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TEngine全面更新,升级YooAsset2.1.1、UniTask、UIWindow、I2Localization
TEngine全面更新,升级YooAsset2.1.1、UniTask、UIWindow、I2Localization
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@@ -56,8 +56,8 @@ namespace GameMain
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/// </summary>
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public static void HideAll()
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{
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GameModule.UI.CloseWindow<UILoadTip>();
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GameModule.UI.CloseWindow<UILoadUpdate>();
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GameModule.UI.CloseUI<UILoadTip>();
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GameModule.UI.CloseUI<UILoadUpdate>();
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}
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}
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}
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@@ -25,7 +25,7 @@ namespace GameMain
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private Text m_textInfo;
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private Button m_btnIgnore;
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private Button m_btnUpdate;
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public override void ScriptGenerator()
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protected override void ScriptGenerator()
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{
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m_btnPackage = FindChildComponent<Button>("BgImage/m_btnPackage");
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m_textTittle = FindChildComponent<Text>("BgImage/m_textTittle");
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@@ -81,8 +81,18 @@ namespace GameMain
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#endregion
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public override void OnRefresh()
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protected override void OnRefresh()
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{
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OnOk = (Action)userDatas[1];
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OnCancel = (Action)userDatas[2];
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ShowType = (MessageShowType)userDatas[3];
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var loadStyleUI = gameObject.GetComponent<LoadStyle>();
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if (loadStyleUI)
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{
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loadStyleUI.SetStyle((LoadStyle.StyleEnum)userDatas[4]);
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}
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base.OnRefresh();
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m_btnIgnore.gameObject.SetActive(false);
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m_btnPackage.gameObject.SetActive(false);
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@@ -121,23 +131,7 @@ namespace GameMain
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Action onCancel = null,
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Action onPackage = null)
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{
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var operation = GameModule.UI.ShowUI<UILoadTip>(desc);
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if (operation == null || operation.Window == null)
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{
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return;
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}
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var ui = operation.Window as UILoadTip;
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ui.OnOk = onOk;
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ui.OnCancel = onCancel;
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ui.ShowType = showtype;
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ui.OnRefresh();
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var loadStyleUI = ui.gameObject.GetComponent<LoadStyle>();
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if (loadStyleUI)
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{
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loadStyleUI.SetStyle(style);
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}
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GameModule.UI.ShowUI<UILoadTip>(desc,onOk,onCancel,showtype,style);
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}
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}
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}
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@@ -16,7 +16,7 @@ namespace GameMain
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private Button m_btnClear;
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private Text m_textAppid;
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private Text m_textResid;
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public override void ScriptGenerator()
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protected override void ScriptGenerator()
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{
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m_imgBackGround = FindChildComponent<Image>("m_imgBackGround");
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m_textDesc = FindChildComponent<Text>("m_textDesc");
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@@ -28,7 +28,7 @@ namespace GameMain
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}
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#endregion
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public override void OnCreate()
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protected override void OnCreate()
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{
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base.OnCreate();
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LoadUpdateLogic.Instance.DownloadCompleteAction += DownLoad_Complete_Action;
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@@ -38,13 +38,13 @@ namespace GameMain
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m_btnClear.gameObject.SetActive(true);
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}
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public override void RegisterEvent()
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protected override void RegisterEvent()
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{
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base.RegisterEvent();
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AddUIEvent(RuntimeId.ToRuntimeId("RefreshVersion"),RefreshVersion);
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}
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public override void OnRefresh()
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protected override void OnRefresh()
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{
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base.OnRefresh();
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}
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@@ -123,7 +123,7 @@ namespace GameMain
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m_scrollbarProgress.size = progress;
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}
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public override void OnDestroy()
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protected override void OnDestroy()
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{
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base.OnDestroy();
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OnStop(null);
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