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TweenHelper
TweenHelper
This commit is contained in:
@@ -290,18 +290,6 @@ namespace TEngine
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public long UIFillAmount(UnityEngine.UI.Image target, Single startValue, Single endValue, float duration, Ease ease = Ease.Default, int cycles = 1,
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public long UIFillAmount(UnityEngine.UI.Image target, Single startValue, Single endValue, float duration, Ease ease = Ease.Default, int cycles = 1,
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CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false);
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CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false);
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public long RotationAdditive(UnityEngine.Transform target, UnityEngine.Vector3 deltaValue, float duration, Ease ease = Ease.Default, int cycles = 1,
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CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false);
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public long LocalRotationAdditive(UnityEngine.Transform target, UnityEngine.Vector3 deltaValue, float duration, Ease ease = Ease.Default, int cycles = 1,
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CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false);
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public long RotationAdditive(UnityEngine.Transform target, UnityEngine.Quaternion deltaValue, float duration, Ease ease = Ease.Default, int cycles = 1,
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CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false);
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public long LocalRotationAdditive(UnityEngine.Transform target, UnityEngine.Quaternion deltaValue, float duration, Ease ease = Ease.Default,
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int cycles = 1, CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false);
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public long MoveBezierPath(UnityEngine.Transform target, UnityEngine.Vector3[] path, float duration, Ease ease = Ease.Default, int cycles = 1,
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public long MoveBezierPath(UnityEngine.Transform target, UnityEngine.Vector3[] path, float duration, Ease ease = Ease.Default, int cycles = 1,
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CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false);
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CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false);
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@@ -309,10 +297,6 @@ namespace TEngine
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Ease ease = Ease.Default, int cycles = 1, CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false)
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Ease ease = Ease.Default, int cycles = 1, CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false)
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where T : class;
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where T : class;
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public long Custom<T>(T target, uint startValue, uint endValue, float duration, Action<T, uint> onValueChange,
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Ease ease = Ease.Default, int cycles = 1, CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false)
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where T : class;
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public long Custom<T>(T target, long startValue, long endValue, float duration, Action<T, long> onValueChange,
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public long Custom<T>(T target, long startValue, long endValue, float duration, Action<T, long> onValueChange,
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Ease ease = Ease.Default, int cycles = 1, CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false)
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Ease ease = Ease.Default, int cycles = 1, CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false)
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where T : class;
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where T : class;
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@@ -779,48 +779,6 @@ namespace TEngine
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return _tweenHelper.UIFillAmount(target, startValue, endValue, duration, ease, cycles, cycleMode, startDelay, endDelay, useUnscaledTime);
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return _tweenHelper.UIFillAmount(target, startValue, endValue, duration, ease, cycles, cycleMode, startDelay, endDelay, useUnscaledTime);
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}
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}
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public static long RotationAdditive(UnityEngine.Transform target, UnityEngine.Vector3 deltaValue, float duration, Ease ease = Ease.Default, int cycles = 1,
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CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false)
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{
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if (_tweenHelper == null)
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{
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throw new GameFrameworkException("ITweenHelper is invalid.");
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}
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return _tweenHelper.RotationAdditive(target, deltaValue, duration, ease, cycles, cycleMode, startDelay, endDelay, useUnscaledTime);
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}
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public static long LocalRotationAdditive(UnityEngine.Transform target, UnityEngine.Vector3 deltaValue, float duration, Ease ease = Ease.Default, int cycles = 1,
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CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false)
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{
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if (_tweenHelper == null)
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{
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throw new GameFrameworkException("ITweenHelper is invalid.");
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}
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return _tweenHelper.LocalRotationAdditive(target, deltaValue, duration, ease, cycles, cycleMode, startDelay, endDelay, useUnscaledTime);
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}
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public static long RotationAdditive(UnityEngine.Transform target, UnityEngine.Quaternion deltaValue, float duration, Ease ease = Ease.Default, int cycles = 1,
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CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false)
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{
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if (_tweenHelper == null)
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{
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throw new GameFrameworkException("ITweenHelper is invalid.");
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}
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return _tweenHelper.RotationAdditive(target, deltaValue, duration, ease, cycles, cycleMode, startDelay, endDelay, useUnscaledTime);
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}
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public static long LocalRotationAdditive(UnityEngine.Transform target, UnityEngine.Quaternion deltaValue, float duration, Ease ease = Ease.Default,
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int cycles = 1, CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false)
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{
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if (_tweenHelper == null)
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{
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throw new GameFrameworkException("ITweenHelper is invalid.");
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}
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return _tweenHelper.LocalRotationAdditive(target, deltaValue, duration, ease, cycles, cycleMode, startDelay, endDelay, useUnscaledTime);
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}
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public static long MoveBezierPath(UnityEngine.Transform target, UnityEngine.Vector3[] path, float duration, Ease ease = Ease.Default, int cycles = 1,
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public static long MoveBezierPath(UnityEngine.Transform target, UnityEngine.Vector3[] path, float duration, Ease ease = Ease.Default, int cycles = 1,
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CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false)
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CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false)
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{
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{
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@@ -842,17 +800,6 @@ namespace TEngine
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return _tweenHelper.Custom(target, startValue, endValue, duration, onValueChange, ease, cycles, cycleMode, startDelay, endDelay, useUnscaledTime);
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return _tweenHelper.Custom(target, startValue, endValue, duration, onValueChange, ease, cycles, cycleMode, startDelay, endDelay, useUnscaledTime);
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}
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}
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public static long Custom<T>(T target, uint startValue, uint endValue, float duration, Action<T, uint> onValueChange,
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Ease ease = Ease.Default, int cycles = 1, CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false)
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where T : class
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{
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if (_tweenHelper == null)
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{
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throw new GameFrameworkException("ITweenHelper is invalid.");
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}
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return _tweenHelper.Custom(target, startValue, endValue, duration, onValueChange, ease, cycles, cycleMode, startDelay, endDelay, useUnscaledTime);
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}
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public static long Custom<T>(T target, long startValue, long endValue, float duration, Action<T, long> onValueChange,
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public static long Custom<T>(T target, long startValue, long endValue, float duration, Action<T, long> onValueChange,
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Ease ease = Ease.Default, int cycles = 1, CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false)
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Ease ease = Ease.Default, int cycles = 1, CycleMode cycleMode = CycleMode.Restart, float startDelay = 0, float endDelay = 0, bool useUnscaledTime = false)
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where T : class
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where T : class
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