From 5bfa23bcf9f22c62ec6bacdcc8b01926e2023484 Mon Sep 17 00:00:00 2001 From: ALEXTANG <574809918@qq.com> Date: Sat, 3 Sep 2022 16:52:57 +0800 Subject: [PATCH] Update ProcedureCodeInit.cs --- .../Scripts/Runtime/GameProcedure/ProcedureCodeInit.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCodeInit.cs b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCodeInit.cs index 4bbf5edb..f52bb72b 100644 --- a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCodeInit.cs +++ b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCodeInit.cs @@ -32,14 +32,14 @@ namespace TEngine.Runtime Assembly hotfixAssembly = System.AppDomain.CurrentDomain.GetAssemblies().First(assembly => assembly.GetName().Name == "HotFix"); StartHotfix(hotfixAssembly); #else - TResources.LoadAsync("Dll/HotFix.dll.bytes", (data => + TResources.LoadAsync("Dll/HotFix.dll.bytes", (data => { if (data == null) { OnLoadAssetFail(); return; } - var obj = data.AssetObject as TextAsset; + var obj = data as TextAsset; if (obj == null) {