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ToolbarExtender
ToolbarExtender
This commit is contained in:
8
UnityProject/Assets/Editor/ToolbarExtender/Custom.meta
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8
UnityProject/Assets/Editor/ToolbarExtender/Custom.meta
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using UnityEditor;
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using UnityEngine;
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using UnityToolbarExtender;
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namespace TEngine
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{
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[InitializeOnLoad]
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public class EditorPlayMode
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{
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static class ToolbarStyles
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{
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public static readonly GUIStyle ToolBarExtenderBtnStyle;
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public static readonly GUIStyle ToolBarTextStyle;
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public static readonly GUIStyle ToolBarButtonGuiStyle;
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static ToolbarStyles()
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{
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ToolBarExtenderBtnStyle = new GUIStyle("Command")
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{
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fontSize = 12,
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alignment = TextAnchor.MiddleCenter,
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imagePosition = ImagePosition.ImageAbove,
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fontStyle = FontStyle.Normal,
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fixedWidth = 60
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};
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ToolBarTextStyle = new GUIStyle(BUTTON_STYLE_NAME)
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{
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padding = new RectOffset(2, 8, 2, 2),
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alignment = TextAnchor.MiddleCenter,
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fontStyle = FontStyle.Bold
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};
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ToolBarButtonGuiStyle = new GUIStyle(BUTTON_STYLE_NAME)
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{
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padding = new RectOffset(2, 8, 2, 2),
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alignment = TextAnchor.MiddleCenter,
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fontStyle = FontStyle.Bold
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};
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}
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}
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static EditorPlayMode()
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{
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ToolbarExtender.RightToolbarGUI.Add(OnToolbarGUI);
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_resourceModeIndex = EditorPrefs.GetInt("EditorPlayMode", 0);
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}
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private const string BUTTON_STYLE_NAME = "Tab middle";
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static GUIStyle _buttonGuiStyle;
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private static readonly string[] _resourceModeNames =
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{
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"EditorMode (编辑器下的模拟模式)",
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"OfflinePlayMode (单机模式)",
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"HostPlayMode (联机运行模式)",
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"WebPlayMode (WebGL运行模式)"
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};
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private static int _resourceModeIndex = 0;
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public static int ResourceModeIndex => _resourceModeIndex;
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static void OnToolbarGUI()
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{
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EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
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{
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// GUILayout.Label("资源加载模式:",ToolbarStyles.ToolBarTextStyle);
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GUILayout.Space(10);
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GUILayout.FlexibleSpace();
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// 资源模式
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int selectedIndex = EditorGUILayout.Popup("", _resourceModeIndex, _resourceModeNames, ToolbarStyles.ToolBarButtonGuiStyle);
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// ReSharper disable once RedundantCheckBeforeAssignment
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if (selectedIndex != _resourceModeIndex)
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{
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Debug.Log($"更改编辑器资源运行模式 : {_resourceModeNames[selectedIndex]}");
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_resourceModeIndex = selectedIndex;
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EditorPrefs.SetInt("EditorPlayMode", selectedIndex);
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}
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GUILayout.FlexibleSpace();
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GUILayout.Space(400);
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}
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EditorGUI.EndDisabledGroup();
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}
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}
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}
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fileFormatVersion: 2
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guid: ab26dd2998d84a08b35c0132e1814199
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timeCreated: 1683857308
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityToolbarExtender;
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namespace TEngine.SceneLauncher
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{
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[InitializeOnLoad]
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public class SceneSwitchLeftButton
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{
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private const string PreviousSceneKey = "TEngine_PreviousScenePath"; // 用于存储之前场景路径的键
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private const string IsLauncherBtn = "TEngine_IsLauncher"; // 用于存储之前是否按下launcher
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private static readonly string SceneMain = "main";
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private static readonly string ButtonStyleName = "Tab middle";
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private static GUIStyle _buttonGuiStyle;
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static SceneSwitchLeftButton()
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{
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ToolbarExtender.LeftToolbarGUI.Add(OnToolbarGUI);
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EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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EditorApplication.quitting += OnEditorQuit;
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}
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private static void OnToolbarGUI()
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{
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_buttonGuiStyle ??= new GUIStyle(ButtonStyleName)
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{
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padding = new RectOffset(2, 8, 2, 2),
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alignment = TextAnchor.MiddleCenter,
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fontStyle = FontStyle.Bold
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};
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GUILayout.FlexibleSpace();
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if (GUILayout.Button(
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new GUIContent("Launcher", EditorGUIUtility.FindTexture("PlayButton"), "Start Scene Launcher"),
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_buttonGuiStyle))
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SceneHelper.StartScene(SceneMain);
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}
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private static void OnPlayModeStateChanged(PlayModeStateChange state)
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{
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if (state == PlayModeStateChange.EnteredEditMode)
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{
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// 从 EditorPrefs 读取之前的场景路径
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var previousScenePath = EditorPrefs.GetString(PreviousSceneKey, string.Empty);
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if (!string.IsNullOrEmpty(previousScenePath) && EditorPrefs.GetBool(IsLauncherBtn))
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{
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EditorApplication.delayCall += () =>
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{
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if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
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EditorSceneManager.OpenScene(previousScenePath);
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};
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}
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EditorPrefs.SetBool(IsLauncherBtn, false);
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}
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}
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private static void OnEditorQuit()
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{
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EditorPrefs.SetString(PreviousSceneKey, "");
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EditorPrefs.SetBool(IsLauncherBtn, false);
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}
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private static class SceneHelper
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{
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private static string _sceneToOpen;
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public static void StartScene(string sceneName)
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{
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if (EditorApplication.isPlaying) EditorApplication.isPlaying = false;
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// 记录当前场景路径到 EditorPrefs
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var activeScene = SceneManager.GetActiveScene();
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if (activeScene.isLoaded && activeScene.name != SceneMain)
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{
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EditorPrefs.SetString(PreviousSceneKey, activeScene.path);
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EditorPrefs.SetBool(IsLauncherBtn, true);
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}
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_sceneToOpen = sceneName;
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EditorApplication.update += OnUpdate;
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}
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private static void OnUpdate()
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{
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if (_sceneToOpen == null ||
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EditorApplication.isPlaying || EditorApplication.isPaused ||
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EditorApplication.isCompiling || EditorApplication.isPlayingOrWillChangePlaymode)
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return;
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EditorApplication.update -= OnUpdate;
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if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
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{
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string[] guids = AssetDatabase.FindAssets("t:scene " + _sceneToOpen, null);
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if (guids.Length == 0)
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{
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Debug.LogWarning("Couldn't find scene file");
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}
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else
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{
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string scenePath = null;
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// 优先打开完全匹配_sceneToOpen的场景
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for (var i = 0; i < guids.Length; i++)
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{
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scenePath = AssetDatabase.GUIDToAssetPath(guids[i]);
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if (scenePath.EndsWith("/" + _sceneToOpen + ".unity")) break;
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}
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// 如果没有完全匹配的场景,默认显示找到的第一个场景
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if (string.IsNullOrEmpty(scenePath)) scenePath = AssetDatabase.GUIDToAssetPath(guids[0]);
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EditorSceneManager.OpenScene(scenePath);
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EditorApplication.isPlaying = true;
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}
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}
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_sceneToOpen = null;
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: 2f6d2ca3d3b34950a79294e49dd9d016
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timeCreated: 1742389721
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@@ -0,0 +1,115 @@
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#if UNITY_EDITOR
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.SceneManagement;
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using UnityEditor.SceneManagement;
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namespace UnityToolbarExtender.Examples
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{
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[InitializeOnLoad]
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public sealed class SceneSwitchLeftButton
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{
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private static List<(string sceneName, string scenePath)> m_Scenes;
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private static string[] m_SceneName;
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private static string[] m_ScenePath;
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private static int sceneSelected = 0;
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static SceneSwitchLeftButton()
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{
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EditorApplication.projectChanged += UpdateCurrent;
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UpdateCurrent();
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ToolbarExtender.RightToolbarGUI.Add(OnToolbarGUI);
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}
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static void UpdateCurrent()
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{
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m_Scenes = SceneSwitcher.GetAllScenesInProject();
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m_SceneName = new string[m_Scenes.Count];
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m_ScenePath = new string[m_Scenes.Count];
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for (int i = 0; i < m_Scenes.Count; i++)
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{
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var (name, path) = m_Scenes[i];
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m_SceneName[i] = name;
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m_ScenePath[i] = path;
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if (SceneManager.GetActiveScene().path == path)
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sceneSelected = i;
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}
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}
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static void OnToolbarGUI()
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{
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if (sceneSelected >= m_SceneName.Length) //空项目0场景判断
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return;
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var size = EditorStyles.popup.CalcSize(new GUIContent(m_SceneName[sceneSelected]));
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// 创建水平布局
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//EditorGUILayout.BeginHorizontal();
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// 将控件推到左边和右边
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//GUILayout.FlexibleSpace(); // 先占用左边的所有空间
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EditorGUILayout.LabelField("当前场景:", GUILayout.Width(55));
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int sceneSelectedNew = EditorGUILayout.Popup(sceneSelected, m_SceneName, GUILayout.Width(size.x + 5f),
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GUILayout.MinWidth(55));
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GUILayout.FlexibleSpace();
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// 结束水平布局
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//EditorGUILayout.EndHorizontal();
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if (sceneSelectedNew != sceneSelected)
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{
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sceneSelected = sceneSelectedNew;
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SceneSwitcher.PromptSaveCurrentScene();
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EditorSceneManager.OpenScene(m_ScenePath[sceneSelectedNew]);
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}
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}
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}
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static class SceneSwitcher
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{
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public static bool PromptSaveCurrentScene()
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{
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// 检查当前场景是否已保存
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if (SceneManager.GetActiveScene().isDirty)
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{
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// 提示用户是否要保存当前场景
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bool saveScene = EditorUtility.DisplayDialog(
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"Save Current Scene",
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"The current scene has unsaved changes. Do you want to save it?",
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"Save",
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"Cancel"
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);
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// 如果用户选择“保存”,则保存当前场景
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if (saveScene)
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{
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EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
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}
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return saveScene;
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}
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// 如果场景已保存或者用户选择了“取消”,则返回 true,表示继续执行后续操作
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return true;
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}
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/// <summary>
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/// 获取项目中所有的场景文件,并以 (场景名, 场景路径) 的形式返回。
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/// </summary>
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public static List<(string sceneName, string scenePath)> GetAllScenesInProject()
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{
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List<(string sceneName, string scenePath)> scenes = new List<(string sceneName, string scenePath)>();
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// 查找所有场景文件
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string[] guids = AssetDatabase.FindAssets("t:Scene");
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for (int i = 0; i < guids.Length; i++)
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{
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var guid = guids[i];
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string path = AssetDatabase.GUIDToAssetPath(guid);
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string sceneName = $"{i + 1}_{Path.GetFileNameWithoutExtension(path)}";
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scenes.Add((sceneName, path));
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}
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return scenes;
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}
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}
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}
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#endif
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fileFormatVersion: 2
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guid: 45017e4df12424c4fb16db4708d239f0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
|
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assetBundleVariant:
|
111
UnityProject/Assets/Editor/ToolbarExtender/ToolbarCallback.cs
Normal file
111
UnityProject/Assets/Editor/ToolbarExtender/ToolbarCallback.cs
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@@ -0,0 +1,111 @@
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using System;
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using UnityEngine;
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using UnityEditor;
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using System.Reflection;
|
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|
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#if UNITY_2019_1_OR_NEWER
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||||
using UnityEngine.UIElements;
|
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#else
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using UnityEngine.Experimental.UIElements;
|
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#endif
|
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namespace UnityToolbarExtender
|
||||
{
|
||||
public static class ToolbarCallback
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{
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static Type m_toolbarType = typeof(Editor).Assembly.GetType("UnityEditor.Toolbar");
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static Type m_guiViewType = typeof(Editor).Assembly.GetType("UnityEditor.GUIView");
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#if UNITY_2020_1_OR_NEWER
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static Type m_iWindowBackendType = typeof(Editor).Assembly.GetType("UnityEditor.IWindowBackend");
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||||
static PropertyInfo m_windowBackend = m_guiViewType.GetProperty("windowBackend",
|
||||
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static PropertyInfo m_viewVisualTree = m_iWindowBackendType.GetProperty("visualTree",
|
||||
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
#else
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||||
static PropertyInfo m_viewVisualTree = m_guiViewType.GetProperty("visualTree",
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BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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||||
#endif
|
||||
static FieldInfo m_imguiContainerOnGui = typeof(IMGUIContainer).GetField("m_OnGUIHandler",
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||||
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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||||
static ScriptableObject m_currentToolbar;
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||||
|
||||
/// <summary>
|
||||
/// Callback for toolbar OnGUI method.
|
||||
/// </summary>
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||||
public static Action OnToolbarGUI;
|
||||
public static Action OnToolbarGUILeft;
|
||||
public static Action OnToolbarGUIRight;
|
||||
|
||||
static ToolbarCallback()
|
||||
{
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||||
EditorApplication.update -= OnUpdate;
|
||||
EditorApplication.update += OnUpdate;
|
||||
}
|
||||
|
||||
static void OnUpdate()
|
||||
{
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||||
// Relying on the fact that toolbar is ScriptableObject and gets deleted when layout changes
|
||||
if (m_currentToolbar == null)
|
||||
{
|
||||
// Find toolbar
|
||||
var toolbars = Resources.FindObjectsOfTypeAll(m_toolbarType);
|
||||
m_currentToolbar = toolbars.Length > 0 ? (ScriptableObject) toolbars[0] : null;
|
||||
if (m_currentToolbar != null)
|
||||
{
|
||||
#if UNITY_2021_1_OR_NEWER
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||||
var root = m_currentToolbar.GetType().GetField("m_Root", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
var rawRoot = root.GetValue(m_currentToolbar);
|
||||
var mRoot = rawRoot as VisualElement;
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RegisterCallback("ToolbarZoneLeftAlign", OnToolbarGUILeft);
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RegisterCallback("ToolbarZoneRightAlign", OnToolbarGUIRight);
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||||
|
||||
void RegisterCallback(string root, Action cb) {
|
||||
var toolbarZone = mRoot.Q(root);
|
||||
|
||||
var parent = new VisualElement()
|
||||
{
|
||||
style = {
|
||||
flexGrow = 1,
|
||||
flexDirection = FlexDirection.Row,
|
||||
}
|
||||
};
|
||||
var container = new IMGUIContainer();
|
||||
container.style.flexGrow = 1;
|
||||
container.onGUIHandler += () => {
|
||||
cb?.Invoke();
|
||||
};
|
||||
parent.Add(container);
|
||||
toolbarZone.Add(parent);
|
||||
}
|
||||
#else
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
var windowBackend = m_windowBackend.GetValue(m_currentToolbar);
|
||||
|
||||
// Get it's visual tree
|
||||
var visualTree = (VisualElement) m_viewVisualTree.GetValue(windowBackend, null);
|
||||
#else
|
||||
// Get it's visual tree
|
||||
var visualTree = (VisualElement) m_viewVisualTree.GetValue(m_currentToolbar, null);
|
||||
#endif
|
||||
|
||||
// Get first child which 'happens' to be toolbar IMGUIContainer
|
||||
var container = (IMGUIContainer) visualTree[0];
|
||||
|
||||
// (Re)attach handler
|
||||
var handler = (Action) m_imguiContainerOnGui.GetValue(container);
|
||||
handler -= OnGUI;
|
||||
handler += OnGUI;
|
||||
m_imguiContainerOnGui.SetValue(container, handler);
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void OnGUI()
|
||||
{
|
||||
var handler = OnToolbarGUI;
|
||||
if (handler != null) handler();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: 4314ecffdfd1d90488e39e9ae35d14a1
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
169
UnityProject/Assets/Editor/ToolbarExtender/ToolbarExtender.cs
Normal file
169
UnityProject/Assets/Editor/ToolbarExtender/ToolbarExtender.cs
Normal file
@@ -0,0 +1,169 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityToolbarExtender
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public static class ToolbarExtender
|
||||
{
|
||||
static int m_toolCount;
|
||||
static GUIStyle m_commandStyle = null;
|
||||
|
||||
public static readonly List<Action> LeftToolbarGUI = new List<Action>();
|
||||
public static readonly List<Action> RightToolbarGUI = new List<Action>();
|
||||
|
||||
static ToolbarExtender()
|
||||
{
|
||||
Type toolbarType = typeof(Editor).Assembly.GetType("UnityEditor.Toolbar");
|
||||
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
string fieldName = "k_ToolCount";
|
||||
#else
|
||||
string fieldName = "s_ShownToolIcons";
|
||||
#endif
|
||||
|
||||
FieldInfo toolIcons = toolbarType.GetField(fieldName,
|
||||
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
|
||||
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
m_toolCount = toolIcons != null ? ((int) toolIcons.GetValue(null)) : 8;
|
||||
#elif UNITY_2019_1_OR_NEWER
|
||||
m_toolCount = toolIcons != null ? ((int) toolIcons.GetValue(null)) : 7;
|
||||
#elif UNITY_2018_1_OR_NEWER
|
||||
m_toolCount = toolIcons != null ? ((Array) toolIcons.GetValue(null)).Length : 6;
|
||||
#else
|
||||
m_toolCount = toolIcons != null ? ((Array) toolIcons.GetValue(null)).Length : 5;
|
||||
#endif
|
||||
|
||||
ToolbarCallback.OnToolbarGUI = OnGUI;
|
||||
ToolbarCallback.OnToolbarGUILeft = GUILeft;
|
||||
ToolbarCallback.OnToolbarGUIRight = GUIRight;
|
||||
}
|
||||
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
public const float space = 8;
|
||||
#else
|
||||
public const float space = 10;
|
||||
#endif
|
||||
public const float largeSpace = 20;
|
||||
public const float buttonWidth = 32;
|
||||
public const float dropdownWidth = 80;
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
public const float playPauseStopWidth = 140;
|
||||
#else
|
||||
public const float playPauseStopWidth = 100;
|
||||
#endif
|
||||
|
||||
static void OnGUI()
|
||||
{
|
||||
// Create two containers, left and right
|
||||
// Screen is whole toolbar
|
||||
|
||||
if (m_commandStyle == null)
|
||||
{
|
||||
m_commandStyle = new GUIStyle("CommandLeft");
|
||||
}
|
||||
|
||||
var screenWidth = EditorGUIUtility.currentViewWidth;
|
||||
|
||||
// Following calculations match code reflected from Toolbar.OldOnGUI()
|
||||
float playButtonsPosition = Mathf.RoundToInt ((screenWidth - playPauseStopWidth) / 2);
|
||||
|
||||
Rect leftRect = new Rect(0, 0, screenWidth, Screen.height);
|
||||
leftRect.xMin += space; // Spacing left
|
||||
leftRect.xMin += buttonWidth * m_toolCount; // Tool buttons
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
leftRect.xMin += space; // Spacing between tools and pivot
|
||||
#else
|
||||
leftRect.xMin += largeSpace; // Spacing between tools and pivot
|
||||
#endif
|
||||
leftRect.xMin += 64 * 2; // Pivot buttons
|
||||
leftRect.xMax = playButtonsPosition;
|
||||
|
||||
Rect rightRect = new Rect(0, 0, screenWidth, Screen.height);
|
||||
rightRect.xMin = playButtonsPosition;
|
||||
rightRect.xMin += m_commandStyle.fixedWidth * 3; // Play buttons
|
||||
rightRect.xMax = screenWidth;
|
||||
rightRect.xMax -= space; // Spacing right
|
||||
rightRect.xMax -= dropdownWidth; // Layout
|
||||
rightRect.xMax -= space; // Spacing between layout and layers
|
||||
rightRect.xMax -= dropdownWidth; // Layers
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
rightRect.xMax -= space; // Spacing between layers and account
|
||||
#else
|
||||
rightRect.xMax -= largeSpace; // Spacing between layers and account
|
||||
#endif
|
||||
rightRect.xMax -= dropdownWidth; // Account
|
||||
rightRect.xMax -= space; // Spacing between account and cloud
|
||||
rightRect.xMax -= buttonWidth; // Cloud
|
||||
rightRect.xMax -= space; // Spacing between cloud and collab
|
||||
rightRect.xMax -= 78; // Colab
|
||||
|
||||
// Add spacing around existing controls
|
||||
leftRect.xMin += space;
|
||||
leftRect.xMax -= space;
|
||||
rightRect.xMin += space;
|
||||
rightRect.xMax -= space;
|
||||
|
||||
// Add top and bottom margins
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
leftRect.y = 4;
|
||||
leftRect.height = 22;
|
||||
rightRect.y = 4;
|
||||
rightRect.height = 22;
|
||||
#else
|
||||
leftRect.y = 5;
|
||||
leftRect.height = 24;
|
||||
rightRect.y = 5;
|
||||
rightRect.height = 24;
|
||||
#endif
|
||||
|
||||
if (leftRect.width > 0)
|
||||
{
|
||||
GUILayout.BeginArea(leftRect);
|
||||
GUILayout.BeginHorizontal();
|
||||
foreach (var handler in LeftToolbarGUI)
|
||||
{
|
||||
handler();
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
|
||||
if (rightRect.width > 0)
|
||||
{
|
||||
GUILayout.BeginArea(rightRect);
|
||||
GUILayout.BeginHorizontal();
|
||||
foreach (var handler in RightToolbarGUI)
|
||||
{
|
||||
handler();
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
}
|
||||
|
||||
public static void GUILeft() {
|
||||
GUILayout.BeginHorizontal();
|
||||
foreach (var handler in LeftToolbarGUI)
|
||||
{
|
||||
handler();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public static void GUIRight() {
|
||||
GUILayout.BeginHorizontal();
|
||||
foreach (var handler in RightToolbarGUI)
|
||||
{
|
||||
handler();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b71421f0295dfa4f9c32f3ace45690d
|
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MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user