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https://github.com/Alex-Rachel/TEngine.git
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Update BehaviourSingleton.cs
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@@ -1,11 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace TEngine
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namespace TEngine
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{
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{
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/// <summary>
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/// 通过LogicSys来驱动且具备Unity完整生命周期的单例(不继承MonoBehaviour)
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class BehaviourSingleton<T> : BaseBehaviourSingleton where T : BaseBehaviourSingleton, new()
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public class BehaviourSingleton<T> : BaseBehaviourSingleton where T : BaseBehaviourSingleton, new()
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{
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{
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private static T sInstance;
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private static T sInstance;
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@@ -83,13 +83,19 @@ namespace TEngine
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m_listStart.Add(inst);
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m_listStart.Add(inst);
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}
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}
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public void UnRegSingleton(BaseBehaviourSingleton inst)
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{
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TLogger.LogAssert(m_listInst.Contains(inst));
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m_listInst.Remove(inst);
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m_listStart.Remove(inst);
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inst.Destroy();
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}
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public override void OnUpdate()
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public override void OnUpdate()
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{
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{
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var listStart = m_listStart;
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var listStart = m_listStart;
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var listToUpdate = m_listUpdate;
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var listToUpdate = m_listUpdate;
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var listToLateUpdate = m_listLateUpdate;
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var listToLateUpdate = m_listLateUpdate;
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if (listStart.Count > 0)
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if (listStart.Count > 0)
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{
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{
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for (int i = 0; i < listStart.Count; i++)
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for (int i = 0; i < listStart.Count; i++)
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