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修正异步创建子Widget时SetParent的问题
修正异步创建子Widget时SetParent的问题
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@@ -340,7 +340,7 @@ namespace TEngine
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public async UniTask<T> CreateWidgetByPathAsync<T>(Transform parentTrans, string assetLocation, bool visible = true) where T : UIWidget, new()
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public async UniTask<T> CreateWidgetByPathAsync<T>(Transform parentTrans, string assetLocation, bool visible = true) where T : UIWidget, new()
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{
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{
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GameObject goInst = await GameModule.Resource.LoadAssetAsync<GameObject>(assetLocation, gameObject.GetCancellationTokenOnDestroy());
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GameObject goInst = await GameModule.Resource.LoadAssetAsync<GameObject>(assetLocation, gameObject.GetCancellationTokenOnDestroy());
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goInst.transform.SetParent(parentTrans);
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goInst.transform.SetParent(parentTrans, false);
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return CreateWidget<T>(goInst, visible);
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return CreateWidget<T>(goInst, visible);
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}
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}
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