WEBGL下的文件系统初始化修正

This commit is contained in:
Alex-Rachel
2025-04-22 16:43:06 +08:00
parent eae827a600
commit 6e9d23b2dc

View File

@@ -207,7 +207,7 @@ namespace TEngine
createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices, webDecryptionServices); createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices, webDecryptionServices);
#else #else
Log.Info("=======================UNITY_WEBGL======================="); Log.Info("=======================UNITY_WEBGL=======================");
createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebRemoteFileSystemParameters(remoteServices, webDecryptionServices); createParameters.WebRemoteFileSystemParameters = FileSystemParameters.CreateDefaultWebRemoteFileSystemParameters(remoteServices, webDecryptionServices);
createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters(webDecryptionServices); createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters(webDecryptionServices);
#endif #endif
initializationOperation = package.InitializeAsync(createParameters); initializationOperation = package.InitializeAsync(createParameters);