TEngine全面更新,升级YooAsset2.1.1、UniTask、UIWindow、I2Localization

TEngine全面更新,升级YooAsset2.1.1、UniTask、UIWindow、I2Localization
This commit is contained in:
ALEXTANG
2024-03-18 14:53:26 +08:00
parent 04ecf71eab
commit 6fec792e05
1015 changed files with 55183 additions and 35089 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class AssetInfo
{
private string _fileExtension = null;
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源类型
/// </summary>
public System.Type AssetType;
/// <summary>
/// 文件格式
/// </summary>
public string FileExtension
{
get
{
if (string.IsNullOrEmpty(_fileExtension))
_fileExtension = System.IO.Path.GetExtension(AssetPath);
return _fileExtension;
}
}
public AssetInfo(string assetPath)
{
AssetPath = assetPath;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(AssetPath);
AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(AssetPath);
}
/// <summary>
/// 是否为着色器资源
/// </summary>
public bool IsShaderAsset()
{
if (AssetType == typeof(UnityEngine.Shader) || AssetType == typeof(UnityEngine.ShaderVariantCollection))
return true;
else
return false;
}
}
}

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fileFormatVersion: 2
guid: 4a2e0565919d49348b8deeb14258a985
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: