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PlayerActor
PlayerActor
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@@ -65,9 +65,9 @@ namespace TEngine.Runtime.Actor
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/// <param name="lightType"></param>
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/// <param name="position"></param>
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/// <param name="quaternion"></param>
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public void CreatePlayerEntity(int actorId,string entityPath, Vector3 position,Quaternion quaternion)
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public void CreatePlayerEntity(GameActor actor,string entityPath, Vector3 position,Quaternion quaternion)
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{
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EntityData data = EntityData.Create(position,quaternion,actorId);
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EntityData data = EntityData.Create(position,quaternion,actor);
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EntitySystem.Instance.CreateEntity<ActorEntity>(entityPath, data);
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}
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