统一命名规范private变量_filedInfo

This commit is contained in:
Alex-Rachel
2025-03-08 19:44:06 +08:00
parent 9b72cbcb7c
commit 6cf5aa46c1
67 changed files with 1093 additions and 1170 deletions

View File

@@ -1,5 +1,6 @@
using System;
using UnityEngine;
using UnityEngine.Serialization;
namespace TEngine
{
@@ -9,19 +10,19 @@ namespace TEngine
[Serializable]
public sealed class AudioGroupConfig
{
[SerializeField] private string m_Name = null;
[SerializeField] private string name = null;
[SerializeField] private bool m_Mute = false;
[SerializeField] private bool mute = false;
[SerializeField, Range(0f, 1f)] private float m_Volume = 1f;
[SerializeField, Range(0f, 1f)] private float volume = 1f;
[SerializeField] private int m_AgentHelperCount = 1;
[SerializeField] private int agentHelperCount = 1;
/// <summary>
/// 音效分类,可分别关闭/开启对应分类音效。
/// </summary>
/// <remarks>命名与AudioMixer中分类名保持一致。</remarks>
public AudioType AudioType;
public AudioType audioType;
/// <summary>
/// 音频源中3D声音的衰减模式。
@@ -44,22 +45,22 @@ namespace TEngine
/// <summary>
/// 音频轨道组配置的名称。
/// </summary>
public string Name => m_Name;
public string Name => name;
/// <summary>
/// 是否禁用。
/// </summary>
public bool Mute => m_Mute;
public bool Mute => mute;
/// <summary>
/// 音量大小。
/// </summary>
public float Volume => m_Volume;
public float Volume => volume;
/// <summary>
/// 音频代理个数。
/// <remarks>命名与AudioMixer中个数保持一致。</remarks>
/// </summary>
public int AgentHelperCount => m_AgentHelperCount;
public int AgentHelperCount => agentHelperCount;
}
}