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https://github.com/Alex-Rachel/TEngine.git
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[+] ToolbarExt
[+] ToolbarExt
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@@ -0,0 +1,85 @@
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using UnityEditor;
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using UnityEngine;
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using UnityToolbarExtender;
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namespace TEngine
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{
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[InitializeOnLoad]
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public class EditorResourceMode
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{
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static class ToolbarStyles
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{
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public static readonly GUIStyle ToolBarExtenderBtnStyle;
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public static readonly GUIStyle ToolBarTextStyle;
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public static readonly GUIStyle ToolBarButtonGuiStyle;
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static ToolbarStyles()
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{
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ToolBarExtenderBtnStyle = new GUIStyle("Command")
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{
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fontSize = 12,
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alignment = TextAnchor.MiddleCenter,
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imagePosition = ImagePosition.ImageAbove,
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fontStyle = FontStyle.Normal,
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fixedWidth = 60
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};
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ToolBarTextStyle = new GUIStyle(ButtonStyleName)
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{
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padding = new RectOffset(2, 8, 2, 2),
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alignment = TextAnchor.MiddleCenter,
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fontStyle = FontStyle.Bold
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};
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ToolBarButtonGuiStyle = new GUIStyle(ButtonStyleName)
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{
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padding = new RectOffset(2, 8, 2, 2),
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alignment = TextAnchor.MiddleCenter,
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fontStyle = FontStyle.Bold
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};
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}
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}
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static EditorResourceMode()
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{
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ToolbarExtender.RightToolbarGUI.Add(OnToolbarGUI);
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_resourceModeIndex = EditorPrefs.GetInt("EditorResourceMode",0);
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}
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static readonly string ButtonStyleName = "Tab middle";
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static GUIStyle _buttonGuiStyle;
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private static readonly string[] ResourceModeNames = { "EditorMode (编辑器下的模拟模式)", "OfflinePlayMode (单机模式)", "HostPlayMode (联机运行模式)" };
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private static int _resourceModeIndex = 0;
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public static int ResourceModeIndex => _resourceModeIndex;
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static void OnToolbarGUI()
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{
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EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
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{
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// GUILayout.Label("资源加载模式:",ToolbarStyles.ToolBarTextStyle);
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GUILayout.Space(2);
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GUILayout.Label("");
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GUILayout.FlexibleSpace();
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// 资源模式
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int selectedIndex = EditorGUILayout.Popup("", _resourceModeIndex, ResourceModeNames,ToolbarStyles.ToolBarButtonGuiStyle);
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// ReSharper disable once RedundantCheckBeforeAssignment
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if (selectedIndex != _resourceModeIndex)
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{
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Debug.Log($"更改编辑器资源运行模式 : {ResourceModeNames[selectedIndex]}");
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_resourceModeIndex = selectedIndex;
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EditorPrefs.SetInt("EditorResourceMode",selectedIndex);
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}
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GUILayout.FlexibleSpace();
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GUILayout.Space(400);
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}
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EditorGUI.EndDisabledGroup();
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ab26dd2998d84a08b35c0132e1814199
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timeCreated: 1683857308
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@@ -1,8 +1,9 @@
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityToolbarExtender;
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namespace UnityToolbarExtender
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namespace TEngine
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{
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[InitializeOnLoad]
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public class SceneSwitchLeftButton
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