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更新Procedure流程
更新Procedure流程
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@@ -67,14 +67,13 @@ namespace GameMain
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if (playMode == EPlayMode.EditorSimulateMode)
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{
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Log.Info("Editor resource mode detected.");
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ChangeState<ProcedurePreload>(procedureOwner);
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ChangeState<ProcedureInitResources>(procedureOwner);
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}
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// 单机模式。
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else if (playMode == EPlayMode.OfflinePlayMode)
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{
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Log.Info("Package resource mode detected.");
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// ChangeState<ProcedureInitResources>(procedureOwner);
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ChangeState<ProcedureUpdateVersion>(procedureOwner);
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ChangeState<ProcedureInitResources>(procedureOwner);
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}
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// 可更新模式。
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else if (playMode == EPlayMode.HostPlayMode ||
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