统一命名规范private变量_filedInfo

This commit is contained in:
Alex-Rachel
2025-03-08 19:44:06 +08:00
parent 9b72cbcb7c
commit 6cf5aa46c1
67 changed files with 1093 additions and 1170 deletions

View File

@@ -49,19 +49,19 @@ namespace TEngine
public string FallbackHostServerURL { get; set; }
private string m_ApplicableGameVersion;
private string _applicableGameVersion;
private int m_InternalResourceVersion;
private int _internalResourceVersion;
/// <summary>
/// 获取当前资源适用的游戏版本号。
/// </summary>
public string ApplicableGameVersion => m_ApplicableGameVersion;
public string ApplicableGameVersion => _applicableGameVersion;
/// <summary>
/// 获取当前内部资源版本号。
/// </summary>
public int InternalResourceVersion => m_InternalResourceVersion;
public int InternalResourceVersion => _internalResourceVersion;
/// <summary>
/// 当前最新的包裹版本。
@@ -318,10 +318,10 @@ namespace TEngine
public void OnLowMemory()
{
Log.Warning("Low memory reported...");
m_ForceUnloadUnusedAssetsAction?.Invoke(true);
_forceUnloadUnusedAssetsAction?.Invoke(true);
}
private Action<bool> m_ForceUnloadUnusedAssetsAction;
private Action<bool> _forceUnloadUnusedAssetsAction;
/// <summary>
/// 低内存回调保护。
@@ -329,7 +329,7 @@ namespace TEngine
/// <param name="action">低内存行为。</param>
public void SetForceUnloadUnusedAssetsAction(Action<bool> action)
{
m_ForceUnloadUnusedAssetsAction = action;
_forceUnloadUnusedAssetsAction = action;
}
/// <summary>
@@ -337,7 +337,7 @@ namespace TEngine
/// </summary>
public void UnloadUnusedAssets()
{
m_AssetPool.ReleaseAllUnused();
_assetPool.ReleaseAllUnused();
foreach (var package in PackageMap.Values)
{
if (package is { InitializeStatus: EOperationStatus.Succeed })
@@ -369,7 +369,7 @@ namespace TEngine
public void ForceUnloadUnusedAssets(bool performGCCollect)
{
m_ForceUnloadUnusedAssetsAction?.Invoke(performGCCollect);
_forceUnloadUnusedAssetsAction?.Invoke(performGCCollect);
}
#region Public Methods
@@ -623,7 +623,7 @@ namespace TEngine
}
string assetObjectKey = GetCacheKey(location, packageName);
AssetObject assetObject = m_AssetPool.Spawn(assetObjectKey);
AssetObject assetObject = _assetPool.Spawn(assetObjectKey);
if (assetObject != null)
{
return assetObject.Target as T;
@@ -634,7 +634,7 @@ namespace TEngine
T ret = handle.AssetObject as T;
assetObject = AssetObject.Create(assetObjectKey, handle.AssetObject, handle, this);
m_AssetPool.Register(assetObject, true);
_assetPool.Register(assetObject, true);
return ret;
}
@@ -647,7 +647,7 @@ namespace TEngine
}
string assetObjectKey = GetCacheKey(location, packageName);
AssetObject assetObject = m_AssetPool.Spawn(assetObjectKey);
AssetObject assetObject = _assetPool.Spawn(assetObjectKey);
if (assetObject != null)
{
return AssetsReference.Instantiate(assetObject.Target as GameObject, parent, this).gameObject;
@@ -658,7 +658,7 @@ namespace TEngine
GameObject gameObject = AssetsReference.Instantiate(handle.AssetObject as GameObject, parent, this).gameObject;
assetObject = AssetObject.Create(assetObjectKey, handle.AssetObject, handle, this);
m_AssetPool.Register(assetObject, true);
_assetPool.Register(assetObject, true);
return gameObject;
}
@@ -687,7 +687,7 @@ namespace TEngine
await TryWaitingLoading(assetObjectKey);
AssetObject assetObject = m_AssetPool.Spawn(assetObjectKey);
AssetObject assetObject = _assetPool.Spawn(assetObjectKey);
if (assetObject != null)
{
await UniTask.Yield();
@@ -706,7 +706,7 @@ namespace TEngine
if (assetHandle.AssetObject != null)
{
assetObject = AssetObject.Create(assetObjectKey, handle.AssetObject, handle, this);
m_AssetPool.Register(assetObject, true);
_assetPool.Register(assetObject, true);
callback?.Invoke(assetObject.Target as T);
}
@@ -748,7 +748,7 @@ namespace TEngine
await TryWaitingLoading(assetObjectKey);
AssetObject assetObject = m_AssetPool.Spawn(assetObjectKey);
AssetObject assetObject = _assetPool.Spawn(assetObjectKey);
if (assetObject != null)
{
await UniTask.Yield();
@@ -768,7 +768,7 @@ namespace TEngine
}
assetObject = AssetObject.Create(assetObjectKey, handle.AssetObject, handle, this);
m_AssetPool.Register(assetObject, true);
_assetPool.Register(assetObject, true);
_assetLoadingList.Remove(assetObjectKey);
@@ -786,7 +786,7 @@ namespace TEngine
await TryWaitingLoading(assetObjectKey);
AssetObject assetObject = m_AssetPool.Spawn(assetObjectKey);
AssetObject assetObject = _assetPool.Spawn(assetObjectKey);
if (assetObject != null)
{
await UniTask.Yield();
@@ -808,7 +808,7 @@ namespace TEngine
GameObject gameObject = AssetsReference.Instantiate(handle.AssetObject as GameObject, parent, this).gameObject;
assetObject = AssetObject.Create(assetObjectKey, handle.AssetObject, handle, this);
m_AssetPool.Register(assetObject, true);
_assetPool.Register(assetObject, true);
_assetLoadingList.Remove(assetObjectKey);
@@ -844,7 +844,7 @@ namespace TEngine
float duration = Time.time;
AssetObject assetObject = m_AssetPool.Spawn(assetObjectKey);
AssetObject assetObject = _assetPool.Spawn(assetObjectKey);
if (assetObject != null)
{
await UniTask.Yield();
@@ -895,7 +895,7 @@ namespace TEngine
else
{
assetObject = AssetObject.Create(assetObjectKey, handle.AssetObject, handle, this);
m_AssetPool.Register(assetObject, true);
_assetPool.Register(assetObject, true);
_assetLoadingList.Remove(assetObjectKey);
@@ -934,7 +934,7 @@ namespace TEngine
float duration = Time.time;
AssetObject assetObject = m_AssetPool.Spawn(assetObjectKey);
AssetObject assetObject = _assetPool.Spawn(assetObjectKey);
if (assetObject != null)
{
await UniTask.Yield();
@@ -985,7 +985,7 @@ namespace TEngine
else
{
assetObject = AssetObject.Create(assetObjectKey, handle.AssetObject, handle, this);
m_AssetPool.Register(assetObject, true);
_assetPool.Register(assetObject, true);
_assetLoadingList.Remove(assetObjectKey);