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https://github.com/Alex-Rachel/TEngine.git
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TEngine全面更新,升级YooAsset2.1.1、UniTask、UIWindow、I2Localization
TEngine全面更新,升级YooAsset2.1.1、UniTask、UIWindow、I2Localization
This commit is contained in:
@@ -6,32 +6,32 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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public static partial class UniTaskAsyncEnumerable
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{
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
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{
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return new Timer(dueTime, null, updateTiming, ignoreTimeScale);
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return new Timer(dueTime, null, updateTiming, ignoreTimeScale, cancelImmediately);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
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{
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return new Timer(dueTime, period, updateTiming, ignoreTimeScale);
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return new Timer(dueTime, period, updateTiming, ignoreTimeScale, cancelImmediately);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
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{
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return new Timer(period, period, updateTiming, ignoreTimeScale);
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return new Timer(period, period, updateTiming, ignoreTimeScale, cancelImmediately);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
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{
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if (dueTimeFrameCount < 0)
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{
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throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. dueTimeFrameCount:" + dueTimeFrameCount);
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}
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return new TimerFrame(dueTimeFrameCount, null, updateTiming);
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return new TimerFrame(dueTimeFrameCount, null, updateTiming, cancelImmediately);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
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{
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if (dueTimeFrameCount < 0)
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{
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@@ -42,16 +42,16 @@ namespace Cysharp.Threading.Tasks.Linq
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throw new ArgumentOutOfRangeException("Delay does not allow minus periodFrameCount. periodFrameCount:" + dueTimeFrameCount);
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}
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return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming);
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return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancelImmediately);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
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{
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if (intervalFrameCount < 0)
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{
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throw new ArgumentOutOfRangeException("Delay does not allow minus intervalFrameCount. intervalFrameCount:" + intervalFrameCount);
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}
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return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming);
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return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming, cancelImmediately);
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}
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}
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@@ -61,18 +61,20 @@ namespace Cysharp.Threading.Tasks.Linq
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readonly TimeSpan dueTime;
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readonly TimeSpan? period;
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readonly bool ignoreTimeScale;
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readonly bool cancelImmediately;
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public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale)
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public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, bool cancelImmediately)
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{
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this.updateTiming = updateTiming;
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this.dueTime = dueTime;
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this.period = period;
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this.ignoreTimeScale = ignoreTimeScale;
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this.cancelImmediately = cancelImmediately;
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}
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public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new _Timer(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken);
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return new _Timer(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken, cancelImmediately);
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}
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class _Timer : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
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@@ -81,7 +83,8 @@ namespace Cysharp.Threading.Tasks.Linq
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readonly float? period;
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readonly PlayerLoopTiming updateTiming;
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readonly bool ignoreTimeScale;
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CancellationToken cancellationToken;
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readonly CancellationToken cancellationToken;
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readonly CancellationTokenRegistration cancellationTokenRegistration;
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int initialFrame;
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float elapsed;
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@@ -89,7 +92,7 @@ namespace Cysharp.Threading.Tasks.Linq
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bool completed;
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bool disposed;
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public _Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken)
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public _Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken, bool cancelImmediately)
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{
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this.dueTime = (float)dueTime.TotalSeconds;
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this.period = (period == null) ? null : (float?)period.Value.TotalSeconds;
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@@ -105,6 +108,16 @@ namespace Cysharp.Threading.Tasks.Linq
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this.updateTiming = updateTiming;
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this.ignoreTimeScale = ignoreTimeScale;
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this.cancellationToken = cancellationToken;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (_Timer)state;
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source.completionSource.TrySetCanceled(source.cancellationToken);
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}, this);
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}
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(updateTiming, this);
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}
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@@ -114,12 +127,16 @@ namespace Cysharp.Threading.Tasks.Linq
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public UniTask<bool> MoveNextAsync()
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{
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// return false instead of throw
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if (disposed || cancellationToken.IsCancellationRequested || completed) return CompletedTasks.False;
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if (disposed || completed) return CompletedTasks.False;
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// reset value here.
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this.elapsed = 0;
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completionSource.Reset();
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if (cancellationToken.IsCancellationRequested)
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{
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completionSource.TrySetCanceled(cancellationToken);
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}
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return new UniTask<bool>(this, completionSource.Version);
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}
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@@ -127,6 +144,7 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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if (!disposed)
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{
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cancellationTokenRegistration.Dispose();
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disposed = true;
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TaskTracker.RemoveTracking(this);
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}
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@@ -135,11 +153,16 @@ namespace Cysharp.Threading.Tasks.Linq
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public bool MoveNext()
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{
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if (disposed || cancellationToken.IsCancellationRequested)
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if (disposed)
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{
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completionSource.TrySetResult(false);
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return false;
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}
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if (cancellationToken.IsCancellationRequested)
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{
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completionSource.TrySetCanceled(cancellationToken);
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return false;
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}
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if (dueTimePhase)
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{
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@@ -187,24 +210,27 @@ namespace Cysharp.Threading.Tasks.Linq
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readonly PlayerLoopTiming updateTiming;
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readonly int dueTimeFrameCount;
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readonly int? periodFrameCount;
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readonly bool cancelImmediately;
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public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming)
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public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, bool cancelImmediately)
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{
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this.updateTiming = updateTiming;
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this.dueTimeFrameCount = dueTimeFrameCount;
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this.periodFrameCount = periodFrameCount;
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this.cancelImmediately = cancelImmediately;
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}
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public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new _TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken);
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return new _TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken, cancelImmediately);
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}
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class _TimerFrame : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
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{
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readonly int dueTimeFrameCount;
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readonly int? periodFrameCount;
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CancellationToken cancellationToken;
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readonly CancellationToken cancellationToken;
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readonly CancellationTokenRegistration cancellationTokenRegistration;
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int initialFrame;
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int currentFrame;
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@@ -212,7 +238,7 @@ namespace Cysharp.Threading.Tasks.Linq
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bool completed;
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bool disposed;
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public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
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public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken, bool cancelImmediately)
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{
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if (dueTimeFrameCount <= 0) dueTimeFrameCount = 0;
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if (periodFrameCount != null)
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@@ -225,6 +251,15 @@ namespace Cysharp.Threading.Tasks.Linq
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this.dueTimeFrameCount = dueTimeFrameCount;
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this.periodFrameCount = periodFrameCount;
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this.cancellationToken = cancellationToken;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (_TimerFrame)state;
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source.completionSource.TrySetCanceled(source.cancellationToken);
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}, this);
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}
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(updateTiming, this);
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@@ -234,13 +269,15 @@ namespace Cysharp.Threading.Tasks.Linq
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public UniTask<bool> MoveNextAsync()
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{
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// return false instead of throw
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if (disposed || cancellationToken.IsCancellationRequested || completed) return CompletedTasks.False;
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if (disposed || completed) return CompletedTasks.False;
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if (cancellationToken.IsCancellationRequested)
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{
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completionSource.TrySetCanceled(cancellationToken);
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}
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// reset value here.
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this.currentFrame = 0;
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completionSource.Reset();
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return new UniTask<bool>(this, completionSource.Version);
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}
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@@ -249,6 +286,7 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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if (!disposed)
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{
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cancellationTokenRegistration.Dispose();
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disposed = true;
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TaskTracker.RemoveTracking(this);
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}
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@@ -257,7 +295,12 @@ namespace Cysharp.Threading.Tasks.Linq
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public bool MoveNext()
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{
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if (disposed || cancellationToken.IsCancellationRequested)
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if (cancellationToken.IsCancellationRequested)
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{
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completionSource.TrySetCanceled(cancellationToken);
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return false;
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}
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if (disposed)
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{
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completionSource.TrySetResult(false);
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return false;
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