Update
This commit is contained in:
ALEXTANG
2023-05-19 00:02:43 +08:00
parent e498abacd1
commit 4253a81e78
4 changed files with 0 additions and 198 deletions

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@@ -1,27 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using ProtoBuf;
using TEngine;
using System.Collections.Generic;
namespace GameProto
{
public partial class NetMsgId
{
//心跳请求
public const int CS_CMD_HEATBEAT_REQ = 1001;
//心跳回包
public const int CS_CMD_HEATBEAT_RES = 1002;
//帐号登录请求
public const int CS_CMD_ACT_LOGIN_REQ = 2001;
//帐号登录回包
public const int CS_CMD_ACT_LOGIN_RES = 2002;
}
}

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@@ -1,80 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using ProtoBuf;
using TEngine;
using System.Collections.Generic;
namespace GameProto
{
// 这个文件只放协议,和协议头
// 消息协议
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkg")]
public partial class CSPkg
{
[global::ProtoBuf.ProtoMember(1)]
public CSPkgHead Head { get; set; }
[global::ProtoBuf.ProtoMember(2)]
public CSPkgBody Body { get; set; }
}
// 消息协议头
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkgHead")]
public partial class CSPkgHead
{
[global::ProtoBuf.ProtoMember(1)]
public uint MsgId { get; set; }
[global::ProtoBuf.ProtoMember(2)]
public uint MsgLength { get; set; }
[global::ProtoBuf.ProtoMember(3)]
public uint MsgVersion { get; set; }
[global::ProtoBuf.ProtoMember(4)]
public uint Echo { get; set; }
[global::ProtoBuf.ProtoMember(5)]
public uint SvrTime { get; set; }
}
// 消息协议体
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkgBody")]
public partial class CSPkgBody
{
[global::ProtoBuf.ProtoMember(1)]
public CSHeatBeatReq HeatBeatReq { get; set; }
[global::ProtoBuf.ProtoMember(2)]
public CSHeatBeatRes HeatBeatRes { get; set; }
[global::ProtoBuf.ProtoMember(3)]
public CSActLoginReq ActLoginReq { get; set; }
[global::ProtoBuf.ProtoMember(4)]
public CSActLoginRes ActLoginRes { get; set; }
}
// 协议ID
[global::ProtoBuf.ProtoContract()]
public enum CSMsgID
{
CS_START = 0,
CS_HeartBeat = 10001,
CS_END = 10000,
}
}

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@@ -1,44 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using ProtoBuf;
using TEngine;
using System.Collections.Generic;
namespace GameProto
{
// 常用协议
// 消息结果
[Serializable,global::ProtoBuf.ProtoContract(Name = @"ProtoResult")]
public partial class ProtoResult
{
[global::ProtoBuf.ProtoMember(3)]
public List<string> Params = new List<string>();
}
// 心跳请求
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSHeatBeatReq")]
public partial class CSHeatBeatReq
{
[global::ProtoBuf.ProtoMember(1)]
public float HeatEchoTime { get; set; }
}
// 角色登录结果返回
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSHeatBeatRes")]
public partial class CSHeatBeatRes
{
[global::ProtoBuf.ProtoMember(1)]
public float HeatEchoTime { get; set; }
}
}

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@@ -1,47 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using ProtoBuf;
using TEngine;
using System.Collections.Generic;
namespace GameProto
{
// 玩家协议
// 角色登录结果请求
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSActLoginReq")]
public partial class CSActLoginReq
{
[global::ProtoBuf.ProtoMember(1)]
public uint Uin { get; set; }
[global::ProtoBuf.ProtoMember(2)]
public uint SvrID { get; set; }
[global::ProtoBuf.ProtoMember(3)]
public uint AuthTime { get; set; }
}
// 角色登录结果返回
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSActLoginRes")]
public partial class CSActLoginRes
{
[global::ProtoBuf.ProtoMember(1)]
public ProtoResult Result { get; set; }
[global::ProtoBuf.ProtoMember(2)]
public uint Uin { get; set; }
[global::ProtoBuf.ProtoMember(3)]
public uint RoleID { get; set; }
}
}