mirror of
https://github.com/Alex-Rachel/TEngine.git
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Merge pull request #147 from tpxxn/main
refactor AtlasMakerEditor & luban gen code code.lineEnding=crlf & luban Vector ExternalTypeUtil
This commit is contained in:
29
Configs/GameConfig/CustomTemplate/ExternalTypeUtil.cs
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29
Configs/GameConfig/CustomTemplate/ExternalTypeUtil.cs
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@@ -0,0 +1,29 @@
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using UnityEngine;
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public static class ExternalTypeUtil
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{
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public static Vector2 NewVector2(cfg.vector2 v)
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{
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return new Vector2(v.X, v.Y);
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}
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public static Vector3 NewVector3(cfg.vector3 v)
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{
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return new Vector3(v.X, v.Y, v.Z);
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}
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public static Vector4 NewVector4(cfg.vector4 v)
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{
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return new Vector4(v.X, v.Y, v.Z, v.W);
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}
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public static Vector2Int NewVector2Int(cfg.vector2int v)
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{
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return new Vector2Int(v.X, v.Y);
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}
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public static Vector3Int NewVector3Int(cfg.vector3int v)
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{
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return new Vector3Int(v.X, v.Y, v.Z);
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}
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}
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@@ -1,17 +1,46 @@
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<module name="">
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<module name="">
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<bean name="vector2" valueType="1" sep=",">
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<bean name="vector2" valueType="1" sep=",">
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<var name="x" type="float"/>
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<var name="x" type="float" />
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<var name="y" type="float"/>
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<var name="y" type="float" />
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<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
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<option name="type" value="UnityEngine.Vector2" />
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<option name="constructor" value="ExternalTypeUtil.NewVector2" />
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</mapper>
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</bean>
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</bean>
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<bean name="vector3" valueType="1" sep=",">
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<bean name="vector3" valueType="1" sep=",">
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<var name="x" type="float"/>
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<var name="x" type="float" />
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<var name="y" type="float"/>
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<var name="y" type="float" />
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<var name="z" type="float"/>
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<var name="z" type="float" />
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<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
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<option name="type" value="UnityEngine.Vector3" />
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<option name="constructor" value="ExternalTypeUtil.NewVector3" />
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</mapper>
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</bean>
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</bean>
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<bean name="vector4" valueType="1" sep=",">
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<bean name="vector4" valueType="1" sep=",">
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<var name="x" type="float"/>
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<var name="x" type="float" />
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<var name="y" type="float"/>
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<var name="y" type="float" />
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<var name="z" type="float"/>
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<var name="z" type="float" />
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<var name="w" type="float"/>
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<var name="w" type="float" />
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<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
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<option name="type" value="UnityEngine.Vector4" />
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<option name="constructor" value="ExternalTypeUtil.NewVector4" />
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</mapper>
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</bean>
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<bean name="vector2int" valueType="1" sep=",">
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<var name="x" type="int" />
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<var name="y" type="int" />
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<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
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<option name="type" value="UnityEngine.Vector2Int" />
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<option name="constructor" value="ExternalTypeUtil.NewVector2Int" />
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</mapper>
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</bean>
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<bean name="vector3int" valueType="1" sep=",">
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<var name="x" type="int" />
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<var name="y" type="int" />
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<var name="z" type="int" />
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<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
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<option name="type" value="UnityEngine.Vector3" />
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<option name="constructor" value="ExternalTypeUtil.NewVector3" />
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</mapper>
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</bean>
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</bean>
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</module>
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</module>
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@@ -8,12 +8,14 @@ set DATA_OUTPATH=%WORKSPACE%/UnityProject/Assets/AssetRaw/Configs/bytes/
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set CODE_OUTPATH=%WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/
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set CODE_OUTPATH=%WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/
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xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ConfigSystem.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs"
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xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ConfigSystem.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs"
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xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ExternalTypeUtil.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ExternalTypeUtil.cs"
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dotnet %LUBAN_DLL% ^
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dotnet %LUBAN_DLL% ^
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-t client ^
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-t client ^
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-c cs-bin ^
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-c cs-bin ^
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-d bin^
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-d bin^
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--conf %CONF_ROOT%\luban.conf ^
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--conf %CONF_ROOT%\luban.conf ^
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-x code.lineEnding=crlf ^
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-x outputCodeDir=%CODE_OUTPATH% ^
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-x outputCodeDir=%CODE_OUTPATH% ^
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-x outputDataDir=%DATA_OUTPATH%
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-x outputDataDir=%DATA_OUTPATH%
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pause
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pause
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@@ -11,12 +11,15 @@ export CODE_OUTPATH="${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GamePro
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cp -R "${CONF_ROOT}/CustomTemplate/ConfigSystem.cs" \
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cp -R "${CONF_ROOT}/CustomTemplate/ConfigSystem.cs" \
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"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ConfigSystem.cs"
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"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ConfigSystem.cs"
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cp -R "${CONF_ROOT}/CustomTemplate/ExternalTypeUtil.cs" \
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"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ExternalTypeUtil.cs"
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dotnet "${LUBAN_DLL}" \
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dotnet "${LUBAN_DLL}" \
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-t client \
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-t client \
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-c cs-bin \
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-c cs-bin \
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-d bin \
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-d bin \
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--conf "${CONF_ROOT}/luban.conf" \
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--conf "${CONF_ROOT}/luban.conf" \
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-x code.lineEnding=crlf \
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-x outputCodeDir="${CODE_OUTPATH}" \
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-x outputCodeDir="${CODE_OUTPATH}" \
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-x outputDataDir="${DATA_OUTPATH}"
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-x outputDataDir="${DATA_OUTPATH}"
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@@ -8,6 +8,7 @@ set DATA_OUTPATH=%WORKSPACE%/UnityProject/Assets/AssetRaw/Configs/bytes/
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set CODE_OUTPATH=%WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/
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set CODE_OUTPATH=%WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/
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xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ConfigSystem.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs"
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xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ConfigSystem.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs"
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xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ExternalTypeUtil.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ExternalTypeUtil.cs"
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dotnet %LUBAN_DLL% ^
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dotnet %LUBAN_DLL% ^
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-t client ^
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-t client ^
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@@ -15,6 +16,7 @@ dotnet %LUBAN_DLL% ^
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-d bin^
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-d bin^
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--conf %CONF_ROOT%\luban.conf ^
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--conf %CONF_ROOT%\luban.conf ^
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--customTemplateDir %CONF_ROOT%\CustomTemplate\CustomTemplate_Client_LazyLoad ^
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--customTemplateDir %CONF_ROOT%\CustomTemplate\CustomTemplate_Client_LazyLoad ^
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-x code.lineEnding=crlf ^
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-x outputCodeDir=%CODE_OUTPATH% ^
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-x outputCodeDir=%CODE_OUTPATH% ^
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-x outputDataDir=%DATA_OUTPATH%
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-x outputDataDir=%DATA_OUTPATH%
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pause
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pause
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@@ -11,6 +11,8 @@ export CODE_OUTPATH="${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GamePro
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cp -R "${CONF_ROOT}/CustomTemplate/ConfigSystem.cs" \
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cp -R "${CONF_ROOT}/CustomTemplate/ConfigSystem.cs" \
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"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ConfigSystem.cs"
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"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ConfigSystem.cs"
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cp -R "${CONF_ROOT}/CustomTemplate/ExternalTypeUtil.cs" \
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"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ExternalTypeUtil.cs"
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dotnet "${LUBAN_DLL}" \
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dotnet "${LUBAN_DLL}" \
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-t client \
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-t client \
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@@ -18,6 +20,7 @@ dotnet "${LUBAN_DLL}" \
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-d bin \
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-d bin \
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--conf "${CONF_ROOT}/luban.conf" \
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--conf "${CONF_ROOT}/luban.conf" \
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--customTemplateDir "${CONF_ROOT}/CustomTemplate/CustomTemplate_Client_LazyLoad" \
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--customTemplateDir "${CONF_ROOT}/CustomTemplate/CustomTemplate_Client_LazyLoad" \
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-x code.lineEnding=crlf \
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-x outputCodeDir="${CODE_OUTPATH}" \
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-x outputCodeDir="${CODE_OUTPATH}" \
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-x outputDataDir="${DATA_OUTPATH}"
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-x outputDataDir="${DATA_OUTPATH}"
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@@ -12,6 +12,7 @@ dotnet %LUBAN_DLL% ^
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-c cs-bin ^
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-c cs-bin ^
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-d bin^
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-d bin^
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--conf %CONF_ROOT%\luban.conf ^
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--conf %CONF_ROOT%\luban.conf ^
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-x code.lineEnding=crlf ^
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-x outputCodeDir=%CODE_OUTPATH% ^
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-x outputCodeDir=%CODE_OUTPATH% ^
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-x outputDataDir=%DATA_OUTPATH%
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-x outputDataDir=%DATA_OUTPATH%
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pause
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pause
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@@ -14,6 +14,7 @@ dotnet "${LUBAN_DLL}" \
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-c cs-bin \
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-c cs-bin \
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-d bin \
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-d bin \
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--conf "${CONF_ROOT}/luban.conf" \
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--conf "${CONF_ROOT}/luban.conf" \
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-x code.lineEnding=crlf \
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-x outputCodeDir="${CODE_OUTPATH}" \
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-x outputCodeDir="${CODE_OUTPATH}" \
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-x outputDataDir="${DATA_OUTPATH}"
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-x outputDataDir="${DATA_OUTPATH}"
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@@ -88,9 +88,8 @@
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public static void MarkParentAtlasesDirty(string assetPath)
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public static void MarkParentAtlasesDirty(string assetPath)
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{
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{
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var currentPath = Path.GetDirectoryName(assetPath);
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var currentPath = Path.GetDirectoryName(assetPath).Replace("\\", "/");
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var rootPath = Config.sourceAtlasRoot.Replace("\\", "/").TrimEnd('/');
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var rootPath = Config.sourceAtlasRoot.Replace("\\", "/").TrimEnd('/');
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currentPath = currentPath.Replace("\\", "/");
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while (currentPath != null && currentPath.StartsWith(rootPath))
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while (currentPath != null && currentPath.StartsWith(rootPath))
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{
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{
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var parentAtlasName = GetAtlasNameForDirectory(currentPath);
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var parentAtlasName = GetAtlasNameForDirectory(currentPath);
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