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TEngine全面更新,升级YooAsset2.1.1、UniTask、UIWindow、I2Localization
TEngine全面更新,升级YooAsset2.1.1、UniTask、UIWindow、I2Localization
This commit is contained in:
@@ -171,7 +171,7 @@ namespace GameLogic
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CurState = false;
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}
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public override void OnDestroy()
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protected override void OnDestroy()
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{
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RemoveNotifyBind();
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}
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@@ -516,7 +516,7 @@ namespace GameLogic
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{
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if (paramList is { Count: > 0 })
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{
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return false;
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return true;
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}
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return false;
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@@ -7,14 +7,14 @@ namespace GameLogic
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public class RedNoteWidget : UIWidget
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{
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#region 脚本工具生成的代码
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public override void ScriptGenerator()
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protected override void ScriptGenerator()
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{
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}
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#endregion
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private Image m_image;
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public RedNoteBehaviour m_redNote;
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public override void OnCreate()
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protected override void OnCreate()
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{
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m_redNote = CreateWidget<RedNoteBehaviour>(gameObject);
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m_image = gameObject.GetComponent<Image>();
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@@ -42,10 +42,10 @@ namespace GameLogic
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public void SetSprite(string sprite)
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{
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m_image.SetSprite(sprite);
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// m_image.SetSprite(sprite);
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}
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public override void OnUpdate()
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protected override void OnUpdate()
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{
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/*if (!m_redNote.CurState)
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{
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@@ -377,7 +377,7 @@ namespace GameLogic
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private GridItemPool TryCreateItemPool(string itemPrefabName)
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{
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string resPath = itemPrefabName;
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GameObject go = GameModule.Resource.LoadAsset<GameObject>(resPath, _containerTrans);
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GameObject go = GameModule.Resource.LoadGameObject(resPath, parent: _containerTrans);
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if (go != null)
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{
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go.SetActive(false);
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@@ -669,7 +669,7 @@ namespace GameLogic
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private ItemPool TryCreateItemPool(string itemPrefabName)
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{
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string resPath = itemPrefabName;
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GameObject go = GameModule.Resource.LoadAsset<GameObject>(resPath, _containerTrans);
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GameObject go = GameModule.Resource.LoadGameObject(resPath, parent: _containerTrans);
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if (go != null)
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{
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go.SetActive(false);
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@@ -55,7 +55,7 @@ namespace GameLogic
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}
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}
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public override void BindMemberProperty()
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protected override void BindMemberProperty()
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{
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m_selectNode = FindChild("SelectNode");
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m_noSelectNode = FindChild("NoSelectNode");
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@@ -86,7 +86,7 @@ namespace GameLogic
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{
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}
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public override void RegisterEvent()
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protected override void RegisterEvent()
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{
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base.RegisterEvent();
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AddSelectEvt();
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@@ -30,19 +30,19 @@ namespace GameLogic
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/// </summary>
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public List<TItem> items => m_items;
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public override void BindMemberProperty()
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protected override void BindMemberProperty()
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{
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base.BindMemberProperty();
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LoopRectView = rectTransform.GetComponent<LoopGridView>();
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}
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public override void OnCreate()
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protected override void OnCreate()
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{
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base.OnCreate();
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LoopRectView.InitGridView(0, OnGetItemByIndex);
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}
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public override void OnDestroy()
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protected override void OnDestroy()
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{
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base.OnDestroy();
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m_itemCache.Clear();
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@@ -10,13 +10,13 @@ namespace GameLogic
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private GameFrameworkDictionary<int, T> m_itemCache = new GameFrameworkDictionary<int, T>();
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public override void BindMemberProperty()
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protected override void BindMemberProperty()
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{
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base.BindMemberProperty();
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LoopRectView = this.rectTransform.GetComponent<LoopListView>();
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}
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public override void OnDestroy()
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protected override void OnDestroy()
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{
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base.OnDestroy();
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m_itemCache.Clear();
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@@ -31,19 +31,19 @@ namespace GameLogic
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/// </summary>
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public List<TItem> items => m_items;
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public override void BindMemberProperty()
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protected override void BindMemberProperty()
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{
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base.BindMemberProperty();
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LoopRectView = rectTransform.GetComponent<LoopListView>();
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}
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public override void OnCreate()
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protected override void OnCreate()
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{
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base.OnCreate();
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LoopRectView.InitListView(0, OnGetItemByIndex);
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}
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public override void OnDestroy()
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protected override void OnDestroy()
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{
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base.OnDestroy();
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m_itemCache.Clear();
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@@ -3,11 +3,9 @@
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"rootNamespace": "GameLogic",
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"references": [
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"GUID:6055be8ebefd69e48b49212b09b47b2f",
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"GUID:15fc0a57446b3144c949da3e2b9737a9",
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"GUID:cbb0d51b565003841ae81cdbaf747114",
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"GUID:8f58f15387c7a6f4fad9857024eb47f7",
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"GUID:24c092aee38482f4e80715eaa8148782",
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"GUID:e34a5702dd353724aa315fb8011f08c3",
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"GUID:f51ebe6a0ceec4240a699833d6309b23"
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],
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"includePlatforms": [],
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