事件系统优化更新

事件系统优化更新
1.使用静态代替单例,静态方法调用时候内存地址无需二次偏移定位
2.UI事件在关闭UI时自动反监听
This commit is contained in:
ALEXTANG
2022-10-26 15:14:04 +08:00
parent 2e175fbcac
commit 74092e6399
37 changed files with 905 additions and 1187 deletions

View File

@@ -11,7 +11,7 @@ public class ActorTestMain : MonoBehaviour
{
//Demo示例监听TEngine流程加载器OnStartGame事件
//抛出这个事件说明框架流程加载完成(热更新,初始化等)
GameEventMgr.Instance.AddEventListener(TEngineEvent.OnStartGame,OnStartGame);
GameEvent.AddEventListener(TEngineEvent.OnStartGame,OnStartGame);
}
private void OnStartGame()

View File

@@ -17,9 +17,9 @@ namespace TEngine.Runtime.Actor
/// </summary>
void RegisterEvent()
{
GameEventMgr.Instance.AddEventListener<IEntity, float, object>(EntityEvent.ShowEntitySuccess, OnShowEntitySuccess);
GameEventMgr.Instance.AddEventListener<int, string, string, string, object>(EntityEvent.ShowEntityFailure, OnShowEntityFailure);
GameEventMgr.Instance.AddEventListener<int, string, IEntityGroup, object>(EntityEvent.HideEntityComplete, OnHideEntityComplete);
GameEvent.AddEventListener<IEntity, float, object>(EntityEvent.ShowEntitySuccess, OnShowEntitySuccess);
GameEvent.AddEventListener<int, string, string, string, object>(EntityEvent.ShowEntityFailure, OnShowEntityFailure);
GameEvent.AddEventListener<int, string, IEntityGroup, object>(EntityEvent.HideEntityComplete, OnHideEntityComplete);
}
/// <summary>