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Update GameClient.cs
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@@ -133,7 +133,7 @@ namespace GameLogic
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public virtual async FTask<IResponse> Call(IRequest request, long routeId = 0)
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{
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if (Scene == null || Scene.Session == null)
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if (Scene == null || Scene.Session == null || Scene.Session.IsDisposed)
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{
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return null;
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}
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