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[+] add et8 csproject
[+] add et8 csproject
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48
DotNet/Hotfix/DotNet.Hotfix.csproj
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48
DotNet/Hotfix/DotNet.Hotfix.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0</TargetFramework>
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<RootNamespace>ET</RootNamespace>
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<LangVersion>11</LangVersion>
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<AssemblyName>Hotfix</AssemblyName>
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</PropertyGroup>
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<PropertyGroup>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<DefineConstants>DOTNET</DefineConstants>
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<OutputPath>..\..\Bin\</OutputPath>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<DefineConstants>DOTNET</DefineConstants>
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<OutputPath>..\..\Bin\</OutputPath>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<Optimize>false</Optimize>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\Assets\GameScripts\DotNet\Hotfix\Client\**\*.cs">
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<Link>Client\%(RecursiveDir)%(FileName)%(Extension)</Link>
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</Compile>
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<Compile Include="..\..\Assets\GameScripts\DotNet\Hotfix\Server\**\*.cs">
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<Link>Server\%(RecursiveDir)%(FileName)%(Extension)</Link>
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</Compile>
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<Compile Include="..\..\Assets\GameScripts\DotNet\Hotfix\Share\**\*.cs">
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<Link>Share\%(RecursiveDir)%(FileName)%(Extension)</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Share\Analyzer\Share.Analyzer.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
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<ProjectReference Include="..\..\Share\Share.SourceGenerator\Share.SourceGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
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<ProjectReference Include="..\Loader\DotNet.Loader.csproj" />
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<ProjectReference Include="..\Model\DotNet.Model.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Client\LockStep\" />
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</ItemGroup>
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</Project>
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