mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
PlayerPrefabsMgr
PlayerPrefabsMgr
This commit is contained in:
@@ -2,29 +2,32 @@
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using LitJson;
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using TEngine;
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public class JsonHelper : Singleton<JsonHelper>
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namespace TEngine
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{
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public JsonHelper()
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public class JsonHelper : Singleton<JsonHelper>
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{
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}
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public JsonHelper()
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{
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}
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public T Deserialize<T>(string json)
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{
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return JsonMapper.ToObject<T>(json);
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}
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public T Deserialize<T>(string json)
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{
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return JsonMapper.ToObject<T>(json);
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}
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public JsonData Deserialize(string json)
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{
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return JsonMapper.ToObject(json);
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}
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public JsonData Deserialize(string json)
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{
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return JsonMapper.ToObject(json);
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}
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public string Serialize(JsonData jsonData)
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{
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return JsonMapper.ToJson(jsonData);
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}
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public string Serialize(JsonData jsonData)
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{
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return JsonMapper.ToJson(jsonData);
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}
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public string Serialize(Object jsonData)
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{
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return JsonMapper.ToJson(jsonData);
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public string Serialize(Object jsonData)
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{
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return JsonMapper.ToJson(jsonData);
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}
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}
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}
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8
Assets/TEngine/Runtime/PlayerPrefsDataMgr.meta
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8
Assets/TEngine/Runtime/PlayerPrefsDataMgr.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 5662e04300913074583a22a5f4b1b862
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 2f6ee4c168f3e364ab85faf457f75038
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guid: 46219589f03af2b47b31b78944e8a61d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@@ -81,6 +81,7 @@ namespace TEngine
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{
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return;
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}
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}
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190
Assets/TEngine/Runtime/PlayerPrefsDataMgr/PlayerPrefsDataMgr.cs
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190
Assets/TEngine/Runtime/PlayerPrefsDataMgr/PlayerPrefsDataMgr.cs
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@@ -0,0 +1,190 @@
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using System;
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using System.Collections;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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namespace TEngine
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{
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/// <summary>
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/// PlayerPrefs 数据管理类 统一管理数据的存储和读取,最下面有例子
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/// </summary>
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public class PlayerPrefsDataMgr:TSingleton<PlayerPrefsDataMgr>
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{
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private StringBuilder m_strBuilder = new StringBuilder();
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private static readonly string m_split = "_";
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/// <summary>
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/// 存储数据
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/// </summary>
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/// <param name="data">数据对象</param>
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/// <param name="keyName">数据对象的唯一key 自己控制</param>
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public void SaveData(object data, string keyName ="0")
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{
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Type dataType = data.GetType();
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FieldInfo[] infos = dataType.GetFields();
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m_strBuilder.Length = 0;
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FieldInfo info;
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for (int i = 0; i < infos.Length; i++)
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{
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info = infos[i];
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m_strBuilder.Append(string.Format("{0}_{1}_{2}_{3}", keyName, dataType.Name, info.FieldType.Name, info.Name));
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SaveValue(info.GetValue(data), m_strBuilder.ToString());
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}
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m_strBuilder.Length = 0;
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PlayerPrefs.Save();
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}
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private void SaveValue(object value, string keyName)
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{
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Type fieldType = value.GetType();
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if (fieldType == typeof(int))
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{
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int rValue = (int)value;
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rValue += 10;
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PlayerPrefs.SetInt(keyName, rValue);
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}
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else if (fieldType == typeof(float))
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{
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PlayerPrefs.SetFloat(keyName, (float)value);
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}
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else if (fieldType == typeof(string))
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{
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PlayerPrefs.SetString(keyName, value.ToString());
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}
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else if (fieldType == typeof(bool))
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{
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PlayerPrefs.SetInt(keyName, (bool)value ? 1 : 0);
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}
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else if (typeof(IList).IsAssignableFrom(fieldType))
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{
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IList list = value as IList;
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PlayerPrefs.SetInt(keyName, list.Count);
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int index = 0;
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foreach (object obj in list)
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{
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SaveValue(obj, keyName + index);
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++index;
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}
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}
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else if (typeof(IDictionary).IsAssignableFrom(fieldType))
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{
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IDictionary dic = value as IDictionary;
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PlayerPrefs.SetInt(keyName, dic.Count);
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int index = 0;
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foreach (object key in dic.Keys)
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{
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SaveValue(key, keyName + "_key_" + index);
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SaveValue(dic[key], keyName + "_value_" + index);
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++index;
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}
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}
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else
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{
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SaveData(value, keyName);
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}
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}
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/// <summary>
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/// 读取数据
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/// </summary>
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/// <param name="type">想要读取数据的 数据类型Type</param>
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/// <param name="keyName">数据对象的唯一key 自己控制</param>
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/// <returns></returns>
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public object LoadData(Type type, string keyName = "0")
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{
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object data = Activator.CreateInstance(type);
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FieldInfo[] infos = type.GetFields();
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m_strBuilder.Length = 0;
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FieldInfo info;
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for (int i = 0; i < infos.Length; i++)
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{
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info = infos[i];
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m_strBuilder.Append(
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string.Format("{0}_{1}_{2}_{3}", keyName, type.Name, info.FieldType.Name, info.Name));
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info.SetValue(data, LoadValue(info.FieldType, m_strBuilder.ToString()));
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}
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m_strBuilder.Length = 0;
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return data;
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}
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/// <summary>
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/// 得到单个数据的方法
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/// </summary>
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/// <param name="fieldType">字段类型 用于判断 用哪个api来读取</param>
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/// <param name="keyName">用于获取具体数据</param>
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/// <returns></returns>
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private object LoadValue(Type fieldType, string keyName)
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{
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if (fieldType == typeof(int))
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{
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//解密 减10
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return PlayerPrefs.GetInt(keyName, 0) - 10;
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}
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else if (fieldType == typeof(float))
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{
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return PlayerPrefs.GetFloat(keyName, 0);
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}
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else if (fieldType == typeof(string))
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{
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return PlayerPrefs.GetString(keyName, "");
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}
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else if (fieldType == typeof(bool))
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{
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return PlayerPrefs.GetInt(keyName, 0) == 1 ? true : false;
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}
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else if (typeof(IList).IsAssignableFrom(fieldType))
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{
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int count = PlayerPrefs.GetInt(keyName, 0);
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IList list = Activator.CreateInstance(fieldType) as IList;
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for (int i = 0; i < count; i++)
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{
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list.Add(LoadValue(fieldType.GetGenericArguments()[0], keyName + i));
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}
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return list;
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}
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else if (typeof(IDictionary).IsAssignableFrom(fieldType))
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{
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int count = PlayerPrefs.GetInt(keyName, 0);
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IDictionary dictionary = Activator.CreateInstance(fieldType) as IDictionary;
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Type[] kvType = fieldType.GetGenericArguments();
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for (int i = 0; i < count; i++)
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{
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dictionary.Add(LoadValue(kvType[0], keyName + "_key_" + i),
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LoadValue(kvType[1], keyName + "_value_" + i));
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}
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return dictionary;
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}
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else
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{
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return LoadData(fieldType, keyName);
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}
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}
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}
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}
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// Example
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// class Player
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// {
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// public int level;
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// public string name;
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// public float exp;
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// public List<Player> FriendList;
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// }
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// Player p = new Player();
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// p.level = 100;
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// p.exp = 9123123f;
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// p.name = "123";
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// p.FriendList = new List<Player>();
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// PlayerPrefsDataMgr.Instance.SaveData(p, "1002");
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// var player = PlayerPrefsDataMgr.Instance.LoadData(typeof(Player), "1002");
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e798a5dda4e9f3a449a56152b3b2245f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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