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https://github.com/Alex-Rachel/TEngine.git
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TEngine全面更新,升级YooAsset2.1.1、UniTask、UIWindow、I2Localization
TEngine全面更新,升级YooAsset2.1.1、UniTask、UIWindow、I2Localization
This commit is contained in:
@@ -4,47 +4,47 @@ using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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public class BuildContext
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{
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private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>();
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public class BuildContext
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{
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private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>();
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/// <summary>
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/// 清空所有情景对象
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/// </summary>
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public void ClearAllContext()
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{
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_contextObjects.Clear();
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}
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/// <summary>
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/// 清空所有情景对象
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/// </summary>
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public void ClearAllContext()
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{
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_contextObjects.Clear();
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}
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/// <summary>
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/// 设置情景对象
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/// </summary>
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public void SetContextObject(IContextObject contextObject)
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{
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if (contextObject == null)
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throw new ArgumentNullException("contextObject");
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/// <summary>
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/// 设置情景对象
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/// </summary>
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public void SetContextObject(IContextObject contextObject)
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{
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if (contextObject == null)
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throw new ArgumentNullException("contextObject");
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var type = contextObject.GetType();
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if (_contextObjects.ContainsKey(type))
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throw new Exception($"Context object {type} is already existed.");
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var type = contextObject.GetType();
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if (_contextObjects.ContainsKey(type))
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throw new Exception($"Context object {type} is already existed.");
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_contextObjects.Add(type, contextObject);
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}
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_contextObjects.Add(type, contextObject);
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}
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/// <summary>
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/// 获取情景对象
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/// </summary>
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public T GetContextObject<T>() where T : IContextObject
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{
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var type = typeof(T);
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if (_contextObjects.TryGetValue(type, out IContextObject contextObject))
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{
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return (T)contextObject;
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}
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else
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{
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throw new Exception($"Not found context object : {type}");
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}
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}
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}
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/// <summary>
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/// 获取情景对象
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/// </summary>
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public T GetContextObject<T>() where T : IContextObject
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{
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var type = typeof(T);
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if (_contextObjects.TryGetValue(type, out IContextObject contextObject))
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{
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return (T)contextObject;
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}
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else
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{
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throw new Exception($"Not found context object : {type}");
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}
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}
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}
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}
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@@ -5,29 +5,34 @@ using UnityEngine;
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namespace YooAsset.Editor
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{
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public static class BuildLogger
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{
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private static bool _enableLog = true;
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internal static class BuildLogger
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{
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private static bool _enableLog = true;
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public static void InitLogger(bool enableLog)
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{
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_enableLog = enableLog;
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}
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public static void InitLogger(bool enableLog)
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{
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_enableLog = enableLog;
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}
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public static void Log(string message)
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{
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if (_enableLog)
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{
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Debug.Log(message);
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}
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}
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public static void Warning(string message)
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{
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Debug.LogWarning(message);
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}
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public static void Error(string message)
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{
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Debug.LogError(message);
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}
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}
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public static void Log(string message)
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{
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if (_enableLog)
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{
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Debug.Log(message);
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}
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}
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public static void Warning(string message)
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{
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Debug.LogWarning(message);
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}
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public static void Error(string message)
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{
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Debug.LogError(message);
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}
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public static string GetErrorMessage(ErrorCode code, string message)
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{
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return $"[ErrorCode{(int)code}] {message}";
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}
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}
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}
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@@ -7,66 +7,64 @@ using UnityEngine;
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namespace YooAsset.Editor
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{
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public class BuildRunner
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{
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private static Stopwatch _buildWatch;
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public class BuildRunner
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{
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private static Stopwatch _buildWatch;
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/// <summary>
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/// 总耗时
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/// </summary>
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public static int TotalSeconds = 0;
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/// <summary>
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/// 总耗时
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/// </summary>
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public static int TotalSeconds = 0;
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/// <summary>
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/// 执行构建流程
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/// </summary>
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/// <returns>如果成功返回TRUE,否则返回FALSE</returns>
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public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
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{
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if (pipeline == null)
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throw new ArgumentNullException("pipeline");
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if (context == null)
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throw new ArgumentNullException("context");
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/// <summary>
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/// 执行构建流程
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/// </summary>
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/// <returns>如果成功返回TRUE,否则返回FALSE</returns>
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public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
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{
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if (pipeline == null)
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throw new ArgumentNullException("pipeline");
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if (context == null)
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throw new ArgumentNullException("context");
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BuildResult buildResult = new BuildResult();
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buildResult.Success = true;
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TotalSeconds = 0;
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for (int i = 0; i < pipeline.Count; i++)
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{
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IBuildTask task = pipeline[i];
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try
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{
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_buildWatch = Stopwatch.StartNew();
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var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
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if (taskAttribute != null)
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BuildLogger.Log($"---------------------------------------->{taskAttribute.TaskDesc}<---------------------------------------");
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task.Run(context);
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_buildWatch.Stop();
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BuildResult buildResult = new BuildResult();
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buildResult.Success = true;
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TotalSeconds = 0;
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for (int i = 0; i < pipeline.Count; i++)
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{
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IBuildTask task = pipeline[i];
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try
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{
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_buildWatch = Stopwatch.StartNew();
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string taskName = task.GetType().Name.Split('_')[0];
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BuildLogger.Log($"--------------------------------------------->{taskName}<--------------------------------------------");
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task.Run(context);
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_buildWatch.Stop();
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// 统计耗时
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int seconds = GetBuildSeconds();
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TotalSeconds += seconds;
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if (taskAttribute != null)
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BuildLogger.Log($"{taskAttribute.TaskDesc}耗时:{seconds}秒");
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}
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catch (Exception e)
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{
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EditorTools.ClearProgressBar();
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buildResult.FailedTask = task.GetType().Name;
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buildResult.ErrorInfo = e.ToString();
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buildResult.Success = false;
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break;
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}
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}
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// 统计耗时
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int seconds = GetBuildSeconds();
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TotalSeconds += seconds;
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BuildLogger.Log($"{taskName} It takes {seconds} seconds in total");
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}
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catch (Exception e)
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{
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EditorTools.ClearProgressBar();
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buildResult.FailedTask = task.GetType().Name;
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buildResult.ErrorInfo = e.ToString();
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buildResult.Success = false;
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break;
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}
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}
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// 返回运行结果
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BuildLogger.Log($"构建过程总计耗时:{TotalSeconds}秒");
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return buildResult;
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}
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// 返回运行结果
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BuildLogger.Log($"Total build process time: {TotalSeconds} seconds");
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return buildResult;
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}
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private static int GetBuildSeconds()
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{
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float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
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return (int)seconds;
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}
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}
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private static int GetBuildSeconds()
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{
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float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
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return (int)seconds;
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}
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}
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}
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@@ -0,0 +1,43 @@
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namespace YooAsset.Editor
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{
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internal enum ErrorCode
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{
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// TaskPrepare
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ThePipelineIsBuiding = 100,
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FoundUnsavedScene = 101,
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NoBuildTarget = 110,
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PackageNameIsNullOrEmpty = 111,
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PackageVersionIsNullOrEmpty = 112,
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BuildOutputRootIsNullOrEmpty = 113,
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BuildinFileRootIsNullOrEmpty = 114,
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PackageOutputDirectoryExists = 115,
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RecommendScriptBuildPipeline = 130,
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BuildPipelineNotSupportBuildMode = 140,
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BuildPipelineNotSupportSharePackRule = 141,
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// TaskGetBuildMap
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RemoveInvalidTags = 200,
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FoundUndependedAsset = 201,
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PackAssetListIsEmpty = 202,
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NotSupportMultipleRawAsset = 210,
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// TaskBuilding
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UnityEngineBuildFailed = 300,
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UnityEngineBuildFatal = 301,
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// TaskUpdateBundleInfo
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CharactersOverTheLimit = 400,
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NotFoundUnityBundleHash = 401,
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NotFoundUnityBundleCRC = 402,
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BundleTempSizeIsZero = 403,
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// TaskVerifyBuildResult
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UnintendedBuildBundle = 500,
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UnintendedBuildResult = 501,
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// TaskCreateManifest
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NotFoundUnityBundleInBuildResult = 600,
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FoundStrayBundle = 601,
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}
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 35749e57d9a3da84aa60c348bc6bbe9d
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guid: c3a10fd19801c0c428bac53081a96517
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,7 +1,7 @@
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namespace YooAsset.Editor
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{
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public interface IContextObject
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{
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}
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public interface IContextObject
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{
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}
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}
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@@ -1,18 +0,0 @@
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using System;
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namespace YooAsset.Editor
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{
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[AttributeUsage(AttributeTargets.Class)]
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public class TaskAttribute : Attribute
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{
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/// <summary>
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/// 任务说明
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/// </summary>
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public string TaskDesc;
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public TaskAttribute(string taskDesc)
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{
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TaskDesc = taskDesc;
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}
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}
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}
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