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Demo
Demo
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using System.Diagnostics;
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namespace UniFramework.Pooling
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{
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internal static class UniLogger
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{
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[Conditional("DEBUG")]
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public static void Log(string info)
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{
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UnityEngine.Debug.Log(info);
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}
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public static void Warning(string info)
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{
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UnityEngine.Debug.LogWarning(info);
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}
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public static void Error(string info)
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{
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UnityEngine.Debug.LogError(info);
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}
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}
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}
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