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框架支持Shudown不关闭游戏重启
框架支持Shudown不关闭游戏重启
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@@ -23,6 +23,7 @@ namespace GameMain
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m_btnClear = FindChildComponent<Button>("TopNode/m_btnClear");
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m_textAppid = FindChildComponent<Text>("TopNode/m_textAppid");
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m_textResid = FindChildComponent<Text>("TopNode/m_textResid");
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m_scrollbarProgress = FindChildComponent<Scrollbar>("m_scrollbarProgress");
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m_btnClear.onClick.AddListener(OnClickClearBtn);
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}
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#endregion
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@@ -30,7 +31,6 @@ namespace GameMain
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public override void OnCreate()
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{
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base.OnCreate();
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m_scrollbarProgress = FindChildComponent<Scrollbar>("m_scrollbarProgress");
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LoadUpdateLogic.Instance.DownloadCompleteAction += DownLoad_Complete_Action;
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LoadUpdateLogic.Instance.DownProgressAction += DownLoad_Progress_Action;
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LoadUpdateLogic.Instance.UnpackedCompleteAction += Unpacked_Complete_Action;
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@@ -118,12 +118,12 @@ namespace GameMain
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m_scrollbarProgress.size = progress;
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}
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protected override void Close()
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public override void OnDestroy()
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{
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base.OnDestroy();
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OnStop(null);
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LoadUpdateLogic.Instance.DownloadCompleteAction -= DownLoad_Complete_Action;
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LoadUpdateLogic.Instance.DownProgressAction -= DownLoad_Progress_Action;
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base.Close();
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}
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}
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}
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