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GameScripts
GameScripts
This commit is contained in:
120
Assets/GameScripts/HotFix/GameLogic/GameApp.cs
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120
Assets/GameScripts/HotFix/GameLogic/GameApp.cs
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using GameBase;
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using TEngine;
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public partial class GameApp:Singleton<GameApp>
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{
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/// <summary>
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/// 热更域App主入口。
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/// </summary>
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/// <param name="objects"></param>
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public static void Entrance(object[] objects)
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{
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Log.Warning("======= 看到此条日志代表你成功运行了热更新代码 =======");
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Log.Warning("======= Entrance GameApp =======");
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Instance.Init();
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Instance.Start();
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Utility.Unity.AddUpdateListener(Instance.Update);
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Utility.Unity.AddFixedUpdateListener(Instance.FixedUpdate);
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Utility.Unity.AddLateUpdateListener(Instance.LateUpdate);
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Utility.Unity.AddDestroyListener(Instance.OnDestroy);
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Utility.Unity.AddOnDrawGizmosListener(Instance.OnDrawGizmos);
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Utility.Unity.AddOnApplicationPauseListener(Instance.OnApplicationPause);
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}
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private void Start()
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{
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GameTime.StartFrame();
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var listLogic = m_listLogicMgr;
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var logicCnt = listLogic.Count;
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for (int i = 0; i < logicCnt; i++)
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{
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var logic = listLogic[i];
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logic.OnStart();
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}
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}
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private void Update()
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{
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GameTime.StartFrame();
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TProfiler.BeginFirstSample("Update");
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var listLogic = m_listLogicMgr;
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var logicCnt = listLogic.Count;
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for (int i = 0; i < logicCnt; i++)
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{
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var logic = listLogic[i];
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TProfiler.BeginSample(logic.GetType().FullName);
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logic.OnUpdate();
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TProfiler.EndSample();
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}
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TProfiler.EndFirstSample();
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}
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private void FixedUpdate()
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{
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GameTime.StartFrame();
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TProfiler.BeginFirstSample("FixedUpdate");
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var listLogic = m_listLogicMgr;
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var logicCnt = listLogic.Count;
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for (int i = 0; i < logicCnt; i++)
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{
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var logic = listLogic[i];
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TProfiler.BeginSample(logic.GetType().FullName);
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logic.OnFixedUpdate();
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TProfiler.EndSample();
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}
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TProfiler.EndFirstSample();
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}
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private void LateUpdate()
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{
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GameTime.StartFrame();
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TProfiler.BeginFirstSample("LateUpdate");
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var listLogic = m_listLogicMgr;
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var logicCnt = listLogic.Count;
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for (int i = 0; i < logicCnt; i++)
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{
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var logic = listLogic[i];
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TProfiler.BeginSample(logic.GetType().FullName);
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logic.OnLateUpdate();
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TProfiler.EndSample();
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}
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TProfiler.EndFirstSample();
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}
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private void OnDestroy()
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{
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GameTime.StartFrame();
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var listLogic = m_listLogicMgr;
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var logicCnt = listLogic.Count;
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for (int i = 0; i < logicCnt; i++)
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{
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var logic = listLogic[i];
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logic.OnDestroy();
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}
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}
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private void OnDrawGizmos()
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{
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#if UNITY_EDITOR
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GameTime.StartFrame();
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var listLogic = m_listLogicMgr;
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var logicCnt = listLogic.Count;
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for (int i = 0; i < logicCnt; i++)
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{
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var logic = listLogic[i];
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logic.OnDrawGizmos();
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}
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#endif
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}
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private void OnApplicationPause(bool isPause)
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{
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var listLogic = m_listLogicMgr;
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var logicCnt = listLogic.Count;
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for (int i = 0; i < logicCnt; i++)
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{
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var logic = listLogic[i];
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logic.OnApplicationPause(isPause);
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}
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}
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}
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