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Update UpdateInstance.cs
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@@ -26,11 +26,6 @@ namespace TEngine.Runtime
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UnitySingletons.Sort((x, y) => -x.GetPriority().CompareTo(y.GetPriority()));
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}
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for (int i = 0; i < UnitySingletons.Count; i++)
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{
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Log.Fatal(UnitySingletons[i].ToString());
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}
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}
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public void Release(IUnitySingleton unitySingleton)
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@@ -66,7 +61,6 @@ namespace TEngine.Runtime
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public override void Destroy()
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{
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ReleaseAll();
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base.Destroy();
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}
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}
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