mirror of
https://github.com/Alex-Rachel/TEngine.git
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[+] Enable Skip Unity Logo
[+] Enable Skip Unity Logo
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34
Assets/TEngine/Runtime/Utility/BeforeSplashScreen.cs
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34
Assets/TEngine/Runtime/Utility/BeforeSplashScreen.cs
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#if UNITY_EDITOR && SKIP_UNITYLOGO
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using UnityEngine;
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using UnityEngine.Rendering;
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/// <summary>
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/// 跳过UnityLogo
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/// </summary>
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[UnityEngine.Scripting.Preserve]
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public class SkipUnityLogo
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
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private static void BeforeSplashScreen()
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{
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#if UNITY_WEBGL
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Application.focusChanged += Application_focusChanged;
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#else
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System.Threading.Tasks.Task.Run(AsyncSkip);
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#endif
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}
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#if UNITY_WEBGL
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private static void Application_focusChanged(bool obj)
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{
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Application.focusChanged -= Application_focusChanged;
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SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
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}
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#else
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private static void AsyncSkip()
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{
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SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
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}
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#endif
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}
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#endif
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11
Assets/TEngine/Runtime/Utility/BeforeSplashScreen.cs.meta
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11
Assets/TEngine/Runtime/Utility/BeforeSplashScreen.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 31d5fedb24d4b5f40a58dbcf9ee66c70
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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