Update AnimationHierarchyEditorTool.cs

This commit is contained in:
ALEXTANG
2023-05-04 13:23:21 +08:00
parent cd99f15374
commit 6ea42a28cd

View File

@@ -10,12 +10,14 @@
///
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
using System.IO;
using System.Reflection;
using UnityEngine.Profiling;
// Local Namespace
namespace CGF.Editor.Tools
@@ -29,13 +31,13 @@ namespace CGF.Editor.Tools
public EditorCurveBinding EditorCurve;
public PathData(string clipName, string currentPath, string lastPath, EditorCurveBinding editorCurve,AnimationClip clip)
public PathData(string clipName, string currentPath, string lastPath, EditorCurveBinding editorCurve, AnimationClip clip)
{
ClipName = clipName;
CurrentPath = currentPath;
LastPath = lastPath;
EditorCurve = editorCurve;
Clip= clip;
Clip = clip;
}
}
@@ -47,12 +49,11 @@ namespace CGF.Editor.Tools
/// \endenglish
/// \spanish
/// <summary>
/// Herramienta que permite canviar la ruta de la jerarqu<EFBFBD>a de las animaciones de un clip de animaci<EFBFBD>n.
/// Herramienta que permite canviar la ruta de la jerarqu de las animaciones de un clip de animaci.
/// </summary>
/// \endspanish
public class CGFAnimationHierarchyEditorTool : EditorWindow
{
#region Public Variables
#endregion
@@ -62,7 +63,6 @@ namespace CGF.Editor.Tools
private enum TypeGameObject
{
None,
GameObject,
@@ -70,7 +70,6 @@ namespace CGF.Editor.Tools
/*AnimationClip,
RuntimeAnimatorController*/
};
private TypeGameObject _currentSelectionGameObject;
@@ -115,16 +114,13 @@ namespace CGF.Editor.Tools
[MenuItem("Tools/Animation Hierarchy Editor Tool")]
private static void ShowWindow()
{
EditorWindow window = EditorWindow.GetWindow(typeof(CGFAnimationHierarchyEditorTool), false, "Animation Hierarchy Editor Tool", true);
window.minSize = new Vector2(1024, 250);
}
public CGFAnimationHierarchyEditorTool()
{
_currentSelectionGameObject = new TypeGameObject();
_currentSelectionGameObject = TypeGameObject.None;
@@ -132,7 +128,6 @@ namespace CGF.Editor.Tools
_myanimationClips = new List<AnimationClip>();
_gameObjects = new List<GameObject>();
}
private void OnEnable()
@@ -145,7 +140,6 @@ namespace CGF.Editor.Tools
ResetSelection();
this.Repaint();
}
private void ResetSelection()
@@ -164,15 +158,11 @@ namespace CGF.Editor.Tools
if (Selection.activeGameObject is GameObject)
{
_currentSelectionGameObject = TypeGameObject.GameObject;
}
else
{
_currentSelectionGameObject = TypeGameObject.None;
}
DrawSeletedAnimator();
@@ -180,7 +170,6 @@ namespace CGF.Editor.Tools
private void DrawSeletedAnimator()
{
if (_currentSelectionGameObject != TypeGameObject.GameObject)
{
return;
@@ -212,18 +201,14 @@ namespace CGF.Editor.Tools
foreach (AnimationClip i in _myruntime.animationClips)
{
_myanimationClips.Add(i);
}
_clipNames.Add("All Clips");
foreach (AnimationClip e in _myanimationClips)
{
_clipNames.Add(e.name);
}
if (_myanimationClips.Count > 0)
@@ -240,7 +225,6 @@ namespace CGF.Editor.Tools
private void DrawGui()
{
bool animations = true;
EditorGUILayout.Space();
@@ -279,7 +263,6 @@ namespace CGF.Editor.Tools
switch (_selectedMode)
{
case 0:
GUILayout.Label("Path");
@@ -295,7 +278,6 @@ namespace CGF.Editor.Tools
_replaceGameObject = (GameObject)EditorGUILayout.ObjectField(_replaceGameObject, typeof(GameObject), true);
break;
}
EditorGUILayout.EndHorizontal();
@@ -308,7 +290,6 @@ namespace CGF.Editor.Tools
switch (_currentSelectionGameObject)
{
case TypeGameObject.GameObject:
GUI.enabled = true;
@@ -349,7 +330,6 @@ namespace CGF.Editor.Tools
switch (_selectedMode)
{
case 0:
_replacementPath = EditorGUILayout.TextField(_replacementPath);
@@ -361,7 +341,6 @@ namespace CGF.Editor.Tools
_replacementGameObject = (GameObject)EditorGUILayout.ObjectField(_replacementGameObject, typeof(GameObject), true);
break;
}
EditorGUILayout.EndHorizontal();
@@ -395,26 +374,22 @@ namespace CGF.Editor.Tools
if (GUILayout.Button("Apply All", EditorStyles.toolbarButton, GUILayout.Width(70)))
{
foreach (var pathData in _pathDataList)
{
UpdatePath(pathData);
}
EditorGUI.FocusTextInControl(null);
}
if (GUILayout.Button("Revert All", EditorStyles.toolbarButton, GUILayout.Width(70)))
{
foreach (var pathData in _pathDataList)
{
Revert(pathData);
}
EditorGUI.FocusTextInControl(null);
}
GUI.enabled = true;
@@ -425,7 +400,6 @@ namespace CGF.Editor.Tools
if (_currentSelectionGameObject != TypeGameObject.None)
{
if (_pathDataList != null)
{
scrollPosContent = EditorGUILayout.BeginScrollView(scrollPosContent);
@@ -437,7 +411,6 @@ namespace CGF.Editor.Tools
EditorGUILayout.EndScrollView();
}
}
if (!animations)
@@ -473,9 +446,7 @@ namespace CGF.Editor.Tools
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
private void Revert(PathData pathData)
@@ -487,10 +458,8 @@ namespace CGF.Editor.Tools
private void Replace()
{
switch (_selectedMode)
{
case 0:
if (string.IsNullOrEmpty(_replacePath))
@@ -518,7 +487,6 @@ namespace CGF.Editor.Tools
{
pathData.CurrentPath = ChildPath(_replacementGameObject);
}
}
break;
@@ -532,7 +500,6 @@ namespace CGF.Editor.Tools
private void GUICreatePathItem(PathData pathData)
{
GameObject newObj;
GameObject obj;
@@ -548,11 +515,9 @@ namespace CGF.Editor.Tools
if (obj == null || obj.GetComponent(pathData.EditorCurve.type) == null)
{
propertyNameStyle.normal.textColor = Color.yellow;
pathNameStyle.normal.textColor = Color.yellow;
}
EditorGUILayout.LabelField(pathData.ClipName, GUILayout.Width(280));
@@ -574,11 +539,9 @@ namespace CGF.Editor.Tools
if (!pathData.CurrentPath.Equals(pathData.EditorCurve.path))
{
buttonStyle.fontStyle = FontStyle.Bold;
pathNameStyle.fontStyle = FontStyle.Bold;
}
pathData.CurrentPath = EditorGUILayout.TextField(pathData.CurrentPath, pathNameStyle);
@@ -587,14 +550,11 @@ namespace CGF.Editor.Tools
if (obj != null)
{
GUI.color = Color.white;
}
if (obj == null || obj.GetComponent(pathData.EditorCurve.type) == null)
{
GUI.color = Color.yellow;
}
@@ -617,55 +577,40 @@ namespace CGF.Editor.Tools
if (GUILayout.Button("Apply", buttonStyle) && !pathData.CurrentPath.Equals(pathData.EditorCurve.path))
{
UpdatePath(pathData);
EditorGUI.FocusTextInControl(null);
}
buttonStyle.fontStyle = !pathData.LastPath.Equals(pathData.EditorCurve.path) ? FontStyle.Bold : FontStyle.Normal;
if (GUILayout.Button("Revert", buttonStyle) && pathData.CurrentPath.Equals(pathData.EditorCurve.path))
{
Revert(pathData);
}
EditorGUILayout.EndHorizontal();
try
{
if (obj != newObj)
{
pathData.CurrentPath = ChildPath(newObj);
}
}
catch (UnityException ex)
{
Debug.LogError(ex.Message);
}
}
private void OnInspectorUpdate()
{
this.Repaint();
}
private void FillModel()
{
try
{
_pathDataList = new List<PathData>();
@@ -674,7 +619,8 @@ namespace CGF.Editor.Tools
{
var pathDataListByClip = FillModelWithCurves(currentAnimationClip.name, AnimationUtility.GetCurveBindings(currentAnimationClip), currentAnimationClip);
var pathDataListByObjectReference = FillModelWithCurves(currentAnimationClip.name, AnimationUtility.GetObjectReferenceCurveBindings(currentAnimationClip), currentAnimationClip);
var pathDataListByObjectReference = FillModelWithCurves(currentAnimationClip.name, AnimationUtility.GetObjectReferenceCurveBindings(currentAnimationClip),
currentAnimationClip);
_pathDataList.AddRange(pathDataListByClip);
@@ -683,16 +629,12 @@ namespace CGF.Editor.Tools
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
private List<PathData> FillModelWithCurves(string clipName, EditorCurveBinding[] curves,AnimationClip clip)
private List<PathData> FillModelWithCurves(string clipName, EditorCurveBinding[] curves, AnimationClip clip)
{
var pathDataList = new List<PathData>();
@@ -712,12 +654,10 @@ namespace CGF.Editor.Tools
}
return pathDataList;
}
private void UpdatePath(PathData pathData)
{
if (pathData.CurrentPath.Equals(pathData.EditorCurve.path))
{
return;
@@ -762,71 +702,51 @@ namespace CGF.Editor.Tools
FillModel();
this.Repaint();
}
private GameObject FindObjectInRoot(string path)
{
if (_animatorObject == null)
{
return null;
}
Transform child = _animatorObject.transform.Find(path);
if (child != null)
{
return child.gameObject;
}
else
{
return null;
}
}
private string ChildPath(GameObject obj, bool sep = false)
{
if (_animatorObject == null)
{
throw new UnityException("Please assign Referenced Animator (Root) first!");
}
if (obj == _animatorObject.gameObject)
{
return "";
}
else
{
if (obj.transform.parent == null)
{
throw new UnityException("Object must belong to " + _animatorObject.ToString() + "!");
}
else
{
return ChildPath(obj.transform.parent.gameObject, true) + obj.name + (sep ? "/" : "");
}
}
}
#endregion
@@ -840,7 +760,314 @@ namespace CGF.Editor.Tools
#region Utility Events
#endregion
}
}
namespace TEngine.Editor
{
class AnimationOpt
{
static Dictionary<uint, string> _FLOAT_FORMAT;
static MethodInfo getAnimationClipStats;
static FieldInfo sizeInfo;
static object[] _param = new object[1];
static AnimationOpt()
{
_FLOAT_FORMAT = new Dictionary<uint, string>();
for (uint i = 1; i < 6; i++)
{
_FLOAT_FORMAT.Add(i, "f" + i.ToString());
}
Assembly asm = Assembly.GetAssembly(typeof(UnityEditor.Editor));
getAnimationClipStats = typeof(AnimationUtility).GetMethod(
"GetAnimationClipStats",
BindingFlags.Static | BindingFlags.NonPublic
);
Type aniclipstats = asm.GetType("UnityEditor.AnimationClipStats");
sizeInfo = aniclipstats.GetField("size", BindingFlags.Public | BindingFlags.Instance);
}
AnimationClip _clip;
string _path;
public string path
{
get { return _path; }
}
public long originFileSize { get; private set; }
public int originMemorySize { get; private set; }
public int originInspectorSize { get; private set; }
public long optFileSize { get; private set; }
public int optMemorySize { get; private set; }
public int optInspectorSize { get; private set; }
public AnimationOpt(string path, AnimationClip clip)
{
_path = path;
_clip = clip;
_GetOriginSize();
}
void _GetOriginSize()
{
originFileSize = _GetFileZie();
originMemorySize = _GetMemSize();
originInspectorSize = _GetInspectorSize();
}
void _GetOptSize()
{
optFileSize = _GetFileZie();
optMemorySize = _GetMemSize();
optInspectorSize = _GetInspectorSize();
}
long _GetFileZie()
{
FileInfo fi = new FileInfo(_path);
return fi.Length;
}
int _GetMemSize()
{
return Profiler.GetRuntimeMemorySize(_clip);
}
int _GetInspectorSize()
{
_param[0] = _clip;
var stats = getAnimationClipStats.Invoke(null, _param);
return (int)sizeInfo.GetValue(stats);
}
void _OptmizeAnimationScaleCurve()
{
if (_clip != null)
{
//去除scale曲线
foreach (EditorCurveBinding theCurveBinding in AnimationUtility.GetCurveBindings(_clip))
{
string name = theCurveBinding.propertyName.ToLower();
if (name.Contains("scale"))
{
AnimationUtility.SetEditorCurve(_clip, theCurveBinding, null);
Debug.LogFormat("关闭{0}的scale curve", _clip.name);
}
}
}
}
void _OptmizeAnimationFloat_X(uint x)
{
if (_clip != null && x > 0)
{
//浮点数精度压缩到f3
AnimationClipCurveData[] curves = null;
curves = AnimationUtility.GetAllCurves(_clip);
Keyframe key;
Keyframe[] keyFrames;
string floatFormat;
if (_FLOAT_FORMAT.TryGetValue(x, out floatFormat))
{
if (curves != null && curves.Length > 0)
{
for (int ii = 0; ii < curves.Length; ++ii)
{
AnimationClipCurveData curveDate = curves[ii];
if (curveDate.curve == null || curveDate.curve.keys == null)
{
//Debug.LogWarning(string.Format("AnimationClipCurveData {0} don't have curve; Animation name {1} ", curveDate, animationPath));
continue;
}
keyFrames = curveDate.curve.keys;
for (int i = 0; i < keyFrames.Length; i++)
{
key = keyFrames[i];
key.value = float.Parse(key.value.ToString(floatFormat));
key.inTangent = float.Parse(key.inTangent.ToString(floatFormat));
key.outTangent = float.Parse(key.outTangent.ToString(floatFormat));
key.inWeight = float.Parse(key.inWeight.ToString(floatFormat));
key.outWeight = float.Parse(key.outWeight.ToString(floatFormat));
keyFrames[i] = key;
}
curveDate.curve.keys = keyFrames;
_clip.SetCurve(
curveDate.path,
curveDate.type,
curveDate.propertyName,
curveDate.curve
);
}
}
}
else
{
Debug.LogErrorFormat("目前不支持{0}位浮点", x);
}
}
}
public void Optimize(bool scaleOpt, uint floatSize)
{
if (scaleOpt)
{
_OptmizeAnimationScaleCurve();
}
_OptmizeAnimationFloat_X(floatSize);
_GetOptSize();
}
public void Optimize_Scale_Float3()
{
Optimize(false, 3);
}
public void LogOrigin()
{
_logSize(originFileSize, originMemorySize, originInspectorSize);
}
public void LogOpt()
{
_logSize(optFileSize, optMemorySize, optInspectorSize);
}
public void LogDelta()
{
}
void _logSize(long fileSize, int memSize, int inspectorSize)
{
Debug.LogFormat(
"{0} \nSize=[ {1} ]",
_path,
string.Format(
"FSize={0} ; Mem->{1} ; inspector->{2}",
EditorUtility.FormatBytes(fileSize),
EditorUtility.FormatBytes(memSize),
EditorUtility.FormatBytes(inspectorSize)
)
);
}
}
public class OptimizeAnimationClipTool
{
static List<AnimationOpt> _AnimOptList = new List<AnimationOpt>();
static List<string> _Errors = new List<string>();
static int _Index = 0;
[MenuItem("Assets/Animation/裁剪浮点数去除Scale")]
public static void Optimize()
{
_AnimOptList = FindAnims();
if (_AnimOptList.Count > 0)
{
_Index = 0;
_Errors.Clear();
EditorApplication.update = ScanAnimationClip;
}
}
private static void ScanAnimationClip()
{
AnimationOpt _AnimOpt = _AnimOptList[_Index];
bool isCancel = EditorUtility.DisplayCancelableProgressBar(
"优化AnimationClip",
_AnimOpt.path,
(float)_Index / (float)_AnimOptList.Count
);
_AnimOpt.Optimize_Scale_Float3();
_Index++;
if (isCancel || _Index >= _AnimOptList.Count)
{
EditorUtility.ClearProgressBar();
Debug.Log(
string.Format(
"--优化完成-- 错误数量: {0} 总数量: {1}/{2} 错误信息↓:\n{3}\n----------输出完毕----------",
_Errors.Count,
_Index,
_AnimOptList.Count,
string.Join(string.Empty, _Errors.ToArray())
)
);
Resources.UnloadUnusedAssets();
GC.Collect();
AssetDatabase.SaveAssets();
EditorApplication.update = null;
_AnimOptList.Clear();
_cachedOpts.Clear();
_Index = 0;
}
}
static Dictionary<string, AnimationOpt> _cachedOpts = new Dictionary<string, AnimationOpt>();
static AnimationOpt _GetNewAOpt(string path)
{
AnimationOpt opt = null;
if (!_cachedOpts.ContainsKey(path))
{
AnimationClip clip = AssetDatabase.LoadAssetAtPath<AnimationClip>(path);
if (clip != null)
{
opt = new AnimationOpt(path, clip);
_cachedOpts[path] = opt;
}
}
return opt;
}
static List<AnimationOpt> FindAnims()
{
string[] guids = null;
List<string> path = new List<string>();
List<AnimationOpt> assets = new List<AnimationOpt>();
UnityEngine.Object[] objs = Selection.GetFiltered(typeof(object), SelectionMode.Assets);
if (objs.Length > 0)
{
for (int i = 0; i < objs.Length; i++)
{
if (objs[i].GetType() == typeof(AnimationClip))
{
string p = AssetDatabase.GetAssetPath(objs[i]);
AnimationOpt animopt = _GetNewAOpt(p);
if (animopt != null) assets.Add(animopt);
}
else
path.Add(AssetDatabase.GetAssetPath(objs[i]));
}
if (path.Count > 0)
guids = AssetDatabase.FindAssets(
string.Format("t:{0}", typeof(AnimationClip).ToString().Replace("UnityEngine.", "")),
path.ToArray()
);
else
guids = new string[] { };
}
for (int i = 0; i < guids.Length; i++)
{
string assetPath = AssetDatabase.GUIDToAssetPath(guids[i]);
AnimationOpt animopt = _GetNewAOpt(assetPath);
if (animopt != null) assets.Add(animopt);
}
return assets;
}
}
}