[+] Procedure

[+] Procedure
This commit is contained in:
ALEXTANG
2023-04-13 14:37:49 +08:00
parent a6958f39e7
commit 51254bba57
29 changed files with 1077 additions and 0 deletions

View File

@@ -0,0 +1,27 @@
using UnityEngine;
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureManager>;
namespace GameMain
{
/// <summary>
/// 流程 => 闪屏。
/// </summary>
public class ProcedureSplash : ProcedureBase
{
public override bool UseNativeDialog => true;
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
// 播放 Splash 动画
//Splash.Active(splashTime:3f);
//热更新阶段文本初始化
LoadText.Instance.InitConfigData(null);
//热更新UI初始化
UILoadMgr.Initialize();
//初始化资源包
ChangeState<ProcedureInitPackage>(procedureOwner);
}
}
}