TEngine全面更新,升级YooAsset2.1.1、UniTask、UIWindow、I2Localization

TEngine全面更新,升级YooAsset2.1.1、UniTask、UIWindow、I2Localization
This commit is contained in:
ALEXTANG
2024-03-18 14:53:26 +08:00
parent 04ecf71eab
commit 6fec792e05
1015 changed files with 55183 additions and 35089 deletions

View File

@@ -4,36 +4,36 @@ using System.Collections.Generic;
namespace YooAsset
{
[Serializable]
internal class DebugBundleInfo : IComparer<DebugBundleInfo>, IComparable<DebugBundleInfo>
{
/// <summary>
/// 包裹名
/// </summary>
public string PackageName { set; get; }
[Serializable]
internal class DebugBundleInfo : IComparer<DebugBundleInfo>, IComparable<DebugBundleInfo>
{
/// <summary>
/// 包裹名
/// </summary>
public string PackageName { set; get; }
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 引用计数
/// </summary>
public int RefCount;
/// <summary>
/// 引用计数
/// </summary>
public int RefCount;
/// <summary>
/// 加载状态
/// </summary>
public string Status;
/// <summary>
/// 加载状态
/// </summary>
public string Status;
public int CompareTo(DebugBundleInfo other)
{
return Compare(this, other);
}
public int Compare(DebugBundleInfo a, DebugBundleInfo b)
{
return string.CompareOrdinal(a.BundleName, b.BundleName);
}
}
public int CompareTo(DebugBundleInfo other)
{
return Compare(this, other);
}
public int Compare(DebugBundleInfo a, DebugBundleInfo b)
{
return string.CompareOrdinal(a.BundleName, b.BundleName);
}
}
}

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@@ -5,17 +5,17 @@ using System.Collections.Generic;
namespace YooAsset
{
[Serializable]
internal class DebugPackageData
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName;
[Serializable]
internal class DebugPackageData
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName;
/// <summary>
/// 调试数据列表
/// </summary>
public List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
}
/// <summary>
/// 调试数据列表
/// </summary>
public List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
}
}

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@@ -4,56 +4,56 @@ using System.Collections.Generic;
namespace YooAsset
{
[Serializable]
internal class DebugProviderInfo : IComparer<DebugProviderInfo>, IComparable<DebugProviderInfo>
{
/// <summary>
/// 包裹名
/// </summary>
public string PackageName { set; get; }
[Serializable]
internal class DebugProviderInfo : IComparer<DebugProviderInfo>, IComparable<DebugProviderInfo>
{
/// <summary>
/// 包裹名
/// </summary>
public string PackageName { set; get; }
/// <summary>
/// 资源对象路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源对象路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源出生的场景
/// </summary>
public string SpawnScene;
/// <summary>
/// 资源出生的场景
/// </summary>
public string SpawnScene;
/// <summary>
/// 资源出生的时间
/// </summary>
public string SpawnTime;
/// <summary>
/// 资源出生的时间
/// </summary>
public string SpawnTime;
/// <summary>
/// 加载耗时(单位:毫秒)
/// </summary>
public long LoadingTime;
/// <summary>
/// 加载耗时(单位:毫秒)
/// </summary>
public long LoadingTime;
/// <summary>
/// 引用计数
/// </summary>
public int RefCount;
/// <summary>
/// 引用计数
/// </summary>
public int RefCount;
/// <summary>
/// 加载状态
/// </summary>
public string Status;
/// <summary>
/// 加载状态
/// </summary>
public string Status;
/// <summary>
/// 依赖的资源包列表
/// </summary>
public List<DebugBundleInfo> DependBundleInfos;
/// <summary>
/// 依赖的资源包列表
/// </summary>
public List<DebugBundleInfo> DependBundleInfos;
public int CompareTo(DebugProviderInfo other)
{
return Compare(this, other);
}
public int Compare(DebugProviderInfo a, DebugProviderInfo b)
{
return string.CompareOrdinal(a.AssetPath, b.AssetPath);
}
}
public int CompareTo(DebugProviderInfo other)
{
return Compare(this, other);
}
public int Compare(DebugProviderInfo a, DebugProviderInfo b)
{
return string.CompareOrdinal(a.AssetPath, b.AssetPath);
}
}
}

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@@ -6,34 +6,34 @@ using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 资源系统调试信息
/// </summary>
[Serializable]
internal class DebugReport
{
/// <summary>
/// 游戏帧
/// </summary>
public int FrameCount;
/// <summary>
/// 资源系统调试信息
/// </summary>
[Serializable]
internal class DebugReport
{
/// <summary>
/// 游戏帧
/// </summary>
public int FrameCount;
/// <summary>
/// 调试的包裹数据列表
/// </summary>
public List<DebugPackageData> PackageDatas = new List<DebugPackageData>(10);
/// <summary>
/// 调试的包裹数据列表
/// </summary>
public List<DebugPackageData> PackageDatas = new List<DebugPackageData>(10);
/// <summary>
/// 序列化
/// </summary>
public static byte[] Serialize(DebugReport debugReport)
/// <summary>
/// 序列化
/// </summary>
public static byte[] Serialize(DebugReport debugReport)
{
return Encoding.UTF8.GetBytes(JsonUtility.ToJson(debugReport));
}
/// <summary>
/// 反序列化
/// </summary>
/// <summary>
/// 反序列化
/// </summary>
public static DebugReport Deserialize(byte[] data)
{
return JsonUtility.FromJson<DebugReport>(Encoding.UTF8.GetString(data));

View File

@@ -4,42 +4,42 @@ using UnityEngine;
namespace YooAsset
{
internal enum ERemoteCommand
{
/// <summary>
/// 采样一次
/// </summary>
SampleOnce = 0,
}
internal enum ERemoteCommand
{
/// <summary>
/// 采样一次
/// </summary>
SampleOnce = 0,
}
[Serializable]
internal class RemoteCommand
{
/// <summary>
/// 命令类型
/// </summary>
public int CommandType;
[Serializable]
internal class RemoteCommand
{
/// <summary>
/// 命令类型
/// </summary>
public int CommandType;
/// <summary>
/// 命令附加参数
/// </summary>
public string CommandParam;
/// <summary>
/// 命令附加参数
/// </summary>
public string CommandParam;
/// <summary>
/// 序列化
/// </summary>
public static byte[] Serialize(RemoteCommand command)
{
return Encoding.UTF8.GetBytes(JsonUtility.ToJson(command));
}
/// <summary>
/// 序列化
/// </summary>
public static byte[] Serialize(RemoteCommand command)
{
return Encoding.UTF8.GetBytes(JsonUtility.ToJson(command));
}
/// <summary>
/// 反序列化
/// </summary>
public static RemoteCommand Deserialize(byte[] data)
{
return JsonUtility.FromJson<RemoteCommand>(Encoding.UTF8.GetString(data));
}
}
/// <summary>
/// 反序列化
/// </summary>
public static RemoteCommand Deserialize(byte[] data)
{
return JsonUtility.FromJson<RemoteCommand>(Encoding.UTF8.GetString(data));
}
}
}

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@@ -1,12 +1,11 @@
using System;
using System.Text;
using UnityEngine;
namespace YooAsset
{
internal class RemoteDebuggerDefine
{
public static readonly Guid kMsgSendPlayerToEditor = new Guid("e34a5702dd353724aa315fb8011f08c3");
public static readonly Guid kMsgSendEditorToPlayer = new Guid("4d1926c9df5b052469a1c63448b7609a");
}
internal class RemoteDebuggerDefine
{
public static readonly Guid kMsgSendPlayerToEditor = new Guid("e34a5702dd353724aa315fb8011f08c3");
public static readonly Guid kMsgSendEditorToPlayer = new Guid("4d1926c9df5b052469a1c63448b7609a");
}
}

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@@ -5,49 +5,49 @@ using UnityEngine.Networking.PlayerConnection;
namespace YooAsset
{
internal class RemoteDebuggerInRuntime : MonoBehaviour
{
internal class RemoteDebuggerInRuntime : MonoBehaviour
{
#if UNITY_EDITOR
/// <summary>
/// 编辑器下获取报告的回调
/// </summary>
public static Action<int, DebugReport> EditorHandleDebugReportCallback;
/// <summary>
/// 编辑器下获取报告的回调
/// </summary>
public static Action<int, DebugReport> EditorHandleDebugReportCallback;
/// <summary>
/// 编辑器下请求报告数据
/// </summary>
public static void EditorRequestDebugReport()
{
if(UnityEditor.EditorApplication.isPlaying)
{
var report = YooAssets.GetDebugReport();
EditorHandleDebugReportCallback?.Invoke(0, report);
}
}
/// <summary>
/// 编辑器下请求报告数据
/// </summary>
public static void EditorRequestDebugReport()
{
if (UnityEditor.EditorApplication.isPlaying)
{
var report = YooAssets.GetDebugReport();
EditorHandleDebugReportCallback?.Invoke(0, report);
}
}
#else
private void OnEnable()
{
PlayerConnection.instance.Register(RemoteDebuggerDefine.kMsgSendEditorToPlayer, OnHandleEditorMessage);
}
private void OnDisable()
{
PlayerConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendEditorToPlayer, OnHandleEditorMessage);
}
private void OnHandleEditorMessage(MessageEventArgs args)
{
var command = RemoteCommand.Deserialize(args.data);
YooLogger.Log($"On handle remote command : {command.CommandType} Param : {command.CommandParam}");
if (command.CommandType == (int)ERemoteCommand.SampleOnce)
{
var debugReport = YooAssets.GetDebugReport();
var data = DebugReport.Serialize(debugReport);
PlayerConnection.instance.Send(RemoteDebuggerDefine.kMsgSendPlayerToEditor, data);
}
else
{
throw new NotImplementedException(command.CommandType.ToString());
}
}
private void OnEnable()
{
PlayerConnection.instance.Register(RemoteDebuggerDefine.kMsgSendEditorToPlayer, OnHandleEditorMessage);
}
private void OnDisable()
{
PlayerConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendEditorToPlayer, OnHandleEditorMessage);
}
private void OnHandleEditorMessage(MessageEventArgs args)
{
var command = RemoteCommand.Deserialize(args.data);
YooLogger.Log($"On handle remote command : {command.CommandType} Param : {command.CommandParam}");
if (command.CommandType == (int)ERemoteCommand.SampleOnce)
{
var debugReport = YooAssets.GetDebugReport();
var data = DebugReport.Serialize(debugReport);
PlayerConnection.instance.Send(RemoteDebuggerDefine.kMsgSendPlayerToEditor, data);
}
else
{
throw new NotImplementedException(command.CommandType.ToString());
}
}
#endif
}
}
}