diff --git a/Assets/TEngine/Runtime/GameFramework/UI/WindowAttribute.cs b/Assets/TEngine/Runtime/GameFramework/UI/WindowAttribute.cs
index e89496f6..9d11da1a 100644
--- a/Assets/TEngine/Runtime/GameFramework/UI/WindowAttribute.cs
+++ b/Assets/TEngine/Runtime/GameFramework/UI/WindowAttribute.cs
@@ -6,7 +6,12 @@ namespace TEngine
public class WindowAttribute : Attribute
{
///
- /// 资源实体可寻址路径/路径。
+ /// 窗口层级
+ ///
+ public int WindowLayer;
+
+ ///
+ /// 资源定位地址。
///
public string AssetName;
@@ -15,8 +20,9 @@ namespace TEngine
///
public bool FullScreen;
- public WindowAttribute(string assetName, bool fullScreen = false)
+ public WindowAttribute(int windowLayer,string assetName = "", bool fullScreen = false)
{
+ WindowLayer = windowLayer;
AssetName = assetName;
FullScreen = fullScreen;
}