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https://github.com/Alex-Rachel/TEngine.git
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Update GameApp.cs
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@@ -21,6 +21,34 @@ public partial class GameApp:Singleton<GameApp>
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Utility.Unity.AddOnApplicationPauseListener(Instance.OnApplicationPause);
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Utility.Unity.AddOnApplicationPauseListener(Instance.OnApplicationPause);
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}
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}
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public static void Shutdown(ShutdownType shutdownType)
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{
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if (shutdownType == ShutdownType.None)
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{
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return;
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}
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if (shutdownType == ShutdownType.Restart)
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{
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Utility.Unity.RemoveUpdateListener(Instance.Update);
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Utility.Unity.RemoveFixedUpdateListener(Instance.FixedUpdate);
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Utility.Unity.RemoveLateUpdateListener(Instance.LateUpdate);
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Utility.Unity.RemoveDestroyListener(Instance.OnDestroy);
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Utility.Unity.RemoveOnDrawGizmosListener(Instance.OnDrawGizmos);
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Utility.Unity.RemoveOnApplicationPauseListener(Instance.OnApplicationPause);
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return;
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}
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if (shutdownType == ShutdownType.Quit)
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{
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UnityEngine.Application.Quit();
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#endif
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}
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}
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private void Start()
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private void Start()
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{
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{
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GameTime.StartFrame();
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GameTime.StartFrame();
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