Update
This commit is contained in:
ALEXTANG
2023-07-13 23:54:38 +08:00
parent 1382db8c61
commit 493172a925
9 changed files with 109 additions and 36 deletions

View File

@@ -1,4 +1,5 @@
using System.IO;
using System;
using System.IO;
using GameBase;
using TEngine;
using TEngine.Core.Network;
@@ -54,6 +55,10 @@ namespace GameLogic
public void Connect(string address, bool reconnect = false)
{
if (Status == GameClientStatus.StatusConnected || Status == GameClientStatus.StatusLogin || Status == GameClientStatus.StatusEnter)
{
return;
}
if (!reconnect)
{
// SetWatchReconnect(false);
@@ -71,8 +76,11 @@ namespace GameLogic
_lastAddress = address;
Status = reconnect ? GameClientStatus.StatusReconnect : GameClientStatus.StatusInit;
Scene.CreateSession(address, ProtocolType, OnConnectComplete, OnConnectFail);
if (Scene.Session == null || Scene.Session.IsDisposed)
{
Scene.CreateSession(address, ProtocolType, OnConnectComplete, OnConnectFail);
}
}
private void OnConnectComplete()
@@ -116,5 +124,15 @@ namespace GameLogic
}
Scene.Session.Send(memoryStream,rpcId,routeTypeOpCode,routeId);
}
public void RegisterMsgHandler(uint protocolCode,Action<IResponse> ctx)
{
MessageDispatcherSystem.Instance.RegisterMsgHandler(protocolCode,ctx);
}
public void UnRegisterMsgHandler(uint protocolCode,Action<IResponse> ctx)
{
MessageDispatcherSystem.Instance.UnRegisterMsgHandler(protocolCode,ctx);
}
}
}

View File

@@ -0,0 +1,22 @@
using TEngine.Core.Network;
namespace GameLogic
{
public class NetworkUtils
{
public static bool CheckError(IResponse response)
{
bool hasError = false;
if (response == null)
{
var networkError = "NetWork Response Error";
hasError = true;
}
else
{
hasError = response.ErrorCode != 0;
}
return hasError;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4c373208f2ca4f28b35a28434a3b1103
timeCreated: 1689262967

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fd38f6cec6fb1864596745f8fc7067d8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -58,12 +58,7 @@ class NetWorkDemoUI : UIWindow
Log.Info("请输入账号和密码");
return;
}
GameClient.Instance.Send(new H_C2G_LoginRequest()
{
UserName = m_inputName.text,
Password = m_inputPassWord.text
});
PlayerNetSys.Instance.DoLoginReq(m_inputName.text,m_inputPassWord.text);
}
private void OnClickRegisterBtn()

View File

@@ -13,17 +13,35 @@ namespace GameLogic
public override void Init()
{
base.Init();
GameClient.Instance.RegisterMsgHandler(OuterOpcode.H_G2C_LoginResponse,OnLoginRes);
}
}
public class H_C2G_LoginRequestHandler : MessageRPC<H_C2G_LoginRequest,H_G2C_LoginResponse>
{
protected override async FTask Run(Session session, H_C2G_LoginRequest request, H_G2C_LoginResponse response, Action reply)
public void OnLoginRes(IResponse response)
{
Log.Debug($"收到请求登录的消息 request:{request.ToJson()}");
response.Text = "登录成功";
await FTask.CompletedTask;
if (NetworkUtils.CheckError(response))
{
GameClient.Instance.Status = GameClientStatus.StatusConnected;
return;
}
H_G2C_LoginResponse ret = (H_G2C_LoginResponse)response;
Log.Debug(ret.ToJson());
GameClient.Instance.Status = GameClientStatus.StatusEnter;
}
public void DoLoginReq(string userName,string passWord)
{
if (GameClient.Instance.Status == GameClientStatus.StatusEnter)
{
Log.Info("当前已经登录成功。");
return;
}
H_C2G_LoginRequest loginRequest =new H_C2G_LoginRequest()
{
UserName = userName,
Password = passWord
};
GameClient.Instance.Send(loginRequest);
GameClient.Instance.Status = GameClientStatus.StatusLogin;
}
}
}