From 866c440479a6a3134611b99014ed9efa8a2ccf54 Mon Sep 17 00:00:00 2001 From: Weekend <872285171@qq.com> Date: Sun, 19 Nov 2023 02:01:15 +0800 Subject: [PATCH] =?UTF-8?q?add:=E5=88=9D=E5=A7=8B=E5=8C=96Package=E6=B5=81?= =?UTF-8?q?=E7=A8=8B=E4=B8=AD=E5=A2=9E=E5=8A=A0webgl=E5=B9=B3=E5=8F=B0?= =?UTF-8?q?=E6=9B=B4=E6=96=B0update=E9=85=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Main/Procedure/ProcedureInitPackage.cs | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/UnityProject/Assets/GameScripts/Main/Procedure/ProcedureInitPackage.cs b/UnityProject/Assets/GameScripts/Main/Procedure/ProcedureInitPackage.cs index b87efb4f..69d2081d 100644 --- a/UnityProject/Assets/GameScripts/Main/Procedure/ProcedureInitPackage.cs +++ b/UnityProject/Assets/GameScripts/Main/Procedure/ProcedureInitPackage.cs @@ -29,7 +29,8 @@ namespace GameMain private async UniTaskVoid InitPackage(ProcedureOwner procedureOwner) { - if (GameModule.Resource.PlayMode == EPlayMode.HostPlayMode) + if (GameModule.Resource.PlayMode == EPlayMode.HostPlayMode || + GameModule.Resource.PlayMode == EPlayMode.WebPlayMode) { if (SettingsUtils.EnableUpdateData()) { @@ -44,7 +45,8 @@ namespace GameMain if (!string.IsNullOrEmpty(updateData.FallbackHostServerURL)) { - SettingsUtils.FrameworkGlobalSettings.FallbackHostServerURL = updateData.FallbackHostServerURL; + SettingsUtils.FrameworkGlobalSettings.FallbackHostServerURL = + updateData.FallbackHostServerURL; } } } @@ -60,9 +62,9 @@ namespace GameMain { //热更新阶段文本初始化 LoadText.Instance.InitConfigData(null); - + GameEvent.Send(RuntimeId.ToRuntimeId("RefreshVersion")); - + EPlayMode playMode = GameModule.Resource.PlayMode; // 编辑器模式。 @@ -107,7 +109,9 @@ namespace GameMain // 打开启动UI。 UILoadMgr.Show(UIDefine.UILoadUpdate, $"资源初始化失败!"); - UILoadTip.ShowMessageBox($"资源初始化失败!点击确认重试 \n \n 原因{initializationOperation.Error}", MessageShowType.TwoButton, + UILoadTip.ShowMessageBox( + $"资源初始化失败!点击确认重试 \n \n 原因{initializationOperation.Error}", + MessageShowType.TwoButton, LoadStyle.StyleEnum.Style_Retry , () => { Retry(procedureOwner); }, UnityEngine.Application.Quit); }