mirror of
https://github.com/Alex-Rachel/TEngine.git
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ENABLE_URP asmdef
ENABLE_URP asmdef
This commit is contained in:
8
Assets/GameScripts/HotFix/GameLogic/Camera.meta
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8
Assets/GameScripts/HotFix/GameLogic/Camera.meta
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fileFormatVersion: 2
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guid: 1d862c80fdc1e684e8ff3b6ae7707b79
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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24
Assets/GameScripts/HotFix/GameLogic/Camera/CameraUtils.cs
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24
Assets/GameScripts/HotFix/GameLogic/Camera/CameraUtils.cs
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using TEngine;
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using UnityEngine;
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#if ENABLE_URP
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using UnityEngine.Rendering.Universal;
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#endif
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namespace GameLogic
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{
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public class CameraUtils
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{
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public static void AddCameraStack(Camera camera,Camera mainCamera)
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{
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#if ENABLE_URP
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if (mainCamera != null)
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{
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// 通过脚本的方式,只要能找到 camera 不轮是否跨 base 相机的场景,都可以 Add 进 Stack
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mainCamera.GetComponent<UniversalAdditionalCameraData>().cameraStack.Add(GameModule.UI.UICamera);
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}
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#else
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Log.Fatal("Could not add camera stack because had no URP-Render-Pip");
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#endif
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6375b5490bbdcc145a24706a6c4e9cb7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -5,7 +5,8 @@
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"GUID:08c3762f54316454ca6b6fbcb22b40e5",
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"GUID:a90b2d3377c5e4a4db95cc44fb82045e",
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"GUID:aa06d4cc755c979489c256c1bcca1dfb",
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"GUID:6055be8ebefd69e48b49212b09b47b2f"
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"GUID:6055be8ebefd69e48b49212b09b47b2f",
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"GUID:15fc0a57446b3144c949da3e2b9737a9"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -14,6 +15,12 @@
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"versionDefines": [
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{
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"name": "com.unity.render-pipelines.universal",
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"expression": "",
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"define": "ENABLE_URP"
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}
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],
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"noEngineReferences": false
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}
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