From 401c397fc87f4627d0549631734b3ce5486291de Mon Sep 17 00:00:00 2001 From: ALEXTANG <574809918@qq.com> Date: Fri, 18 Aug 2023 14:25:10 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B5=81=E7=A8=8B=E5=88=9D=E5=A7=8B=E9=9F=B3?= =?UTF-8?q?=E6=95=88=E8=AE=BE=E7=BD=AE=E5=BC=80=E5=90=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 流程初始音效设置开启 --- Assets/GameScripts/Main/Procedure/ProcedureLaunch.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/GameScripts/Main/Procedure/ProcedureLaunch.cs b/Assets/GameScripts/Main/Procedure/ProcedureLaunch.cs index 2f1450f8..33337bce 100644 --- a/Assets/GameScripts/Main/Procedure/ProcedureLaunch.cs +++ b/Assets/GameScripts/Main/Procedure/ProcedureLaunch.cs @@ -77,11 +77,11 @@ namespace GameMain private void InitSoundSettings() { - GameModule.Audio.MusicEnable = GameModule.Setting.GetBool(Constant.Setting.MusicMuted, false); - GameModule.Audio.MusicVolume = GameModule.Setting.GetFloat(Constant.Setting.MusicVolume, 0.3f); - GameModule.Audio.SoundEnable = GameModule.Setting.GetBool(Constant.Setting.SoundMuted, false); + GameModule.Audio.MusicEnable = GameModule.Setting.GetBool(Constant.Setting.MusicMuted, true); + GameModule.Audio.MusicVolume = GameModule.Setting.GetFloat(Constant.Setting.MusicVolume, 1f); + GameModule.Audio.SoundEnable = GameModule.Setting.GetBool(Constant.Setting.SoundMuted, true); GameModule.Audio.SoundVolume = GameModule.Setting.GetFloat(Constant.Setting.SoundVolume, 1f); - GameModule.Audio.UISoundEnable = GameModule.Setting.GetBool(Constant.Setting.UISoundMuted, false); + GameModule.Audio.UISoundEnable = GameModule.Setting.GetBool(Constant.Setting.UISoundMuted, true); GameModule.Audio.UISoundVolume = GameModule.Setting.GetFloat(Constant.Setting.UISoundVolume, 1f); Log.Info("Init sound settings complete."); }