From 774b73bbbf518a54875af2b9257a614e0855626f Mon Sep 17 00:00:00 2001 From: ALEXTANG <574809918@qq.com> Date: Tue, 1 Aug 2023 16:57:43 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B3=A8=E9=87=8A=E9=98=B2=E8=A3=81=E5=89=AA?= =?UTF-8?q?=E8=84=9A=E6=9C=AC=E4=B8=AD=E7=9B=B8=E6=9C=BA=E6=9D=83=E9=99=90?= =?UTF-8?q?=E7=9A=84=E5=BC=95=E7=94=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 注释防裁剪脚本中相机权限的引用 --- Assets/GameScripts/Main/DisStripCode/DisStripCode.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/Assets/GameScripts/Main/DisStripCode/DisStripCode.cs b/Assets/GameScripts/Main/DisStripCode/DisStripCode.cs index ac834bfd..77ee706e 100644 --- a/Assets/GameScripts/Main/DisStripCode/DisStripCode.cs +++ b/Assets/GameScripts/Main/DisStripCode/DisStripCode.cs @@ -29,6 +29,15 @@ public class DisStripCode : MonoBehaviour RegisterType(); RegisterType(); RegisterType(); + +#if UNITY_IOS || PLATFORM_IOS + /* + // IOSCamera ios下相机权限的问题,用这种方法就可以解决了 问题防裁剪。 + foreach (var _ in WebCamTexture.devices) + { + } + */ +#endif } private void RegisterType()