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Update TipsUI.cs
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@@ -11,7 +11,6 @@ namespace UI
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protected override void RegisterEvent()
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protected override void RegisterEvent()
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{
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{
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base.RegisterEvent();
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base.RegisterEvent();
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//GameEventMgr.Instance.AddEventListener<string>(TipsEvent.Log, TipsUI.Instance.Show);
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}
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}
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}
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}
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@@ -50,12 +49,11 @@ namespace UI
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private float timer2;
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private float timer2;
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void Start()
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void Start()
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{
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{
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//GameEventMgr.Instance.AddEventListener<string>(TipsEvent.Log, Show);
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}
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}
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void Update()
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void Update()
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{
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{
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//如果一定时间内没有新消息,则挨个消失
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timer1 += Time.deltaTime;
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timer1 += Time.deltaTime;
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if (timer1 >= 2)
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if (timer1 >= 2)
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{
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{
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