mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
Update GameClient.cs 使用异步连接Socket
Update GameClient.cs 使用异步连接Socket
This commit is contained in:
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using TEngineProto;
|
using TEngineProto;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@@ -108,6 +109,21 @@ namespace TEngine.Net
|
|||||||
m_connect = null;
|
m_connect = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async void ConnectAsync(string host, int port, bool reconnect = false)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await Task.Run((() =>
|
||||||
|
{
|
||||||
|
Connect(host, port, reconnect);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
TLogger.LogException(e.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public bool Connect(string host, int port, bool reconnect = false)
|
public bool Connect(string host, int port, bool reconnect = false)
|
||||||
{
|
{
|
||||||
ResetParam();
|
ResetParam();
|
||||||
|
Reference in New Issue
Block a user