yoo2.2,9
This commit is contained in:
Alex-Rachel
2025-01-25 13:46:17 +08:00
parent 634a392a1f
commit 6166fd24c6
584 changed files with 15684 additions and 11714 deletions

View File

@@ -14,11 +14,7 @@ namespace YooAsset
private EPlayMode _playMode;
// 管理器
private CacheManager _cacheMgr;
private PersistentManager _persistentMgr;
private DownloadManager _downloadMgr;
private ResourceManager _resourceMgr;
private ResourceLoader _resourceLoader;
private ResourceManager _resourceManager;
private IBundleQuery _bundleQuery;
private IPlayMode _playModeImpl;
@@ -36,9 +32,6 @@ namespace YooAsset
}
private ResourcePackage()
{
}
internal ResourcePackage(string packageName)
{
PackageName = packageName;
@@ -49,11 +42,8 @@ namespace YooAsset
/// </summary>
internal void UpdatePackage()
{
if (_resourceMgr != null)
_resourceMgr.Update();
if (_downloadMgr != null)
_downloadMgr.Update();
if (_playModeImpl != null)
_playModeImpl.UpdatePlayMode();
}
/// <summary>
@@ -67,32 +57,15 @@ namespace YooAsset
_initializeError = string.Empty;
_initializeStatus = EOperationStatus.None;
// 销毁资源管理器
if (_resourceManager != null)
{
_resourceManager.Destroy();
_resourceManager = null;
}
_bundleQuery = null;
_playModeImpl = null;
_persistentMgr = null;
_resourceLoader = null;
if (_resourceMgr != null)
{
_resourceMgr.ForceUnloadAllAssets();
_resourceMgr = null;
}
if (_downloadMgr != null)
{
_downloadMgr.DestroyAll();
_downloadMgr = null;
}
if (_cacheMgr != null)
{
_cacheMgr.ClearAll();
_cacheMgr = null;
}
// 最后清理该包裹的异步任务
// 注意:对于有线程操作的异步任务,需要保证线程安全释放。
OperationSystem.ClearPackageOperation(PackageName);
}
}
@@ -101,91 +74,61 @@ namespace YooAsset
/// </summary>
public InitializationOperation InitializeAsync(InitializeParameters parameters)
{
// 注意:WebGL平台因为网络原因可能会初始化失败!
// 注意:联机平台因为网络原因可能会初始化失败!
ResetInitializeAfterFailed();
// 检测初始化参数合法性
CheckInitializeParameters(parameters);
// 创建缓存管理器
_cacheMgr = new CacheManager(PackageName, parameters.CacheBootVerifyLevel);
// 创建持久化管理器
_persistentMgr = new PersistentManager(PackageName);
_persistentMgr.Initialize(parameters.BuildinRootDirectory, parameters.SandboxRootDirectory, parameters.CacheFileAppendExtension);
// 创建下载管理器
_downloadMgr = new DownloadManager(PackageName);
_downloadMgr.Initialize(parameters.BreakpointResumeFileSize);
// 创建资源包加载器
if (_playMode == EPlayMode.HostPlayMode)
// 销毁资源管理器
if (_resourceManager != null)
{
var initializeParameters = parameters as HostPlayModeParameters;
_resourceLoader = new ResourceLoader();
_resourceLoader.Init(parameters.DecryptionServices, initializeParameters.DeliveryLoadServices);
_resourceManager.Destroy();
_resourceManager = null;
}
else
{
_resourceLoader = new ResourceLoader();
_resourceLoader.Init(parameters.DecryptionServices, null);
}
// 创建资源协助类
ResourceAssist assist = new ResourceAssist();
assist.Cache = _cacheMgr;
assist.Persistent = _persistentMgr;
assist.Download = _downloadMgr;
assist.Loader = _resourceLoader;
// 创建资源管理器
InitializationOperation initializeOperation;
_resourceMgr = new ResourceManager(PackageName);
_resourceManager = new ResourceManager(PackageName);
if (_playMode == EPlayMode.EditorSimulateMode)
{
var editorSimulateModeImpl = new EditorSimulateModeImpl(PackageName);
_bundleQuery = editorSimulateModeImpl;
_playModeImpl = editorSimulateModeImpl;
_resourceMgr.Initialize(true, parameters.AutoDestroyAssetProvider, _bundleQuery);
_resourceManager.Initialize(parameters, _bundleQuery);
var initializeParameters = parameters as EditorSimulateModeParameters;
initializeOperation = editorSimulateModeImpl.InitializeAsync(assist, initializeParameters.SimulateManifestFilePath);
initializeOperation = editorSimulateModeImpl.InitializeAsync(initializeParameters);
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
var offlinePlayModeImpl = new OfflinePlayModeImpl(PackageName);
_bundleQuery = offlinePlayModeImpl;
_playModeImpl = offlinePlayModeImpl;
_resourceMgr.Initialize(false, parameters.AutoDestroyAssetProvider, _bundleQuery);
_resourceManager.Initialize(parameters, _bundleQuery);
var initializeParameters = parameters as OfflinePlayModeParameters;
initializeOperation = offlinePlayModeImpl.InitializeAsync(assist);
initializeOperation = offlinePlayModeImpl.InitializeAsync(initializeParameters);
}
else if (_playMode == EPlayMode.HostPlayMode)
{
var hostPlayModeImpl = new HostPlayModeImpl(PackageName);
_bundleQuery = hostPlayModeImpl;
_playModeImpl = hostPlayModeImpl;
_resourceMgr.Initialize(false, parameters.AutoDestroyAssetProvider, _bundleQuery);
_resourceManager.Initialize(parameters, _bundleQuery);
var initializeParameters = parameters as HostPlayModeParameters;
initializeOperation = hostPlayModeImpl.InitializeAsync(assist,
initializeParameters.BuildinQueryServices,
initializeParameters.DeliveryQueryServices,
initializeParameters.RemoteServices);
initializeOperation = hostPlayModeImpl.InitializeAsync(initializeParameters);
}
else if (_playMode == EPlayMode.WebPlayMode)
{
var webPlayModeImpl = new WebPlayModeImpl(PackageName);
_bundleQuery = webPlayModeImpl;
_playModeImpl = webPlayModeImpl;
_resourceMgr.Initialize(false, parameters.AutoDestroyAssetProvider, _bundleQuery);
_resourceManager.Initialize(parameters, _bundleQuery);
var initializeParameters = parameters as WebPlayModeParameters;
initializeOperation = webPlayModeImpl.InitializeAsync(assist,
initializeParameters.BuildinQueryServices,
initializeParameters.RemoteServices,
initializeParameters.WechatQueryServices);
initializeOperation = webPlayModeImpl.InitializeAsync(initializeParameters);
}
else
{
@@ -219,27 +162,6 @@ namespace YooAsset
throw new Exception($"Editor simulate mode only support unity editor.");
#endif
if (parameters is EditorSimulateModeParameters)
{
var editorSimulateModeParameters = parameters as EditorSimulateModeParameters;
if (string.IsNullOrEmpty(editorSimulateModeParameters.SimulateManifestFilePath))
throw new Exception($"{nameof(editorSimulateModeParameters.SimulateManifestFilePath)} is null or empty.");
}
if (parameters is HostPlayModeParameters)
{
var hostPlayModeParameters = parameters as HostPlayModeParameters;
if (hostPlayModeParameters.RemoteServices == null)
throw new Exception($"{nameof(IRemoteServices)} is null.");
if (hostPlayModeParameters.BuildinQueryServices == null)
throw new Exception($"{nameof(IBuildinQueryServices)} is null.");
if (hostPlayModeParameters.DeliveryQueryServices != null)
{
if (hostPlayModeParameters.DeliveryLoadServices == null)
throw new Exception($"{nameof(IDeliveryLoadServices)} is null.");
}
}
// 鉴定运行模式
if (parameters is EditorSimulateModeParameters)
_playMode = EPlayMode.EditorSimulateMode;
@@ -258,7 +180,7 @@ namespace YooAsset
#if UNITY_WEBGL
if (_playMode != EPlayMode.WebPlayMode)
{
throw new Exception($"{_playMode} can not support WebGL plateform ! Please use {nameof(EPlayMode.WebPlayMode)}");
throw new Exception($"{_playMode} can not support WebGL plateform !");
}
#else
if (_playMode == EPlayMode.WebPlayMode)
@@ -272,42 +194,53 @@ namespace YooAsset
{
_initializeStatus = op.Status;
_initializeError = op.Error;
if (_initializeStatus != EOperationStatus.Succeed)
YooLogger.Error(_initializeError);
}
/// <summary>
/// 向网络端请求最新的资源版本
/// 异步销毁
/// </summary>
public DestroyOperation DestroyAsync()
{
var operation = new DestroyOperation(this);
OperationSystem.StartOperation(null, operation);
return operation;
}
/// <summary>
/// 请求最新的资源版本
/// </summary>
/// <param name="appendTimeTicks">在URL末尾添加时间戳</param>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdatePackageVersionOperation UpdatePackageVersionAsync(bool appendTimeTicks = true, int timeout = 60)
public RequestPackageVersionOperation RequestPackageVersionAsync(bool appendTimeTicks = true, int timeout = 60)
{
DebugCheckInitialize(false);
return _playModeImpl.UpdatePackageVersionAsync(appendTimeTicks, timeout);
return _playModeImpl.RequestPackageVersionAsync(appendTimeTicks, timeout);
}
/// <summary>
/// 向网络端请求并更新清单
/// 更新并加载指定版本的资源清单
/// </summary>
/// <param name="packageVersion">更新的包裹版本</param>
/// <param name="autoSaveVersion">更新成功后自动保存版本号,作为下次初始化的版本。</param>
/// <param name="packageVersion">包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, bool autoSaveVersion = true, int timeout = 60)
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize(false);
// 注意:强烈建议在更新之前保持加载器为空!
if (_resourceMgr.HasAnyLoader())
if (_resourceManager.HasAnyLoader())
{
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(UnloadAllAssetsAsync)} method to release loaded bundle !");
}
return _playModeImpl.UpdatePackageManifestAsync(packageVersion, autoSaveVersion, timeout);
return _playModeImpl.UpdatePackageManifestAsync(packageVersion, timeout);
}
/// <summary>
/// 预下载指定版本的包裹资源
/// </summary>
/// <param name="packageVersion">下载的包裹版本</param>
/// <param name="packageVersion">包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public PreDownloadContentOperation PreDownloadContentAsync(string packageVersion, int timeout = 60)
{
@@ -316,7 +249,31 @@ namespace YooAsset
}
/// <summary>
/// 获取本地包裹的版本信息
/// 清理缓存文件
/// </summary>
/// <param name="clearMode">清理方式</param>
/// <param name="clearParam">执行参数</param>
public ClearCacheFilesOperation ClearCacheFilesAsync(EFileClearMode clearMode, object clearParam = null)
{
DebugCheckInitialize();
return _playModeImpl.ClearCacheFilesAsync(clearMode.ToString(), clearParam);
}
/// <summary>
/// 清理缓存文件
/// </summary>
/// <param name="clearMode">清理方式</param>
/// <param name="clearParam">执行参数</param>
public ClearCacheFilesOperation ClearCacheFilesAsync(string clearMode, object clearParam = null)
{
DebugCheckInitialize();
return _playModeImpl.ClearCacheFilesAsync(clearMode, clearParam);
}
#region
/// <summary>
/// 获取当前加载包裹的版本信息
/// </summary>
public string GetPackageVersion()
{
@@ -324,106 +281,68 @@ namespace YooAsset
return _playModeImpl.ActiveManifest.PackageVersion;
}
#region
/// <summary>
/// 资源回收(卸载引用计数为零的资源)
/// 获取当前加载包裹的备注信息
/// </summary>
public void UnloadUnusedAssets()
public string GetPackageNote()
{
DebugCheckInitialize();
_resourceMgr.UnloadUnusedAssets();
return _playModeImpl.ActiveManifest.PackageNote;
}
/// <summary>
/// 资源回收(尝试卸载指定的资源)
/// 获取当前加载包裹的详细信息
/// </summary>
public PackageDetails GetPackageDetails()
{
DebugCheckInitialize();
return _playModeImpl.ActiveManifest.GetPackageDetails();
}
#endregion
#region
/// <summary>
/// 强制回收所有资源
/// </summary>
public UnloadAllAssetsOperation UnloadAllAssetsAsync()
{
DebugCheckInitialize();
var operation = new UnloadAllAssetsOperation(_resourceManager);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
/// <summary>
/// 回收不再使用的资源
/// 说明:卸载引用计数为零的资源
/// </summary>
public UnloadUnusedAssetsOperation UnloadUnusedAssetsAsync()
{
DebugCheckInitialize();
var operation = new UnloadUnusedAssetsOperation(_resourceManager);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
/// <summary>
/// 资源回收
/// 说明:尝试卸载指定的资源
/// </summary>
public void TryUnloadUnusedAsset(string location)
{
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
_resourceMgr.TryUnloadUnusedAsset(assetInfo);
_resourceManager.TryUnloadUnusedAsset(assetInfo);
}
/// <summary>
/// 资源回收(尝试卸载指定的资源)
/// 资源回收
/// 说明:尝试卸载指定的资源
/// </summary>
public void TryUnloadUnusedAsset(AssetInfo assetInfo)
{
DebugCheckInitialize();
_resourceMgr.TryUnloadUnusedAsset(assetInfo);
}
/// <summary>
/// 强制回收所有资源
/// </summary>
public void ForceUnloadAllAssets()
{
DebugCheckInitialize();
_resourceMgr.ForceUnloadAllAssets();
}
#endregion
#region
/// <summary>
/// 获取包裹的内置文件根路径
/// </summary>
public string GetPackageBuildinRootDirectory()
{
DebugCheckInitialize();
return _persistentMgr.BuildinRoot;
}
/// <summary>
/// 获取包裹的沙盒文件根路径
/// </summary>
public string GetPackageSandboxRootDirectory()
{
DebugCheckInitialize();
return _persistentMgr.SandboxRoot;
}
/// <summary>
/// 清空包裹的沙盒目录
/// </summary>
public void ClearPackageSandbox()
{
DebugCheckInitialize();
_persistentMgr.DeleteSandboxPackageFolder();
_cacheMgr.ClearAll();
}
/// <summary>
/// 清理包裹未使用的缓存文件
/// </summary>
public ClearUnusedCacheFilesOperation ClearUnusedCacheFilesAsync()
{
DebugCheckInitialize();
var operation = new ClearUnusedCacheFilesOperation(this, _cacheMgr);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
/// <summary>
/// 清理包裹本地所有的缓存文件
/// </summary>
public ClearAllCacheFilesOperation ClearAllCacheFilesAsync()
{
DebugCheckInitialize();
var operation = new ClearAllCacheFilesOperation(_cacheMgr);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
/// <summary>
/// 获取指定版本的缓存信息
/// </summary>
public GetAllCacheFileInfosOperation GetAllCacheFileInfosAsync(string packageVersion)
{
DebugCheckInitialize();
var operation = new GetAllCacheFileInfosOperation(_persistentMgr, _cacheMgr, packageVersion);
OperationSystem.StartOperation(PackageName, operation);
return operation;
_resourceManager.TryUnloadUnusedAsset(assetInfo);
}
#endregion
@@ -449,6 +368,15 @@ namespace YooAsset
return IsNeedDownloadFromRemoteInternal(assetInfo);
}
/// <summary>
/// 获取所有的资源信息
/// </summary>
public AssetInfo[] GetAllAssetInfos()
{
DebugCheckInitialize();
return _playModeImpl.ActiveManifest.GetAllAssetInfos();
}
/// <summary>
/// 获取资源信息列表
/// </summary>
@@ -457,7 +385,7 @@ namespace YooAsset
{
DebugCheckInitialize();
string[] tags = new string[] { tag };
return _playModeImpl.ActiveManifest.GetAssetsInfoByTags(tags);
return _playModeImpl.ActiveManifest.GetAssetInfosByTags(tags);
}
/// <summary>
@@ -467,7 +395,7 @@ namespace YooAsset
public AssetInfo[] GetAssetInfos(string[] tags)
{
DebugCheckInitialize();
return _playModeImpl.ActiveManifest.GetAssetsInfoByTags(tags);
return _playModeImpl.ActiveManifest.GetAssetInfosByTags(tags);
}
/// <summary>
@@ -532,13 +460,13 @@ namespace YooAsset
}
BundleInfo bundleInfo = _bundleQuery.GetMainBundleInfo(assetInfo);
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
if (bundleInfo.IsNeedDownloadFromRemote())
return true;
BundleInfo[] depends = _bundleQuery.GetDependBundleInfos(assetInfo);
foreach (var depend in depends)
{
if (depend.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
if (depend.IsNeedDownloadFromRemote())
return true;
}
@@ -594,8 +522,7 @@ namespace YooAsset
private RawFileHandle LoadRawFileInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{
DebugCheckRawFileLoadMethod(nameof(LoadRawFileAsync));
var handle = _resourceMgr.LoadRawFileAsync(assetInfo, priority);
var handle = _resourceManager.LoadRawFileAsync(assetInfo, priority);
if (waitForAsyncComplete)
handle.WaitForAsyncComplete();
return handle;
@@ -608,11 +535,12 @@ namespace YooAsset
/// </summary>
/// <param name="location">场景的定位地址</param>
/// <param name="sceneMode">场景加载模式</param>
public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single)
/// <param name="physicsMode">场景物理模式</param>
public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadSceneInternal(assetInfo, true, sceneMode, false, 0);
return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0);
}
/// <summary>
@@ -620,10 +548,11 @@ namespace YooAsset
/// </summary>
/// <param name="assetInfo">场景的资源信息</param>
/// <param name="sceneMode">场景加载模式</param>
public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single)
/// <param name="physicsMode">场景物理模式</param>
public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{
DebugCheckInitialize();
return LoadSceneInternal(assetInfo, true, sceneMode, false, 0);
return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0);
}
/// <summary>
@@ -631,13 +560,14 @@ namespace YooAsset
/// </summary>
/// <param name="location">场景的定位地址</param>
/// <param name="sceneMode">场景加载模式</param>
/// <param name="physicsMode">场景物理模式</param>
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
/// <param name="priority">加载的优先级</param>
public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 0)
public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
{
DebugCheckInitialize();
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
return LoadSceneInternal(assetInfo, false, sceneMode, suspendLoad, priority);
return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority);
}
/// <summary>
@@ -645,19 +575,20 @@ namespace YooAsset
/// </summary>
/// <param name="assetInfo">场景的资源信息</param>
/// <param name="sceneMode">场景加载模式</param>
/// <param name="physicsMode">场景物理模式</param>
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
/// <param name="priority">加载的优先级</param>
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 0)
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
{
DebugCheckInitialize();
return LoadSceneInternal(assetInfo, false, sceneMode, suspendLoad, priority);
return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority);
}
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, bool suspendLoad, uint priority)
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority)
{
DebugCheckAssetLoadMethod(nameof(LoadAssetAsync));
DebugCheckAssetLoadType(assetInfo.AssetType);
var handle = _resourceMgr.LoadSceneAsync(assetInfo, sceneMode, suspendLoad, priority);
var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode);
var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority);
if (waitForAsyncComplete)
handle.WaitForAsyncComplete();
return handle;
@@ -765,9 +696,8 @@ namespace YooAsset
private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{
DebugCheckAssetLoadMethod(nameof(LoadAssetAsync));
DebugCheckAssetLoadType(assetInfo.AssetType);
var handle = _resourceMgr.LoadAssetAsync(assetInfo, priority);
var handle = _resourceManager.LoadAssetAsync(assetInfo, priority);
if (waitForAsyncComplete)
handle.WaitForAsyncComplete();
return handle;
@@ -875,9 +805,8 @@ namespace YooAsset
private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{
DebugCheckAssetLoadMethod(nameof(LoadSubAssetsAsync));
DebugCheckAssetLoadType(assetInfo.AssetType);
var handle = _resourceMgr.LoadSubAssetsAsync(assetInfo, priority);
var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority);
if (waitForAsyncComplete)
handle.WaitForAsyncComplete();
return handle;
@@ -985,9 +914,8 @@ namespace YooAsset
private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
{
DebugCheckAssetLoadMethod(nameof(LoadAllAssetsAsync));
DebugCheckAssetLoadType(assetInfo.AssetType);
var handle = _resourceMgr.LoadAllAssetsAsync(assetInfo, priority);
var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority);
if (waitForAsyncComplete)
handle.WaitForAsyncComplete();
return handle;
@@ -1148,17 +1076,6 @@ namespace YooAsset
#endregion
#region
/// <summary>
/// 是否包含资源文件
/// </summary>
internal bool IsIncludeBundleFile(string cacheGUID)
{
// NOTE : 编辑器模拟模式下始终返回TRUE
if (_playMode == EPlayMode.EditorSimulateMode)
return true;
return _playModeImpl.ActiveManifest.IsIncludeBundleFile(cacheGUID);
}
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
{
return _playModeImpl.ActiveManifest.ConvertLocationToAssetInfo(location, assetType);
@@ -1181,25 +1098,7 @@ namespace YooAsset
if (checkActiveManifest)
{
if (_playModeImpl.ActiveManifest == null)
throw new Exception("Not found active package manifest !");
}
}
[Conditional("DEBUG")]
private void DebugCheckRawFileLoadMethod(string method)
{
if (_playModeImpl.ActiveManifest.BuildPipeline != EDefaultBuildPipeline.RawFileBuildPipeline.ToString())
{
throw new Exception($"Cannot load asset bundle file using {method} method !");
}
}
[Conditional("DEBUG")]
private void DebugCheckAssetLoadMethod(string method)
{
if (_playModeImpl.ActiveManifest.BuildPipeline == EDefaultBuildPipeline.RawFileBuildPipeline.ToString())
{
throw new Exception($"Cannot load raw file using {method} method !");
throw new Exception("Can not found active package manifest !");
}
}
@@ -1226,7 +1125,7 @@ namespace YooAsset
{
DebugPackageData data = new DebugPackageData();
data.PackageName = PackageName;
data.ProviderInfos = _resourceMgr.GetDebugReportInfos();
data.ProviderInfos = _resourceManager.GetDebugReportInfos();
return data;
}
#endregion