diff --git a/Assets/TEngine/Scripts/Editor/AssetBundleBuild/Editor/BuilderEditor.cs b/Assets/TEngine/Scripts/Editor/AssetBundleBuild/Editor/BuilderEditor.cs index b962ab94..236c57bd 100644 --- a/Assets/TEngine/Scripts/Editor/AssetBundleBuild/Editor/BuilderEditor.cs +++ b/Assets/TEngine/Scripts/Editor/AssetBundleBuild/Editor/BuilderEditor.cs @@ -9,6 +9,7 @@ using Object = UnityEngine.Object; namespace TEngineCore.Editor { + #pragma warning disable CS0649 public class BuilderEditor : SoEditorBase { #region 顶端 diff --git a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs index 30d693bc..7b9ab54f 100644 --- a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs +++ b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs @@ -7,6 +7,7 @@ using UnityEngine.Networking; namespace TEngine.Runtime.HotUpdate { +#pragma warning disable CS0649 public class FileunzipManager { private static FileunzipManager _instance; @@ -17,9 +18,7 @@ namespace TEngine.Runtime.HotUpdate private string _unzipPath; private readonly ulong[] _progress = { 0 }; private int _fileIndex; - private string _fileDir = ""; private long _currentBuffSize; - private int Max = 0; private bool _bussiness; private bool _unpackresult; @@ -30,7 +29,7 @@ namespace TEngine.Runtime.HotUpdate /// public void ResetVersionCount(int count) { - Max = count; + } /// diff --git a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/UI/LoadStyle.cs b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/UI/LoadStyle.cs index 49495f05..5b56ba32 100644 --- a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/UI/LoadStyle.cs +++ b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/UI/LoadStyle.cs @@ -7,6 +7,7 @@ using UnityEngine.UI; namespace TEngine.Runtime.HotUpdate { +#pragma warning disable CS0649 public class LoadStyle : MonoBehaviour { public Button _btn_ignore;