Debugger Add ObjectPoolInfomationWindow

This commit is contained in:
Alex-Rachel
2025-07-07 19:33:52 +08:00
parent 57c08d4e92
commit 71eb698038
3 changed files with 100 additions and 0 deletions

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@@ -0,0 +1,87 @@
using System.Globalization;
using UnityEngine;
namespace TEngine
{
public sealed partial class Debugger
{
private sealed class ObjectPoolInformationWindow : ScrollableDebuggerWindowBase
{
private IObjectPoolModule _objectPool = null;
public override void Initialize(params object[] args)
{
_objectPool = ModuleSystem.GetModule<IObjectPoolModule>();
if (_objectPool == null)
{
Log.Fatal("Object pool component is invalid.");
return;
}
}
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Object Pool Information</b>");
GUILayout.BeginVertical("box");
{
DrawItem("Object Pool Count", _objectPool.Count.ToString());
}
GUILayout.EndVertical();
ObjectPoolBase[] objectPools = _objectPool.GetAllObjectPools(true);
for (int i = 0; i < objectPools.Length; i++)
{
DrawObjectPool(objectPools[i]);
}
}
private void DrawObjectPool(ObjectPoolBase objectPool)
{
GUILayout.Label(Utility.Text.Format("<b>Object Pool: {0}</b>", objectPool.FullName));
GUILayout.BeginVertical("box");
{
DrawItem("Name", objectPool.Name);
DrawItem("Type", objectPool.ObjectType.FullName);
DrawItem("Auto Release Interval", objectPool.AutoReleaseInterval.ToString(CultureInfo.InvariantCulture));
DrawItem("Capacity", objectPool.Capacity.ToString());
DrawItem("Used Count", objectPool.Count.ToString());
DrawItem("Can Release Count", objectPool.CanReleaseCount.ToString());
DrawItem("Expire Time", objectPool.ExpireTime.ToString(CultureInfo.InvariantCulture));
DrawItem("Priority", objectPool.Priority.ToString());
ObjectInfo[] objectInfos = objectPool.GetAllObjectInfos();
GUILayout.BeginHorizontal();
{
GUILayout.Label("<b>Name</b>");
GUILayout.Label("<b>Locked</b>", GUILayout.Width(60f));
GUILayout.Label(objectPool.AllowMultiSpawn ? "<b>Count</b>" : "<b>In Use</b>", GUILayout.Width(60f));
GUILayout.Label("<b>Flag</b>", GUILayout.Width(60f));
GUILayout.Label("<b>Priority</b>", GUILayout.Width(60f));
GUILayout.Label("<b>Last Use Time</b>", GUILayout.Width(120f));
}
GUILayout.EndHorizontal();
if (objectInfos.Length > 0)
{
for (int i = 0; i < objectInfos.Length; i++)
{
GUILayout.BeginHorizontal();
{
GUILayout.Label(string.IsNullOrEmpty(objectInfos[i].Name) ? "<None>" : objectInfos[i].Name);
GUILayout.Label(objectInfos[i].Locked.ToString(), GUILayout.Width(60f));
GUILayout.Label(objectPool.AllowMultiSpawn ? objectInfos[i].SpawnCount.ToString() : objectInfos[i].IsInUse.ToString(), GUILayout.Width(60f));
GUILayout.Label(objectInfos[i].CustomCanReleaseFlag.ToString(), GUILayout.Width(60f));
GUILayout.Label(objectInfos[i].Priority.ToString(), GUILayout.Width(60f));
GUILayout.Label(objectInfos[i].LastUseTime.ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss"), GUILayout.Width(120f));
}
GUILayout.EndHorizontal();
}
}
else
{
GUILayout.Label("<i>Object Pool is Empty ...</i>");
}
}
GUILayout.EndVertical();
}
}
}
}

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@@ -0,0 +1,11 @@
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@@ -77,6 +77,7 @@ namespace TEngine
private RuntimeMemoryInformationWindow<Font> _runtimeMemoryFontInformationWindow = new RuntimeMemoryInformationWindow<Font>();
private RuntimeMemoryInformationWindow<TextAsset> _runtimeMemoryTextAssetInformationWindow = new RuntimeMemoryInformationWindow<TextAsset>();
private RuntimeMemoryInformationWindow<ScriptableObject> _runtimeMemoryScriptableObjectInformationWindow = new RuntimeMemoryInformationWindow<ScriptableObject>();
private ObjectPoolInformationWindow _objectPoolInformationWindow = new ObjectPoolInformationWindow();
private MemoryPoolPoolInformationWindow _memoryPoolPoolInformationWindow = new MemoryPoolPoolInformationWindow();
private SettingsWindow _settingsWindow = new SettingsWindow();
@@ -209,6 +210,7 @@ namespace TEngine
RegisterDebuggerWindow("Profiler/Memory/Font", _runtimeMemoryFontInformationWindow);
RegisterDebuggerWindow("Profiler/Memory/TextAsset", _runtimeMemoryTextAssetInformationWindow);
RegisterDebuggerWindow("Profiler/Memory/ScriptableObject", _runtimeMemoryScriptableObjectInformationWindow);
RegisterDebuggerWindow("Profiler/Object Pool", _objectPoolInformationWindow);;
RegisterDebuggerWindow("Profiler/Reference Pool", _memoryPoolPoolInformationWindow);
RegisterDebuggerWindow("Other/Settings", _settingsWindow);