diff --git a/Assets/TEngine/Scripts/Editor/AssetBundleBuild/Editor/BuilderEditor.cs b/Assets/TEngine/Scripts/Editor/AssetBundleBuild/Editor/BuilderEditor.cs
index b962ab94..236c57bd 100644
--- a/Assets/TEngine/Scripts/Editor/AssetBundleBuild/Editor/BuilderEditor.cs
+++ b/Assets/TEngine/Scripts/Editor/AssetBundleBuild/Editor/BuilderEditor.cs
@@ -9,6 +9,7 @@ using Object = UnityEngine.Object;
namespace TEngineCore.Editor
{
+ #pragma warning disable CS0649
public class BuilderEditor : SoEditorBase
{
#region 顶端
diff --git a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs
index 30d693bc..7b9ab54f 100644
--- a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs
+++ b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs
@@ -7,6 +7,7 @@ using UnityEngine.Networking;
namespace TEngine.Runtime.HotUpdate
{
+#pragma warning disable CS0649
public class FileunzipManager
{
private static FileunzipManager _instance;
@@ -17,9 +18,7 @@ namespace TEngine.Runtime.HotUpdate
private string _unzipPath;
private readonly ulong[] _progress = { 0 };
private int _fileIndex;
- private string _fileDir = "";
private long _currentBuffSize;
- private int Max = 0;
private bool _bussiness;
private bool _unpackresult;
@@ -30,7 +29,7 @@ namespace TEngine.Runtime.HotUpdate
///
public void ResetVersionCount(int count)
{
- Max = count;
+
}
///
diff --git a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/UI/LoadStyle.cs b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/UI/LoadStyle.cs
index 49495f05..5b56ba32 100644
--- a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/UI/LoadStyle.cs
+++ b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/UI/LoadStyle.cs
@@ -7,6 +7,7 @@ using UnityEngine.UI;
namespace TEngine.Runtime.HotUpdate
{
+#pragma warning disable CS0649
public class LoadStyle : MonoBehaviour
{
public Button _btn_ignore;