReaderIndex += 2; + return (short)x; + } + else if ((h == 0xff)) + { + EnsureRead(3); + int x = (Bytes[ReaderIndex + 1] << 8) | Bytes[ReaderIndex + 2]; + ReaderIndex += 3; + return (short)x; + } + else + { + throw new SerializationException(); + } + } + + public short ReadFshort() + { + EnsureRead(2); + short x; +#if CPU_SUPPORT_MEMORY_NOT_ALIGN + unsafe + { + fixed (byte* b = &Bytes[ReaderIndex]) + { + x = *(short*)b; + } + } +#else + x = (short)((Bytes[ReaderIndex + 1] << 8) | Bytes[ReaderIndex]); + +#endif + ReaderIndex += 2; + return x; + } + + public void WriteFshort(short x) + { + EnsureWrite(2); +#if CPU_SUPPORT_MEMORY_NOT_ALIGN + unsafe + { + fixed (byte* b = &Bytes[WriterIndex]) + { + *(short*)b = x; + } + } +#else + Bytes[WriterIndex] = (byte)x; + Bytes[WriterIndex + 1] = (byte)(x >> 8); +#endif + WriterIndex += 2; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void WriteInt(int x) + { + WriteUint((uint)x); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int ReadInt() + { + return (int)ReadUint(); + } + + + public void WriteUint(uint x) + { + // 如果有修改,记得也把 EndWriteSegment改了 + // 0 111 1111 + if (x < 0x80) + { + EnsureWrite(1); + Bytes[WriterIndex++] = (byte)x; + } + else if (x < 0x4000) // 10 11 1111, - + { + EnsureWrite(2); + Bytes[WriterIndex + 1] = (byte)x; + Bytes[WriterIndex] = (byte)((x >> 8) | 0x80); + WriterIndex += 2; + } + else if (x < 0x200000) // 110 1 1111, -,- + { + EnsureWrite(3); + Bytes[WriterIndex + 2] = (byte)x; + Bytes[WriterIndex + 1] = (byte)(x >> 8); + Bytes[WriterIndex] = (byte)((x >> 16) | 0xc0); + WriterIndex += 3; + } + else if (x < 0x10000000) // 1110 1111,-,-,- + { + EnsureWrite(4); + Bytes[WriterIndex + 3] = (byte)x; + Bytes[WriterIndex + 2] = (byte)(x >> 8); + Bytes[WriterIndex + 1] = (byte)(x >> 16); + Bytes[WriterIndex] = (byte)((x >> 24) | 0xe0); + WriterIndex += 4; + } + else + { + EnsureWrite(5); + Bytes[WriterIndex] = 0xf0; + Bytes[WriterIndex + 4] = (byte)x; + Bytes[WriterIndex + 3] = (byte)(x >> 8); + Bytes[WriterIndex + 2] = (byte)(x >> 16); + Bytes[WriterIndex + 1] = (byte)(x >> 24); + WriterIndex += 5; + } + } + + public uint ReadUint() + { + /// + /// 警告! 如有修改,记得调整 TryDeserializeInplaceOctets + EnsureRead(1); + uint h = Bytes[ReaderIndex]; + if (h < 0x80) + { + ReaderIndex++; + return h; + } + else if (h < 0xc0) + { + EnsureRead(2); + uint x = ((h & 0x3f) << 8) | Bytes[ReaderIndex + 1]; + ReaderIndex += 2; + return x; + } + else if (h < 0xe0) + { + EnsureRead(3); + uint x = ((h & 0x1f) << 16) | ((uint)Bytes[ReaderIndex + 1] << 8) | Bytes[ReaderIndex + 2]; + ReaderIndex += 3; + return x; + } + else if (h < 0xf0) + { + + EnsureRead(4); + uint x = ((h & 0x0f) << 24) | ((uint)Bytes[ReaderIndex + 1] << 16) | ((uint)Bytes[ReaderIndex + 2] << 8) | Bytes[ReaderIndex + 3]; + ReaderIndex += 4; + return x; + } + else + { + EnsureRead(5); + uint x = ((uint)Bytes[ReaderIndex + 1] << 24) | ((uint)(Bytes[ReaderIndex + 2] << 16)) | ((uint)Bytes[ReaderIndex + 3] << 8) | Bytes[ReaderIndex + 4]; + ReaderIndex += 5; + return x; + } + } + + public unsafe void WriteUint_Unsafe(uint x) + { + // 0 111 1111 + if (x < 0x80) + { + EnsureWrite(1); + Bytes[WriterIndex++] = (byte)(x << 1); + } + else if (x < 0x4000)// 10 11 1111, - + { + EnsureWrite(2); + + fixed (byte* wb = &Bytes[WriterIndex]) + { + *(uint*)(wb) = (x << 2 | 0b01); + } + + WriterIndex += 2; + } + else if (x < 0x200000) // 110 1 1111, -,- + { + EnsureWrite(3); + + fixed (byte* wb = &Bytes[WriterIndex]) + { + *(uint*)(wb) = (x << 3 | 0b011); + } + WriterIndex += 3; + } + else if (x < 0x10000000) // 1110 1111,-,-,- + { + EnsureWrite(4); + fixed (byte* wb = &Bytes[WriterIndex]) + { + *(uint*)(wb) = (x << 4 | 0b0111); + } + WriterIndex += 4; + } + else + { + EnsureWrite(5); + fixed (byte* wb = &Bytes[WriterIndex]) + { + *(uint*)(wb) = (x << 5 | 0b01111); + } + WriterIndex += 5; + } + } + + public unsafe uint ReadUint_Unsafe() + { + /// + /// 警告! 如有修改,记得调整 TryDeserializeInplaceOctets + EnsureRead(1); + uint h = Bytes[ReaderIndex]; + if ((h & 0b1) == 0b0) + { + ReaderIndex++; + return (h >> 1); + } + else if ((h & 0b11) == 0b01) + { + EnsureRead(2); + fixed (byte* rb = &Bytes[ReaderIndex]) + { + ReaderIndex += 2; + return (*(uint*)rb) >> 2; + } + } + else if ((h & 0b111) == 0b011) + { + EnsureRead(3); + fixed (byte* rb = &Bytes[ReaderIndex]) + { + ReaderIndex += 3; + return (*(uint*)rb) >> 3; + } + } + else if ((h & 0b1111) == 0b0111) + { + EnsureRead(4); + fixed (byte* rb = &Bytes[ReaderIndex]) + { + ReaderIndex += 4; + return (*(uint*)rb) >> 4; + } + } + else + { + EnsureRead(5); + fixed (byte* rb = &Bytes[ReaderIndex]) + { + ReaderIndex += 5; + return (*(uint*)rb) >> 5; + } + } + } + + public int ReadFint() + { + EnsureRead(4); + int x; +#if CPU_SUPPORT_MEMORY_NOT_ALIGN + unsafe + { + fixed (byte* b = &Bytes[ReaderIndex]) + { + x = *(int*)b; + } + } +#else + x = (Bytes[ReaderIndex + 3] << 24) | (Bytes[ReaderIndex + 2] << 16) | (Bytes[ReaderIndex + 1] << 8) | (Bytes[ReaderIndex]); + +#endif + ReaderIndex += 4; + return x; + } + + + public void WriteFint(int x) + { + EnsureWrite(4); +#if CPU_SUPPORT_MEMORY_NOT_ALIGN + unsafe + { + fixed (byte* b = &Bytes[WriterIndex]) + { + *(int*)b = x; + } + } +#else + Bytes[WriterIndex] = (byte)x; + Bytes[WriterIndex + 1] = (byte)(x >> 8); + Bytes[WriterIndex + 2] = (byte)(x >> 16); + Bytes[WriterIndex + 3] = (byte)(x >> 24); +#endif + WriterIndex += 4; + } + + public int ReadFint_Safe() + { + EnsureRead(4); + int x; + + x = (Bytes[ReaderIndex + 3] << 24) | (Bytes[ReaderIndex + 2] << 16) | (Bytes[ReaderIndex + 1] << 8) | (Bytes[ReaderIndex]); + + ReaderIndex += 4; + return x; + } + + + public void WriteFint_Safe(int x) + { + EnsureWrite(4); + Bytes[WriterIndex] = (byte)x; + Bytes[WriterIndex + 1] = (byte)(x >> 8); + Bytes[WriterIndex + 2] = (byte)(x >> 16); + Bytes[WriterIndex + 3] = (byte)(x >> 24); + WriterIndex += 4; + } + + public void WriteLong(long x) + { + WriteUlong((ulong)x); + } + + public long ReadLong() + { + return (long)ReadUlong(); + } + + public void WriteNumberAsLong(double x) + { + WriteLong((long)x); + } + + public double ReadLongAsNumber() + { + return ReadLong(); + } + + private void WriteUlong(ulong x) + { + // 0 111 1111 + if (x < 0x80) + { + EnsureWrite(1); + Bytes[WriterIndex++] = (byte)x; + } + else if (x < 0x4000) // 10 11 1111, - + { + EnsureWrite(2); + Bytes[WriterIndex + 1] = (byte)x; + Bytes[WriterIndex] = (byte)((x >> 8) | 0x80); + WriterIndex += 2; + } + else if (x < 0x200000) // 110 1 1111, -,- + { + EnsureWrite(3); + Bytes[WriterIndex + 2] = (byte)x; + Bytes[WriterIndex + 1] = (byte)(x >> 8); + Bytes[WriterIndex] = (byte)((x >> 16) | 0xc0); + WriterIndex += 3; + } + else if (x < 0x10000000) // 1110 1111,-,-,- + { + EnsureWrite(4); + Bytes[WriterIndex + 3] = (byte)x; + Bytes[WriterIndex + 2] = (byte)(x >> 8); + Bytes[WriterIndex + 1] = (byte)(x >> 16); + Bytes[WriterIndex] = (byte)((x >> 24) | 0xe0); + WriterIndex += 4; + } + else if (x < 0x800000000L) // 1111 0xxx,-,-,-,- + { + EnsureWrite(5); + Bytes[WriterIndex + 4] = (byte)x; + Bytes[WriterIndex + 3] = (byte)(x >> 8); + Bytes[WriterIndex + 2] = (byte)(x >> 16); + Bytes[WriterIndex + 1] = (byte)(x >> 24); + Bytes[WriterIndex] = (byte)((x >> 32) | 0xf0); + WriterIndex += 5; + } + else if (x < 0x40000000000L) // 1111 10xx, + { + EnsureWrite(6); + Bytes[WriterIndex + 5] = (byte)x; + Bytes[WriterIndex + 4] = (byte)(x >> 8); + Bytes[WriterIndex + 3] = (byte)(x >> 16); + Bytes[WriterIndex + 2] = (byte)(x >> 24); + Bytes[WriterIndex + 1] = (byte)(x >> 32); + Bytes[WriterIndex] = (byte)((x >> 40) | 0xf8); + WriterIndex += 6; + } + else if (x < 0x200000000000L) // 1111 110x, + { + EnsureWrite(7); + Bytes[WriterIndex + 6] = (byte)x; + Bytes[WriterIndex + 5] = (byte)(x >> 8); + Bytes[WriterIndex + 4] = (byte)(x >> 16); + Bytes[WriterIndex + 3] = (byte)(x >> 24); + Bytes[WriterIndex + 2] = (byte)(x >> 32); + Bytes[WriterIndex + 1] = (byte)(x >> 40); + Bytes[WriterIndex] = (byte)((x >> 48) | 0xfc); + WriterIndex += 7; + } + else if (x < 0x100000000000000L) // 1111 1110 + { + EnsureWrite(8); + Bytes[WriterIndex + 7] = (byte)x; + Bytes[WriterIndex + 6] = (byte)(x >> 8); + Bytes[WriterIndex + 5] = (byte)(x >> 16); + Bytes[WriterIndex + 4] = (byte)(x >> 24); + Bytes[WriterIndex + 3] = (byte)(x >> 32); + Bytes[WriterIndex + 2] = (byte)(x >> 40); + Bytes[WriterIndex + 1] = (byte)(x >> 48); + Bytes[WriterIndex] = 0xfe; + WriterIndex += 8; + } + else // 1111 1111 + { + EnsureWrite(9); + Bytes[WriterIndex] = 0xff; + Bytes[WriterIndex + 8] = (byte)x; + Bytes[WriterIndex + 7] = (byte)(x >> 8); + Bytes[WriterIndex + 6] = (byte)(x >> 16); + Bytes[WriterIndex + 5] = (byte)(x >> 24); + Bytes[WriterIndex + 4] = (byte)(x >> 32); + Bytes[WriterIndex + 3] = (byte)(x >> 40); + Bytes[WriterIndex + 2] = (byte)(x >> 48); + Bytes[WriterIndex + 1] = (byte)(x >> 56); + WriterIndex += 9; + } + } + + public ulong ReadUlong() + { + EnsureRead(1); + uint h = Bytes[ReaderIndex]; + if (h < 0x80) + { + ReaderIndex++; + return h; + } + else if (h < 0xc0) + { + EnsureRead(2); + uint x = ((h & 0x3f) << 8) | Bytes[ReaderIndex + 1]; + ReaderIndex += 2; + return x; + } + else if (h < 0xe0) + { + EnsureRead(3); + uint x = ((h & 0x1f) << 16) | ((uint)Bytes[ReaderIndex + 1] << 8) | Bytes[ReaderIndex + 2]; + ReaderIndex += 3; + return x; + } + else if (h < 0xf0) + { + EnsureRead(4); + uint x = ((h & 0x0f) << 24) | ((uint)Bytes[ReaderIndex + 1] << 16) | ((uint)Bytes[ReaderIndex + 2] << 8) | Bytes[ReaderIndex + 3]; + ReaderIndex += 4; + return x; + } + else if (h < 0xf8) + { + EnsureRead(5); + uint xl = ((uint)Bytes[ReaderIndex + 1] << 24) | ((uint)(Bytes[ReaderIndex + 2] << 16)) | ((uint)Bytes[ReaderIndex + 3] << 8) | (Bytes[ReaderIndex + 4]); + uint xh = h & 0x07; + ReaderIndex += 5; + return ((ulong)xh << 32) | xl; + } + else if (h < 0xfc) + { + EnsureRead(6); + uint xl = ((uint)Bytes[ReaderIndex + 2] << 24) | ((uint)(Bytes[ReaderIndex + 3] << 16)) | ((uint)Bytes[ReaderIndex + 4] << 8) | (Bytes[ReaderIndex + 5]); + uint xh = ((h & 0x03) << 8) | Bytes[ReaderIndex + 1]; + ReaderIndex += 6; + return ((ulong)xh << 32) | xl; + } + else if (h < 0xfe) + { + EnsureRead(7); + uint xl = ((uint)Bytes[ReaderIndex + 3] << 24) | ((uint)(Bytes[ReaderIndex + 4] << 16)) | ((uint)Bytes[ReaderIndex + 5] << 8) | (Bytes[ReaderIndex + 6]); + uint xh = ((h & 0x01) << 16) | ((uint)Bytes[ReaderIndex + 1] << 8) | Bytes[ReaderIndex + 2]; + ReaderIndex += 7; + return ((ulong)xh << 32) | xl; + } + else if (h < 0xff) + { + EnsureRead(8); + uint xl = ((uint)Bytes[ReaderIndex + 4] << 24) | ((uint)(Bytes[ReaderIndex + 5] << 16)) | ((uint)Bytes[ReaderIndex + 6] << 8) | (Bytes[ReaderIndex + 7]); + uint xh = /*((h & 0x01) << 24) |*/ ((uint)Bytes[ReaderIndex + 1] << 16) | ((uint)Bytes[ReaderIndex + 2] << 8) | Bytes[ReaderIndex + 3]; + ReaderIndex += 8; + return ((ulong)xh << 32) | xl; + } + else + { + EnsureRead(9); + uint xl = ((uint)Bytes[ReaderIndex + 5] << 24) | ((uint)(Bytes[ReaderIndex + 6] << 16)) | ((uint)Bytes[ReaderIndex + 7] << 8) | (Bytes[ReaderIndex + 8]); + uint xh = ((uint)Bytes[ReaderIndex + 1] << 24) | ((uint)Bytes[ReaderIndex + 2] << 16) | ((uint)Bytes[ReaderIndex + 3] << 8) | Bytes[ReaderIndex + 4]; + ReaderIndex += 9; + return ((ulong)xh << 32) | xl; + } + } + + + public void WriteFlong(long x) + { + EnsureWrite(8); +#if CPU_SUPPORT_MEMORY_NOT_ALIGN + unsafe + { + fixed (byte* b = &Bytes[WriterIndex]) + { + *(long*)b = x; + } + } +#else + + Bytes[WriterIndex] = (byte)x; + Bytes[WriterIndex + 1] = (byte)(x >> 8); + Bytes[WriterIndex + 2] = (byte)(x >> 16); + Bytes[WriterIndex + 3] = (byte)(x >> 24); + Bytes[WriterIndex + 4] = (byte)(x >> 32); + Bytes[WriterIndex + 5] = (byte)(x >> 40); + Bytes[WriterIndex + 6] = (byte)(x >> 48); + Bytes[WriterIndex + 7] = (byte)(x >> 56); +#endif + WriterIndex += 8; + } + + public long ReadFlong() + { + EnsureRead(8); + long x; +#if CPU_SUPPORT_MEMORY_NOT_ALIGN + unsafe + { + fixed (byte* b = &Bytes[ReaderIndex]) + { + x = *(long*)b; + } + } +#else + int xl = (Bytes[ReaderIndex + 3] << 24) | ((Bytes[ReaderIndex + 2] << 16)) | (Bytes[ReaderIndex + 1] << 8) | (Bytes[ReaderIndex]); + int xh = (Bytes[ReaderIndex + 7] << 24) | (Bytes[ReaderIndex + 6] << 16) | (Bytes[ReaderIndex + 5] << 8) | Bytes[ReaderIndex + 4]; + x = ((long)xh << 32) | (long)xl; +#endif + ReaderIndex += 8; + return x; + } + + private static unsafe void Copy8(byte* dst, byte* src) + { + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; + dst[4] = src[4]; + dst[5] = src[5]; + dst[6] = src[6]; + dst[7] = src[7]; + } + + private static unsafe void Copy4(byte* dst, byte* src) + { + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; + } + + + //const bool isLittleEndian = true; + public void WriteFloat(float x) + { + EnsureWrite(4); + unsafe + { + fixed (byte* b = &Bytes[WriterIndex]) + { +#if !CPU_SUPPORT_MEMORY_NOT_ALIGN + if ((long)b % 4 == 0) + { + *(float*)b = x; + } + else + { + Copy4(b, (byte*)&x); + } +#else + *(float*)b = x; +#endif + } + } + + //if (!BitConverter.IsLittleEndian) + //{ + // Array.Reverse(data, endPos, 4); + //} + WriterIndex += 4; + } + + public float ReadFloat() + { + EnsureRead(4); + //if (!BitConverter.IsLittleEndian) + //{ + // Array.Reverse(data, beginPos, 4); + //} + float x; + unsafe + { + fixed (byte* b = &Bytes[ReaderIndex]) + { +#if !CPU_SUPPORT_MEMORY_NOT_ALIGN + if ((long)b % 4 == 0) + { + x = *(float*)b; + } + else + { + *((int*)&x) = (b[0]) | (b[1] << 8) | (b[2] << 16) | (b[3] << 24); + } +#else + x = *(float*)b; +#endif + } + } + + ReaderIndex += 4; + return x; + } + + public void WriteDouble(double x) + { + EnsureWrite(8); + unsafe + { + fixed (byte* b = &Bytes[WriterIndex]) + { +#if !CPU_SUPPORT_MEMORY_NOT_ALIGN + if ((long)b % 8 == 0) + { + *(double*)b = x; + } + else + { + Copy8(b, (byte*)&x); + } +#else + *(double*)b = x; +#endif + } + //if (!BitConverter.IsLittleEndian) + //{ + // Array.Reverse(data, endPos, 8); + //} + } + + WriterIndex += 8; + } + + public double ReadDouble() + { + EnsureRead(8); + //if (!BitConverter.IsLittleEndian) + //{ + // Array.Reverse(data, beginPos, 8); + //} + double x; + unsafe + { + fixed (byte* b = &Bytes[ReaderIndex]) + { +#if !CPU_SUPPORT_MEMORY_NOT_ALIGN + if ((long)b % 8 == 0) + { + x = *(double*)b; + } + else + { + int low = (b[0]) | (b[1] << 8) | (b[2] << 16) | (b[3] << 24); + int high = (b[4]) | (b[5] << 8) | (b[6] << 16) | (b[7] << 24); + *((long*)&x) = ((long)high << 32) | (uint)low; + } +#else + x = *(double*)b; +#endif + } + } + + ReaderIndex += 8; + return x; + } + + public void WriteSize(int n) + { + WriteUint((uint)n); + } + + public int ReadSize() + { + return (int)ReadUint(); + } + + // marshal int + // n -> (n << 1) ^ (n >> 31) + // Read + // (x >>> 1) ^ ((x << 31) >> 31) + // (x >>> 1) ^ -(n&1) + public void WriteSint(int x) + { + WriteUint(((uint)x << 1) ^ ((uint)x >> 31)); + } + + public int ReadSint() + { + uint x = ReadUint(); + return (int)((x >> 1) ^ ((x & 1) << 31)); + } + + + // marshal long + // n -> (n << 1) ^ (n >> 63) + // Read + // (x >>> 1) ^((x << 63) >> 63) + // (x >>> 1) ^ -(n&1L) + public void WriteSlong(long x) + { + WriteUlong(((ulong)x << 1) ^ ((ulong)x >> 63)); + } + + public long ReadSlong() + { + long x = ReadLong(); + return ((long)((ulong)x >> 1) ^ ((x & 1) << 63)); + } + + public void WriteString(string x) + { + var n = x != null ? Encoding.UTF8.GetByteCount(x) : 0; + WriteSize(n); + if (n > 0) + { + EnsureWrite(n); + Encoding.UTF8.GetBytes(x, 0, x.Length, Bytes, WriterIndex); + WriterIndex += n; + } + } + + // byte[], [start, end) + public static Func StringCacheFinder { get; set; } + + public string ReadString() + { + var n = ReadSize(); + if (n > 0) + { + EnsureRead(n); + string s; + + if (StringCacheFinder == null) + { + s = Encoding.UTF8.GetString(Bytes, ReaderIndex, n); + } + else + { + // 只缓存比较小的字符串 + s = StringCacheFinder(Bytes, ReaderIndex, n); + } + ReaderIndex += n; + return s; + } + else + { + return string.Empty; + } + } + + public void WriteBytes(byte[] x) + { + var n = x != null ? x.Length : 0; + WriteSize(n); + if (n > 0) + { + EnsureWrite(n); + x.CopyTo(Bytes, WriterIndex); + WriterIndex += n; + } + } + + public byte[] ReadBytes() + { + var n = ReadSize(); + if (n > 0) + { + EnsureRead(n); + var x = new byte[n]; + Buffer.BlockCopy(Bytes, ReaderIndex, x, 0, n); + ReaderIndex += n; + return x; + } + else + { + return Array.Empty(); + } + } + + // 以下是一些特殊类型 + + public void WriteComplex(Complex x) + { + WriteDouble(x.Real); + WriteDouble(x.Imaginary); + } + + public Complex ReadComplex() + { + var x = ReadDouble(); + var y = ReadDouble(); + return new Complex(x, y); + } + + public void WriteVector2(Vector2 x) + { + WriteFloat(x.X); + WriteFloat(x.Y); + } + + public Vector2 ReadVector2() + { + float x = ReadFloat(); + float y = ReadFloat(); + return new Vector2(x, y); + } + + public void WriteVector3(Vector3 x) + { + WriteFloat(x.X); + WriteFloat(x.Y); + WriteFloat(x.Z); + } + + public Vector3 ReadVector3() + { + float x = ReadFloat(); + float y = ReadFloat(); + float z = ReadFloat(); + return new Vector3(x, y, z); + } + + public void WriteVector4(Vector4 x) + { + WriteFloat(x.X); + WriteFloat(x.Y); + WriteFloat(x.Z); + WriteFloat(x.W); + } + + public Vector4 ReadVector4() + { + float x = ReadFloat(); + float y = ReadFloat(); + float z = ReadFloat(); + float w = ReadFloat(); + return new Vector4(x, y, z, w); + } + + + public void WriteQuaternion(Quaternion x) + { + WriteFloat(x.X); + WriteFloat(x.Y); + WriteFloat(x.Z); + WriteFloat(x.W); + } + + public Quaternion ReadQuaternion() + { + float x = ReadFloat(); + float y = ReadFloat(); + float z = ReadFloat(); + float w = ReadFloat(); + return new Quaternion(x, y, z, w); + } + + + public void WriteMatrix4x4(Matrix4x4 x) + { + WriteFloat(x.M11); + WriteFloat(x.M12); + WriteFloat(x.M13); + WriteFloat(x.M14); + WriteFloat(x.M21); + WriteFloat(x.M22); + WriteFloat(x.M23); + WriteFloat(x.M24); + WriteFloat(x.M31); + WriteFloat(x.M32); + WriteFloat(x.M33); + WriteFloat(x.M34); + WriteFloat(x.M41); + WriteFloat(x.M42); + WriteFloat(x.M43); + WriteFloat(x.M44); + } + + public Matrix4x4 ReadMatrix4x4() + { + float m11 = ReadFloat(); + float m12 = ReadFloat(); + float m13 = ReadFloat(); + float m14 = ReadFloat(); + float m21 = ReadFloat(); + float m22 = ReadFloat(); + float m23 = ReadFloat(); + float m24 = ReadFloat(); + float m31 = ReadFloat(); + float m32 = ReadFloat(); + float m33 = ReadFloat(); + float m34 = ReadFloat(); + float m41 = ReadFloat(); + float m42 = ReadFloat(); + float m43 = ReadFloat(); + float m44 = ReadFloat(); + return new Matrix4x4(m11, m12, m13, m14, + m21, m22, m23, m24, + m31, m32, m33, m34, + m41, m42, m43, m44); + } + + internal void SkipBytes() + { + int n = ReadSize(); + EnsureRead(n); + ReaderIndex += n; + } + + + public void WriteByteBufWithSize(ByteBuf o) + { + int n = o.Size; + if (n > 0) + { + WriteSize(n); + WriteBytesWithoutSize(o.Bytes, o.ReaderIndex, n); + } + else + { + WriteByte(0); + } + } + + public void WriteByteBufWithoutSize(ByteBuf o) + { + int n = o.Size; + if (n > 0) + { + WriteBytesWithoutSize(o.Bytes, o.ReaderIndex, n); + } + } + + public bool TryReadByte(out byte x) + { + if (CanRead(1)) + { + x = Bytes[ReaderIndex++]; + return true; + } + else + { + x = 0; + return false; + } + } + + public EDeserializeError TryDeserializeInplaceByteBuf(int maxSize, ByteBuf inplaceTempBody) + { + //if (!CanRead(1)) { return EDeserializeError.NOT_ENOUGH; } + int oldReadIndex = ReaderIndex; + bool commit = false; + try + { + int n; + int h = Bytes[ReaderIndex]; + if (h < 0x80) + { + ReaderIndex++; + n = h; + } + else if (h < 0xc0) + { + if (!CanRead(2)) { return EDeserializeError.NOT_ENOUGH; } + n = ((h & 0x3f) << 8) | Bytes[ReaderIndex + 1]; + ReaderIndex += 2; + } + else if (h < 0xe0) + { + if (!CanRead(3)) { return EDeserializeError.NOT_ENOUGH; } + n = ((h & 0x1f) << 16) | (Bytes[ReaderIndex + 1] << 8) | Bytes[ReaderIndex + 2]; + ReaderIndex += 3; + } + else if (h < 0xf0) + { + if (!CanRead(4)) { return EDeserializeError.NOT_ENOUGH; } + n = ((h & 0x0f) << 24) | (Bytes[ReaderIndex + 1] << 16) | (Bytes[ReaderIndex + 2] << 8) | Bytes[ReaderIndex + 3]; + ReaderIndex += 4; + } + else + { + return EDeserializeError.EXCEED_SIZE; + } + + if (n > maxSize) + { + return EDeserializeError.EXCEED_SIZE; + } + if (Remaining < n) + { + return EDeserializeError.NOT_ENOUGH; + } + + int inplaceReadIndex = ReaderIndex; + ReaderIndex += n; + + inplaceTempBody.Replace(Bytes, inplaceReadIndex, ReaderIndex); + commit = true; + } + finally + { + if (!commit) + { + ReaderIndex = oldReadIndex; + } + } + + return EDeserializeError.OK; + } + + public void WriteRawTag(byte b1) + { + EnsureWrite(1); + Bytes[WriterIndex++] = b1; + } + + public void WriteRawTag(byte b1, byte b2) + { + EnsureWrite(2); + Bytes[WriterIndex] = b1; + Bytes[WriterIndex + 1] = b2; + WriterIndex += 2; + } + + public void WriteRawTag(byte b1, byte b2, byte b3) + { + EnsureWrite(3); + Bytes[WriterIndex] = b1; + Bytes[WriterIndex + 1] = b2; + Bytes[WriterIndex + 2] = b3; + WriterIndex += 3; + } + + #region segment + + + public void BeginWriteSegment(out int oldSize) + { + oldSize = Size; + EnsureWrite(1); + WriterIndex += 1; + } + + public void EndWriteSegment(int oldSize) + { + int startPos = ReaderIndex + oldSize; + int segmentSize = WriterIndex - startPos - 1; + + // 0 111 1111 + if (segmentSize < 0x80) + { + Bytes[startPos] = (byte)segmentSize; + } + else if (segmentSize < 0x4000) // 10 11 1111, - + { + EnsureWrite(1); + Bytes[WriterIndex] = Bytes[startPos + 1]; + Bytes[startPos + 1] = (byte)segmentSize; + + Bytes[startPos] = (byte)((segmentSize >> 8) | 0x80); + WriterIndex += 1; + } + else if (segmentSize < 0x200000) // 110 1 1111, -,- + { + EnsureWrite(2); + Bytes[WriterIndex + 1] = Bytes[startPos + 2]; + Bytes[startPos + 2] = (byte)segmentSize; + + Bytes[WriterIndex] = Bytes[startPos + 1]; + Bytes[startPos + 1] = (byte)(segmentSize >> 8); + + Bytes[startPos] = (byte)((segmentSize >> 16) | 0xc0); + WriterIndex += 2; + } + else if (segmentSize < 0x10000000) // 1110 1111,-,-,- + { + EnsureWrite(3); + Bytes[WriterIndex + 2] = Bytes[startPos + 3]; + Bytes[startPos + 3] = (byte)segmentSize; + + Bytes[WriterIndex + 1] = Bytes[startPos + 2]; + Bytes[startPos + 2] = (byte)(segmentSize >> 8); + + Bytes[WriterIndex] = Bytes[startPos + 1]; + Bytes[startPos + 1] = (byte)(segmentSize >> 16); + + Bytes[startPos] = (byte)((segmentSize >> 24) | 0xe0); + WriterIndex += 3; + } + else + { + throw new SerializationException("exceed max segment size"); + } + } + + public void ReadSegment(out int startIndex, out int segmentSize) + { + EnsureRead(1); + int h = Bytes[ReaderIndex++]; + + startIndex = ReaderIndex; + + if (h < 0x80) + { + segmentSize = h; + ReaderIndex += segmentSize; + } + else if (h < 0xc0) + { + EnsureRead(1); + segmentSize = ((h & 0x3f) << 8) | Bytes[ReaderIndex]; + int endPos = ReaderIndex + segmentSize; + Bytes[ReaderIndex] = Bytes[endPos]; + ReaderIndex += segmentSize + 1; + } + else if (h < 0xe0) + { + EnsureRead(2); + segmentSize = ((h & 0x1f) << 16) | ((int)Bytes[ReaderIndex] << 8) | Bytes[ReaderIndex + 1]; + int endPos = ReaderIndex + segmentSize; + Bytes[ReaderIndex] = Bytes[endPos]; + Bytes[ReaderIndex + 1] = Bytes[endPos + 1]; + ReaderIndex += segmentSize + 2; + } + else if (h < 0xf0) + { + EnsureRead(3); + segmentSize = ((h & 0x0f) << 24) | ((int)Bytes[ReaderIndex] << 16) | ((int)Bytes[ReaderIndex + 1] << 8) | Bytes[ReaderIndex + 2]; + int endPos = ReaderIndex + segmentSize; + Bytes[ReaderIndex] = Bytes[endPos]; + Bytes[ReaderIndex + 1] = Bytes[endPos + 1]; + Bytes[ReaderIndex + 2] = Bytes[endPos + 2]; + ReaderIndex += segmentSize + 3; + } + else + { + throw new SerializationException("exceed max size"); + } + if (ReaderIndex > WriterIndex) + { + throw new SerializationException("segment data not enough"); + } + } + + public void ReadSegment(ByteBuf buf) + { + ReadSegment(out int startPos, out var size); + buf.Bytes = Bytes; + buf.ReaderIndex = startPos; + buf.WriterIndex = startPos + size; + } + + public void EnterSegment(out SegmentSaveState saveState) + { + ReadSegment(out int startPos, out int size); + + saveState = new SegmentSaveState(ReaderIndex, WriterIndex); + ReaderIndex = startPos; + WriterIndex = startPos + size; + } + + public void LeaveSegment(SegmentSaveState saveState) + { + ReaderIndex = saveState.ReaderIndex; + WriterIndex = saveState.WriterIndex; + } + + #endregion + + public override string ToString() + { + string[] datas = new string[WriterIndex - ReaderIndex]; + for (var i = ReaderIndex; i < WriterIndex; i++) + { + datas[i - ReaderIndex] = Bytes[i].ToString("X2"); + } + return string.Join(".", datas); + } + + public override bool Equals(object obj) + { + return (obj is ByteBuf other) && Equals(other); + } + + public bool Equals(ByteBuf other) + { + if (other == null) + { + return false; + } + if (Size != other.Size) + { + return false; + } + for (int i = 0, n = Size; i < n; i++) + { + if (Bytes[ReaderIndex + i] != other.Bytes[other.ReaderIndex + i]) + { + return false; + } + } + return true; + } + + public object Clone() + { + return new ByteBuf(CopyData()); + } + + + public static ByteBuf FromString(string value) + { + var ss = value.Split(','); + byte[] data = new byte[ss.Length]; + for (int i = 0; i < data.Length; i++) + { + data[i] = byte.Parse(ss[i]); + } + return new ByteBuf(data); + } + + public override int GetHashCode() + { + int hash = 17; + for (int i = ReaderIndex; i < WriterIndex; i++) + { + hash = hash * 23 + Bytes[i]; + } + return hash; + } + + public void Release() + { + _releaser?.Invoke(this); + } + +#if SUPPORT_PUERTS_ARRAYBUF + // -- add for puerts + public Puerts.ArrayBuffer ReadArrayBuffer() + { + return new Puerts.ArrayBuffer(ReadBytes()); + } + + public void WriteArrayBuffer(Puerts.ArrayBuffer bytes) + { + WriteBytes(bytes.Bytes); + } +#endif + } +} diff --git a/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/ByteBuf.cs.meta b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/ByteBuf.cs.meta new file mode 100644 index 00000000..6dc268c7 --- /dev/null +++ b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/ByteBuf.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4e75cc385e3ba2a4a928b3beb7f69b13 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/ITypeId.cs b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/ITypeId.cs new file mode 100644 index 00000000..3ea44b39 --- /dev/null +++ b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/ITypeId.cs @@ -0,0 +1,7 @@ +namespace Luban +{ + public interface ITypeId + { + int GetTypeId(); + } +} diff --git a/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/ITypeId.cs.meta b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/ITypeId.cs.meta new file mode 100644 index 00000000..3a62aa1d --- /dev/null +++ b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/ITypeId.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 09af473d0f77f7f43ba793fc8c3996a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/StringUtil.cs b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/StringUtil.cs new file mode 100644 index 00000000..0648ffcc --- /dev/null +++ b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/StringUtil.cs @@ -0,0 +1,52 @@ +using System.Collections.Generic; +using System.Text; + +namespace Luban +{ + public static class StringUtil + { + public static string ToStr(object o) + { + return ToStr(o, new StringBuilder()); + } + + public static string ToStr(object o, StringBuilder sb) + { + foreach (var p in o.GetType().GetFields()) + { + + sb.Append($"{p.Name} = {p.GetValue(o)},"); + } + + foreach (var p in o.GetType().GetProperties()) + { + sb.Append($"{p.Name} = {p.GetValue(o)},"); + } + return sb.ToString(); + } + + public static string ArrayToString(T[] arr) + { + return "[" + string.Join(",", arr) + "]"; + } + + + public static string CollectionToString(IEnumerable arr) + { + return "[" + string.Join(",", arr) + "]"; + } + + + public static string CollectionToString(IDictionary dic) + { + var sb = new StringBuilder('{'); + foreach (var e in dic) + { + sb.Append(e.Key).Append(':'); + sb.Append(e.Value).Append(','); + } + sb.Append('}'); + return sb.ToString(); + } + } +} diff --git a/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/StringUtil.cs.meta b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/StringUtil.cs.meta new file mode 100644 index 00000000..ab6f41a5 --- /dev/null +++ b/UnityProject/Assets/GameScripts/HotFix/GameProto/LubanLib/StringUtil.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 353da197a63f6004ba2cbd8751e717bf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/TEngine/Runtime/Libraries/LubanLib.dll b/UnityProject/Assets/TEngine/Runtime/Libraries/LubanLib.dll deleted file mode 100644 index b8cddc1b..00000000 Binary files a/UnityProject/Assets/TEngine/Runtime/Libraries/LubanLib.dll and /dev/null differ diff --git a/UnityProject/Assets/TEngine/Runtime/Libraries/LubanLib.dll.meta b/UnityProject/Assets/TEngine/Runtime/Libraries/LubanLib.dll.meta deleted file mode 100644 index 30684824..00000000 --- a/UnityProject/Assets/TEngine/Runtime/Libraries/LubanLib.dll.meta +++ /dev/null @@ -1,33 +0,0 @@ -fileFormatVersion: 2 -guid: 03804aac55906c846a647bfd1e0b7eca -PluginImporter: - externalObjects: {} - serializedVersion: 2 - iconMap: {} - executionOrder: {} - defineConstraints: [] - isPreloaded: 0 - isOverridable: 0 - isExplicitlyReferenced: 0 - validateReferences: 1 - platformData: - - first: - Any: - second: - enabled: 1 - settings: {} - - first: - Editor: Editor - second: - enabled: 0 - settings: - DefaultValueInitialized: true - - first: - Windows Store Apps: WindowsStoreApps - second: - enabled: 0 - settings: - CPU: AnyCPU - userData: - assetBundleName: - assetBundleVariant: