diff --git a/Assets/TEngine/ResRaw/Resources/TEngineGlobalSettings.asset b/Assets/TEngine/ResRaw/Resources/TEngineGlobalSettings.asset index 8fa41a21..3e1f1b41 100644 --- a/Assets/TEngine/ResRaw/Resources/TEngineGlobalSettings.asset +++ b/Assets/TEngine/ResRaw/Resources/TEngineGlobalSettings.asset @@ -31,9 +31,10 @@ MonoBehaviour: FallbackHostServerURL: http://127.0.0.1:8081/AssetsRoot/ EnableUpdateData: 1 WindowsUpdateDataUrl: http://127.0.0.1:8081/AssetsRoot/UpdateData.json - MacOSUpdateDataUrl: http://127.0.0.1 - IOSUpdateDataUrl: http://127.0.0.1 - AndroidUpdateDataUrl: http://127.0.0.1 + MacOSUpdateDataUrl: http://127.0.0.1:8081/AssetsRoot/UpdateData.json + IOSUpdateDataUrl: http://127.0.0.1:8081/AssetsRoot/UpdateData.json + AndroidUpdateDataUrl: http://127.0.0.1:8081/AssetsRoot/UpdateData.json + WebGLUpdateDataUrl: http://127.0.0.1:8081/AssetsRoot/UpdateData.json m_CurUseServerChannel: m_ServerChannelInfos: [] m_IsReadLocalConfigInEditor: 1 diff --git a/Assets/TEngine/Runtime/GameSettings/Framework/FrameworkGlobalSettings.cs b/Assets/TEngine/Runtime/GameSettings/Framework/FrameworkGlobalSettings.cs index 5fdfb61c..8dfbf958 100644 --- a/Assets/TEngine/Runtime/GameSettings/Framework/FrameworkGlobalSettings.cs +++ b/Assets/TEngine/Runtime/GameSettings/Framework/FrameworkGlobalSettings.cs @@ -225,6 +225,7 @@ public class FrameworkGlobalSettings public string MacOSUpdateDataUrl = "http://127.0.0.1"; public string IOSUpdateDataUrl = "http://127.0.0.1"; public string AndroidUpdateDataUrl = "http://127.0.0.1"; + public string WebGLUpdateDataUrl = "http://127.0.0.1"; [Header("Server")] [SerializeField] private string m_CurUseServerChannel; public string CurUseServerChannel diff --git a/Assets/TEngine/Runtime/GameSettings/SettingsUtils.cs b/Assets/TEngine/Runtime/GameSettings/SettingsUtils.cs index e1021ac6..05ab8ccb 100644 --- a/Assets/TEngine/Runtime/GameSettings/SettingsUtils.cs +++ b/Assets/TEngine/Runtime/GameSettings/SettingsUtils.cs @@ -54,6 +54,8 @@ public static class SettingsUtils url = FrameworkGlobalSettings.IOSUpdateDataUrl; #elif UNITY_ANDROID url = FrameworkGlobalSettings.AndroidUpdateDataUrl; +#elif UNITY_WEBGL + url = FrameworkGlobalSettings.WebGLUpdateDataUrl; #endif return url; }