Update
This commit is contained in:
ALEXTANG
2022-08-31 16:25:16 +08:00
parent 63d3817dde
commit 789341701a
78 changed files with 8657 additions and 69 deletions

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fileFormatVersion: 2
guid: 4843da953596d1546bc7ccc26fb5e3b3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using TEngine.Runtime;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace TEngine.Editor
{
internal class OpcodeInfo
{
public string Name;
public int Opcode;
}
public static class ProtoGenTools
{
#if UNITY_EDITOR
[MenuItem("TEngine/生成Proto|Gen Proto", false, 10)]
#endif
public static void Export()
{
InnerProto2CS.Proto2CS();
Log.Info("proto2cs succeed!");
}
}
public static class InnerProto2CS
{
private static string ProtoPath = UnityEngine.Application.dataPath + "\\TEngine\\Tools~\\Protobuf\\Proto\\";
private static string OutPutPath =
UnityEngine.Application.dataPath + "\\TEngine\\Tools~\\Protobuf\\Proto_CSharp\\";
private static readonly char[] splitChars = { ' ', '\t' };
private static readonly List<OpcodeInfo> msgOpcode = new List<OpcodeInfo>();
public static void Proto2CS()
{
msgOpcode.Clear();
Proto2CS("TEngineProto", "TEngineProto.proto", OutPutPath,10001,false);
}
public static void Proto2CS(string ns, string protoName, string outputPath, int startOpcode,bool useMemoryPool = false)
{
if (!Directory.Exists(outputPath))
{
Directory.CreateDirectory(outputPath);
}
msgOpcode.Clear();
string proto = Path.Combine(ProtoPath, protoName);
string csPath = Path.Combine(outputPath, Path.GetFileNameWithoutExtension(proto) + ".cs");
string s = File.ReadAllText(proto);
StringBuilder sb = new StringBuilder();
sb.Append("using ProtoBuf;\n");
sb.Append("using TEngine.Runtime;\n");
sb.Append("using System.Collections.Generic;\n");
sb.Append($"namespace {ns}\n");
sb.Append("{\n");
bool isMsgStart = false;
bool isEnumStart = false;
foreach (string line in s.Split('\n'))
{
string newline = line.Trim();
if (newline == "")
{
continue;
}
if (newline.StartsWith("//ResponseType"))
{
string responseType = line.Split(' ')[1].TrimEnd('\r', '\n');
sb.AppendLine($"\t[ResponseType(nameof({responseType}))]");
continue;
}
if (newline.StartsWith("//"))
{
sb.Append($"{newline}\n");
continue;
}
if (newline.StartsWith("message"))
{
string parentClass = "";
isMsgStart = true;
string msgName = newline.Split(splitChars, StringSplitOptions.RemoveEmptyEntries)[1];
string[] ss = newline.Split(new[] { "//" }, StringSplitOptions.RemoveEmptyEntries);
if (ss.Length == 2)
{
parentClass = ss[1].Trim();
}
msgOpcode.Add(new OpcodeInfo() { Name = msgName, Opcode = ++startOpcode });
sb.Append($"\t[global::ProtoBuf.ProtoContract()]\n");
if (useMemoryPool)
{
sb.Append($"\tpublic partial class {msgName}: IMemory");
}
else
{
sb.Append($"\tpublic partial class {msgName}");
}
if (parentClass != "")
{
sb.Append($", {parentClass}\n");
}
else
{
sb.Append("\n");
}
continue;
}
if (isMsgStart)
{
if (newline == "{")
{
sb.Append("\t{\n");
continue;
}
if (newline == "}")
{
isMsgStart = false;
sb.Append("\t}\n\n");
continue;
}
if (newline.Trim().StartsWith("//"))
{
sb.AppendLine(newline);
continue;
}
if (newline.Trim() != "" && newline != "}")
{
if (newline.StartsWith("repeated"))
{
Repeated(sb, ns, newline);
}
else
{
Members(sb, newline, true);
}
}
}
if (newline.StartsWith("enum"))
{
isEnumStart = true;
string enumName = newline.Split(splitChars, StringSplitOptions.RemoveEmptyEntries)[1];
sb.Append($"\t[global::ProtoBuf.ProtoContract()]\n");
sb.Append($"\tpublic enum {enumName}");
sb.Append("\n");
continue;
}
if (isEnumStart)
{
if (newline == "{")
{
sb.Append("\t{\n");
continue;
}
if (newline == "}")
{
isEnumStart = false;
sb.Append("\t}\n\n");
continue;
}
if (newline.Trim().StartsWith("//"))
{
sb.AppendLine(newline);
continue;
}
int index = newline.IndexOf(";");
newline = newline.Remove(index);
sb.Append($"\t\t{newline},\n\n");
}
}
sb.Append("}\n");
using (FileStream txt = new FileStream(csPath, FileMode.Create, FileAccess.ReadWrite))
{
using (StreamWriter sw = new StreamWriter(txt))
{
Log.Debug(sb.ToString());
sw.Write(sb.ToString());
}
}
}
private static void Repeated(StringBuilder sb, string ns, string newline)
{
try
{
int index = newline.IndexOf(";");
newline = newline.Remove(index);
string[] ss = newline.Split(splitChars, StringSplitOptions.RemoveEmptyEntries);
string type = ss[1];
type = ConvertType(type);
string name = ss[2];
int n = int.Parse(ss[4]);
sb.Append($"\t\t[global::ProtoBuf.ProtoMember({n})]\n");
sb.Append($"\t\tpublic List<{type}> {name} = new List<{type}>();\n\n");
}
catch (Exception e)
{
Console.WriteLine($"{newline}\n {e}");
}
}
private static string ConvertType(string type)
{
string typeCs = "";
switch (type)
{
case "int16":
typeCs = "short";
break;
case "int32":
typeCs = "int";
break;
case "bytes":
typeCs = "byte[]";
break;
case "uint32":
typeCs = "uint";
break;
case "long":
typeCs = "long";
break;
case "int64":
typeCs = "long";
break;
case "uint64":
typeCs = "ulong";
break;
case "uint16":
typeCs = "ushort";
break;
default:
typeCs = type;
break;
}
return typeCs;
}
private static void Members(StringBuilder sb, string newline, bool isRequired)
{
try
{
int index = newline.IndexOf(";");
newline = newline.Remove(index);
string[] ss = newline.Split(splitChars, StringSplitOptions.RemoveEmptyEntries);
string type = ss[0];
string name = ss[1];
int n = int.Parse(ss[3]);
string typeCs = ConvertType(type);
sb.Append($"\t\t[global::ProtoBuf.ProtoMember({n})]\n");
if (string.Equals(type,"string"))
{
sb.Append($"\t\t[global::System.ComponentModel.DefaultValue(\"\")]\n");
}
sb.Append($"\t\tpublic {typeCs} {name} {{ get; set; }}\n\n");
}
catch (Exception e)
{
Console.WriteLine($"{newline}\n {e}");
}
}
}
}

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fileFormatVersion: 2
guid: 9035b84a2db6d8142a2e10604836e302
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,67 +1,67 @@
// using UnityEditor;
// using UnityEngine;
// using TEngine.Runtime;
//
// namespace TEngine.Editor
// {
// [CustomEditor(typeof(TEngine.Runtime.Network))]
// internal sealed class NetworkComponentInspector : TEngineInspector
// {
// public override void OnInspectorGUI()
// {
// base.OnInspectorGUI();
//
// if (!EditorApplication.isPlaying)
// {
// EditorGUILayout.HelpBox("Available during runtime only.", MessageType.Info);
// return;
// }
//
// TEngine.Runtime.Network t = (TEngine.Runtime.Network)target;
//
// if (IsPrefabInHierarchy(t.gameObject))
// {
// EditorGUILayout.LabelField("Network Channel Count", t.NetworkChannelCount.ToString());
//
// INetworkChannel[] networkChannels = t.GetAllNetworkChannels();
// foreach (INetworkChannel networkChannel in networkChannels)
// {
// DrawNetworkChannel(networkChannel);
// }
// }
//
// Repaint();
// }
//
// private void OnEnable()
// {
// }
//
// private void DrawNetworkChannel(INetworkChannel networkChannel)
// {
// EditorGUILayout.BeginVertical("box");
// {
// EditorGUILayout.LabelField(networkChannel.Name, networkChannel.Connected ? "Connected" : "Disconnected");
// EditorGUILayout.LabelField("Service Type", networkChannel.ServiceType.ToString());
// EditorGUILayout.LabelField("Address Family", networkChannel.AddressFamily.ToString());
// EditorGUILayout.LabelField("Local Address", networkChannel.Connected ? networkChannel.Socket.LocalEndPoint.ToString() : "Unavailable");
// EditorGUILayout.LabelField("Remote Address", networkChannel.Connected ? networkChannel.Socket.RemoteEndPoint.ToString() : "Unavailable");
// EditorGUILayout.LabelField("Send Packet", Utility.Text.Format("{0} / {1}", networkChannel.SendPacketCount.ToString(), networkChannel.SentPacketCount.ToString()));
// EditorGUILayout.LabelField("Receive Packet", Utility.Text.Format("{0} / {1}", networkChannel.ReceivePacketCount.ToString(), networkChannel.ReceivedPacketCount.ToString()));
// EditorGUILayout.LabelField("Miss Heart Beat Count", networkChannel.MissHeartBeatCount.ToString());
// EditorGUILayout.LabelField("Heart Beat", Utility.Text.Format("{0} / {1}", networkChannel.HeartBeatElapseSeconds.ToString("F2"), networkChannel.HeartBeatInterval.ToString("F2")));
// EditorGUI.BeginDisabledGroup(!networkChannel.Connected);
// {
// if (GUILayout.Button("Disconnect"))
// {
// networkChannel.Close();
// }
// }
// EditorGUI.EndDisabledGroup();
// }
// EditorGUILayout.EndVertical();
//
// EditorGUILayout.Separator();
// }
// }
// }
using UnityEditor;
using UnityEngine;
using TEngine.Runtime;
namespace TEngine.Editor
{
[CustomEditor(typeof(TEngine.Runtime.Network))]
internal sealed class NetworkComponentInspector : TEngineInspector
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (!EditorApplication.isPlaying)
{
EditorGUILayout.HelpBox("Available during runtime only.", MessageType.Info);
return;
}
TEngine.Runtime.Network t = (TEngine.Runtime.Network)target;
if (IsPrefabInHierarchy(t.gameObject))
{
EditorGUILayout.LabelField("Network Channel Count", t.NetworkChannelCount.ToString());
INetworkChannel[] networkChannels = t.GetAllNetworkChannels();
foreach (INetworkChannel networkChannel in networkChannels)
{
DrawNetworkChannel(networkChannel);
}
}
Repaint();
}
private void OnEnable()
{
}
private void DrawNetworkChannel(INetworkChannel networkChannel)
{
EditorGUILayout.BeginVertical("box");
{
EditorGUILayout.LabelField(networkChannel.Name, networkChannel.Connected ? "Connected" : "Disconnected");
EditorGUILayout.LabelField("Service Type", networkChannel.ServiceType.ToString());
EditorGUILayout.LabelField("Address Family", networkChannel.AddressFamily.ToString());
EditorGUILayout.LabelField("Local Address", networkChannel.Connected ? networkChannel.Socket.LocalEndPoint.ToString() : "Unavailable");
EditorGUILayout.LabelField("Remote Address", networkChannel.Connected ? networkChannel.Socket.RemoteEndPoint.ToString() : "Unavailable");
EditorGUILayout.LabelField("Send Packet", Utility.Text.Format("{0} / {1}", networkChannel.SendPacketCount.ToString(), networkChannel.SentPacketCount.ToString()));
EditorGUILayout.LabelField("Receive Packet", Utility.Text.Format("{0} / {1}", networkChannel.ReceivedPacketCount.ToString(), networkChannel.ReceivedPacketCount.ToString()));
EditorGUILayout.LabelField("Miss Heart Beat Count", networkChannel.MissHeartBeatCount.ToString());
EditorGUILayout.LabelField("Heart Beat", Utility.Text.Format("{0} / {1}", networkChannel.HeartBeatElapseSeconds.ToString("F2"), networkChannel.HeartBeatInterval.ToString("F2")));
EditorGUI.BeginDisabledGroup(!networkChannel.Connected);
{
if (GUILayout.Button("Disconnect"))
{
networkChannel.Close();
}
}
EditorGUI.EndDisabledGroup();
}
EditorGUILayout.EndVertical();
EditorGUILayout.Separator();
}
}
}

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using UnityEngine;
namespace TEngine.Runtime
{
public sealed partial class DebuggerComponent
{
private sealed class NetworkInformationWindow : ScrollableDebuggerWindowBase
{
private Network m_NetworkComponent = null;
public override void Initialize(params object[] args)
{
m_NetworkComponent = Network.Instance;
if (m_NetworkComponent == null)
{
Log.Fatal("Network component is invalid.");
return;
}
}
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Network Information</b>");
GUILayout.BeginVertical("box");
{
DrawItem("Network Channel Count", m_NetworkComponent.NetworkChannelCount.ToString());
}
GUILayout.EndVertical();
INetworkChannel[] networkChannels = m_NetworkComponent.GetAllNetworkChannels();
for (int i = 0; i < networkChannels.Length; i++)
{
DrawNetworkChannel(networkChannels[i]);
}
}
private void DrawNetworkChannel(INetworkChannel networkChannel)
{
GUILayout.Label(Utility.Text.Format("<b>Network Channel: {0} ({1})</b>", networkChannel.Name, networkChannel.Connected ? "Connected" : "Disconnected"));
GUILayout.BeginVertical("box");
{
DrawItem("Service Type", networkChannel.ServiceType.ToString());
DrawItem("Address Family", networkChannel.AddressFamily.ToString());
DrawItem("Local Address", networkChannel.Connected ? networkChannel.Socket.LocalEndPoint.ToString() : "Unavailable");
DrawItem("Remote Address", networkChannel.Connected ? networkChannel.Socket.RemoteEndPoint.ToString() : "Unavailable");
DrawItem("Send Packet", Utility.Text.Format("{0} / {1}", networkChannel.SendPacketCount.ToString(), networkChannel.SentPacketCount.ToString()));
DrawItem("Receive Packet", Utility.Text.Format("{0} / {1}", networkChannel.ReceivedPacketCount.ToString(), networkChannel.ReceivedPacketCount.ToString()));
DrawItem("Miss Heart Beat Count", networkChannel.MissHeartBeatCount.ToString());
DrawItem("Heart Beat", Utility.Text.Format("{0} / {1}", networkChannel.HeartBeatElapseSeconds.ToString("F2"), networkChannel.HeartBeatInterval.ToString("F2")));
if (networkChannel.Connected)
{
if (GUILayout.Button("Disconnect", GUILayout.Height(30f)))
{
networkChannel.Close();
}
}
}
GUILayout.EndVertical();
}
}
}
}

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fileFormatVersion: 2
guid: 499fb65f1b784d4c912050bf3c1b54d3
timeCreated: 1661930992

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@@ -189,7 +189,7 @@ namespace TEngine.Runtime
private RuntimeMemoryInformationWindow<ScriptableObject> m_RuntimeMemoryScriptableObjectInformationWindow = new RuntimeMemoryInformationWindow<ScriptableObject>();
private MemoryPoolInformationWindow m_MemoryPoolInformationWindow = new MemoryPoolInformationWindow();
// private NetworkInformationWindow m_NetworkInformationWindow = new NetworkInformationWindow();
private NetworkInformationWindow m_NetworkInformationWindow = new NetworkInformationWindow();
private SettingsWindow m_SettingsWindow = new SettingsWindow();
#endregion
@@ -229,7 +229,7 @@ namespace TEngine.Runtime
RegisterDebuggerWindow("Profiler/Memory/ScriptableObject", m_RuntimeMemoryScriptableObjectInformationWindow);
RegisterDebuggerWindow("Profiler/Memory Pool", m_MemoryPoolInformationWindow);
// RegisterDebuggerWindow("Profiler/Network", m_NetworkInformationWindow);
RegisterDebuggerWindow("Profiler/Network", m_NetworkInformationWindow);
RegisterDebuggerWindow("Other/Settings", m_SettingsWindow);

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fileFormatVersion: 2
guid: 38e14d7bbaa74254198afb9c1df69a30
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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fileFormatVersion: 2
guid: b9fbba9291a686a4485a94f19febffd1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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namespace TEngine.Runtime
{
/// <summary>
/// 网络地址类型。
/// </summary>
public enum AddressFamily : byte
{
/// <summary>
/// 未知。
/// </summary>
Unknown = 0,
/// <summary>
/// IP 版本 4。
/// </summary>
IPv4,
/// <summary>
/// IP 版本 6。
/// </summary>
IPv6
}
}

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fileFormatVersion: 2
guid: 6f0c907c7aeb4bd2a19ff78ad8e8b668
timeCreated: 1661772419

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using System;
using System.Net;
using System.Net.Sockets;
namespace TEngine.Runtime
{
/// <summary>
/// 网络频道接口。
/// </summary>
public interface INetworkChannel
{
/// <summary>
/// 获取网络频道名称。
/// </summary>
string Name
{
get;
}
/// <summary>
/// 获取网络频道所使用的 Socket。
/// </summary>
Socket Socket
{
get;
}
/// <summary>
/// 获取是否已连接。
/// </summary>
bool Connected
{
get;
}
/// <summary>
/// 获取网络服务类型。
/// </summary>
ServiceType ServiceType
{
get;
}
/// <summary>
/// 获取网络地址类型。
/// </summary>
AddressFamily AddressFamily
{
get;
}
/// <summary>
/// 获取要发送的消息包数量。
/// </summary>
int SendPacketCount
{
get;
}
/// <summary>
/// 获取累计发送的消息包数量。
/// </summary>
int SentPacketCount
{
get;
}
/// <summary>
/// 获取累计已接收的消息包数量。
/// </summary>
int ReceivedPacketCount
{
get;
}
/// <summary>
/// 获取或设置当收到消息包时是否重置心跳流逝时间。
/// </summary>
bool ResetHeartBeatElapseSecondsWhenReceivePacket
{
get;
set;
}
/// <summary>
/// 获取丢失心跳的次数。
/// </summary>
int MissHeartBeatCount
{
get;
}
/// <summary>
/// 获取或设置心跳间隔时长,以秒为单位。
/// </summary>
float HeartBeatInterval
{
get;
set;
}
/// <summary>
/// 获取心跳等待时长,以秒为单位。
/// </summary>
float HeartBeatElapseSeconds
{
get;
}
/// <summary>
/// 注册网络消息包处理函数。
/// </summary>
/// <param name="actionId"></param>
/// <param name="msgDelegate"></param>
void RegisterHandler(int actionId, CsMsgDelegate msgDelegate);
/// <summary>
/// 连接到远程主机。
/// </summary>
/// <param name="ipAddress">远程主机的 IP 地址。</param>
/// <param name="port">远程主机的端口号。</param>
void Connect(IPAddress ipAddress, int port);
/// <summary>
/// 连接到远程主机。
/// </summary>
/// <param name="ipAddress">远程主机的 IP 地址。</param>
/// <param name="port">远程主机的端口号。</param>
/// <param name="userData">用户自定义数据。</param>
void Connect(IPAddress ipAddress, int port, object userData);
/// <summary>
/// 关闭网络频道。
/// </summary>
void Close();
/// <summary>
/// 向远程主机发送消息包。
/// </summary>
/// <typeparam name="T">消息包类型。</typeparam>
/// <param name="packet">要发送的消息包。</param>
void Send<T>(T packet) where T : Packet;
}
}

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fileFormatVersion: 2
guid: c66ee24862094df49e089d63f7481285
timeCreated: 1661771701

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using System.IO;
namespace TEngine.Runtime
{
/// <summary>
/// 网络频道辅助器接口。
/// </summary>
public interface INetworkChannelHelper
{
/// <summary>
/// 获取消息包头长度。
/// </summary>
int PacketHeaderLength
{
get;
}
/// <summary>
/// 初始化网络频道辅助器。
/// </summary>
/// <param name="networkChannel">网络频道。</param>
void Initialize(INetworkChannel networkChannel);
/// <summary>
/// 关闭并清理网络频道辅助器。
/// </summary>
void Shutdown();
/// <summary>
/// 准备进行连接。
/// </summary>
void PrepareForConnecting();
/// <summary>
/// 发送心跳消息包。
/// </summary>
/// <returns>是否发送心跳消息包成功。</returns>
bool SendHeartBeat();
/// <summary>
/// 序列化消息包。
/// </summary>
/// <typeparam name="T">消息包类型。</typeparam>
/// <param name="packet">要序列化的消息包。</param>
/// <param name="destination">要序列化的目标流。</param>
/// <returns>是否序列化成功。</returns>
bool Serialize<T>(T packet, Stream destination) where T : Packet;
/// <summary>
/// 反序列化消息包头。
/// </summary>
/// <param name="source">要反序列化的来源流。</param>
/// <param name="customErrorData">用户自定义错误数据。</param>
/// <returns>反序列化后的消息包头。</returns>
IPacketHeader DeserializePacketHeader(Stream source, out object customErrorData);
/// <summary>
/// 反序列化消息包。
/// </summary>
/// <param name="packetHeader">消息包头。</param>
/// <param name="source">要反序列化的来源流。</param>
/// <param name="customErrorData">用户自定义错误数据。</param>
/// <returns>反序列化后的消息包。</returns>
Packet DeserializePacket(IPacketHeader packetHeader, Stream source, out object customErrorData);
}
}

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fileFormatVersion: 2
guid: aeff0f53fdd54bd489d6a6141e79dca0
timeCreated: 1661771934

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using System;
using System.Collections.Generic;
using System.Net.Sockets;
namespace TEngine.Runtime
{
/// <summary>
/// 网络管理器接口。
/// </summary>
public interface INetworkManager
{
/// <summary>
/// 获取网络频道数量。
/// </summary>
int NetworkChannelCount
{
get;
}
/// <summary>
/// 网络连接成功事件。
/// </summary>
event Action<INetworkChannel, object> NetworkConnected;
/// <summary>
/// 网络连接关闭事件。
/// </summary>
event Action<INetworkChannel> NetworkClosed;
/// <summary>
/// 网络心跳包丢失事件。
/// </summary>
event Action<INetworkChannel, int> NetworkMissHeartBeat;
/// <summary>
/// 网络错误事件。
/// </summary>
event Action<INetworkChannel, NetworkErrorCode, string> NetworkError;
/// <summary>
/// 用户自定义网络错误事件。
/// </summary>
event Action<INetworkChannel, object> NetworkCustomError;
/// <summary>
/// 检查是否存在网络频道。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <returns>是否存在网络频道。</returns>
bool HasNetworkChannel(string name);
/// <summary>
/// 获取网络频道。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <returns>要获取的网络频道。</returns>
INetworkChannel GetNetworkChannel(string name);
/// <summary>
/// 获取所有网络频道。
/// </summary>
/// <returns>所有网络频道。</returns>
INetworkChannel[] GetAllNetworkChannels();
/// <summary>
/// 获取所有网络频道。
/// </summary>
/// <param name="results">所有网络频道。</param>
void GetAllNetworkChannels(List<INetworkChannel> results);
/// <summary>
/// 创建网络频道。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <param name="serviceType">网络服务类型。</param>
/// <param name="networkChannelHelper">网络频道辅助器。</param>
/// <returns>要创建的网络频道。</returns>
INetworkChannel CreateNetworkChannel(string name, ServiceType serviceType, INetworkChannelHelper networkChannelHelper);
/// <summary>
/// 销毁网络频道。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <returns>是否销毁网络频道成功。</returns>
bool DestroyNetworkChannel(string name);
}
}

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fileFormatVersion: 2
guid: aa9566de56cd4b579631a1725b89174e
timeCreated: 1661775465

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namespace TEngine.Runtime
{
/// <summary>
/// 网络消息包头接口。
/// </summary>
public interface IPacketHeader
{
/// <summary>
/// 获取网络消息包长度。
/// </summary>
int PacketLength
{
get;
}
}
}

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fileFormatVersion: 2
guid: 1a61d331daf74fe48bffbb083f016cb5
timeCreated: 1661771898

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namespace TEngine.Runtime
{
public static class NetWorkEventId
{
public static int NetworkConnectedEvent = StringId.StringToHash("NetWorkEventId.NetworkConnectedEvent");
public static int NetworkClosedEvent = StringId.StringToHash("NetWorkEventId.NetworkClosedEvent");
public static int NetworkMissHeartBeatEvent = StringId.StringToHash("NetWorkEventId.NetworkMissHeartBeatEvent");
public static int NetworkErrorEvent = StringId.StringToHash("NetWorkEventId.NetworkErrorEvent");
public static int NetworkCustomErrorEvent = StringId.StringToHash("NetWorkEventId.NetworkCustomErrorEvent");
}
}

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fileFormatVersion: 2
guid: 007c9ae2d35f4d6181f53cf3e5738884
timeCreated: 1661930441

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace TEngine.Runtime
{
/// <summary>
/// 网络组件。
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("TEngine/Network")]
public class Network : UnitySingleton<Network>
{
private INetworkManager m_NetworkManager = null;
public NetworkManager NetworkManager
{
private set;
get;
}
/// <summary>
/// 获取网络频道数量。
/// </summary>
public int NetworkChannelCount
{
get
{
if (m_NetworkManager == null)
{
return 0;
}
return m_NetworkManager.NetworkChannelCount;
}
}
protected override void OnLoad()
{
base.OnLoad();
m_NetworkManager = new NetworkManager();
NetworkManager = m_NetworkManager as NetworkManager;
if (m_NetworkManager == null)
{
Log.Fatal("Network manager is invalid.");
return;
}
m_NetworkManager.NetworkConnected += OnNetworkConnected;
m_NetworkManager.NetworkClosed += OnNetworkClosed;
m_NetworkManager.NetworkMissHeartBeat += OnNetworkMissHeartBeat;
m_NetworkManager.NetworkError += OnNetworkError;
m_NetworkManager.NetworkCustomError += OnNetworkCustomError;
}
private void Update()
{
if (m_NetworkManager != null)
{
NetworkManager.Update(Time.deltaTime, Time.unscaledDeltaTime);;
}
}
protected override void OnDestroy()
{
base.OnDestroy();
if (NetworkManager != null)
{
NetworkManager.Shutdown();
}
}
/// <summary>
/// 检查是否存在网络频道。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <returns>是否存在网络频道。</returns>
public bool HasNetworkChannel(string name)
{
return m_NetworkManager.HasNetworkChannel(name);
}
/// <summary>
/// 获取网络频道。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <returns>要获取的网络频道。</returns>
public INetworkChannel GetNetworkChannel(string name)
{
return m_NetworkManager.GetNetworkChannel(name);
}
/// <summary>
/// 获取所有网络频道。
/// </summary>
/// <returns>所有网络频道。</returns>
public INetworkChannel[] GetAllNetworkChannels()
{
return m_NetworkManager.GetAllNetworkChannels();
}
/// <summary>
/// 获取所有网络频道。
/// </summary>
/// <param name="results">所有网络频道。</param>
public void GetAllNetworkChannels(List<INetworkChannel> results)
{
m_NetworkManager.GetAllNetworkChannels(results);
}
/// <summary>
/// 创建网络频道。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <param name="serviceType">网络服务类型。</param>
/// <param name="networkChannelHelper">网络频道辅助器。</param>
/// <returns>要创建的网络频道。</returns>
public INetworkChannel CreateNetworkChannel(string name, ServiceType serviceType, INetworkChannelHelper networkChannelHelper)
{
return m_NetworkManager.CreateNetworkChannel(name, serviceType, networkChannelHelper);
}
/// <summary>
/// 销毁网络频道。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <returns>是否销毁网络频道成功。</returns>
public bool DestroyNetworkChannel(string name)
{
return m_NetworkManager.DestroyNetworkChannel(name);
}
private void OnNetworkConnected(INetworkChannel channel, object obj)
{
GameEventMgr.Instance.Send(NetWorkEventId.NetworkConnectedEvent,channel, obj);
}
private void OnNetworkClosed(INetworkChannel channel)
{
GameEventMgr.Instance.Send(NetWorkEventId.NetworkClosedEvent,channel);
}
private void OnNetworkMissHeartBeat(INetworkChannel channel, int missCount)
{
GameEventMgr.Instance.Send(NetWorkEventId.NetworkMissHeartBeatEvent,channel,missCount);
}
private void OnNetworkError(INetworkChannel channel, NetworkErrorCode errorCode, string message)
{
GameEventMgr.Instance.Send(NetWorkEventId.NetworkErrorEvent,channel,errorCode,message);
}
private void OnNetworkCustomError(INetworkChannel channel,object message)
{
GameEventMgr.Instance.Send(NetWorkEventId.NetworkCustomErrorEvent,channel,message);
}
}
}

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fileFormatVersion: 2
guid: 1dd2b00e963a5b54db7aae1b87628982
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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namespace TEngine.Runtime
{
/// <summary>
/// 网络错误码。
/// </summary>
public enum NetworkErrorCode : byte
{
/// <summary>
/// 未知错误。
/// </summary>
Unknown = 0,
/// <summary>
/// 地址族错误。
/// </summary>
AddressFamilyError,
/// <summary>
/// Socket 错误。
/// </summary>
SocketError,
/// <summary>
/// 连接错误。
/// </summary>
ConnectError,
/// <summary>
/// 发送错误。
/// </summary>
SendError,
/// <summary>
/// 接收错误。
/// </summary>
ReceiveError,
/// <summary>
/// 序列化错误。
/// </summary>
SerializeError,
/// <summary>
/// 反序列化消息包头错误。
/// </summary>
DeserializePacketHeaderError,
/// <summary>
/// 反序列化消息包错误。
/// </summary>
DeserializePacketError
}
}

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fileFormatVersion: 2
guid: 86fe9208ee30402ab1fcdc8cdcff1d89
timeCreated: 1661771970

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using System.Net.Sockets;
namespace TEngine.Runtime
{
public sealed partial class NetworkManager
{
private sealed class ConnectState
{
private readonly Socket m_Socket;
private readonly object m_UserData;
public ConnectState(Socket socket, object userData)
{
m_Socket = socket;
m_UserData = userData;
}
public Socket Socket
{
get
{
return m_Socket;
}
}
public object UserData
{
get
{
return m_UserData;
}
}
}
}
}

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fileFormatVersion: 2
guid: 07167c4e7b24c2148acdfe52fbe0c817
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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namespace TEngine.Runtime
{
public sealed partial class NetworkManager
{
private sealed class HeartBeatState
{
private float m_HeartBeatElapseSeconds;
private int m_MissHeartBeatCount;
public HeartBeatState()
{
m_HeartBeatElapseSeconds = 0f;
m_MissHeartBeatCount = 0;
}
public float HeartBeatElapseSeconds
{
get
{
return m_HeartBeatElapseSeconds;
}
set
{
m_HeartBeatElapseSeconds = value;
}
}
public int MissHeartBeatCount
{
get
{
return m_MissHeartBeatCount;
}
set
{
m_MissHeartBeatCount = value;
}
}
public void Reset(bool resetHeartBeatElapseSeconds)
{
if (resetHeartBeatElapseSeconds)
{
m_HeartBeatElapseSeconds = 0f;
}
m_MissHeartBeatCount = 0;
}
}
}
}

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fileFormatVersion: 2
guid: e1beec3505229bd418c252c142a01152
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using TEngineProto;
namespace TEngine.Runtime
{
public delegate void CsMsgDelegate(MainPack mainPack);
public sealed partial class NetworkManager
{
/// <summary>
/// 网络频道基类。
/// </summary>
private abstract class NetworkChannelBase : INetworkChannel, IDisposable
{
private const float DefaultHeartBeatInterval = 30f;
private const int MAX_MSG_HANDLE = 256;
private readonly string m_Name;
protected readonly Queue<Packet> m_SendPacketPool;
protected readonly INetworkChannelHelper m_NetworkChannelHelper;
protected AddressFamily m_AddressFamily;
protected bool m_ResetHeartBeatElapseSecondsWhenReceivePacket;
protected float m_HeartBeatInterval;
protected Socket m_Socket;
protected readonly SendState m_SendState;
protected readonly ReceiveState m_ReceiveState;
protected readonly HeartBeatState m_HeartBeatState;
protected int m_SentPacketCount;
protected int m_ReceivedPacketCount;
protected bool m_Active;
private bool m_Disposed;
public Action<NetworkChannelBase, object> NetworkChannelConnected;
public Action<NetworkChannelBase> NetworkChannelClosed;
public Action<NetworkChannelBase, int> NetworkChannelMissHeartBeat;
public Action<NetworkChannelBase, NetworkErrorCode, SocketError, string> NetworkChannelError;
public Action<NetworkChannelBase, object> NetworkChannelCustomError;
/// <summary>
/// 委托注册队列
/// </summary>
protected Dictionary<int, List<CsMsgDelegate>> m_MapCmdHandle = new Dictionary<int, List<CsMsgDelegate>>();
/// <summary>
/// 委托缓存堆栈
/// </summary>
protected Queue<List<CsMsgDelegate>> m_CachelistHandle = new Queue<List<CsMsgDelegate>>();
/// <summary>
/// 消息包缓存堆栈
/// </summary>
protected Queue<MainPack> m_QueuepPacks = new Queue<MainPack>();
/// <summary>
/// 初始化网络频道基类的新实例。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <param name="networkChannelHelper">网络频道辅助器。</param>
public NetworkChannelBase(string name, INetworkChannelHelper networkChannelHelper)
{
m_Name = name ?? string.Empty;
m_SendPacketPool = new Queue<Packet>();
m_NetworkChannelHelper = networkChannelHelper;
m_AddressFamily = AddressFamily.Unknown;
m_ResetHeartBeatElapseSecondsWhenReceivePacket = false;
m_HeartBeatInterval = DefaultHeartBeatInterval;
m_Socket = null;
m_SendState = new SendState();
m_ReceiveState = new ReceiveState();
m_HeartBeatState = new HeartBeatState();
m_SentPacketCount = 0;
m_ReceivedPacketCount = 0;
m_Active = false;
m_Disposed = false;
NetworkChannelConnected = null;
NetworkChannelClosed = null;
NetworkChannelMissHeartBeat = null;
NetworkChannelError = null;
NetworkChannelCustomError = null;
networkChannelHelper.Initialize(this);
}
/// <summary>
/// 获取网络频道名称。
/// </summary>
public string Name
{
get
{
return m_Name;
}
}
/// <summary>
/// 获取网络频道所使用的 Socket。
/// </summary>
public Socket Socket
{
get
{
return m_Socket;
}
}
/// <summary>
/// 获取是否已连接。
/// </summary>
public bool Connected
{
get
{
if (m_Socket != null)
{
return m_Socket.Connected;
}
return false;
}
}
/// <summary>
/// 获取网络服务类型。
/// </summary>
public abstract ServiceType ServiceType
{
get;
}
/// <summary>
/// 获取网络地址类型。
/// </summary>
public AddressFamily AddressFamily
{
get
{
return m_AddressFamily;
}
}
/// <summary>
/// 获取要发送的消息包数量。
/// </summary>
public int SendPacketCount
{
get
{
return m_SendPacketPool.Count;
}
}
/// <summary>
/// 获取累计发送的消息包数量。
/// </summary>
public int SentPacketCount
{
get
{
return m_SentPacketCount;
}
}
/// <summary>
/// 获取累计已接收的消息包数量。
/// </summary>
public int ReceivedPacketCount
{
get
{
return m_ReceivedPacketCount;
}
}
/// <summary>
/// 获取或设置当收到消息包时是否重置心跳流逝时间。
/// </summary>
public bool ResetHeartBeatElapseSecondsWhenReceivePacket
{
get
{
return m_ResetHeartBeatElapseSecondsWhenReceivePacket;
}
set
{
m_ResetHeartBeatElapseSecondsWhenReceivePacket = value;
}
}
/// <summary>
/// 获取丢失心跳的次数。
/// </summary>
public int MissHeartBeatCount
{
get
{
return m_HeartBeatState.MissHeartBeatCount;
}
}
/// <summary>
/// 获取或设置心跳间隔时长,以秒为单位。
/// </summary>
public float HeartBeatInterval
{
get
{
return m_HeartBeatInterval;
}
set
{
m_HeartBeatInterval = value;
}
}
/// <summary>
/// 获取心跳等待时长,以秒为单位。
/// </summary>
public float HeartBeatElapseSeconds
{
get
{
return m_HeartBeatState.HeartBeatElapseSeconds;
}
}
/// <summary>
/// 网络频道轮询。
/// </summary>
/// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
/// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
public virtual void Update(float elapseSeconds, float realElapseSeconds)
{
if (m_Socket == null || !m_Active)
{
return;
}
HandleCsMsgOnUpdate();
CheckCsMsgTimeOut();
ProcessSend();
ProcessReceive();
if (m_Socket == null || !m_Active)
{
return;
}
if (m_HeartBeatInterval > 0f)
{
bool sendHeartBeat = false;
int missHeartBeatCount = 0;
lock (m_HeartBeatState)
{
if (m_Socket == null || !m_Active)
{
return;
}
m_HeartBeatState.HeartBeatElapseSeconds += realElapseSeconds;
if (m_HeartBeatState.HeartBeatElapseSeconds >= m_HeartBeatInterval)
{
sendHeartBeat = true;
missHeartBeatCount = m_HeartBeatState.MissHeartBeatCount;
m_HeartBeatState.HeartBeatElapseSeconds = 0f;
m_HeartBeatState.MissHeartBeatCount++;
}
}
if (sendHeartBeat && m_NetworkChannelHelper.SendHeartBeat())
{
if (missHeartBeatCount > 0 && NetworkChannelMissHeartBeat != null)
{
NetworkChannelMissHeartBeat(this, missHeartBeatCount);
}
}
}
}
/// <summary>
/// 关闭网络频道。
/// </summary>
public virtual void Shutdown()
{
Close();
m_NetworkChannelHelper.Shutdown();
}
/// <summary>
/// 注册网络消息包处理函数。
/// </summary>
/// <param name="actionId"></param>
/// <param name="msgDelegate"></param>
/// <exception cref="Exception"></exception>
public void RegisterHandler(int actionId, CsMsgDelegate msgDelegate)
{
if (msgDelegate == null)
{
throw new Exception("Packet handler is invalid.");
}
List<CsMsgDelegate> listHandle;
if (!m_MapCmdHandle.TryGetValue(actionId, out listHandle))
{
listHandle = new List<CsMsgDelegate>();
m_MapCmdHandle[actionId] = listHandle;
}
if (listHandle != null)
{
if (!listHandle.Contains(msgDelegate))
{
listHandle.Add(msgDelegate);
}
else
{
Log.Warning("-------------repeat RegCmdHandle ActionCode:{0}-----------", (ActionCode)actionId);
}
}
}
/// <summary>
/// 移除消息处理函数
/// </summary>
/// <param name="actionId"></param>
/// <param name="msgDelegate"></param>
public void RmvHandler(int actionId, CsMsgDelegate msgDelegate)
{
List<CsMsgDelegate> listHandle;
if (!m_MapCmdHandle.TryGetValue(actionId, out listHandle))
{
return;
}
if (listHandle != null)
{
listHandle.Remove(msgDelegate);
}
}
/// <summary>
/// 连接到远程主机。
/// </summary>
/// <param name="ipAddress">远程主机的 IP 地址。</param>
/// <param name="port">远程主机的端口号。</param>
public void Connect(IPAddress ipAddress, int port)
{
Connect(ipAddress, port, null);
}
/// <summary>
/// 连接到远程主机。
/// </summary>
/// <param name="ipAddress">远程主机的 IP 地址。</param>
/// <param name="port">远程主机的端口号。</param>
/// <param name="userData">用户自定义数据。</param>
public virtual void Connect(IPAddress ipAddress, int port, object userData)
{
if (m_Socket != null)
{
Close();
m_Socket = null;
}
switch (ipAddress.AddressFamily)
{
case System.Net.Sockets.AddressFamily.InterNetwork:
m_AddressFamily = AddressFamily.IPv4;
break;
case System.Net.Sockets.AddressFamily.InterNetworkV6:
m_AddressFamily = AddressFamily.IPv6;
break;
default:
string errorMessage = Utility.Text.Format("Not supported address family '{0}'.", ipAddress.AddressFamily);
if (NetworkChannelError != null)
{
NetworkChannelError(this, NetworkErrorCode.AddressFamilyError, SocketError.Success, errorMessage);
return;
}
throw new Exception(errorMessage);
}
m_SendState.Reset();
m_ReceiveState.PrepareForPacketHeader(m_NetworkChannelHelper.PacketHeaderLength);
}
/// <summary>
/// 关闭连接并释放所有相关资源。
/// </summary>
public void Close()
{
lock (this)
{
if (m_Socket == null)
{
return;
}
m_Active = false;
try
{
m_Socket.Shutdown(SocketShutdown.Both);
}
catch
{
}
finally
{
m_Socket.Close();
m_Socket = null;
if (NetworkChannelClosed != null)
{
NetworkChannelClosed(this);
}
}
m_SentPacketCount = 0;
m_ReceivedPacketCount = 0;
lock (m_SendPacketPool)
{
m_SendPacketPool.Clear();
}
lock (m_HeartBeatState)
{
m_HeartBeatState.Reset(true);
}
}
}
/// <summary>
/// 向远程主机发送消息包。
/// </summary>
/// <typeparam name="T">消息包类型。</typeparam>
/// <param name="packet">要发送的消息包。</param>
public void Send<T>(T packet) where T : Packet
{
if (m_Socket == null)
{
string errorMessage = "You must connect first.";
if (NetworkChannelError != null)
{
NetworkChannelError(this, NetworkErrorCode.SendError, SocketError.Success, errorMessage);
return;
}
throw new Exception(errorMessage);
}
if (!m_Active)
{
string errorMessage = "Socket is not active.";
if (NetworkChannelError != null)
{
NetworkChannelError(this, NetworkErrorCode.SendError, SocketError.Success, errorMessage);
return;
}
throw new Exception(errorMessage);
}
if (packet == null)
{
string errorMessage = "Packet is invalid.";
if (NetworkChannelError != null)
{
NetworkChannelError(this, NetworkErrorCode.SendError, SocketError.Success, errorMessage);
return;
}
throw new Exception(errorMessage);
}
lock (m_SendPacketPool)
{
m_SendPacketPool.Enqueue(packet);
}
}
/// <summary>
/// 释放资源。
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// 释放资源。
/// </summary>
/// <param name="disposing">释放资源标记。</param>
private void Dispose(bool disposing)
{
if (m_Disposed)
{
return;
}
if (disposing)
{
Close();
m_SendState.Dispose();
m_ReceiveState.Dispose();
}
m_Disposed = true;
}
protected virtual bool ProcessSend()
{
if (m_SendState.Stream.Length > 0 || m_SendPacketPool.Count <= 0)
{
return false;
}
while (m_SendPacketPool.Count > 0)
{
Packet packet = null;
lock (m_SendPacketPool)
{
packet = m_SendPacketPool.Dequeue();
}
bool serializeResult = false;
try
{
serializeResult = m_NetworkChannelHelper.Serialize(packet, m_SendState.Stream);
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.SerializeError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return false;
}
throw;
}
if (!serializeResult)
{
string errorMessage = "Serialized packet failure.";
if (NetworkChannelError != null)
{
NetworkChannelError(this, NetworkErrorCode.SerializeError, SocketError.Success, errorMessage);
return false;
}
throw new Exception(errorMessage);
}
}
m_SendState.Stream.Position = 0L;
return true;
}
protected virtual void ProcessReceive()
{
}
protected virtual bool ProcessPacketHeader()
{
try
{
object customErrorData = null;
IPacketHeader packetHeader = m_NetworkChannelHelper.DeserializePacketHeader(m_ReceiveState.Stream, out customErrorData);
if (customErrorData != null && NetworkChannelCustomError != null)
{
NetworkChannelCustomError(this, customErrorData);
}
if (packetHeader == null)
{
string errorMessage = "Packet header is invalid.";
if (NetworkChannelError != null)
{
NetworkChannelError(this, NetworkErrorCode.DeserializePacketHeaderError, SocketError.Success, errorMessage);
return false;
}
throw new Exception(errorMessage);
}
m_ReceiveState.PrepareForPacket(packetHeader);
if (packetHeader.PacketLength <= 0)
{
bool processSuccess = ProcessPacket();
m_ReceivedPacketCount++;
return processSuccess;
}
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.DeserializePacketHeaderError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return false;
}
throw;
}
return true;
}
protected virtual bool ProcessPacket()
{
lock (m_HeartBeatState)
{
m_HeartBeatState.Reset(m_ResetHeartBeatElapseSecondsWhenReceivePacket);
}
try
{
object customErrorData = null;
Packet packet = m_NetworkChannelHelper.DeserializePacket(m_ReceiveState.PacketHeader, m_ReceiveState.Stream, out customErrorData);
if (customErrorData != null && NetworkChannelCustomError != null)
{
NetworkChannelCustomError(this, customErrorData);
}
if (packet != null)
{
HandleResponse(packet as MainPack);
}
m_ReceiveState.PrepareForPacketHeader(m_NetworkChannelHelper.PacketHeaderLength);
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.DeserializePacketError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return false;
}
throw;
}
return true;
}
/// <summary>
/// 网络消息回调,非主线程
/// </summary>
/// <param name="pack"></param>
public void HandleResponse(MainPack pack)
{
lock (m_CachelistHandle)
{
List<CsMsgDelegate> listHandle;
if (m_MapCmdHandle.TryGetValue((int)pack.actioncode, out listHandle))
{
m_CachelistHandle.Enqueue(listHandle);
m_QueuepPacks.Enqueue(pack);
}
}
}
/// <summary>
/// 主线程从消息包缓存堆栈/委托缓存堆栈中出列
/// </summary>
private void HandleCsMsgOnUpdate()
{
if (m_CachelistHandle.Count <= 0 || m_QueuepPacks.Count <= 0)
{
return;
}
try
{
foreach (CsMsgDelegate handle in m_CachelistHandle.Dequeue())
{
var pack = m_QueuepPacks.Peek();
if (pack != null)
{
handle(pack);
UInt32 hashIndex = (uint)pack.actioncode % MAX_MSG_HANDLE;
RmvCheckCsMsg((int)hashIndex);
}
}
m_QueuepPacks.Dequeue();
}
catch (Exception e)
{
TLogger.LogError(e.Message);
}
}
#region
private const int CHECK_TIMEOUT_PERFRAME = 10;
UInt32 m_dwLastCheckIndex = 0;
CsMsgDelegate[] m_aMsgHandles = new CsMsgDelegate[MAX_MSG_HANDLE];
float[] m_fMsgRegTime = new float[MAX_MSG_HANDLE];
private float m_timeout = 15;
private readonly MainPack _timeOutPack = new MainPack { returncode = ReturnCode.MsgTimeOut };
public void RmvCheckCsMsg(int index)
{
m_aMsgHandles[index] = null;
m_fMsgRegTime[index] = 0;
}
private void RegTimeOutHandle(uint actionCode, CsMsgDelegate resHandler)
{
uint hashIndex = actionCode % MAX_MSG_HANDLE;
if (m_aMsgHandles[hashIndex] != null)
{
//NotifyTimeout(m_aMsgHandles[hashIndex]);
RmvCheckCsMsg((int)hashIndex);
}
m_aMsgHandles[hashIndex] = resHandler;
m_fMsgRegTime[hashIndex] = UnityEngine.Time.time;
}
protected void NotifyTimeout(CsMsgDelegate msgHandler)
{
msgHandler(_timeOutPack);
}
private void CheckCsMsgTimeOut()
{
float nowTime = UnityEngine.Time.time;
for (int i = 0; i < CHECK_TIMEOUT_PERFRAME; i++)
{
m_dwLastCheckIndex = (m_dwLastCheckIndex + 1) % MAX_MSG_HANDLE;
if (m_aMsgHandles[m_dwLastCheckIndex] != null)
{
if (m_fMsgRegTime[m_dwLastCheckIndex] + m_timeout < nowTime)
{
TLogger.LogError("msg timeout, resCmdID[{0}]", m_aMsgHandles[m_dwLastCheckIndex]);
NotifyTimeout(m_aMsgHandles[m_dwLastCheckIndex]);
RmvCheckCsMsg((int)m_dwLastCheckIndex);
}
}
}
}
#endregion
}
}
}

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fileFormatVersion: 2
guid: d124c3d2afc7006459e261c8d510711c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.IO;
namespace TEngine.Runtime
{
public sealed partial class NetworkManager
{
private sealed class ReceiveState : IDisposable
{
private const int DefaultBufferLength = 1024 * 64;
private MemoryStream m_Stream;
private IPacketHeader m_PacketHeader;
private bool m_Disposed;
public ReceiveState()
{
m_Stream = new MemoryStream(DefaultBufferLength);
m_PacketHeader = null;
m_Disposed = false;
}
public MemoryStream Stream
{
get
{
return m_Stream;
}
}
public IPacketHeader PacketHeader
{
get
{
return m_PacketHeader;
}
}
public void PrepareForPacketHeader(int packetHeaderLength)
{
Reset(packetHeaderLength, null);
}
public void PrepareForPacket(IPacketHeader packetHeader)
{
if (packetHeader == null)
{
throw new Exception("Packet header is invalid.");
}
Reset(packetHeader.PacketLength, packetHeader);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (m_Disposed)
{
return;
}
if (disposing)
{
if (m_Stream != null)
{
m_Stream.Dispose();
m_Stream = null;
}
}
m_Disposed = true;
}
private void Reset(int targetLength, IPacketHeader packetHeader)
{
if (targetLength < 0)
{
throw new Exception("Target length is invalid.");
}
m_Stream.Position = 0L;
m_Stream.SetLength(targetLength);
m_PacketHeader = packetHeader;
}
}
}
}

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fileFormatVersion: 2
guid: 4a8a0b968c7b38442ae9bbf523e6f234
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,60 @@
using System;
using System.IO;
namespace TEngine.Runtime
{
public sealed partial class NetworkManager
{
private sealed class SendState : IDisposable
{
private const int DefaultBufferLength = 1024 * 64;
private MemoryStream m_Stream;
private bool m_Disposed;
public SendState()
{
m_Stream = new MemoryStream(DefaultBufferLength);
m_Disposed = false;
}
public MemoryStream Stream
{
get
{
return m_Stream;
}
}
public void Reset()
{
m_Stream.Position = 0L;
m_Stream.SetLength(0L);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (m_Disposed)
{
return;
}
if (disposing)
{
if (m_Stream != null)
{
m_Stream.Dispose();
m_Stream = null;
}
}
m_Disposed = true;
}
}
}
}

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fileFormatVersion: 2
guid: 01a1e8d0d67bac34a9d5ea40a96bb0eb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,340 @@
using System;
using System.Collections.Generic;
using System.Net.Sockets;
namespace TEngine.Runtime
{
/// <summary>
/// 网络管理器。
/// </summary>
public sealed partial class NetworkManager : INetworkManager
{
private readonly Dictionary<string, NetworkChannelBase> m_NetworkChannels;
private Action<INetworkChannel, object> m_NetworkConnectedEventHandler;
private Action<INetworkChannel> m_NetworkClosedEventHandler;
private Action<INetworkChannel, int> m_NetworkMissHeartBeatEventHandler;
private Action<INetworkChannel, NetworkErrorCode, string> m_NetworkErrorEventHandler;
private Action<INetworkChannel, object> m_NetworkCustomErrorEventHandler;
/// <summary>
/// 初始化网络管理器的新实例。
/// </summary>
public NetworkManager()
{
m_NetworkChannels = new Dictionary<string, NetworkChannelBase>(StringComparer.Ordinal);
m_NetworkConnectedEventHandler = null;
m_NetworkClosedEventHandler = null;
m_NetworkMissHeartBeatEventHandler = null;
m_NetworkErrorEventHandler = null;
m_NetworkCustomErrorEventHandler = null;
}
/// <summary>
/// 获取网络频道数量。
/// </summary>
public int NetworkChannelCount
{
get
{
return m_NetworkChannels.Count;
}
}
/// <summary>
/// 网络连接成功事件。
/// </summary>
public event Action<INetworkChannel, object> NetworkConnected
{
add
{
m_NetworkConnectedEventHandler += value;
}
remove
{
m_NetworkConnectedEventHandler -= value;
}
}
/// <summary>
/// 网络连接关闭事件。
/// </summary>
public event Action<INetworkChannel> NetworkClosed
{
add
{
m_NetworkClosedEventHandler += value;
}
remove
{
m_NetworkClosedEventHandler -= value;
}
}
/// <summary>
/// 网络心跳包丢失事件。
/// </summary>
public event Action<INetworkChannel, int> NetworkMissHeartBeat
{
add
{
m_NetworkMissHeartBeatEventHandler += value;
}
remove
{
m_NetworkMissHeartBeatEventHandler -= value;
}
}
/// <summary>
/// 网络错误事件。
/// </summary>
public event Action<INetworkChannel, NetworkErrorCode, string> NetworkError
{
add
{
m_NetworkErrorEventHandler += value;
}
remove
{
m_NetworkErrorEventHandler -= value;
}
}
/// <summary>
/// 用户自定义网络错误事件。
/// </summary>
public event Action<INetworkChannel, object> NetworkCustomError
{
add
{
m_NetworkCustomErrorEventHandler += value;
}
remove
{
m_NetworkCustomErrorEventHandler -= value;
}
}
/// <summary>
/// 网络管理器轮询。
/// </summary>
/// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
/// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
public void Update(float elapseSeconds, float realElapseSeconds)
{
foreach (KeyValuePair<string, NetworkChannelBase> networkChannel in m_NetworkChannels)
{
networkChannel.Value.Update(elapseSeconds, realElapseSeconds);
}
}
/// <summary>
/// 关闭并清理网络管理器。
/// </summary>
public void Shutdown()
{
foreach (KeyValuePair<string, NetworkChannelBase> networkChannel in m_NetworkChannels)
{
NetworkChannelBase networkChannelBase = networkChannel.Value;
networkChannelBase.NetworkChannelConnected -= OnNetworkChannelConnected;
networkChannelBase.NetworkChannelClosed -= OnNetworkChannelClosed;
networkChannelBase.NetworkChannelMissHeartBeat -= OnNetworkChannelMissHeartBeat;
networkChannelBase.NetworkChannelError -= OnNetworkChannelError;
networkChannelBase.NetworkChannelCustomError -= OnNetworkChannelCustomError;
networkChannelBase.Shutdown();
}
m_NetworkChannels.Clear();
}
/// <summary>
/// 检查是否存在网络频道。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <returns>是否存在网络频道。</returns>
public bool HasNetworkChannel(string name)
{
return m_NetworkChannels.ContainsKey(name ?? string.Empty);
}
/// <summary>
/// 获取网络频道。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <returns>要获取的网络频道。</returns>
public INetworkChannel GetNetworkChannel(string name)
{
NetworkChannelBase networkChannel = null;
if (m_NetworkChannels.TryGetValue(name ?? string.Empty, out networkChannel))
{
return networkChannel;
}
return null;
}
/// <summary>
/// 获取所有网络频道。
/// </summary>
/// <returns>所有网络频道。</returns>
public INetworkChannel[] GetAllNetworkChannels()
{
int index = 0;
INetworkChannel[] results = new INetworkChannel[m_NetworkChannels.Count];
foreach (KeyValuePair<string, NetworkChannelBase> networkChannel in m_NetworkChannels)
{
results[index++] = networkChannel.Value;
}
return results;
}
/// <summary>
/// 获取所有网络频道。
/// </summary>
/// <param name="results">所有网络频道。</param>
public void GetAllNetworkChannels(List<INetworkChannel> results)
{
if (results == null)
{
throw new Exception("Results is invalid.");
}
results.Clear();
foreach (KeyValuePair<string, NetworkChannelBase> networkChannel in m_NetworkChannels)
{
results.Add(networkChannel.Value);
}
}
/// <summary>
/// 创建网络频道。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <param name="serviceType">网络服务类型。</param>
/// <param name="networkChannelHelper">网络频道辅助器。</param>
/// <returns>要创建的网络频道。</returns>
public INetworkChannel CreateNetworkChannel(string name, ServiceType serviceType, INetworkChannelHelper networkChannelHelper)
{
if (networkChannelHelper == null)
{
throw new Exception("Network channel helper is invalid.");
}
if (networkChannelHelper.PacketHeaderLength < 0)
{
throw new Exception("Packet header length is invalid.");
}
if (HasNetworkChannel(name))
{
throw new Exception(Utility.Text.Format("Already exist network channel '{0}'.", name ?? string.Empty));
}
NetworkChannelBase networkChannel = null;
switch (serviceType)
{
case ServiceType.Tcp:
networkChannel = new TcpNetworkChannel(name, networkChannelHelper);
break;
case ServiceType.TcpWithSyncReceive:
networkChannel = new TcpWithSyncReceiveNetworkChannel(name, networkChannelHelper);
break;
case ServiceType.Udp:
networkChannel = new UdpNetworkChannel(name, networkChannelHelper);
break;
default:
throw new Exception(Utility.Text.Format("Not supported service type '{0}'.", serviceType));
}
networkChannel.NetworkChannelConnected += OnNetworkChannelConnected;
networkChannel.NetworkChannelClosed += OnNetworkChannelClosed;
networkChannel.NetworkChannelMissHeartBeat += OnNetworkChannelMissHeartBeat;
networkChannel.NetworkChannelError += OnNetworkChannelError;
networkChannel.NetworkChannelCustomError += OnNetworkChannelCustomError;
m_NetworkChannels.Add(name, networkChannel);
return networkChannel;
}
/// <summary>
/// 销毁网络频道。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <returns>是否销毁网络频道成功。</returns>
public bool DestroyNetworkChannel(string name)
{
NetworkChannelBase networkChannel = null;
if (m_NetworkChannels.TryGetValue(name ?? string.Empty, out networkChannel))
{
networkChannel.NetworkChannelConnected -= OnNetworkChannelConnected;
networkChannel.NetworkChannelClosed -= OnNetworkChannelClosed;
networkChannel.NetworkChannelMissHeartBeat -= OnNetworkChannelMissHeartBeat;
networkChannel.NetworkChannelError -= OnNetworkChannelError;
networkChannel.NetworkChannelCustomError -= OnNetworkChannelCustomError;
networkChannel.Shutdown();
return m_NetworkChannels.Remove(name);
}
return false;
}
private void OnNetworkChannelConnected(NetworkChannelBase networkChannel, object userData)
{
if (m_NetworkConnectedEventHandler != null)
{
lock (m_NetworkConnectedEventHandler)
{
m_NetworkConnectedEventHandler(networkChannel,userData);
}
}
}
private void OnNetworkChannelClosed(NetworkChannelBase networkChannel)
{
if (m_NetworkClosedEventHandler != null)
{
lock (m_NetworkClosedEventHandler)
{
m_NetworkClosedEventHandler(networkChannel);
}
}
}
private void OnNetworkChannelMissHeartBeat(NetworkChannelBase networkChannel, int missHeartBeatCount)
{
if (m_NetworkMissHeartBeatEventHandler != null)
{
lock (m_NetworkMissHeartBeatEventHandler)
{
m_NetworkMissHeartBeatEventHandler(networkChannel,missHeartBeatCount);
}
}
}
private void OnNetworkChannelError(NetworkChannelBase networkChannel, NetworkErrorCode errorCode, SocketError socketErrorCode, string errorMessage)
{
if (m_NetworkErrorEventHandler != null)
{
lock (m_NetworkErrorEventHandler)
{
m_NetworkErrorEventHandler(networkChannel,errorCode,errorMessage);
}
}
}
private void OnNetworkChannelCustomError(NetworkChannelBase networkChannel, object customErrorData)
{
if (m_NetworkCustomErrorEventHandler != null)
{
lock (m_NetworkCustomErrorEventHandler)
{
m_NetworkCustomErrorEventHandler(networkChannel,customErrorData);
}
}
}
}
}

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fileFormatVersion: 2
guid: 4ea28106108b496bb4b66fd8aa528797
timeCreated: 1661772444

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@@ -0,0 +1,10 @@
namespace TEngine.Runtime
{
/// <summary>
/// 网络消息包基类。
/// </summary>
public abstract class Packet:IMemory
{
public abstract void Clear();
}
}

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fileFormatVersion: 2
guid: 4d54f03c4aed4afbab3b4fc45def97c5
timeCreated: 1661771739

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@@ -0,0 +1,28 @@
namespace TEngine.Runtime
{
/// <summary>
/// 网络服务类型。
/// </summary>
public enum ServiceType : byte
{
/// <summary>
/// TCP 网络服务。
/// </summary>
Tcp = 0,
/// <summary>
/// 使用同步接收的 TCP 网络服务。
/// </summary>
TcpWithSyncReceive,
/// <summary>
/// Udp 网络服务。
/// </summary>
Udp,
/// <summary>
/// Kcp 网络服务。
/// </summary>
Kcp,
}
}

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fileFormatVersion: 2
guid: 11929818b1dbde74ba521dc2c5d03f49
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 9de71dee8e9fb74469064a1e1cf7a77b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,11 @@
using System;
using ProtoBuf;
namespace TEngine.Runtime
{
[Serializable, ProtoContract(Name = @"CSPacketHeader")]
public sealed class CSPacketHeader : PacketHeaderBase
{
}
}

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fileFormatVersion: 2
guid: 383e04755715b054f9e57b1ab1d322af
MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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using System;
using System.IO;
using ProtoBuf;
using ProtoBuf.Meta;
using TEngineProto;
namespace TEngine.Runtime
{
public class NetworkChannelHelper : INetworkChannelHelper
{
private readonly MemoryStream m_CachedStream = new MemoryStream(1024 * 8);
private INetworkChannel m_NetworkChannel = null;
/// <summary>
/// 获取消息包头长度。
/// </summary>
public int PacketHeaderLength => sizeof(int);
/// <summary>
/// 初始化网络频道辅助器。
/// </summary>
/// <param name="networkChannel">网络频道。</param>
public void Initialize(INetworkChannel networkChannel)
{
m_NetworkChannel = networkChannel;
GameEventMgr.Instance.AddEventListener<INetworkChannel,object>(NetWorkEventId.NetworkConnectedEvent,OnNetworkConnected);
GameEventMgr.Instance.AddEventListener<INetworkChannel>(NetWorkEventId.NetworkClosedEvent,OnNetworkClosed);
GameEventMgr.Instance.AddEventListener<INetworkChannel,int>(NetWorkEventId.NetworkMissHeartBeatEvent,OnNetworkMissHeartBeat);
GameEventMgr.Instance.AddEventListener<INetworkChannel,NetworkErrorCode,string>(NetWorkEventId.NetworkErrorEvent,OnNetworkError);
GameEventMgr.Instance.AddEventListener<INetworkChannel,object>(NetWorkEventId.NetworkCustomErrorEvent,OnNetworkCustomError);
m_NetworkChannel.RegisterHandler((int)ActionCode.HeartBeat,HandleHeartBeat);
}
private void HandleHeartBeat(MainPack mainPack)
{
}
/// <summary>
/// 准备进行连接。
/// </summary>
public void PrepareForConnecting()
{
m_NetworkChannel.Socket.ReceiveBufferSize = 1024 * 64;
m_NetworkChannel.Socket.SendBufferSize = 1024 * 64;
}
/// <summary>
/// 发送心跳消息包。
/// </summary>
/// <returns>是否发送心跳消息包成功。</returns>
public bool SendHeartBeat()
{
m_NetworkChannel.Send(CSHeartBeatHandler.AllocHeartBeatPack());
return true;
}
/// <summary>
/// 序列化消息包。
/// </summary>
/// <typeparam name="T">消息包类型。</typeparam>
/// <param name="packet">要序列化的消息包。</param>
/// <param name="destination">要序列化的目标流。</param>
/// <returns>是否序列化成功。</returns>
public bool Serialize<T>(T packet, Stream destination) where T : Packet
{
m_CachedStream.SetLength(m_CachedStream.Capacity); // 此行防止 Array.Copy 的数据无法写入
m_CachedStream.Position = 0L;
CSPacketHeader packetHeader = MemoryPool.Acquire<CSPacketHeader>();
Serializer.Serialize(m_CachedStream, packetHeader);
MemoryPool.Release(packetHeader);
Serializer.SerializeWithLengthPrefix(m_CachedStream, packet, PrefixStyle.Fixed32);
MemoryPool.Release((IMemory)packet);
m_CachedStream.WriteTo(destination);
return true;
}
/// <summary>
/// 反序列化消息包。
/// </summary>
/// <param name="packetHeader">消息包头。</param>
/// <param name="source">要反序列化的来源流。</param>
/// <param name="customErrorData">用户自定义错误数据。</param>
/// <returns>反序列化后的消息包。</returns>
public Packet DeserializePacket(IPacketHeader packetHeader, Stream source, out object customErrorData)
{
// 注意:此函数并不在主线程调用!
customErrorData = null;
CSPacketHeader csPacketHeader = packetHeader as CSPacketHeader;
if (csPacketHeader == null)
{
Log.Warning("Packet header is invalid.");
return null;
}
Packet packet = null;
if (csPacketHeader.IsValid)
{
Type packetType = typeof(MainPack);
if (packetType != null)
{
packet = (Packet)RuntimeTypeModel.Default.DeserializeWithLengthPrefix(source, MemoryPool.Acquire(packetType), packetType, PrefixStyle.Fixed32, 0);
}
else
{
Log.Warning("Can not deserialize packet for packet id '{0}'.", csPacketHeader.Id.ToString());
}
}
else
{
Log.Warning("Packet header is invalid.");
}
MemoryPool.Release(csPacketHeader);
return packet;
}
public IPacketHeader DeserializePacketHeader(Stream source, out object customErrorData)
{
// 注意:此函数并不在主线程调用!
customErrorData = null;
return (IPacketHeader)RuntimeTypeModel.Default.Deserialize(source, MemoryPool.Acquire<CSPacketHeader>(), typeof(CSPacketHeader));
}
/// <summary>
/// 关闭并清理网络频道辅助器。
/// </summary>
public void Shutdown()
{
GameEventMgr.Instance.RemoveEventListener<INetworkChannel,object>(NetWorkEventId.NetworkConnectedEvent,OnNetworkConnected);
GameEventMgr.Instance.RemoveEventListener<INetworkChannel>(NetWorkEventId.NetworkClosedEvent,OnNetworkClosed);
GameEventMgr.Instance.RemoveEventListener<INetworkChannel,int>(NetWorkEventId.NetworkMissHeartBeatEvent,OnNetworkMissHeartBeat);
GameEventMgr.Instance.RemoveEventListener<INetworkChannel,NetworkErrorCode,string>(NetWorkEventId.NetworkErrorEvent,OnNetworkError);
GameEventMgr.Instance.RemoveEventListener<INetworkChannel,object>(NetWorkEventId.NetworkCustomErrorEvent,OnNetworkCustomError);
m_NetworkChannel = null;
}
#region Handle
private void OnNetworkConnected(INetworkChannel channel,object userData)
{
if (channel != m_NetworkChannel)
{
return;
}
if (channel.Socket == null)
{
return;
}
Log.Info("Network channel '{0}' connected, local address '{1}', remote address '{2}'.", channel.Name, channel.Socket.LocalEndPoint.ToString(), channel.Socket.RemoteEndPoint.ToString());
}
private void OnNetworkClosed(INetworkChannel channel)
{
if (channel != m_NetworkChannel)
{
return;
}
Log.Warning("Network channel '{0}' closed.", channel.Name);
}
private void OnNetworkMissHeartBeat(INetworkChannel channel,int missCount)
{
if (channel != m_NetworkChannel)
{
return;
}
Log.Warning("Network channel '{0}' miss heart beat '{1}' times.", channel.Name, missCount.ToString());
if (missCount < 2)
{
return;
}
channel.Close();
}
private void OnNetworkError(INetworkChannel channel,NetworkErrorCode errorCode,string errorMessage)
{
if (channel != m_NetworkChannel)
{
return;
}
Log.Fatal("Network channel '{0}' error, error code is '{1}', error message is '{2}'.", channel.Name, errorCode.ToString(), errorMessage);
channel.Close();
}
private void OnNetworkCustomError(INetworkChannel channel,object customErrorData)
{
if (channel != m_NetworkChannel)
{
return;
}
Log.Fatal("Network channel '{0}' error, error code is '{1}', error message is '{2}'.", channel.Name, customErrorData.ToString());
}
#endregion
}
}

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fileFormatVersion: 2
guid: 02d761e658b2dcd4ea9ebff4ce324968
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0396e29af93d424fb252e3cf5a948fa6
timeCreated: 1661850708

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@@ -0,0 +1,28 @@
using TEngineProto;
namespace TEngine.Runtime
{
/// <summary>
/// 心跳Handler
/// </summary>
public class CSHeartBeatHandler
{
public static MainPack AllocHeartBeatPack()
{
var mainPack = MemoryPool.Acquire<MainPack>();
mainPack.actioncode = ActionCode.HeartBeat;
mainPack.requestcode = RequestCode.Heart;
return mainPack;
}
public static void Handler(MainPack mainPack)
{
if (mainPack == null)
{
Log.Fatal("Receive CSHeartBeat Failed !!!");
return;
}
Log.Info("Receive packet '{0}'.", mainPack.ToString());
}
}
}

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fileFormatVersion: 2
guid: 553b96ca58c647d39802bed84a356608
timeCreated: 1661850718

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@@ -0,0 +1,31 @@
namespace TEngine.Runtime
{
public abstract class PacketHeaderBase : IPacketHeader, IMemory
{
public int Id
{
get;
set;
}
public int PacketLength
{
get;
set;
}
public bool IsValid
{
get
{
return Id > 0 && PacketLength >= 0;
}
}
public void Clear()
{
Id = 0;
PacketLength = 0;
}
}
}

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fileFormatVersion: 2
guid: 279045bf4ec72144aa03880102a04057
MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
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using System.IO;
namespace TEngine.Runtime
{
public class ProtoUtils
{
/// <summary>
/// 序列化 MainPack -> byte[]
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="mainPack"></param>
/// <returns></returns>
public static byte[] Serialize<T>(T mainPack) where T : class
{
try
{
using (var stream = new System.IO.MemoryStream())
{
ProtoBuf.Serializer.Serialize(stream, mainPack);
return stream.ToArray();
}
}
catch (IOException ex)
{
Log.Error($"[Serialize] Error{ex.Message}, {ex.Data["StackTrace"]}");
return null;
}
}
/// <summary>
/// 反序列化
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="buffer"></param>
/// <returns></returns>
public static T DeSerialize<T>(byte[] buffer) where T : class
{
try
{
return ProtoBuf.Serializer.Deserialize(typeof(T), new System.IO.MemoryStream(buffer)) as T;
}
catch (IOException ex)
{
Log.Error(($"[DeSerialize] Error{ex.Message}, {ex.Data["StackTrace"]}"));
return null;
}
}
}
}

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using TEngine.Runtime;
namespace TEngineProto
{
public partial class MainPack:Packet
{
public override void Clear()
{
requestcode = RequestCode.RequestNone;
actioncode = ActionCode.ActionNone;
returncode = ReturnCode.ReturnNone;
}
}
}

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using ProtoBuf;
using TEngine.Runtime;
using System.Collections.Generic;
namespace TEngineProto
{
[global::ProtoBuf.ProtoContract()]
public enum RequestCode
{
RequestNone = 0,
Heart = 1,
User = 2,
Room = 3,
Game = 4,
}
[global::ProtoBuf.ProtoContract()]
public enum ActionCode
{
ActionNone = 0,
HeartBeat = 1,
Register = 1000,
Login = 1001,
CreateRoom = 1002,
FindRoom = 1003,
GetPlayers = 1004,
JoinRoom = 1005,
ExitRoom = 1006,
Chat = 2000,
}
[global::ProtoBuf.ProtoContract()]
public enum ReturnCode
{
ReturnNone = 0,
Success = 1,
Fail = 2,
MsgTimeOut = 3,
}
[global::ProtoBuf.ProtoContract()]
public partial class MainPack
{
[global::ProtoBuf.ProtoMember(1)]
public RequestCode requestcode { get; set; }
[global::ProtoBuf.ProtoMember(2)]
public ActionCode actioncode { get; set; }
[global::ProtoBuf.ProtoMember(3)]
public ReturnCode returncode { get; set; }
[global::ProtoBuf.ProtoMember(4)]
public LoginPack loginPack { get; set; }
[global::ProtoBuf.ProtoMember(5)]
[global::System.ComponentModel.DefaultValue("")]
public string extstr { get; set; }
[global::ProtoBuf.ProtoMember(6)]
public List<RoomPack> roompack = new List<RoomPack>();
[global::ProtoBuf.ProtoMember(7)]
public PlayerPack playerpack { get; set; }
[global::ProtoBuf.ProtoMember(8)]
public long HeatEchoTime { get; set; }
}
[global::ProtoBuf.ProtoContract()]
public partial class LoginPack
{
[global::ProtoBuf.ProtoMember(1)]
[global::System.ComponentModel.DefaultValue("")]
public string username { get; set; }
[global::ProtoBuf.ProtoMember(2)]
[global::System.ComponentModel.DefaultValue("")]
public string password { get; set; }
}
[global::ProtoBuf.ProtoContract()]
public partial class RoomPack
{
[global::ProtoBuf.ProtoMember(1)]
[global::System.ComponentModel.DefaultValue("")]
public string roomname { get; set; }
[global::ProtoBuf.ProtoMember(2)]
public int maxnum { get; set; }
[global::ProtoBuf.ProtoMember(3)]
public int curnum { get; set; }
[global::ProtoBuf.ProtoMember(4)]
public int state { get; set; }
[global::ProtoBuf.ProtoMember(6)]
public int roomID { get; set; }
[global::ProtoBuf.ProtoMember(9)]
public int visable { get; set; }
[global::ProtoBuf.ProtoMember(10)]
public int usePassword { get; set; }
[global::ProtoBuf.ProtoMember(11)]
[global::System.ComponentModel.DefaultValue("")]
public string password { get; set; }
[global::ProtoBuf.ProtoMember(12)]
public List<PlayerPack> playerpack = new List<PlayerPack>();
}
[global::ProtoBuf.ProtoContract()]
public partial class PlayerPack
{
[global::ProtoBuf.ProtoMember(1)]
[global::System.ComponentModel.DefaultValue("")]
public string playerName { get; set; }
[global::ProtoBuf.ProtoMember(2)]
[global::System.ComponentModel.DefaultValue("")]
public string playerID { get; set; }
[global::ProtoBuf.ProtoMember(3)]
public int hp { get; set; }
[global::ProtoBuf.ProtoMember(4)]
public PosPack posPack { get; set; }
}
[global::ProtoBuf.ProtoContract()]
public partial class PosPack
{
[global::ProtoBuf.ProtoMember(1)]
public float PosX { get; set; }
[global::ProtoBuf.ProtoMember(2)]
public float PosY { get; set; }
[global::ProtoBuf.ProtoMember(3)]
public float PosZ { get; set; }
[global::ProtoBuf.ProtoMember(4)]
public float RotaX { get; set; }
[global::ProtoBuf.ProtoMember(5)]
public float RotaY { get; set; }
[global::ProtoBuf.ProtoMember(6)]
public float RotaZ { get; set; }
[global::ProtoBuf.ProtoMember(8)]
public int Animation { get; set; }
[global::ProtoBuf.ProtoMember(9)]
public int Direction { get; set; }
[global::ProtoBuf.ProtoMember(10)]
public float MoveX { get; set; }
[global::ProtoBuf.ProtoMember(11)]
public float MoveY { get; set; }
[global::ProtoBuf.ProtoMember(12)]
public float MoveZ { get; set; }
}
}

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@@ -0,0 +1,281 @@
using System;
using System.Net;
using System.Net.Sockets;
namespace TEngine.Runtime
{
public sealed partial class NetworkManager
{
/// <summary>
/// TCP 网络频道。
/// </summary>
private sealed class TcpNetworkChannel : NetworkChannelBase
{
private readonly AsyncCallback m_ConnectCallback;
private readonly AsyncCallback m_SendCallback;
private readonly AsyncCallback m_ReceiveCallback;
/// <summary>
/// 初始化网络频道的新实例。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <param name="networkChannelHelper">网络频道辅助器。</param>
public TcpNetworkChannel(string name, INetworkChannelHelper networkChannelHelper)
: base(name, networkChannelHelper)
{
m_ConnectCallback = ConnectCallback;
m_SendCallback = SendCallback;
m_ReceiveCallback = ReceiveCallback;
}
/// <summary>
/// 获取网络服务类型。
/// </summary>
public override ServiceType ServiceType
{
get
{
return ServiceType.Tcp;
}
}
/// <summary>
/// 连接到远程主机。
/// </summary>
/// <param name="ipAddress">远程主机的 IP 地址。</param>
/// <param name="port">远程主机的端口号。</param>
/// <param name="userData">用户自定义数据。</param>
public override void Connect(IPAddress ipAddress, int port, object userData)
{
base.Connect(ipAddress, port, userData);
m_Socket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
if (m_Socket == null)
{
string errorMessage = "Initialize network channel failure.";
if (NetworkChannelError != null)
{
NetworkChannelError(this, NetworkErrorCode.SocketError, SocketError.Success, errorMessage);
return;
}
throw new Exception(errorMessage);
}
m_NetworkChannelHelper.PrepareForConnecting();
ConnectAsync(ipAddress, port, userData);
}
protected override bool ProcessSend()
{
if (base.ProcessSend())
{
SendAsync();
return true;
}
return false;
}
private void ConnectAsync(IPAddress ipAddress, int port, object userData)
{
try
{
m_Socket.BeginConnect(ipAddress, port, m_ConnectCallback, new ConnectState(m_Socket, userData));
}
catch (Exception exception)
{
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.ConnectError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
}
private void ConnectCallback(IAsyncResult ar)
{
ConnectState socketUserData = (ConnectState)ar.AsyncState;
try
{
socketUserData.Socket.EndConnect(ar);
}
catch (ObjectDisposedException)
{
return;
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.ConnectError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
m_SentPacketCount = 0;
m_ReceivedPacketCount = 0;
lock (m_SendPacketPool)
{
m_SendPacketPool.Clear();
}
lock (m_HeartBeatState)
{
m_HeartBeatState.Reset(true);
}
if (NetworkChannelConnected != null)
{
NetworkChannelConnected(this, socketUserData.UserData);
}
m_Active = true;
ReceiveAsync();
}
private void SendAsync()
{
try
{
m_Socket.BeginSend(m_SendState.Stream.GetBuffer(), (int)m_SendState.Stream.Position, (int)(m_SendState.Stream.Length - m_SendState.Stream.Position), SocketFlags.None, m_SendCallback, m_Socket);
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.SendError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
}
private void SendCallback(IAsyncResult ar)
{
Socket socket = (Socket)ar.AsyncState;
if (!socket.Connected)
{
return;
}
int bytesSent = 0;
try
{
bytesSent = socket.EndSend(ar);
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.SendError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
m_SendState.Stream.Position += bytesSent;
if (m_SendState.Stream.Position < m_SendState.Stream.Length)
{
SendAsync();
return;
}
m_SentPacketCount++;
m_SendState.Reset();
}
private void ReceiveAsync()
{
try
{
m_Socket.BeginReceive(m_ReceiveState.Stream.GetBuffer(), (int)m_ReceiveState.Stream.Position, (int)(m_ReceiveState.Stream.Length - m_ReceiveState.Stream.Position), SocketFlags.None, m_ReceiveCallback, m_Socket);
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.ReceiveError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
}
private void ReceiveCallback(IAsyncResult ar)
{
Socket socket = (Socket)ar.AsyncState;
if (!socket.Connected)
{
return;
}
int bytesReceived = 0;
try
{
bytesReceived = socket.EndReceive(ar);
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.ReceiveError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
if (bytesReceived <= 0)
{
Close();
return;
}
m_ReceiveState.Stream.Position += bytesReceived;
if (m_ReceiveState.Stream.Position < m_ReceiveState.Stream.Length)
{
ReceiveAsync();
return;
}
m_ReceiveState.Stream.Position = 0L;
bool processSuccess = false;
if (m_ReceiveState.PacketHeader != null)
{
processSuccess = ProcessPacket();
m_ReceivedPacketCount++;
}
else
{
processSuccess = ProcessPacketHeader();
}
if (processSuccess)
{
ReceiveAsync();
return;
}
}
}
}
}

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@@ -0,0 +1,257 @@
using System;
using System.Net;
using System.Net.Sockets;
namespace TEngine.Runtime
{
public sealed partial class NetworkManager
{
/// <summary>
/// 使用同步接收的 TCP 网络频道。
/// </summary>
private sealed class TcpWithSyncReceiveNetworkChannel : NetworkChannelBase
{
private readonly AsyncCallback m_ConnectCallback;
private readonly AsyncCallback m_SendCallback;
/// <summary>
/// 初始化网络频道的新实例。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <param name="networkChannelHelper">网络频道辅助器。</param>
public TcpWithSyncReceiveNetworkChannel(string name, INetworkChannelHelper networkChannelHelper)
: base(name, networkChannelHelper)
{
m_ConnectCallback = ConnectCallback;
m_SendCallback = SendCallback;
}
/// <summary>
/// 获取网络服务类型。
/// </summary>
public override ServiceType ServiceType
{
get
{
return ServiceType.TcpWithSyncReceive;
}
}
/// <summary>
/// 连接到远程主机。
/// </summary>
/// <param name="ipAddress">远程主机的 IP 地址。</param>
/// <param name="port">远程主机的端口号。</param>
/// <param name="userData">用户自定义数据。</param>
public override void Connect(IPAddress ipAddress, int port, object userData)
{
base.Connect(ipAddress, port, userData);
m_Socket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
if (m_Socket == null)
{
string errorMessage = "Initialize network channel failure.";
if (NetworkChannelError != null)
{
NetworkChannelError(this, NetworkErrorCode.SocketError, SocketError.Success, errorMessage);
return;
}
throw new Exception(errorMessage);
}
m_NetworkChannelHelper.PrepareForConnecting();
ConnectAsync(ipAddress, port, userData);
}
protected override bool ProcessSend()
{
if (base.ProcessSend())
{
SendAsync();
return true;
}
return false;
}
protected override void ProcessReceive()
{
base.ProcessReceive();
while (m_Socket.Available > 0)
{
if (!ReceiveSync())
{
break;
}
}
}
private void ConnectAsync(IPAddress ipAddress, int port, object userData)
{
try
{
m_Socket.BeginConnect(ipAddress, port, m_ConnectCallback, new ConnectState(m_Socket, userData));
}
catch (Exception exception)
{
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.ConnectError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
}
private void ConnectCallback(IAsyncResult ar)
{
ConnectState socketUserData = (ConnectState)ar.AsyncState;
try
{
socketUserData.Socket.EndConnect(ar);
}
catch (ObjectDisposedException)
{
return;
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.ConnectError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
m_SentPacketCount = 0;
m_ReceivedPacketCount = 0;
lock (m_SendPacketPool)
{
m_SendPacketPool.Clear();
}
lock (m_HeartBeatState)
{
m_HeartBeatState.Reset(true);
}
if (NetworkChannelConnected != null)
{
NetworkChannelConnected(this, socketUserData.UserData);
}
m_Active = true;
}
private void SendAsync()
{
try
{
m_Socket.BeginSend(m_SendState.Stream.GetBuffer(), (int)m_SendState.Stream.Position, (int)(m_SendState.Stream.Length - m_SendState.Stream.Position), SocketFlags.None, m_SendCallback, m_Socket);
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.SendError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
}
private void SendCallback(IAsyncResult ar)
{
Socket socket = (Socket)ar.AsyncState;
if (!socket.Connected)
{
return;
}
int bytesSent = 0;
try
{
bytesSent = socket.EndSend(ar);
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.SendError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
m_SendState.Stream.Position += bytesSent;
if (m_SendState.Stream.Position < m_SendState.Stream.Length)
{
SendAsync();
return;
}
m_SentPacketCount++;
m_SendState.Reset();
}
private bool ReceiveSync()
{
try
{
int bytesReceived = m_Socket.Receive(m_ReceiveState.Stream.GetBuffer(), (int)m_ReceiveState.Stream.Position, (int)(m_ReceiveState.Stream.Length - m_ReceiveState.Stream.Position), SocketFlags.None);
if (bytesReceived <= 0)
{
Close();
return false;
}
m_ReceiveState.Stream.Position += bytesReceived;
if (m_ReceiveState.Stream.Position < m_ReceiveState.Stream.Length)
{
return false;
}
m_ReceiveState.Stream.Position = 0L;
bool processSuccess = false;
if (m_ReceiveState.PacketHeader != null)
{
processSuccess = ProcessPacket();
m_ReceivedPacketCount++;
}
else
{
processSuccess = ProcessPacketHeader();
}
return processSuccess;
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.ReceiveError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return false;
}
throw;
}
}
}
}
}

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@@ -0,0 +1,274 @@
using System;
using System.Net;
using System.Net.Sockets;
namespace TEngine.Runtime
{
public sealed partial class NetworkManager
{
private sealed class UdpNetworkChannel : NetworkChannelBase
{
/// <summary>
/// 获取网络服务类型。
/// </summary>
public override ServiceType ServiceType => ServiceType.Udp;
private readonly AsyncCallback m_ConnectCallback;
private readonly AsyncCallback m_SendCallback;
private readonly AsyncCallback m_ReceiveCallback;
/// <summary>
/// 初始化网络频道的新实例。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <param name="networkChannelHelper">网络频道辅助器。</param>
public UdpNetworkChannel(string name, INetworkChannelHelper networkChannelHelper)
: base(name, networkChannelHelper)
{
m_ConnectCallback = ConnectCallback;
m_SendCallback = SendCallback;
m_ReceiveCallback = ReceiveCallback;
}
/// <summary>
/// 连接到远程主机。
/// </summary>
/// <param name="ipAddress">远程主机的 IP 地址。</param>
/// <param name="port">远程主机的端口号。</param>
/// <param name="userData">用户自定义数据。</param>
public override void Connect(IPAddress ipAddress, int port, object userData)
{
base.Connect(ipAddress, port, userData);
m_Socket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Udp);
if (m_Socket == null)
{
string errorMessage = "Initialize network channel failure.";
if (NetworkChannelError != null)
{
NetworkChannelError(this, NetworkErrorCode.SocketError, SocketError.Success, errorMessage);
return;
}
throw new Exception(errorMessage);
}
m_NetworkChannelHelper.PrepareForConnecting();
ConnectAsync(ipAddress, port, userData);
}
protected override bool ProcessSend()
{
if (base.ProcessSend())
{
SendAsync();
return true;
}
return false;
}
private void ConnectAsync(IPAddress ipAddress, int port, object userData)
{
try
{
m_Socket.BeginConnect(ipAddress, port, m_ConnectCallback, new ConnectState(m_Socket, userData));
}
catch (Exception exception)
{
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.ConnectError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
}
private void ConnectCallback(IAsyncResult ar)
{
ConnectState socketUserData = (ConnectState)ar.AsyncState;
try
{
socketUserData.Socket.EndConnect(ar);
}
catch (ObjectDisposedException)
{
return;
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.ConnectError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
m_SentPacketCount = 0;
m_ReceivedPacketCount = 0;
lock (m_SendPacketPool)
{
m_SendPacketPool.Clear();
}
lock (m_HeartBeatState)
{
m_HeartBeatState.Reset(true);
}
if (NetworkChannelConnected != null)
{
NetworkChannelConnected(this, socketUserData.UserData);
}
m_Active = true;
ReceiveAsync();
}
private void SendAsync()
{
try
{
m_Socket.BeginSend(m_SendState.Stream.GetBuffer(), (int)m_SendState.Stream.Position, (int)(m_SendState.Stream.Length - m_SendState.Stream.Position), SocketFlags.None, m_SendCallback, m_Socket);
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.SendError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
}
private void SendCallback(IAsyncResult ar)
{
Socket socket = (Socket)ar.AsyncState;
if (!socket.Connected)
{
return;
}
int bytesSent = 0;
try
{
bytesSent = socket.EndSend(ar);
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.SendError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
m_SendState.Stream.Position += bytesSent;
if (m_SendState.Stream.Position < m_SendState.Stream.Length)
{
SendAsync();
return;
}
m_SentPacketCount++;
m_SendState.Reset();
}
private void ReceiveAsync()
{
try
{
m_Socket.BeginReceive(m_ReceiveState.Stream.GetBuffer(), (int)m_ReceiveState.Stream.Position, (int)(m_ReceiveState.Stream.Length - m_ReceiveState.Stream.Position), SocketFlags.None, m_ReceiveCallback, m_Socket);
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.ReceiveError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
}
private void ReceiveCallback(IAsyncResult ar)
{
Socket socket = (Socket)ar.AsyncState;
if (!socket.Connected)
{
return;
}
int bytesReceived = 0;
try
{
bytesReceived = socket.EndReceive(ar);
}
catch (Exception exception)
{
m_Active = false;
if (NetworkChannelError != null)
{
SocketException socketException = exception as SocketException;
NetworkChannelError(this, NetworkErrorCode.ReceiveError, socketException != null ? socketException.SocketErrorCode : SocketError.Success, exception.ToString());
return;
}
throw;
}
if (bytesReceived <= 0)
{
Close();
return;
}
m_ReceiveState.Stream.Position += bytesReceived;
if (m_ReceiveState.Stream.Position < m_ReceiveState.Stream.Length)
{
ReceiveAsync();
return;
}
m_ReceiveState.Stream.Position = 0L;
bool processSuccess = false;
if (m_ReceiveState.PacketHeader != null)
{
processSuccess = ProcessPacket();
m_ReceivedPacketCount++;
}
else
{
processSuccess = ProcessPacketHeader();
}
if (processSuccess)
{
ReceiveAsync();
return;
}
}
}
}
}

View File

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