mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
Merge pull request #32 from ALEXTANGXIAO/TEngine_v_3.0.0
TEngine v 3.0.0 [+]HybridCLR
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -103,3 +103,4 @@ Sandbox/
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#Luban
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Luban/.cache.meta
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GenerateDatas/
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Assets/HybridCLRData.meta
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||||
|
21
Assets/GameScripts/HotFix/BattleCore/Empty.cs
Normal file
21
Assets/GameScripts/HotFix/BattleCore/Empty.cs
Normal file
@@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BattleCore.Runtime
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{
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public class Empty : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
|
11
Assets/GameScripts/HotFix/BattleCore/Empty.cs.meta
Normal file
11
Assets/GameScripts/HotFix/BattleCore/Empty.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 1fc394f8c6ad5304a82ff84b4263756f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
8
Assets/GameScripts/HotFix/GameProto/GameProtocol.meta
Normal file
8
Assets/GameScripts/HotFix/GameProto/GameProtocol.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: 86ce21ac2bf6d5543b8b0cc7f1972046
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||||
folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
@@ -0,0 +1,68 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using ProtoBuf;
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using TEngine;
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using System.Collections.Generic;
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namespace GameProto
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{
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// 这个文件只放协议,和协议头
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// 消息协议
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkg")]
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||||
public partial class CSPkg
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{
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[global::ProtoBuf.ProtoMember(1)]
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||||
public CSPkgHead Head { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(2)]
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public CSPkgBody Body { get; set; }
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||||
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||||
}
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||||
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||||
// 消息协议头
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||||
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkgHead")]
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public partial class CSPkgHead
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{
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||||
[global::ProtoBuf.ProtoMember(1)]
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||||
public uint MsgId { get; set; }
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||||
|
||||
[global::ProtoBuf.ProtoMember(2)]
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||||
public uint MsgLength { get; set; }
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||||
|
||||
[global::ProtoBuf.ProtoMember(3)]
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||||
public uint MsgVersion { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(4)]
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||||
public uint Echo { get; set; }
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||||
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||||
[global::ProtoBuf.ProtoMember(5)]
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||||
public uint SvrTime { get; set; }
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}
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||||
// 消息协议体
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkgBody")]
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public partial class CSPkgBody
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||||
{
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}
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// 协议ID
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[global::ProtoBuf.ProtoContract()]
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public enum CSMsgID
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{
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CS_START = 0,
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CS_HeartBeat = 10001,
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CS_END = 10000,
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}
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||||
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}
|
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6d59eaaad20d9234ba941173b39361fc
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MonoImporter:
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||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
@@ -1,9 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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#if HybridCLR_Enable
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using HybridCLR;
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#endif
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using UnityEngine;
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using TEngine;
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using System.Reflection;
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@@ -21,287 +19,264 @@ namespace GameMain
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/// </summary>
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public bool NeedLoadDll => GameModule.Resource.playMode == EPlayMode.HostPlayMode || GameModule.Resource.playMode == EPlayMode.OfflinePlayMode;
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public override bool UseNativeDialog => true;
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// private int m_LoadAssetCount;
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// private int m_LoadMetadataAssetCount;
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// private int m_FailureAssetCount;
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// private int m_FailureMetadataAssetCount;
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// private bool m_LoadAssemblyComplete;
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// private bool m_LoadMetadataAssemblyComplete;
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// private bool m_LoadAssemblyWait;
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||||
// private bool m_LoadMetadataAssemblyWait;
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// private System.Reflection.Assembly m_MainLogicAssembly;
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// private List<System.Reflection.Assembly> m_HotfixAssemblys;
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// private IFsm<IProcedureManager> m_procedureOwner;
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//
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// protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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// {
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// base.OnEnter(procedureOwner);
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// Log.Debug("HyBridCLR ProcedureLoadAssembly OnEnter");
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// m_procedureOwner = procedureOwner;
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// m_LoadAssemblyComplete = false;
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// m_HotfixAssemblys = new List<Assembly>();
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//
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// if (!NeedLoadDll || GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
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// {
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// m_MainLogicAssembly = GetMainLogicAssembly();
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// }
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// else
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||||
// {
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// if (SettingsUtils.HybridCLRCustomGlobalSettings.Enable)
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||||
// {
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||||
// m_LoadAssetCallbacks ??= new LoadAssetCallbacks(LoadAssetSuccess, LoadAssetFailure);
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||||
// foreach (var hotUpdateDllName in SettingsUtils.HybridCLRCustomGlobalSettings.HotUpdateAssemblies)
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// {
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||||
// var assetPath = Utility.Path.GetRegularPath(
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// Path.Combine(
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// "Assets",
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// SettingsUtils.HybridCLRCustomGlobalSettings.AssemblyTextAssetPath,
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// $"{hotUpdateDllName}{SettingsUtils.HybridCLRCustomGlobalSettings.AssemblyTextAssetExtension}"));
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// Log.Debug($"LoadAsset: [ {assetPath} ]");
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// m_LoadAssetCount++;
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// GameModule.Resource.LoadAssetAsync(assetPath,typeof(UnityEngine.TextAsset), m_LoadAssetCallbacks, hotUpdateDllName);
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// }
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//
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// m_LoadAssemblyWait = true;
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// }
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// else
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// {
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// m_MainLogicAssembly = GetMainLogicAssembly();
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// }
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// }
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//
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// if (SettingsUtils.HybridCLRCustomGlobalSettings.Enable)
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// {
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// #if !UNITY_EDITOR
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// m_LoadMetadataAssemblyComplete = false;
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||||
// LoadMetadataForAOTAssembly();
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// #else
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// m_LoadMetadataAssemblyComplete = true;
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// #endif
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||||
// }
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// else
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// {
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// m_LoadMetadataAssemblyComplete = true;
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// }
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||||
//
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||||
// if (m_LoadAssetCount == 0)
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// {
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||||
// m_LoadAssemblyComplete = true;
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||||
// }
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||||
// }
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||||
//
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||||
// protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||
// {
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||||
// base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
||||
// if (!m_LoadAssemblyComplete)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
// if (!m_LoadMetadataAssemblyComplete)
|
||||
// {
|
||||
// return;
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||||
// }
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||||
// AllAssemblyLoadComplete();
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||||
// }
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||||
//
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||||
// private void AllAssemblyLoadComplete()
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||||
// {
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||||
// if (GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
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||||
// {
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||||
// ChangeState<ProcedureStartGame>(m_procedureOwner);
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||||
// return;
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||||
// }
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||||
// if (m_MainLogicAssembly == null)
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||||
// {
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// Log.Fatal($"Main logic assembly missing.");
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||||
// return;
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||||
// }
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||||
// var appType = m_MainLogicAssembly.GetType("GameMain");
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||||
// if (appType == null)
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||||
// {
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||||
// Log.Fatal($"Main logic type 'GameMain' missing.");
|
||||
// return;
|
||||
// }
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||||
// var entryMethod = appType.GetMethod("Entrance");
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||||
// if (entryMethod == null)
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||||
// {
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||||
// Log.Fatal($"Main logic entry method 'Entrance' missing.");
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// return;
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||||
// }
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// object[] objects = new object[] { new object[] { m_HotfixAssemblys } };
|
||||
// entryMethod.Invoke(appType, objects);
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||||
// ChangeState<ProcedureStartGame>(m_procedureOwner);
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||||
// }
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||||
//
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||||
// private Assembly GetMainLogicAssembly()
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||||
// {
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||||
// Assembly mainLogicAssembly = null;
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||||
// foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
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||||
// {
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||||
// if (string.Compare(SettingsUtils.HybridCLRCustomGlobalSettings.LogicMainDllName, $"{assembly.GetName().Name}.dll",
|
||||
// StringComparison.Ordinal) == 0)
|
||||
// {
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||||
// mainLogicAssembly = assembly;
|
||||
// }
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||||
//
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||||
// foreach (var hotUpdateDllName in SettingsUtils.HybridCLRCustomGlobalSettings.HotUpdateAssemblies)
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||||
// {
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||||
// if (hotUpdateDllName == $"{assembly.GetName().Name}.dll")
|
||||
// {
|
||||
// m_HotfixAssemblys.Add(assembly);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (mainLogicAssembly != null && m_HotfixAssemblys.Count == SettingsUtils.HybridCLRCustomGlobalSettings.HotUpdateAssemblies.Count)
|
||||
// {
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return mainLogicAssembly;
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 加载代码资源成功回调。
|
||||
// /// </summary>
|
||||
// /// <param name="assetName">资源名称。</param>
|
||||
// /// <param name="asset">资源实例。</param>
|
||||
// /// <param name="duration">加载耗时。</param>
|
||||
// /// <param name="userData">用户数据。</param>
|
||||
// private void LoadAssetSuccess(string assetName, object asset, float duration, object userData)
|
||||
// {
|
||||
// m_LoadAssetCount--;
|
||||
// Log.Debug($"LoadAssetSuccess, assetName: [ {assetName} ], duration: [ {duration} ], userData: [ {userData} ]");
|
||||
// var textAsset = asset as TextAsset;
|
||||
// if (textAsset == null)
|
||||
// {
|
||||
// Log.Warning($"Load text asset [ {assetName} ] failed.");
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// try
|
||||
// {
|
||||
// var assembly = Assembly.Load(textAsset.bytes);
|
||||
// if (string.Compare(SettingsUtils.HybridCLRCustomGlobalSettings.LogicMainDllName, userData as string, StringComparison.Ordinal) == 0)
|
||||
// {
|
||||
// m_MainLogicAssembly = assembly;
|
||||
// }
|
||||
// m_HotfixAssemblys.Add(assembly);
|
||||
// Log.Debug($"Assembly [ {assembly.GetName().Name} ] loaded");
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// m_FailureAssetCount++;
|
||||
// Log.Fatal(e);
|
||||
// throw;
|
||||
// }
|
||||
// finally
|
||||
// {
|
||||
// m_LoadAssemblyComplete = m_LoadAssemblyWait && 0 == m_LoadAssetCount;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 加载代码资源失败回调。
|
||||
// /// </summary>
|
||||
// /// <param name="assetName">资源名称。</param>
|
||||
// /// <param name="status">加载状态。</param>
|
||||
// /// <param name="errorMessage">错误信息。</param>
|
||||
// /// <param name="userData">自定义数据。</param>
|
||||
// private void LoadAssetFailure(string assetName, LoadResourceStatus status, string errorMessage, object userData)
|
||||
// {
|
||||
// Log.Fatal($"LoadAssetFailure, assetName: [ {assetName} ], status: [ {status} ], errorMessage: [ {errorMessage} ], userData: [ {userData} ]");
|
||||
// m_LoadAssetCount--;
|
||||
// m_FailureAssetCount++;
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 为Aot Assembly加载原始metadata, 这个代码放Aot或者热更新都行。
|
||||
// /// 一旦加载后,如果AOT泛型函数对应native实现不存在,则自动替换为解释模式执行。
|
||||
// /// </summary>
|
||||
// public void LoadMetadataForAOTAssembly()
|
||||
// {
|
||||
// // 可以加载任意aot assembly的对应的dll。但要求dll必须与unity build过程中生成的裁剪后的dll一致,而不能直接使用原始dll。
|
||||
// // 我们在BuildProcessor_xxx里添加了处理代码,这些裁剪后的dll在打包时自动被复制到 {项目目录}/HybridCLRData/AssembliesPostIl2CppStrip/{Target} 目录。
|
||||
//
|
||||
// // 注意,补充元数据是给AOT dll补充元数据,而不是给热更新dll补充元数据。
|
||||
// // 热更新dll不缺元数据,不需要补充,如果调用LoadMetadataForAOTAssembly会返回错误
|
||||
// if (SettingsUtils.HybridCLRCustomGlobalSettings.AOTMetaAssemblies.Count == 0)
|
||||
// {
|
||||
// m_LoadMetadataAssemblyComplete = true;
|
||||
// return;
|
||||
// }
|
||||
// m_LoadMetadataAssetCallbacks ??= new LoadAssetCallbacks(LoadMetadataAssetSuccess, LoadMetadataAssetFailure);
|
||||
// foreach (var aotDllName in SettingsUtils.HybridCLRCustomGlobalSettings.AOTMetaAssemblies)
|
||||
// {
|
||||
// var assetPath = Utility.Path.GetRegularPath(
|
||||
// Path.Combine(
|
||||
// "Assets",
|
||||
// SettingsUtils.HybridCLRCustomGlobalSettings.AssemblyTextAssetPath,
|
||||
// $"{aotDllName}{SettingsUtils.HybridCLRCustomGlobalSettings.AssemblyTextAssetExtension}"));
|
||||
// Log.Debug($"LoadMetadataAsset: [ {assetPath} ]");
|
||||
// m_LoadMetadataAssetCount++;
|
||||
// GameModule.Resource.LoadAssetAsync(assetPath,typeof(UnityEngine.TextAsset), m_LoadMetadataAssetCallbacks, aotDllName);
|
||||
// }
|
||||
// m_LoadMetadataAssemblyWait = true;
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 加载元数据资源成功回调。
|
||||
// /// </summary>
|
||||
// /// <param name="assetName">资源名称。</param>
|
||||
// /// <param name="asset">资源实例。</param>
|
||||
// /// <param name="duration">加载耗时。</param>
|
||||
// /// <param name="userData">用户数据。</param>
|
||||
// private unsafe void LoadMetadataAssetSuccess(string assetName, object asset, float duration, object userData)
|
||||
// {
|
||||
// m_LoadMetadataAssetCount--;
|
||||
// Log.Debug($"LoadMetadataAssetSuccess, assetName: [ {assetName} ], duration: [ {duration} ], userData: [ {userData} ]");
|
||||
// var textAsset = asset as TextAsset;
|
||||
// if (null == textAsset)
|
||||
// {
|
||||
// Log.Debug($"LoadMetadataAssetSuccess:Load text asset [ {assetName} ] failed.");
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// try
|
||||
// {
|
||||
// byte[] dllBytes = textAsset.bytes;
|
||||
// fixed (byte* ptr = dllBytes)
|
||||
// {
|
||||
// #if HybridCLR_Enable
|
||||
// // 加载assembly对应的dll,会自动为它hook。一旦Aot泛型函数的native函数不存在,用解释器版本代码
|
||||
// HomologousImageMode mode = HomologousImageMode.SuperSet;
|
||||
// LoadImageErrorCode err = (LoadImageErrorCode)HybridCLR.RuntimeApi.LoadMetadataForAOTAssembly(dllBytes,mode);
|
||||
// Log.Warning($"LoadMetadataForAOTAssembly:{userData as string}. mode:{mode} ret:{err}");
|
||||
// #endif
|
||||
// }
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// m_FailureMetadataAssetCount++;
|
||||
// Log.Fatal(e.Message);
|
||||
// throw;
|
||||
// }
|
||||
// finally
|
||||
// {
|
||||
// m_LoadMetadataAssemblyComplete = m_LoadMetadataAssemblyWait && 0 == m_LoadMetadataAssetCount;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 加载元数据资源失败回调。
|
||||
// /// </summary>
|
||||
// /// <param name="assetName">资源名称。</param>
|
||||
// /// <param name="status">加载状态。</param>
|
||||
// /// <param name="errorMessage">错误信息。</param>
|
||||
// /// <param name="userData">自定义数据。</param>
|
||||
// private void LoadMetadataAssetFailure(string assetName, LoadResourceStatus status, string errorMessage, object userData)
|
||||
// {
|
||||
// Log.Warning($"LoadAssetFailure, assetName: [ {assetName} ], status: [ {status} ], errorMessage: [ {errorMessage} ], userData: [ {userData} ]");
|
||||
// m_LoadMetadataAssetCount--;
|
||||
// m_FailureMetadataAssetCount++;
|
||||
// }
|
||||
private bool m_enableAddressable = true;
|
||||
public override bool UseNativeDialog => true;
|
||||
private int m_LoadAssetCount;
|
||||
private int m_LoadMetadataAssetCount;
|
||||
private int m_FailureAssetCount;
|
||||
private int m_FailureMetadataAssetCount;
|
||||
private bool m_LoadAssemblyComplete;
|
||||
private bool m_LoadMetadataAssemblyComplete;
|
||||
private bool m_LoadAssemblyWait;
|
||||
private bool m_LoadMetadataAssemblyWait;
|
||||
private Assembly m_MainLogicAssembly;
|
||||
private List<Assembly> m_HotfixAssemblys;
|
||||
private IFsm<IProcedureManager> m_procedureOwner;
|
||||
|
||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnEnter(procedureOwner);
|
||||
Log.Debug("HyBridCLR ProcedureLoadAssembly OnEnter");
|
||||
m_procedureOwner = procedureOwner;
|
||||
m_LoadAssemblyComplete = false;
|
||||
m_HotfixAssemblys = new List<Assembly>();
|
||||
|
||||
if (!NeedLoadDll || GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
m_MainLogicAssembly = GetMainLogicAssembly();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SettingsUtils.HybridCLRCustomGlobalSettings.Enable)
|
||||
{
|
||||
foreach (string hotUpdateDllName in SettingsUtils.HybridCLRCustomGlobalSettings.HotUpdateAssemblies)
|
||||
{
|
||||
var assetLocation = hotUpdateDllName;
|
||||
if (!m_enableAddressable)
|
||||
{
|
||||
assetLocation = Utility.Path.GetRegularPath(
|
||||
Path.Combine(
|
||||
"Assets",
|
||||
SettingsUtils.HybridCLRCustomGlobalSettings.AssemblyTextAssetPath,
|
||||
$"{hotUpdateDllName}{SettingsUtils.HybridCLRCustomGlobalSettings.AssemblyTextAssetExtension}"));
|
||||
}
|
||||
|
||||
Log.Debug($"LoadAsset: [ {assetLocation} ]");
|
||||
m_LoadAssetCount++;
|
||||
GameModule.Resource.LoadAssetAsync<TextAsset>(assetLocation,LoadAssetSuccess);
|
||||
}
|
||||
|
||||
m_LoadAssemblyWait = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_MainLogicAssembly = GetMainLogicAssembly();
|
||||
}
|
||||
}
|
||||
|
||||
if (SettingsUtils.HybridCLRCustomGlobalSettings.Enable)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
m_LoadMetadataAssemblyComplete = false;
|
||||
LoadMetadataForAOTAssembly();
|
||||
#else
|
||||
m_LoadMetadataAssemblyComplete = true;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
m_LoadMetadataAssemblyComplete = true;
|
||||
}
|
||||
|
||||
if (m_LoadAssetCount == 0)
|
||||
{
|
||||
m_LoadAssemblyComplete = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
||||
if (!m_LoadAssemblyComplete)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!m_LoadMetadataAssemblyComplete)
|
||||
{
|
||||
return;
|
||||
}
|
||||
AllAssemblyLoadComplete();
|
||||
}
|
||||
|
||||
private void AllAssemblyLoadComplete()
|
||||
{
|
||||
if (GameModule.Resource.playMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
ChangeState<ProcedureStartGame>(m_procedureOwner);
|
||||
return;
|
||||
}
|
||||
if (m_MainLogicAssembly == null)
|
||||
{
|
||||
Log.Fatal($"Main logic assembly missing.");
|
||||
return;
|
||||
}
|
||||
var appType = m_MainLogicAssembly.GetType("GameApp");
|
||||
if (appType == null)
|
||||
{
|
||||
Log.Fatal($"Main logic type 'GameMain' missing.");
|
||||
return;
|
||||
}
|
||||
var entryMethod = appType.GetMethod("Entrance");
|
||||
if (entryMethod == null)
|
||||
{
|
||||
Log.Fatal($"Main logic entry method 'Entrance' missing.");
|
||||
return;
|
||||
}
|
||||
object[] objects = new object[] { new object[] { m_HotfixAssemblys } };
|
||||
entryMethod.Invoke(appType, objects);
|
||||
ChangeState<ProcedureStartGame>(m_procedureOwner);
|
||||
}
|
||||
|
||||
private Assembly GetMainLogicAssembly()
|
||||
{
|
||||
Assembly mainLogicAssembly = null;
|
||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
if (string.Compare(SettingsUtils.HybridCLRCustomGlobalSettings.LogicMainDllName, $"{assembly.GetName().Name}.dll",
|
||||
StringComparison.Ordinal) == 0)
|
||||
{
|
||||
mainLogicAssembly = assembly;
|
||||
}
|
||||
|
||||
foreach (var hotUpdateDllName in SettingsUtils.HybridCLRCustomGlobalSettings.HotUpdateAssemblies)
|
||||
{
|
||||
if (hotUpdateDllName == $"{assembly.GetName().Name}.dll")
|
||||
{
|
||||
m_HotfixAssemblys.Add(assembly);
|
||||
}
|
||||
}
|
||||
|
||||
if (mainLogicAssembly != null && m_HotfixAssemblys.Count == SettingsUtils.HybridCLRCustomGlobalSettings.HotUpdateAssemblies.Count)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return mainLogicAssembly;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载代码资源成功回调。
|
||||
/// </summary>
|
||||
/// <param name="assetOperationHandle">资源操作句柄。</param>
|
||||
private void LoadAssetSuccess(AssetOperationHandle assetOperationHandle)
|
||||
{
|
||||
m_LoadAssetCount--;
|
||||
var assetName = assetOperationHandle.AssetObject.name;
|
||||
Log.Debug($"LoadAssetSuccess, assetName: [ {assetName} ]");
|
||||
|
||||
var textAsset = assetOperationHandle.AssetObject as TextAsset;
|
||||
if (textAsset == null)
|
||||
{
|
||||
Log.Warning($"Load text asset [ {assetName} ] failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var assembly = Assembly.Load(textAsset.bytes);
|
||||
if (string.Compare(SettingsUtils.HybridCLRCustomGlobalSettings.LogicMainDllName, assetName, StringComparison.Ordinal) == 0)
|
||||
{
|
||||
m_MainLogicAssembly = assembly;
|
||||
}
|
||||
m_HotfixAssemblys.Add(assembly);
|
||||
Log.Debug($"Assembly [ {assembly.GetName().Name} ] loaded");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_FailureAssetCount++;
|
||||
Log.Fatal(e);
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_LoadAssemblyComplete = m_LoadAssemblyWait && 0 == m_LoadAssetCount;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 为Aot Assembly加载原始metadata, 这个代码放Aot或者热更新都行。
|
||||
/// 一旦加载后,如果AOT泛型函数对应native实现不存在,则自动替换为解释模式执行。
|
||||
/// </summary>
|
||||
public void LoadMetadataForAOTAssembly()
|
||||
{
|
||||
// 可以加载任意aot assembly的对应的dll。但要求dll必须与unity build过程中生成的裁剪后的dll一致,而不能直接使用原始dll。
|
||||
// 我们在BuildProcessor_xxx里添加了处理代码,这些裁剪后的dll在打包时自动被复制到 {项目目录}/HybridCLRData/AssembliesPostIl2CppStrip/{Target} 目录。
|
||||
|
||||
// 注意,补充元数据是给AOT dll补充元数据,而不是给热更新dll补充元数据。
|
||||
// 热更新dll不缺元数据,不需要补充,如果调用LoadMetadataForAOTAssembly会返回错误
|
||||
if (SettingsUtils.HybridCLRCustomGlobalSettings.AOTMetaAssemblies.Count == 0)
|
||||
{
|
||||
m_LoadMetadataAssemblyComplete = true;
|
||||
return;
|
||||
}
|
||||
foreach (string aotDllName in SettingsUtils.HybridCLRCustomGlobalSettings.AOTMetaAssemblies)
|
||||
{
|
||||
var assetLocation = aotDllName;
|
||||
if (!m_enableAddressable)
|
||||
{
|
||||
assetLocation = Utility.Path.GetRegularPath(
|
||||
Path.Combine(
|
||||
"Assets",
|
||||
SettingsUtils.HybridCLRCustomGlobalSettings.AssemblyTextAssetPath,
|
||||
$"{aotDllName}{SettingsUtils.HybridCLRCustomGlobalSettings.AssemblyTextAssetExtension}"));
|
||||
}
|
||||
|
||||
|
||||
Log.Debug($"LoadMetadataAsset: [ {assetLocation} ]");
|
||||
m_LoadMetadataAssetCount++;
|
||||
GameModule.Resource.LoadAssetAsync<TextAsset>(assetLocation,LoadMetadataAssetSuccess);
|
||||
}
|
||||
m_LoadMetadataAssemblyWait = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载元数据资源成功回调。
|
||||
/// </summary>
|
||||
/// <param name="assetOperationHandle">资源操作句柄。</param>
|
||||
private unsafe void LoadMetadataAssetSuccess(AssetOperationHandle assetOperationHandle)
|
||||
{
|
||||
m_LoadMetadataAssetCount--;
|
||||
string assetName = assetOperationHandle.AssetObject.name;
|
||||
Log.Debug($"LoadMetadataAssetSuccess, assetName: [ {assetName} ]");
|
||||
var textAsset = assetOperationHandle.AssetObject as TextAsset;
|
||||
if (null == textAsset)
|
||||
{
|
||||
Log.Debug($"LoadMetadataAssetSuccess:Load text asset [ {assetName} ] failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
byte[] dllBytes = textAsset.bytes;
|
||||
fixed (byte* ptr = dllBytes)
|
||||
{
|
||||
// 加载assembly对应的dll,会自动为它hook。一旦Aot泛型函数的native函数不存在,用解释器版本代码
|
||||
HomologousImageMode mode = HomologousImageMode.SuperSet;
|
||||
LoadImageErrorCode err = (LoadImageErrorCode)HybridCLR.RuntimeApi.LoadMetadataForAOTAssembly(dllBytes,mode);
|
||||
Log.Warning($"LoadMetadataForAOTAssembly:{assetName}. mode:{mode} ret:{err}");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_FailureMetadataAssetCount++;
|
||||
Log.Fatal(e.Message);
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_LoadMetadataAssemblyComplete = m_LoadMetadataAssemblyWait && 0 == m_LoadMetadataAssetCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,4 +1,3 @@
|
||||
/*
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using HybridCLR.Editor;
|
||||
@@ -59,6 +58,3 @@ public static class BuildAssetsCommand
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
8
Assets/TEngine/Editor/ProtoGenTools.meta
Normal file
8
Assets/TEngine/Editor/ProtoGenTools.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad601c9f244a8ad4ea31b17228958eeb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
291
Assets/TEngine/Editor/ProtoGenTools/ProtoGenTools.cs
Normal file
291
Assets/TEngine/Editor/ProtoGenTools/ProtoGenTools.cs
Normal file
@@ -0,0 +1,291 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
public static class ProtoGenTools
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
[MenuItem("TEngine/生成Proto|Gen Proto", false, 10)]
|
||||
#endif
|
||||
public static void Export()
|
||||
{
|
||||
InnerProto2CS.Proto2CS();
|
||||
Debug.Log("proto2cs succeed!");
|
||||
}
|
||||
}
|
||||
|
||||
public static class InnerProto2CS
|
||||
{
|
||||
private static string ProtoPath = UnityEngine.Application.dataPath + "/..\\Luban\\Proto\\pb_schemas\\";
|
||||
|
||||
private static string OutPutPath =
|
||||
UnityEngine.Application.dataPath + "/..\\Luban\\Proto\\Gen\\";
|
||||
|
||||
private static readonly char[] splitChars = { ' ', '\t' };
|
||||
|
||||
public static void Proto2CS()
|
||||
{
|
||||
Proto2CS("GameProto", "ProtoBase.proto", OutPutPath,10001,false);
|
||||
}
|
||||
|
||||
public static void Proto2CS(string nameSpace, string protoName, string outputPath, int startOpcode,bool useMemoryPool = false)
|
||||
{
|
||||
if (!Directory.Exists(outputPath))
|
||||
{
|
||||
Directory.CreateDirectory(outputPath);
|
||||
}
|
||||
|
||||
string proto = Path.Combine(ProtoPath, protoName);
|
||||
string csPath = Path.Combine(outputPath, Path.GetFileNameWithoutExtension(proto) + ".cs");
|
||||
|
||||
string s = File.ReadAllText(proto);
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append("//------------------------------------------------------------------------------\n");
|
||||
sb.Append("// <auto-generated>\n");
|
||||
sb.Append("// This code was generated by a tool.\n");
|
||||
sb.Append("// Changes to this file may cause incorrect behavior and will be lost if\n");
|
||||
sb.Append("// the code is regenerated.\n");
|
||||
sb.Append("// </auto-generated>\n");
|
||||
sb.Append("//------------------------------------------------------------------------------\n");
|
||||
sb.Append("\n");
|
||||
sb.Append("using System;\n");
|
||||
sb.Append("using ProtoBuf;\n");
|
||||
sb.Append("using TEngine;\n");
|
||||
sb.Append("using System.Collections.Generic;\n");
|
||||
sb.Append("\n");
|
||||
sb.Append($"namespace {nameSpace}\n");
|
||||
sb.Append("{\n");
|
||||
|
||||
bool isMsgStart = false;
|
||||
bool isEnumStart = false;
|
||||
foreach (string line in s.Split('\n'))
|
||||
{
|
||||
string newline = line.Trim();
|
||||
|
||||
if (newline == "")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline.StartsWith("//ResponseType"))
|
||||
{
|
||||
string responseType = line.Split(' ')[1].TrimEnd('\r', '\n');
|
||||
sb.AppendLine($"\t[ResponseType(nameof({responseType}))]");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline.StartsWith("//"))
|
||||
{
|
||||
sb.Append($"\t{newline}\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline.StartsWith("message"))
|
||||
{
|
||||
string parentClass = "";
|
||||
isMsgStart = true;
|
||||
string msgName = newline.Split(splitChars, StringSplitOptions.RemoveEmptyEntries)[1];
|
||||
string[] ss = newline.Split(new[] { "//" }, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
if (ss.Length == 2)
|
||||
{
|
||||
parentClass = ss[1].Trim();
|
||||
}
|
||||
|
||||
sb.Append($"\t[Serializable,global::ProtoBuf.ProtoContract(Name = @\"{msgName}\")]\n");
|
||||
if (useMemoryPool)
|
||||
{
|
||||
sb.Append($"\tpublic partial class {msgName}: IMemory");
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append($"\tpublic partial class {msgName}");
|
||||
}
|
||||
if (parentClass != "")
|
||||
{
|
||||
sb.Append($", {parentClass}\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append("\n");
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isMsgStart)
|
||||
{
|
||||
if (newline == "{")
|
||||
{
|
||||
sb.Append("\t{\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline == "}")
|
||||
{
|
||||
isMsgStart = false;
|
||||
sb.Append("\t}\n\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline.Trim().StartsWith("//"))
|
||||
{
|
||||
sb.AppendLine(newline);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline.Trim() != "" && newline != "}")
|
||||
{
|
||||
if (newline.StartsWith("repeated"))
|
||||
{
|
||||
Repeated(sb, nameSpace, newline);
|
||||
}
|
||||
else
|
||||
{
|
||||
Members(sb, newline, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (newline.StartsWith("enum"))
|
||||
{
|
||||
isEnumStart = true;
|
||||
string enumName = newline.Split(splitChars, StringSplitOptions.RemoveEmptyEntries)[1];
|
||||
|
||||
sb.Append($"\t[global::ProtoBuf.ProtoContract()]\n");
|
||||
sb.Append($"\tpublic enum {enumName}");
|
||||
sb.Append("\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isEnumStart)
|
||||
{
|
||||
if (newline == "{")
|
||||
{
|
||||
sb.Append("\t{\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline == "}")
|
||||
{
|
||||
isEnumStart = false;
|
||||
sb.Append("\t}\n\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline.Trim().StartsWith("//"))
|
||||
{
|
||||
sb.AppendLine(newline);
|
||||
continue;
|
||||
}
|
||||
|
||||
int index = newline.IndexOf(";");
|
||||
newline = newline.Remove(index);
|
||||
sb.Append($"\t\t{newline},\n\n");
|
||||
}
|
||||
}
|
||||
|
||||
sb.Append("}\n");
|
||||
using (FileStream txt = new FileStream(csPath, FileMode.Create, FileAccess.ReadWrite))
|
||||
{
|
||||
using (StreamWriter sw = new StreamWriter(txt))
|
||||
{
|
||||
Debug.Log(sb.ToString());
|
||||
sw.Write(sb.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void Repeated(StringBuilder sb, string ns, string newline)
|
||||
{
|
||||
try
|
||||
{
|
||||
int index = newline.IndexOf(";");
|
||||
newline = newline.Remove(index);
|
||||
string[] ss = newline.Split(splitChars, StringSplitOptions.RemoveEmptyEntries);
|
||||
string type = ss[1];
|
||||
type = ConvertType(type);
|
||||
string name = ss[2];
|
||||
int n = int.Parse(ss[4]);
|
||||
|
||||
sb.Append($"\t\t[global::ProtoBuf.ProtoMember({n})]\n");
|
||||
sb.Append($"\t\tpublic List<{type}> {name} = new List<{type}>();\n\n");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine($"{newline}\n {e}");
|
||||
}
|
||||
}
|
||||
|
||||
private static string ConvertType(string type)
|
||||
{
|
||||
string typeCs = "";
|
||||
switch (type)
|
||||
{
|
||||
case "int16":
|
||||
typeCs = "short";
|
||||
break;
|
||||
case "int32":
|
||||
typeCs = "int";
|
||||
break;
|
||||
case "bytes":
|
||||
typeCs = "byte[]";
|
||||
break;
|
||||
case "uint32":
|
||||
typeCs = "uint";
|
||||
break;
|
||||
case "long":
|
||||
typeCs = "long";
|
||||
break;
|
||||
case "int64":
|
||||
typeCs = "long";
|
||||
break;
|
||||
case "uint64":
|
||||
typeCs = "ulong";
|
||||
break;
|
||||
case "uint16":
|
||||
typeCs = "ushort";
|
||||
break;
|
||||
default:
|
||||
typeCs = type;
|
||||
break;
|
||||
}
|
||||
|
||||
return typeCs;
|
||||
}
|
||||
|
||||
private static void Members(StringBuilder sb, string newline, bool isRequired)
|
||||
{
|
||||
try
|
||||
{
|
||||
int index = newline.IndexOf(";");
|
||||
newline = newline.Remove(index);
|
||||
string[] ss = newline.Split(splitChars, StringSplitOptions.RemoveEmptyEntries);
|
||||
string type = ss[0];
|
||||
string name = ss[1];
|
||||
int n = int.Parse(ss[3]);
|
||||
string typeCs = ConvertType(type);
|
||||
|
||||
sb.Append($"\t\t[global::ProtoBuf.ProtoMember({n})]\n");
|
||||
if (string.Equals(type,"string"))
|
||||
{
|
||||
sb.Append($"\t\t[global::System.ComponentModel.DefaultValue(\"\")]\n");
|
||||
}
|
||||
sb.Append($"\t\tpublic {typeCs} {name} {{ get; set; }}\n\n");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine($"{newline}\n {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/TEngine/Editor/ProtoGenTools/ProtoGenTools.cs.meta
Normal file
11
Assets/TEngine/Editor/ProtoGenTools/ProtoGenTools.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e505998676d79fb47bc6b4ed97148fa1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -3,7 +3,8 @@
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"TEngine.Runtime",
|
||||
"YooAsset.Editor"
|
||||
"YooAsset.Editor",
|
||||
"HybridCLR.Editor"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
|
@@ -27,6 +27,7 @@ MonoBehaviour:
|
||||
m_FormalResourceSourceUrl: http://127.0.0.1:8088
|
||||
m_AtlasFolder: Assets/AssetRaw/UIRaw
|
||||
m_ResourceVersionFileName: ResourceVersion.txt
|
||||
HostServerURL: http://127.0.0.1:8081
|
||||
CheckVersionUrl: http://127.0.0.1/Resources/{0}Version.txt
|
||||
WindowsAppUrl: http://127.0.0.1
|
||||
MacOSAppUrl: http://127.0.0.1
|
||||
@@ -39,9 +40,16 @@ MonoBehaviour:
|
||||
m_BybridCLRCustomGlobalSettings:
|
||||
m_Enable: 1
|
||||
m_Gitee: 1
|
||||
HotUpdateAssemblies: []
|
||||
AOTMetaAssemblies: []
|
||||
LogicMainDllName: xxx.dll
|
||||
HotUpdateAssemblies:
|
||||
- GameLogic.dll
|
||||
- GameBase.dll
|
||||
- GameProto.dll
|
||||
- BattleCore.Runtime.dll
|
||||
AOTMetaAssemblies:
|
||||
- mscorlib.dll
|
||||
- System.dll
|
||||
- System.Core.dll
|
||||
LogicMainDllName: GameLogic.dll
|
||||
AssemblyTextAssetExtension: .bytes
|
||||
AssemblyTextAssetPath: Assets/AssetRaw/DLL
|
||||
AssemblyTextAssetPath: AssetRaw/DLL
|
||||
HybridCLRGlobalSettings: Settings/HybridCLRGlobalSettings
|
||||
|
@@ -28,15 +28,16 @@ public class HybridCLRCustomGlobalSettings
|
||||
set { m_Gitee = value; }
|
||||
}
|
||||
|
||||
[Header("Auto sync with [HybridCLRGlobalSettings]")] [Tooltip("You should modify the file form file path [Assets/CustomHybridCLR/Settings/HybridCLRGlobalSettings.asset]")]
|
||||
public List<string> HotUpdateAssemblies;
|
||||
[Header("Auto sync with [HybridCLRGlobalSettings]")]
|
||||
[Tooltip("You should modify the file form file path [Assets/CustomHybridCLR/Settings/HybridCLRGlobalSettings.asset]")]
|
||||
public List<string> HotUpdateAssemblies = new List<string>() { "GameLogic.dll","GameBase.dll","GameProto.dll","BattleCore.Runtime.dll"};
|
||||
|
||||
[Header("Need manual setting!")] public List<string> AOTMetaAssemblies;
|
||||
[Header("Need manual setting!")] public List<string> AOTMetaAssemblies= new List<string>() {"mscorlib.dll","System.dll","System.Core.dll" };
|
||||
|
||||
/// <summary>
|
||||
/// Dll of main business logic assembly
|
||||
/// </summary>
|
||||
public string LogicMainDllName = "xxx.dll";
|
||||
public string LogicMainDllName = "GameLogic.dll";
|
||||
|
||||
/// <summary>
|
||||
/// 程序集文本资产打包Asset后缀名
|
||||
@@ -46,7 +47,7 @@ public class HybridCLRCustomGlobalSettings
|
||||
/// <summary>
|
||||
/// 程序集文本资产资源目录
|
||||
/// </summary>
|
||||
public string AssemblyTextAssetPath = "Assets/AssetRaw/DLL";
|
||||
public string AssemblyTextAssetPath = "AssetRaw/DLL";
|
||||
|
||||
/// <summary>
|
||||
/// Resources HybridCLRGlobalSettings Dir
|
||||
|
@@ -682,7 +682,9 @@ public sealed class BuglyAgent
|
||||
|
||||
#if UNITY_ANDROID
|
||||
// The crash reporter package name, default is 'com.tencent.bugly'
|
||||
#pragma warning disable CS0414
|
||||
private static string _crashReporterPackage = "com.tencent.bugly";
|
||||
#pragma warning restore CS0414
|
||||
#endif
|
||||
#if UNITY_IPHONE || UNITY_IOS
|
||||
private static int _crashReproterCustomizedLogLevel = 2; // Off=0,Error=1,Warn=2,Info=3,Debug=4
|
||||
|
68
Luban/Proto/Gen/ProtoBase.cs
Normal file
68
Luban/Proto/Gen/ProtoBase.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using TEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace GameProto
|
||||
{
|
||||
// 这个文件只放协议,和协议头
|
||||
// 消息协议
|
||||
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkg")]
|
||||
public partial class CSPkg
|
||||
{
|
||||
[global::ProtoBuf.ProtoMember(1)]
|
||||
public CSPkgHead Head { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(2)]
|
||||
public CSPkgBody Body { get; set; }
|
||||
|
||||
}
|
||||
|
||||
// 消息协议头
|
||||
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkgHead")]
|
||||
public partial class CSPkgHead
|
||||
{
|
||||
[global::ProtoBuf.ProtoMember(1)]
|
||||
public uint MsgId { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(2)]
|
||||
public uint MsgLength { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(3)]
|
||||
public uint MsgVersion { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(4)]
|
||||
public uint Echo { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(5)]
|
||||
public uint SvrTime { get; set; }
|
||||
|
||||
}
|
||||
|
||||
// 消息协议体
|
||||
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkgBody")]
|
||||
public partial class CSPkgBody
|
||||
{
|
||||
}
|
||||
|
||||
// 协议ID
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public enum CSMsgID
|
||||
{
|
||||
CS_START = 0,
|
||||
|
||||
CS_HeartBeat = 10001,
|
||||
|
||||
CS_END = 10000,
|
||||
|
||||
}
|
||||
|
||||
}
|
@@ -1,5 +0,0 @@
|
||||
Info_2023/1/13 11:33:15: By AlanDu Time:2023/1/13 11:33:15
|
||||
Info_2023/1/13 11:33:15: Version 0.1
|
||||
Info_2023/1/13 11:33:15: Function Protobuf Resolver
|
||||
Info_2023/1/13 11:33:15: protoDirPath:G:\WorkSpace\DinGameFrame\Luban\Proto\pb_message
|
||||
Info_2023/1/13 11:33:15: ProtoOutputPath:../../Assets\GameMain\HotFix\Scripts\Proto\Definition\Constant
|
Binary file not shown.
@@ -1,18 +1,21 @@
|
||||
@echo off & setlocal enabledelayedexpansion
|
||||
cd %~dp0
|
||||
echo =================start gen proto code=================
|
||||
set pb_path=pb_message
|
||||
set out_path=..\..\Assets\GameMain\HotFix\Scripts\Proto
|
||||
del /f /s /q %out_path%\*.*
|
||||
for /f "delims=" %%i in ('dir /b %pb_path%') do (
|
||||
echo ------------%%i start gen
|
||||
protoc -I=pb_message --csharp_out=../../Assets/GameMain/HotFix/Scripts/Proto pb_message\%%i
|
||||
echo ------------%%i gen success
|
||||
)
|
||||
echo =================end gen proto code=================
|
||||
set cur_path=%~dp0
|
||||
set outEventPath=../../Assets\GameMain\HotFix\Scripts\Proto\Definition\Constant
|
||||
call ProtobufResolver.exe %cur_path%pb_message %outEventPath%
|
||||
echo =================end gen proto event=================
|
||||
pause
|
||||
@REM @echo off & setlocal enabledelayedexpansion
|
||||
@REM cd %~dp0
|
||||
@REM echo =================start gen proto code=================
|
||||
@REM set pb_path=pb_message
|
||||
@REM set out_path=..\..\Assets\GameMain\HotFix\Scripts\Proto
|
||||
@REM del /f /s /q %out_path%\*.*
|
||||
@REM for /f "delims=" %%i in ('dir /b %pb_path%') do (
|
||||
@REM echo ------------%%i start gen
|
||||
@REM protoc -I=pb_message --csharp_out=../../Assets/GameMain/HotFix/Scripts/Proto pb_message\%%i
|
||||
@REM echo ------------%%i gen success
|
||||
@REM )
|
||||
@REM echo =================end gen proto code=================
|
||||
@REM set cur_path=%~dp0
|
||||
@REM set outEventPath=../../Assets\GameMain\HotFix\Scripts\Proto\Definition\Constant
|
||||
@REM call ProtobufResolver.exe %cur_path%pb_message %outEventPath%
|
||||
@REM echo =================end gen proto event=================
|
||||
@REM pause
|
||||
|
||||
protoc -I=pb_schemas --csharp_out=Gen pb_schemas\ProtoBase.proto
|
||||
|
||||
pause
|
@@ -1,191 +0,0 @@
|
||||
syntax = "proto3";
|
||||
|
||||
import "GameBase.proto";
|
||||
|
||||
option java_package ="com.game.juhe.server.protobuf.proto";
|
||||
|
||||
package DPLogin;
|
||||
|
||||
// 客户端向服务端发送登录协议,发送账号和密码
|
||||
// PTC_C2G_LOGININFO
|
||||
message DPUserLoginInfoReq
|
||||
{
|
||||
string szAccount = 1; // 账号
|
||||
string szPassword = 2; // 密码
|
||||
string szMacAdress = 3; // mac地址
|
||||
int32 nClientVersion = 4; // 客户端版本号
|
||||
string szUserName = 5; // 用户名字
|
||||
string extensionJson = 6; // 透传字段
|
||||
}
|
||||
|
||||
// 登陆角色服返回验证结果
|
||||
enum AccountLoginVerifyResult
|
||||
{
|
||||
ACC_VERIFY_RET_SUCCESS = 0; // 允许进入角色服务器
|
||||
ACC_VERIFY_RET_FAILED = 1; // 未知错误
|
||||
ACC_VERIFY_RET_ACCOUNT_OR_PASSWORD_ERROR = 2; // 账号或者密码错误
|
||||
ACC_VERIFY_RET_MAINTENANCE = 3; // 服务器维护中
|
||||
ACC_VERIFY_RET_IS_FULL = 4; // 服务器人数已满
|
||||
ACC_VERIFY_RET_TIMEOUT = 5; // 验证超时
|
||||
ACC_VERIFY_RET_PAYSYSHTTPERROR = 6; // http验证系统异常请联系客服
|
||||
ACC_VERIFY_RET_FULLACCOUNT_INLIST = 7; // 因为人数过多在排队队列
|
||||
ACC_VERIFY_RET_FULLACCOUNT_OUTLIST = 8; // 因为人数过多连排队队列都排不上
|
||||
ACC_VERIFY_RET_FULLVERIFYACOUNT = 9; // 验证账号人数过多请耐心等待
|
||||
ACC_VERIFY_RET_CLIENTVERSIONERROR = 10; // 客户端版本不对
|
||||
}
|
||||
|
||||
// 玩家登陆,身份验证的结果
|
||||
// PTC_G2C_ACC_VERIFY_RESULT
|
||||
message DPAccountVerifyResultResp
|
||||
{
|
||||
string szAccount = 1; // 账号
|
||||
AccountLoginVerifyResult nResult = 2; // 结果
|
||||
string szLoginGuid = 3; // 登陆guid
|
||||
string szServerIP = 4; // 服务器ip
|
||||
int32 nPort = 5; // 端口
|
||||
int32 nServerID = 6; // 服务器ID
|
||||
int32 nWaitNum = 7; // 排队人数
|
||||
int32 nMaxWaitNum = 8; // 最大排队人数
|
||||
string szGatewayName = 9; // 服务器名
|
||||
}
|
||||
|
||||
|
||||
// 客户端发起登陆协议
|
||||
// PTC_C2S_LOGICLOGIN
|
||||
message DPGSLogicLoginReq
|
||||
{
|
||||
string szLoginGuid = 1; // 登陆guid
|
||||
string szAccount = 2; // 账号
|
||||
int32 nServerId = 3; // serverID
|
||||
string szMacAdress = 4; // mac地址
|
||||
}
|
||||
|
||||
// 登陆逻辑服失败
|
||||
enum BEGSLogicLoginRet
|
||||
{
|
||||
GS_LOGIN_RET_FAILED = 0; // 未知错误
|
||||
GS_LOGIN_RET_SUCCESS = 1; // 成功
|
||||
GS_LOGIN_RET_FAILED_NEED_AUTH = 2; // 需要重新账号密码验证
|
||||
GS_LOGIN_RET_FAILED_DIRECTLOGIN = 3; // 断线重连失败
|
||||
GS_LOGIN_RET_FAILED_ACCOUNTLOGINPROXY = 4; // 登录代理服务器失败
|
||||
GS_LOGIN_RET_FAILED_GSDIRECTLOGIN = 5; // 登录gs失败
|
||||
GS_LOGIN_RET_FAILED_ACCOUNTLOGINBEGIN = 6; // account登录失败
|
||||
GS_LOGIN_RET_FAILED_ASKGCROLEINFO = 7; // 登陆失败
|
||||
GS_LOGIN_RET_FAILED_ROLELIST = 8; // 获取角色列表
|
||||
GS_LOGIN_RET_FAILED_ASKGSPERMISSION = 9; // 询问gs登录失败
|
||||
GS_LOGIN_RET_FAILED_ASKGSPERMISSIONRET = 10; // 询问gs登录失败
|
||||
GS_LOGIN_RET_FAILED_SELECTROLEFAILED = 11; // 选择角色登录失败
|
||||
}
|
||||
|
||||
// 客户端登陆逻辑服失败返回错误码
|
||||
// PTC_S2C_LOGICLOIN_RET
|
||||
message DPGSLogicLoginRetResp
|
||||
{
|
||||
string szAccount = 1; // 账号
|
||||
BEGSLogicLoginRet eRet = 2; // 返回登陆结果
|
||||
}
|
||||
|
||||
// 角色列表中的角色信息
|
||||
message DPGSRoleItemInfo
|
||||
{
|
||||
GameBase.DPRoleBaseInfo stBaseInfo = 1;
|
||||
int64 nCreateTime = 2; // 创建角色时间
|
||||
int32 nPlatformId = 3; // 平台类型
|
||||
int32 nCreateServerId = 4; // 创建角色的服务器ID
|
||||
}
|
||||
|
||||
// 网关服务端把角色列表发回到客户端,里面有账号,角色数和角色列表
|
||||
// PTC_G2C_ROLELIST_RESPONE
|
||||
message DPRoleListResponeResp
|
||||
{
|
||||
string szAccount = 1; // 账号
|
||||
int32 nRoleCount = 2; // 角色数
|
||||
repeated DPGSRoleItemInfo arrayRoleList = 3; // 角色列表
|
||||
}
|
||||
|
||||
// 玩家确定选取角色登录游戏
|
||||
// PTC_C2G_GAMELOGIN_REQUEST
|
||||
message DPGameLoginRequestReq
|
||||
{
|
||||
string szAccount = 1; // 账号
|
||||
uint64 nRoleGuid = 2; // 玩家唯一标识id guid
|
||||
string szRoleName = 3; // 玩家名
|
||||
}
|
||||
|
||||
// 创建角色发送创建的角色名到网关服务器
|
||||
// PTC_C2G_CREATE_ROLE
|
||||
message DPCreateRoleReq
|
||||
{
|
||||
string szAccount = 1; // 账号
|
||||
string szRoleName = 2; // 角色名
|
||||
int32 nProfessionId = 3; // 角色ID
|
||||
int32 nPortrait = 4; // 头像
|
||||
int32 nClothId = 5; // 选择的时装
|
||||
int32 nPlatformId = 6; // 平台ID
|
||||
}
|
||||
|
||||
// 创建角色失败原因
|
||||
enum RoleCreateFailedResult
|
||||
{
|
||||
ROLECREATE_FAIL_REASON_NONE = 0; // 角色创建成功
|
||||
ROLECREATE_FAIL_REASON_UNKNOWN = 1; // 未知错误
|
||||
ROLECREATE_FAIL_REASON_NAME_FILTER = 2; // 角色名非法
|
||||
ROLECREATE_FAIL_REASON_NAME_EXIST = 3; // 角色名已存在
|
||||
ROLECREATE_FAIL_REASON_OVER_MAX_ROLE_PER_GATEWAY = 4; // 创建角色超过本服上限
|
||||
ROLECREATE_FAIL_REASON_OVER_MAX_ROLE_PER_ZONE = 5; // 创建角色超过整个大区上限
|
||||
ROLECREATE_FAIL_MAX_NAME_LEN = 6; // 角色名长度超过上限
|
||||
ROLECREATE_FAIL_MIN_NAME_LEN = 7; // 角色名长度低于下限
|
||||
}
|
||||
|
||||
// 创建角色返回结果给客户端
|
||||
// PTC_G2C_CREATEROLE_RESULT
|
||||
message DPCreateRoleResultResp
|
||||
{
|
||||
string szAccount = 1; // 账号
|
||||
string szRoleName = 2; // 角色名
|
||||
uint64 nRoleGuid = 3; // 玩家唯一标识id guid
|
||||
bool bSuccessed = 4; // 是否成功
|
||||
RoleCreateFailedResult nFailedReason = 5; // 如果失败,返回原因
|
||||
}
|
||||
|
||||
// 踢掉玩家的原因
|
||||
enum KickOutClientResult
|
||||
{
|
||||
KICKOUT_REASON_NULL = 0; //默认踢掉角色
|
||||
KICKOUT_REASON_SAMEACCOUNTLOGIN = 1; //账号重复登录
|
||||
KICKOUT_REASON_KICKHANGUP = 2; //踢掉挂机的玩家
|
||||
KICKOUT_REASON_LOGINFAILED = 3; //客户端登录失败
|
||||
KICKOUT_REASON_CLIENTDISCONNECT = 4; //客户端断开连接
|
||||
KICKOUT_REASON_CLIENTREQUESTEXIT = 5; //客户端请求退出
|
||||
KICKOUT_REASON_SERVERKICK = 6; //服务器因错误挫人
|
||||
KICKOUT_REASON_UNLEGALCLIENT = 7; //非法的客户端
|
||||
KICKOUT_REASON_BACKENDKICK = 8; //后台踢人
|
||||
KICKOUT_REASON_ONLINEGMKICK = 9; //GM在线踢人
|
||||
KICKOUT_REASON_GSCRASH = 10; //GS宕机踢人
|
||||
KICKOUT_REASON_GCCRASH = 11; //GC宕机踢人
|
||||
KICKOUT_REASON_SCENECHANGE = 12; //场景切换失败
|
||||
KICKOUT_REASON_BANPLAYER = 13; //封号
|
||||
KICKOUT_REASON_SWITCHSERVER = 14; //切换gs的踢人
|
||||
KICKOUT_REASON_EXITROLE = 15; //切换角色
|
||||
KICKOUT_REASON_DIRECTLOGIN = 16; //断线重连失败
|
||||
KICKOUT_REASON_BISHOPKICKOUT = 17; //bishop踢人
|
||||
}
|
||||
|
||||
// 踢掉客户端
|
||||
// PTC_G2C_KICKOUTCLIENT
|
||||
message DPKickOutClientResp
|
||||
{
|
||||
KickOutClientResult eKickOut = 1; // 踢掉原因
|
||||
}
|
||||
|
||||
// 退出账号,到账号登录界面
|
||||
// PTC_C2S_EXITACCOUNT
|
||||
message DPGSExitAccountReq
|
||||
{
|
||||
}
|
||||
|
||||
// 退出角色,到选择角色界面
|
||||
// PTC_C2S_EXITROLE
|
||||
message DPGSExitRoleReq
|
||||
{
|
||||
}
|
@@ -1,45 +0,0 @@
|
||||
syntax = "proto3";
|
||||
|
||||
option java_package ="com.game.juhe.server.protobuf.proto";
|
||||
|
||||
package GameBase;
|
||||
// 游戏全局基础数据,和协议无关,就放结构
|
||||
|
||||
enum PacketType
|
||||
{
|
||||
Undefined = 0;
|
||||
ClientToServer = 1;
|
||||
ServerToClient = 2;
|
||||
}
|
||||
|
||||
message PacketHeader
|
||||
{
|
||||
PacketType packetType = 1;
|
||||
int64 id = 2;
|
||||
int64 packetLength = 3;
|
||||
bool isValid = 4;
|
||||
}
|
||||
|
||||
// PTC_C2S_HeartBeat
|
||||
message CSHeartBeat
|
||||
{
|
||||
int64 dwTime = 1;
|
||||
}
|
||||
|
||||
// PTC_S2C_HeartBeat
|
||||
message SCHeartBeat
|
||||
{
|
||||
int64 dwTime = 1;
|
||||
}
|
||||
|
||||
// 玩家角色基础数据数据
|
||||
message DPRoleBaseInfo
|
||||
{
|
||||
uint64 ullRoleGuid = 1; // guid
|
||||
string szRoleName = 2; // 角色名
|
||||
int32 nLevel = 3; // 角色等级
|
||||
int32 nProfessionId = 4; // 角色ID
|
||||
int32 nPortraitId = 5; // 头像
|
||||
int32 nFightPower = 6; // 战斗力
|
||||
int32 nClothId = 7; // 时装ID
|
||||
}
|
@@ -1,35 +0,0 @@
|
||||
syntax = "proto3";
|
||||
|
||||
option java_package ="com.game.juhe.server.protobuf.proto";
|
||||
|
||||
package ProtoBase;
|
||||
// 这个文件只放协议,和协议头
|
||||
|
||||
// 协议头
|
||||
message BGProtocolHeader
|
||||
{
|
||||
int32 uProtocolId = 1; // 协议号
|
||||
int32 uKeyLen = 2; // 验证码长度
|
||||
bytes szSessionKey = 3; //[MAX_SESSIONKEY_LEN=64]
|
||||
}
|
||||
|
||||
// 协议ID
|
||||
enum ProtocolID
|
||||
{
|
||||
PTC_START = 0;
|
||||
|
||||
PTC_C2S_HeartBeat = 10001; // 客户端向网关服务器的协议id
|
||||
PTC_S2C_HeartBeat = 10002; // 网关服务器向客户端的协议id
|
||||
PTC_C2G_LOGININFO = 10003;
|
||||
PTC_G2C_ACC_VERIFY_RESULT = 1004;
|
||||
PTC_C2S_LOGICLOGIN = 10005;
|
||||
PTC_S2C_LOGICLOIN_RET = 10006;
|
||||
PTC_G2C_ROLELIST_RESPONE = 10007;
|
||||
PTC_C2G_GAMELOGIN_REQUEST = 10008;
|
||||
PTC_C2G_CREATE_ROLE = 1009;
|
||||
PTC_G2C_CREATEROLE_RESULT = 10010;
|
||||
PTC_G2C_KICKOUTCLIENT = 10011;
|
||||
PTC_C2S_EXITACCOUNT = 10012;
|
||||
PTC_C2S_EXITROLE = 10013;
|
||||
PTC_END = 10000;
|
||||
}
|
@@ -1,5 +1,7 @@
|
||||
syntax = "proto3";
|
||||
package pb.message;
|
||||
|
||||
package GameProto;
|
||||
|
||||
// 对外服数据协议
|
||||
message ExternalMessage {
|
||||
// 请求命令类型: 0 心跳,1 业务
|
8
Luban/Proto/pb_schemas/GameProto.proto
Normal file
8
Luban/Proto/pb_schemas/GameProto.proto
Normal file
@@ -0,0 +1,8 @@
|
||||
syntax = "proto3";
|
||||
|
||||
package GameProto;
|
||||
// 游戏全局基础数据,和协议无关,就放结构
|
||||
|
||||
// 导入定义
|
||||
import "ProtoBase";
|
||||
|
36
Luban/Proto/pb_schemas/ProtoBase.proto
Normal file
36
Luban/Proto/pb_schemas/ProtoBase.proto
Normal file
@@ -0,0 +1,36 @@
|
||||
syntax = "proto3";
|
||||
|
||||
package GameProto;
|
||||
// 这个文件只放协议,和协议头
|
||||
|
||||
// 消息协议
|
||||
message CSPkg
|
||||
{
|
||||
CSPkgHead Head = 1; //消息协议头
|
||||
CSPkgBody Body = 2; //消息协议体
|
||||
}
|
||||
|
||||
// 消息协议头
|
||||
message CSPkgHead
|
||||
{
|
||||
uint32 MsgId = 1; //协议号
|
||||
uint32 MsgLength = 2; //协议长度
|
||||
uint32 MsgVersion = 3; //协议版本
|
||||
uint32 Echo = 4; //回带字段
|
||||
uint32 SvrTime = 5; //服务器时间
|
||||
}
|
||||
|
||||
// 消息协议体
|
||||
message CSPkgBody
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
// 协议ID
|
||||
enum CSMsgID
|
||||
{
|
||||
CS_START = 0;
|
||||
CS_HeartBeat = 10001;
|
||||
CS_END = 10000;
|
||||
}
|
@@ -1,5 +1,6 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.focus-creative-games.hybridclr_unity": "https://gitee.com/focus-creative-games/hybridclr_unity.git",
|
||||
"com.unity.2d.animation": "5.2.0",
|
||||
"com.unity.2d.pixel-perfect": "4.0.1",
|
||||
"com.unity.2d.psdimporter": "4.3.0",
|
||||
@@ -47,5 +48,14 @@
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
},
|
||||
"scopedRegistries": [
|
||||
{
|
||||
"name": "hybridclr_unity",
|
||||
"url": "https://package.openupm.cn",
|
||||
"scopes": [
|
||||
"com.focus-creative-games.hybridclr_unity"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
@@ -1,5 +1,12 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.focus-creative-games.hybridclr_unity": {
|
||||
"version": "https://gitee.com/focus-creative-games/hybridclr_unity.git",
|
||||
"depth": 0,
|
||||
"source": "git",
|
||||
"dependencies": {},
|
||||
"hash": "bf6ae99dadfbc64e3a6f2dc7f63509a5b6b12621"
|
||||
},
|
||||
"com.unity.2d.animation": {
|
||||
"version": "5.2.0",
|
||||
"depth": 0,
|
||||
|
36
ProjectSettings/HybridCLRSettings.asset
Normal file
36
ProjectSettings/HybridCLRSettings.asset
Normal file
@@ -0,0 +1,36 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e189374413a3f00468e49d51d8b27a09, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
enable: 1
|
||||
useGlobalIl2cpp: 0
|
||||
hybridclrRepoURL: https://gitee.com/focus-creative-games/hybridclr
|
||||
il2cppPlusRepoURL: https://gitee.com/focus-creative-games/il2cpp_plus
|
||||
hotUpdateAssemblyDefinitions:
|
||||
- {fileID: 5897886265953266890, guid: aa06d4cc755c979489c256c1bcca1dfb, type: 3}
|
||||
- {fileID: 5897886265953266890, guid: 08c3762f54316454ca6b6fbcb22b40e5, type: 3}
|
||||
- {fileID: 5897886265953266890, guid: acd6baa97ba40d3478c29cd9c76ff9e3, type: 3}
|
||||
- {fileID: 5897886265953266890, guid: a90b2d3377c5e4a4db95cc44fb82045e, type: 3}
|
||||
- {fileID: 5897886265953266890, guid: 641632c4f8079b94f963b5284d859a12, type: 3}
|
||||
hotUpdateAssemblies:
|
||||
- Assembly-CSharp
|
||||
preserveHotUpdateAssemblies: []
|
||||
hotUpdateDllCompileOutputRootDir: HybridCLRData/HotUpdateDlls
|
||||
externalHotUpdateAssembliyDirs: []
|
||||
strippedAOTDllOutputRootDir: HybridCLRData/AssembliesPostIl2CppStrip
|
||||
patchAOTAssemblies: []
|
||||
collectAssetReferenceTypes: 0
|
||||
outputLinkFile: HybridCLRData/Generated/link.xml
|
||||
outputAOTGenericReferenceFile: HybridCLRData/Generated/AOTGenericReferences.cs
|
||||
maxGenericReferenceIteration: 10
|
||||
maxMethodBridgeGenericIteration: 10
|
@@ -12,8 +12,8 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_EnablePreviewPackages: 0
|
||||
m_EnablePackageDependencies: 0
|
||||
m_EnablePreviewPackages: 1
|
||||
m_EnablePackageDependencies: 1
|
||||
m_AdvancedSettingsExpanded: 1
|
||||
m_ScopedRegistriesSettingsExpanded: 1
|
||||
oneTimeWarningShown: 1
|
||||
@@ -24,20 +24,28 @@ MonoBehaviour:
|
||||
m_Scopes: []
|
||||
m_IsDefault: 1
|
||||
m_Capabilities: 7
|
||||
- m_Id: scoped:hybridclr_unity
|
||||
m_Name: hybridclr_unity
|
||||
m_Url: https://package.openupm.cn
|
||||
m_Scopes:
|
||||
- com.focus-creative-games.hybridclr_unity
|
||||
m_IsDefault: 0
|
||||
m_Capabilities: 0
|
||||
m_UserSelectedRegistryName:
|
||||
m_UserAddingNewScopedRegistry: 0
|
||||
m_RegistryInfoDraft:
|
||||
m_ErrorMessage:
|
||||
m_Original:
|
||||
m_Id:
|
||||
m_Name:
|
||||
m_Url:
|
||||
m_Scopes: []
|
||||
m_Id: scoped:hybridclr_unity
|
||||
m_Name: hybridclr_unity
|
||||
m_Url: https://package.openupm.cn
|
||||
m_Scopes:
|
||||
- com.focus-creative-games.hybridclr_unity
|
||||
m_IsDefault: 0
|
||||
m_Capabilities: 0
|
||||
m_Modified: 0
|
||||
m_Name:
|
||||
m_Url:
|
||||
m_Name: hybridclr_unity
|
||||
m_Url: https://package.openupm.cn
|
||||
m_Scopes:
|
||||
-
|
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- com.focus-creative-games.hybridclr_unity
|
||||
m_SelectedScopeIndex: 0
|
||||
|
@@ -164,7 +164,9 @@ PlayerSettings:
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier:
|
||||
Android: com.dinstudio.tengine
|
||||
Standalone: com.DefaultCompany.2DProject
|
||||
iPhone: com.dinstudio.tengine
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
iPhone: 0
|
||||
@@ -253,7 +255,7 @@ PlayerSettings:
|
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useCustomBaseGradleTemplate: 0
|
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useCustomGradlePropertiesTemplate: 0
|
||||
useCustomProguardFile: 0
|
||||
AndroidTargetArchitectures: 1
|
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AndroidTargetArchitectures: 3
|
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AndroidTargetDevices: 0
|
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AndroidSplashScreenScale: 0
|
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androidSplashScreen: {fileID: 0}
|
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@@ -426,9 +428,9 @@ PlayerSettings:
|
||||
enableInternalProfiler: 0
|
||||
logObjCUncaughtExceptions: 1
|
||||
enableCrashReportAPI: 0
|
||||
cameraUsageDescription:
|
||||
locationUsageDescription:
|
||||
microphoneUsageDescription:
|
||||
cameraUsageDescription: "\u662F\u5426\u5141\u8BB8\u6253\u5F00\u6444\u50CF\u5934"
|
||||
locationUsageDescription: "\u662F\u5426\u5141\u8BB8\u8BBF\u95EE\u5B9A\u4F4D"
|
||||
microphoneUsageDescription: "\u662F\u5426\u5141\u8BB8\u8BBF\u95EE\u7535\u8BDD"
|
||||
bluetoothUsageDescription:
|
||||
switchNMETAOverride:
|
||||
switchNetLibKey:
|
||||
@@ -674,7 +676,8 @@ PlayerSettings:
|
||||
14: ENABLE_LOG
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
scriptingBackend: {}
|
||||
scriptingBackend:
|
||||
Android: 1
|
||||
il2cppCompilerConfiguration: {}
|
||||
managedStrippingLevel: {}
|
||||
incrementalIl2cppBuild: {}
|
||||
@@ -685,10 +688,11 @@ PlayerSettings:
|
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enableRoslynAnalyzers: 1
|
||||
additionalIl2CppArgs:
|
||||
scriptingRuntimeVersion: 1
|
||||
gcIncremental: 1
|
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gcIncremental: 0
|
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assemblyVersionValidation: 1
|
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gcWBarrierValidation: 0
|
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apiCompatibilityLevelPerPlatform: {}
|
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apiCompatibilityLevelPerPlatform:
|
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Android: 3
|
||||
m_RenderingPath: 1
|
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m_MobileRenderingPath: 1
|
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metroPackageName: 2D_BuiltInRenderer
|
||||
|
BIN
ReadmeSrc/Editor-RunSuccessed.png
Normal file
BIN
ReadmeSrc/Editor-RunSuccessed.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 302 KiB |
Reference in New Issue
Block a user