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事件系统优化更新
事件系统优化更新 1.使用静态代替单例,静态方法调用时候内存地址无需二次偏移定位 2.UI事件在关闭UI时自动反监听
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@@ -10,9 +10,10 @@ public class UITestMain : MonoBehaviour
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{
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//Demo示例,监听TEngine流程加载器OnStartGame事件
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//抛出这个事件说明框架流程加载完成(热更新,初始化等)
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GameEventMgr.Instance.AddEventListener(TEngineEvent.OnStartGame,OnStartGame);
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GameEvent.AddEventListener(TEngineEvent.OnStartGame,OnStartGame);
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}
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private int _loopTime = 0;
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/// <summary>
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/// OnStartGame
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/// </summary>
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@@ -20,5 +21,17 @@ public class UITestMain : MonoBehaviour
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{
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// 激活UI系统
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UISys.Instance.Active();
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UISys.Mgr.ShowWindow<TestUI>();
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TimerMgr.Instance.AddTimer((args =>
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{
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_loopTime++;
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GameEvent.Send(TestUI.TestEvent);
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if (_loopTime > 7)
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{
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UISys.Mgr.CloseWindow<TestUI>();
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}
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}), 1f, true);
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}
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}
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