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Demo
Demo
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@@ -1,3 +1,5 @@
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using System.Collections;
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using Cysharp.Threading.Tasks;
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using GameBase;
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using TEngine;
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@@ -28,7 +30,15 @@ public partial class GameApp:Singleton<GameApp>
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/// </summary>
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private void StartGameLogic()
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{
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StartBattleRoom().Forget();
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}
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private async UniTaskVoid StartBattleRoom()
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{
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await GameModule.Resource.LoadSceneAsync("scene_battle").ToUniTask(Utility.Unity.Behaviour);
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BattleRoom battleRoom = new BattleRoom();
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await battleRoom.LoadRoom().ToUniTask(Utility.Unity.Behaviour);
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}
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/// <summary>
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