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[+] Procedure
[+] Procedure
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27
Assets/GameScripts/Main/Procedure/ProcedureSplash.cs
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27
Assets/GameScripts/Main/Procedure/ProcedureSplash.cs
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using UnityEngine;
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using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureManager>;
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namespace GameMain
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{
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/// <summary>
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/// 流程 => 闪屏。
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/// </summary>
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public class ProcedureSplash : ProcedureBase
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{
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public override bool UseNativeDialog => true;
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protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
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// 播放 Splash 动画
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//Splash.Active(splashTime:3f);
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//热更新阶段文本初始化
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LoadText.Instance.InitConfigData(null);
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//热更新UI初始化
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UILoadMgr.Initialize();
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//初始化资源包
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ChangeState<ProcedureInitPackage>(procedureOwner);
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}
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}
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}
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